Retrospective: Formula One Grand Prix

Grand Prix legend.

Games can make dreams a reality, whether your own particular fantasy is saving the universe, rescuing the princess or sticking a chainsaw up an overgrown lizard's arse. Throughout my pre-teen twilight years in the early nineties, my own dream was simple enough: to become a grand prix driver, or at the very least to drive cars fast for a living.

Thanks to a dedicated father and the backing of a few local businesses, I came closer than most to realizing this. The pair of us spent our weekends travelling across the country to race 100cc karts, pounding the training grounds of future greats in what would prove a particularly fertile time for the sport.

In the few short years of my racing career I witnessed a thirteen-year-old Jenson Button parallel park a Renault Clio in the paddock, once kept Lewis Hamilton at bay for all of two laps and spent one autumn night hiding behind the bins at the back of a Banbury pub having purposefully ruined future Indy 500 winner Dan Wheldon's game of skittles.

Though I was surrounded by the future generation's stars, I was hardly shaping up to be one myself - truth was, I was mediocre. We were under-resourced - our base of operations was a sickly Sierra Estate in which we'd also sleep at nights - and I was undisciplined, slouching around the track like the slovenly teen that I was.

On the weekends I wasn't away racing, Geoff Crammond's Formula One Grand Prix offered a welcome retreat; here, I wasn't struggling in the middle of the pack but was instead leading the field home in a red and white McLaren, tasting glories unimaginable in my own exploits. As a form of escapism, it was unparalleled.

1

F1 GP featured fictional names, so Senna and Mansell became Carlos Sanchez and Robert Davies.

Before 1992's Formula One Grand Prix, racing games often offered no real pretense of simulation. Games like Accolade's Grand Prix Circuit (designed, fans of throwaway trivia may be interested to know, by a young Don Mattrick) were fun but crass flicker book affairs, only a couple of steps removed from the LED handhelds that would rattle around as free gifts in cereal boxes.

Papyrus' Indianapolis 500: The Simulation was, as its title helpfully implies, a little closer to the truth of an afternoon spent in the cockpit. Polygons were swapped in for sprites, but most importantly the feel of a open wheel car had been captured through an appropriation of real world physics. Its scope was slim - the titular speedway was the only track available - but it pointed towards exciting new possibilities for the genre.

Three years further down the line and these possibilities were realised in staggeringly comprehensive fashion. Formula One Grand Prix took the ambition of Indianapolis 500 and spun it out over an entire season of racing, offering up 16 tracks modeled with an authenticity that was at the time unmatched.

Claiming that what you played came close to what you saw on a Sunday would be a stretch - polygons were sparse, and the game had one optional texture reserved for the track surface. Turning this feature on was enough to make my 386 whine like a Ferrari V12 - but everything was in its right place. Monaco's tunnel, the stomach-turning incline of Eau Rouge and the stand at Silverstone's Woodcote in which I'd watched my first ever motor race were all present and correct.

Taking the 1991 season as its source presented a couple of curios in its track selection as well; first there was the series of 90 degree turns through the streets of Phoenix, Arizona, an event which famously failed to attract as much attention as the local ostrich race and was duly removed from the calendar. Then there's Mexico City's track that boasts the Peraltada, the fast, open radius turn that's one of F1's great forgotten corners.

Hockenheim and Imola are also present in their rawest form, taking a snapshot of the sport before the horrific events of May 1994 robbed Grand Prix racing of its innocence. Indeed, that's another of Formula 1 Grand Prix's pleasures - in replicating the 1991 season it presents a golden era in its final blossom, with the rivalry of Prost, Senna and Mansell playing out for the last time. Sierra's Grand Prix Legends later proved the worth in capturing a pivotal moment in the history of a sport that's always in flux, and it's a shame that no commercial project has tried to repeat the trick since.

Any fidelity lost in the primitive polygons was restored by the fine details, be that the television monitor that was lowered onto the cockpit upon returning to the pits, the cloth that would wipe across the visor when stopping for tires or the marshalls that would enthusiastically wave flags from the sidelines.

Detail found its way into the handling too - quite an achievement when the game was largely played through the fumbling imprecision of a keyboard. A series of assists eased some of the pain (and Formula One Grand Prix was well ahead of its time in this regard, with steering assist and a visible racing line opening up a truly scalable difficulty level) but its precision was unprecedented.

Hitting braking points, apexes and exit points became a concern for what felt like the first time in a video game, and it was underscored by some cute touches. Take a set of the super-sticky qualifying tires out on the track - the kind of compound that makes heroics such as this possible - and they'll fall away dramatically after a couple of laps. It's the kind of feature that would take prime place on the back of the box today, yet for Formula One Grand Prix was one of its many innovations.

2

Geoff Crammond has kept a low profile since 2002's Grand Prix 4 - a good source tells me he now enjoys a life of whiskey and leisure.

