Xbox Live Arcade hasn't peaked - analysts
"But MS should look at Ron Carmel's piece."
Has Xbox Live Arcade really peaked, as World of Goo creator Ron Carmel yesterday argued? No, analysts have told Eurogamer.
"But Microsoft should take a look at Ron Carmel's piece," declared Billy Pidgeon of M2 Research, "which eloquently makes the case (and backs it up with data) that XBLA has peaked for a specific group of independent developers who are responsible for high quality games that outsell the average XBLA game.
"Sony is acquiring more unique content for PSN, and in many cases it's exclusive content, which will cost Sony more but will clearly differentiate their online games store from XBLA and other competition."
"In terms of digital games delivered through a home console, Microsoft will continue to be the market leaders," stated Jesse Divnich of EEDAR.
"I am not disagreeing with Mr. Carmel, I believe some of his points are valid and any digital service provider has its own restrictions and hurdles. Not every game is the right fit for every service.
"We certainly are seeing some fracturing among developers, and Xbox Live and PSN are no longer the only option for game distribution."
"That doesn't sound right to me," said Michael Pachter of Wedbush Morgan, responding to Carmel's claim. "If anything, there are more titles than ever, but we haven't had a Braid or Limbo so far this year.
"As the 360 price comes down and the installed base continues to grow, there should be a significantly larger addressable market for XBLA games, so I think it continues to grow."
Ron Carmel surveyed 200 independent developers. His results, which he admitted weren't sacrosanct, showed dwindling support for Xbox Live Arcade. Part of this is due to laborious XBLA constraints. The other part can be attributed to the rise of PC, Mac, iOS and Android gaming. Billy Pidgeon said that "viable alternative marketplaces" are "good news for developers and gamers both". Whereas Xbox Live Arcade and PSN are "predictable", he said, other markets can be "risky".
"Indie games are like indie songs: most of them suck, but the ones that don't are unique and deserve to be bought, played, talked about, discovered and awarded."
Billy Pidgeon, analyst, M2 Research
Divnich said the investment in social and mobile gaming "is not necessarily at the cost of XBLA and PSN titles". There's greater flexibility there, but "the recipe for success is not as established".
"Of all the online games markets," added Pidgeon, "I think Steam may have the best offering for gaming enthusiasts so far. The PC is the ideal platform with the most reach, Steam's timed specials help games sell more but hedge price erosion, and it's a great experience for gamers who use it.
"Nintendo's online shops are getting better, but still have a long way to go. The App Store has got great reach, but the best games get lost in the crap and rapid price erosion is a given. Android download stores are the worst, with all the downsides of the App Store and none of the upside due to fragmentation."
Apple has made iOS an easy platform to develop and publish for. One of Ron Carmel's suggestions was for Microsoft to make every Xbox 360 a dev kit, and relax the submission process so that more content can get through. Xbox Live Indie Games already does this, to a degree.
"The Xbox Live Indie Games market seems a waste of a good opportunity," Pidgeon went on to say. "What should be a showcase for indie games is more like a swap meet.
"It's worthwhile to let anybody make a game with XNA, but there should be a 'top shelf' for the best independent games. Indie games are like indie songs: most of them suck, but the ones that don't are unique and deserve to be bought, played, talked about, discovered and awarded."
Nicholas Lovell from Gamesbrief, in a lengthy dissection of Ron Carmel's piece, accused Microsoft of "artificially trying to restrict consumers to a limited number of choices, similar to a retail store". Whereas Carmel had hope Microsoft could turn it around, Lovell isn't so sure.
"Ron is relatively upbeat about the future, if Microsoft adopts some of his ten-point plan. I am less so," Lovell wrote. "I think that the company is stuck trying to recreate the limitations of the physical distribution market, rather than embracing the opportunities created by the digital market.
"I was going to say that I hope that I am wrong, but I'm not sure that's entirely true. The sooner the world becomes more open, the better."
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Comments (37) Latest comment 8 months ago
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Competition is great, as its Darwin's evolution in practice, survival of the fittest. Those with the best features to adapt to the emerging environment will do better than others. So will MS sticks to their policies and how will this affect the qualities of games on the marketplace? To date, XBLA still produces a lot of gems but can it maintain that in years ahead and when next gen arrives?
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Like they did with the original Xbox? Just killed it right there and then?
I hope not!
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However the main problem with Xbox Live Indie Games are the developers themselfs. The best were on the service day 1 and then left because they didn't make millions. But you have to build such a service with great games, you can't just profit from day 1. And nowadays the great indie games that are announced for XBLIG get developer blogs and lots of PR and stuff - and when it comes to release they take an XBLA contract and are never to be seen again on XBLIG. If they'd have the guts to actually release a great game on XBLIG they'd be surprised how good it sells. I'm talking about the Shanks, Duality ZFs, Zeit2s, ...
Games like Fortresscraft show that you can actually make money on the service. The whole complaining about XBLIG seems to come from the fact that indies don't know how the business works. It has always been that 5 % of the games make 90 % of the income. It's like that everywhere, be it movies, music or books. The rest barely, if ever, makes it out without a loss. So with something like XBLIG it's supposed to have 95 % of developers not satisfied with what they make. But that's not the problem of the service, that's just how the economy works. That's why developers started long gone publisher Gathering of Developers, so that indies could self-publish and finance each other, sort of like a social system. But XBLIG never came their, instead developers were jealous of other developers because their own games sold worse than the competitor's massage tools. Well, part of developing games is market analysis and finding the niche that could generate a demand. Twin stick shooter 1783 might be the better game, but it's probably not a better experience than a massage tool because you've played it twenty times before.