Indeed, the genes of Formula One Grand Prix are present not only in the dirge of F1 games that followed but also in simulations such as Forza and Gran Turismo. In its thirst for authenticity, it's a game that can lay claim to being the grandfather of a genre that's been inching closer towards creating a perfect simulation ever since.

But for me, Formula One Grand Prix was almost better than the real thing. While I was under its spell I offered up far more dedication to the PC in the attic than I did the kart in the garage, the weekends spent playing the game proving to be much less frustrating than those spent racing in the real world. It took up more time too: Fridays would be spent chasing set-ups, Saturdays given over to qualifying while on Sundays I'd complete a 100% distance race. Success came that much easier than it did behind the wheel of my own kart as I lapped the field again and again, going on to enjoy a flawless victory in the game's world championship.

And soon the school nights between races were taken up with the game too. After every practice session and each race, I'd print off the timing sheets and use them as the backbone of a weekly report that was then padded out with imagined interviews and counterfeited gossip from a virtual F1 circus. It was my own contribution to the scribbled ephemera that gaming provoked in the nineties, and my own personal testament to how involved I'd become in this world drawn from crude polygons.

Other, better racing games have come along since - such as Codemasters' pair of F1 games that can proudly claim to be the best takes on the sport since Crammond hung up his hat - though none of them have enchanted me quite as much. Much of it was down to my own circumstance, and how it gave me the slightest taste of what I so desperately wanted to be - and it's proof to me that the right game at the right time can make anything seem possible.

Comments (49) Latest comment 8 months ago

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  • jeff #1 8 months ago

    i wish crammond would return to making f1 games again,im sure a lot of the bugs in the last 2 codies f1 games would have been spotted early in development by crammond and his team.
  • MarketZero #2 8 months ago

    Oh man this was such a great game. My best mate and I would play this in two player mode endlessly. We also edited all player names to teachers, friends, friends' parents etc.
  • MarketZero #3 8 months ago

    I have to ask: How did you ruin the game of skittles?
  • TheNonk #4 8 months ago

    Missed opportunity! This should have been Grand Prix Legends!
  • CaptainQuint #5 8 months ago

    It's a shame there's no mention of the legendary Microprose in this article. Credit where it's due.
  • superdelphinus #6 8 months ago

    Lovely article. I also remember printing time sheets and setups out (also telemetry?), but that was gp2 and 3. There's something to be said for making sure the fundamental gaming mechanics are spot on and let the rest play out in your head...
  • superdelphinus #7 8 months ago

    Ps, how old was Lewis Hamilton?!
  • coastal #8 8 months ago

    P#ss poor article. It hardly mentions the game.
  • koopa #9 8 months ago

    I always thought this was the game I spent countless hours playing as a kid, but after seeing the screenshots it turns out it was actually the much older Grand Prix Circuit, also pretty sophisticated (for 1988):
    http://www.youtube.com/watch?v=UiTWIDbD8Q4
  • WildFire15 #10 8 months ago

    I loved Formula 1 Grand Prix 1 and 2 when I was younger, spent hours racing.
    I, like Martin here, also did some kart racing in the late 90s, early 00s, with some success but a lack of money and ethusiasum after a terrible season ended things. Ah well, I can at least say I raced against Paul Di Resta (Force India F1 driver)
  • deiseach #11 8 months ago

    The amazing thing about F1GP is how fully formed it was the first time round. You couldn't look at the core game and say "that's rubbish, needs to be completely revamped". The sequels were just gilding the lily. Might dig it out now, I have a hankering for some 'Helmut Becker'
  • gribb #12 8 months ago

    Great article about a fantastic game that made my Dad get into video games and in turn me.

    I don't quite agree with the sentiment that Senna's death stole F1's innocence, instead that probably happened in 1972 with Jo Bonnier's death and Jackie Stewart's pursuit of driver safety.

    Other than that though this was a fantastic read!
  • barchetta #13 8 months ago

    Super article. This game pretty much turned my PC into a dedicated single-game console, Hardly surprising after the hours I'd spent with F1GP's own spiritual forebear, REVS on the C64 (that ages me). True enough, the names in F1GP were tweaked (but could be edited iirc?) and it was a masterful distillation of F1 for the time.

    Would be amazing, though nigh on impossible to replicate some of the old tracks/cars with the same detail as that afforded to those in F1 2011.
  • BloodofKingu #14 8 months ago

    i, too, was one of those dedicated (obsessive?) f1gp fans who would play each race/qualy at 100% the day before the actual gp was on.
  • Synthesis #15 8 months ago

    Amazing game, played with my father many a time. Although we mostly ended up playing GP2 rather than the original.