I do agree that the games on XBLA have become somewhat bland. Limbo was the last title I bought as well. I remember back in 2007 I bought nearly every second release on XBLA. But now with the generally higher price points (basically everything that was 400 went to 800 and 800 became 1200) I am much more reluctant to buy stuff. I wouldn't say the games are worse nowadays, they aren't just as interesting at the current prices and I have no interest in getting a gold membership just to get two or three great deals of the week. Which are probably also part of the problem, why should you buy a game at release when you can get it for much less a couple of weeks later (if you're a gold subscriber)?
Personally I wouldn't say I buy less on Xbox Live. It shifted from XBLA games to XBLIG and now to DLC and HD movies. Heck, even Avatar content.
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Crysis isnt skipping retail, it was meant to be a download only release, its only in the Games On Demand instead of the MarketPlace, because its over 2 gig in size, for some reason, Market Place cant cope with files that big.
If this was a brand new title i might agree with you that its an important step, but its a port of a very old title.
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I don't pity people who are beneath the charms of Braid and Limbo, I pity those who then go on to claim that everyone who rightly enjoyed them is somehow snobbish or pretending to have enjoyed the titles.
If your criticism of Braid and Limbo is that their art style or narrative was striving for something beyond pointing a cursor over an enemy and pressing fire (a la CoD) then I welcome pretentiousness. Aiming for something more than brain-dead fodder should be applauded, not sneered at.
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Feeling that something is brilliant is a valid opinion to have. Feeling that something is pretentious is an equally valid opinion to have. The mistake is dismissing someone's opinion as "they just don't understand it" and thinking that these people are somehow less than you for having this opinion.
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Secondly, M$ won't abandon XBLA, the brand is too well known, and like Apple products, gamers have an investment through XBLA that ties over into wider xbox brand loyalty.
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Let us not forget that some people play games for gameplay (shocking, I know) and in terms of replay value, neither of these games have much going for them.
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It's fine to not enjoy something, that's called having an opinion. The mistake is thinking that your opinion should be the default option.
That's what gets me every time someone decides that a game or whatever is 'overrated'. Apparently it's not enough for them to dislike the subject matter, so they have to claim that everyone else is wrong for liking it.
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What does Call of Duty have to do with not liking a game?
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As far as I can see, the XBLA has a lot of games and they cover a wide range of genres. Many of them are also unique and exclusive.
If XBLA has a problem then so does PSN.
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Ikaruga, Radiant Silvergun, Guardian Heroes, Bangai-Oh. Glad someone's giving them money and keeping them alive! Especially as PS3 is the japanese company, you'd think they would've been funding them
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Erm... you are so wrong it's ridiculous. Developer support for XBIG games keeps on improving as time goes on. With the ability to compile for PC, XBOX and now WinMo7, it will continue to grow. The success of Windows Mobile 7 hitches on XNA developers, and MS have been making sure we're well catered for.
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Anyway, XBIG is different from XBLA which the original comments from Ron Carmel refer to. The fact that small developers are finding it harder to get on XBLA shows a pretty clear change of approach to me. I'm not putting XBLA down, I just think it's obvious that as it's became more successful MS have made it harder for the two man self-funded outfits to get approved and they've prioritised the larger, publisher funded games.
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So basically because Sony has Thatgamecompany and PixelJunk under their wing, people go out of their way to judge the competition by it's lack of direct answers to their efforts. Or indeed, even by it's 'lack' of 1:1 platform policy features, again seeming presumptive that Sony's model is superior without any holistic explanation of justification given for the presumption.
Jesus if you include the Gameroom (not exactly a feather in the cap I know) and GoD MS has actually provided four completely different venues / content models for digital delivery, with clearly understandable distinctions... and people try to say they're "resting on their laurels?" It's great the PSN store and Nintendo and everyone else are doing their own thing, that's the point of competition after all, but as usual MS will be catching it from both ends no matter what they do. At least in the bubble of these enthusiast forums, whatever tactics Sony employs to secure exclusives and success are automatically righteous, yet anything MS does to serve and protect their own best interests is automatically nefarious. The moment anything on XBLA gets a lot of attention, the biggest noise you always hear is all the Sony subjects getting angry that XBOX doesn't deserve to have it anyway.
Whatever, there's more than enough to recommend any successful venue, and if one has certain trends that some people gravitate to more all the better, that's how it should be. If XBLA doesn't have it's Flower, PixelJunk Eden, Fat Princess or Journey then good on Sony for doing what they're doing, keep it up. At the moment PSN doesn't happen to have it's Rez HD, Toy Soldiers, Monday Night Combat or Treasure games either. As I've said before... aren't choices and variety a good thing?
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Small developers have always found it hard to get on XBLA because you have to have a publisher in order to get your game on XBLA. MS has never really catered to indies on XBLA. If you came to MS and wanted to get your game on XBLA, two things happen. MS would publish your game if they thought it fit the service or you needed to find a publisher who is willing to publish your game. If MS publish your game, then they want it exclusive. If someone else publish your game they want it at the same time as any other system gets the game. MS has never been out their to please the indie developers but instead to grow XBLA and the service. This is the reason why they probably will not change their policy unless there is enough competition from competing services to warrant a change.
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Billy Pidgeon?!
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All bullshit. Okay, he has about two good points. The rest is bullshit.