    An excellent set of games, although it did fall away somewhat by GP3.
  • Irien #16 8 months ago

    Wasn't Revs on the BBC, not C64? IIRC it was also a Crammond game, and like F1GP, it was way ahead of its time. I recall it being really tough to play, though, unless you were deeply into it.
  • abczyx #17 8 months ago

    Your example of heroics is interesting: Senna didn't even take pole!
  • barchetta #18 8 months ago

    Revs was original released on the BBC through Acornsoft but did see a C64 version too. I can say this as I never owned a BBC and actually never bought the C64 game, but 'acquired' it by the usual 'computer club' method of the day. Together with a photocopy of the original manual to solve the copy protection.

    /hangs head in shame.
  • GamesConnoisseur #19 8 months ago

    I even remember Rev on BBC and was played at school, loved Stunt Car Racer on Amiga but it's was F1 GP on Amiga 500 that brought on my love of F1 racing, and man it was immersive and addictive. Got my brother and me taking turns for our two rival teams.

    Got us ending that regular sessions after he accused me of unfairly knocking his car off the road when I barged in the narrow turning space.

    But that game deserved all the plaudits and great article. Geoff Crammond deserves his retirement and leisure time, made the 80s and 90s for me.
  • kobashi #20 8 months ago

    great article

    Had this on my Amiga. Me and bro played full Simulation World Championship on this together as two different drivers!

    One would race while the A.I controls the other driver then it would swap over every 10 laps or so. Brilliant idea at the time..
  • Krusty #21 8 months ago

    Great article for a superb game that took up countless hours of my time!
  • Arsecake_Baker #22 8 months ago

    Fabulous fabulous game!

    Sunday afternoon after the pub, eight of us would full race the rest of the day, screaming/shouting/swearing/sweating (and that was the girls!) never was there more fun had with a video game and very sadly nothing has come close since....wonderful times!
  • djm99 #23 8 months ago

    good times. I can remember having a couple of editors for the game , where you could change the liveries and you could design your own cockpits/dashboards. Oh the hours i spent playing this game.
  • jeff #24 8 months ago

    great to see theres still a lot of love for the series!
  • brainbird #25 8 months ago

    Geoff Crammond is a god among coders. Next up: Stunt Car Racer retrospective, surely?
    Where's Stunt Car Racer 2? You can have my first-born for that, Geoff.
  • tmsmyth4 #26 8 months ago

    Great read. It was Grand Prix 2 I spend most of my childhood playing. Infact, Grand Prix 3 was so damn good I only stopped playing that a few years back. Nothing beats the real thing (obviously) but unfortunately karting is my financial limit. I still race my kart every so often, and my small claim to fame is beating Josh Hill on many occassions!! only, and at the time he was like 13 in his first year of racing and there was a 10year age gap between us! I'll cling on to that it he makes F1!
    Also I need to mention Grand Prix Legends, loved that almost as much as the Geoff Crammond games
    Edited by tmsmyth4 at 02/10/11 @ 14:37
  • Phattso #27 8 months ago

    Nice nostalgic read, although to suggest Grand Prix lost its innocence in '94 is to perhaps conveniently forget the many many deaths in the decades preceding it. You know, back when they used to just drag the smouldering corpses to the edge of the course and carry on racing...
  • tmsmyth4 #28 8 months ago

    @Phattso sure, but the general feeling around F1 at the time was it had become a much safer sport and while not to the levels of invincibility F1 drivers appear to have nowdays, maybe there was some complacency in the regulations and driver mentality which put the sport in a bad light post-Imola
  • kingcobra #29 8 months ago

    Lol, This was and still is amazing game. When I was cca 11-12 I spent dozens of hours in front of my IBM Compaq ( Pentium 90), with 256756 KB of Ram, 500 MB HDD :- ) playing this game. Big RESPECT to this GAME with "G".

    At that time we (players) were happy for every game, not like todays fcking children who are whining that new NFS are sht, etc.
  • lostlain #30 8 months ago

    Loved playing the relay option in this with multiple players. Also you could mess with the wing setup so that the car would fly!!
  • metalangel #31 8 months ago

    Excellent article... just curious, did you find your kart and game performance affecting each other in any way?
  • Faldrath #32 8 months ago

    Excellent article, thank you. This game (and Wing Commander) opened my eyes to such a different perspective on games - instead of controlling someone from "far away", chasing high scores, etc., this put me into the cockpit - it was so much more. I'm currently getting ready to race Shanghai in F1 2011. 100% race distance, of course ;) (just wish you could save the race at any point, like you could with good old F1GP).

    I do wish Codemasters would make some sort of DLC with classic tracks like Imola, Zeltweg, the old Hockenheim...
  • GREASYL0VER #33 8 months ago

    This was an amazing day back in the day.

    I remember me, my brother and my dad used to play full race distance Grand Prix's at the weekends. Awesome.

    I remember the long bus trip to go and get the game, and I also remember getting years out of it and updating the cars so they looked right the next season.

    I used to like the US track in the game, Phoenix I think it was.

    Good times.

    However, no doubt people would be just as anal about this game as they are about F1 2010/11 if it was released today, we all need something to moan about don't we?
  • lolercopter #34 8 months ago

    One of my biggest recollections of this game is that it *rebooted* my computer/operating system/too-young-to-remember-exactly every time I left the game. Good old 486 at 66MHz.
  • Whizzo #35 8 months ago

    This article is flawed, it's Sir Geoff Crammond as everyone who was around back then knew, please correct this immediately!
  • handsonhips101 #36 8 months ago

    486 dx2 66mhz with 8mb of ram and a turbo button. Dad spent 1100 quid on this (robbed) I was more than happy with this and shareware doom.
  • Rodchenko #37 8 months ago

    Probably one of the first computer games I ever played coming late to the party. Got a patched up Amiga just to play it. I fondly remember the 'no-hands' steering and that Phoenix track.
  • FooAtari #38 8 months ago

    I have F1GP, but it was GP2 that started me off with sim racing and I had it before I got F1GP, and didn't play it much.
    Crammonds games were stunning. The GP2 community used to be fantastic with countless tracks, liveries and even new cars/mods released for it. There used to be one painter who was really good, but I forget his name. I downloaded his new paint schemes and performance stats for GP2 for the coming season for several years. GP3 was also great although more of an incremental upgrade to GP2. Although as it was based on the 98 season, where F1 really started to go tit's up with the introduction of grooved tyres (and it's never really fully recovered from that), I didn't really enjoy it as much GP2.

    So when can we expect a retrospective of Grand Prix Legends. And while on the subject of sims it high time we got a decent article on iRacing.
  • kingcobra #39 8 months ago

    xiaojiemygg - you should be banned for this. This site is about games not about fcking cheap brand chinese nike shoes .....
  • IkariW #40 8 months ago

    Had this on PC and Amiga... amazing game. I even had the prequel, GC's Revs, which was also amazing handling wise for its time.
    Although the article mentions Papyrus' Indy 500 which was cool no doubt baring the lack of cars rolling! haha, surely, as those years unfolded, you've got to mention Papyrus Indycar and Indycar 2?! they were amazing too! :)

    Good times indeed. :)
    Edited by IkariW at 10/10/11 @ 10:08
  • MrChuckles #41 8 months ago

    Revs on my Beeb and F1GP on my Amiga 500.. Happy times...

    F1 2010 felt too arcadey compared to Crammonds opus...

    F1GP & Revs are still the only games i ever played in cockpit view (As it was the only one back then) nowadays it's pulled right back so i can hit the apexes a lot better.
  • Peregrin #42 8 months ago

    Loved this game. Like you, I would occasionally turn the track texture on for the amusement of watching the game run at 1fps. Otherwise, it ran comfortably well on an average 386.
  • septimus #43 8 months ago

    A definite favourite. Amiga A500 for me also, but do remember it playing best on an A1200 with ROM switch to 1.3. Pretty much 60fps at points and with an analogue stick made the game even better.
  • JensonJet #44 8 months ago

    "I came closer than most to realizing this..."

    Ever come close to a British dictionary?
  • tmsmyth4 #45 8 months ago

    This just reminded me of my Excel/GP3 combo F1 management game! Having played too much Grand Prix Manager 2, me and a friend came up with F1 Empire! Basically a spreadsheet we emailed to each other. We even drew our liveries in paint with all our sponsors,imported it with GP3edit along with performance stats, and simulated the races! great times!
  • kiroquai #46 8 months ago

    Myself and a mate ran through a couple of seasons on GP2 and GP3 - first one was with some weird red livery we made up, the latter was with an amazing custom Thundercats colour scheme that I really really wish I still had a picture of. It goes a long way to explaining the magic of the Crammond Grand Prix games that I can remember intricate details about both seasons, some ten years after they happened.

    Truly magical stuff :-).

    Oh, and I think I live reasonably close to that same Banbury pub...
  • sugarbaron #47 8 months ago

    Microprose Grand Prix was a masterpiece, light years ahead of its time. The amount of hours me and my brother spent racing each other on the Amiga version would probably put a modern mmorpg to shame lol.
  • countstex #48 8 months ago

    Ah, the memories. I recall playing 100% distance races, but with my brother and our mutual friend using the 'hot seat' feature where we would race two stints each in our own cars, the AI taking over when one of the others was driving. Such a great way to spend a weekend in good company and good gaming.
  • dmt2 #49 8 months ago

    If you timed it just right you, at the start of the Monza race you'd steam down the grid, hit the first chicane at full speed and get enough air to overtake about ten cars at once, and cause a monumental accident.

    I too played a 100% distance rate seeing if I'd do it faster than the actual race. Should have watched the real race.

    Had it on the Amiga.