Capcom undecided about PSN DRM
"It neither helped nor hindered us."
Whether Capcom will continue to use DRM on PSN games hasn't been decided, Christian Svensson informed Eurogamer.
The PSN DRM requires a constant internet connection in order to play a game. Final Fight: Double Impact and Bionic Commando Rearmed 2 both opted for the anti-game-sharing protection. But Street Fighter 3: Third Strike was DRM-free.
"Sony has a form of network DRM that we have chosen to use on a couple of titles, really as much as an experiment as anything else, to see what the impact was," Capcom's US vice president Christian Svensson told Eurogamer.
"Inconclusive, frankly," he said of the results. "As far as we can tell, it neither helped nor hindered us.
"We continue to look at it on a case by case basis."
That's that solved, then.
Third Strike.
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Comments (38) Latest comment 8 months ago
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Well as Capcom have discovered, those '2-5 peeps' probably won't buy it anyway - so stop messing the people around that do actually support the developers!
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That does need sorting out, but at the same time, if i own 2 PS3's which i do, why should i legitimately not be allowed to play the game on both!
But account sharing with mates is no different than lending your mates your box products in reality, so maybe they should just make sure a game can not be played on 2 consoles at the same time, as i cant put a disk in 2 consoles at the same time.
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Can I just say I have no money and I won't buy *any* game and have them all for free ?
That does need sorting out, but at the same time, if i own 2 PS3's which i do, why should i legitimately not be allowed to play the game on both!
I have to 360's and I can play all my DLC on both, and Live doesn't have "game sharing".
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Way to edit out half of what i just said and then throw it back at me, as i clearly stated, they should change it so only 1 person can play it at a time.
I also know 360 has a way to deal with the sharing problem but it also has its draw backs, i.e. the second xbox can only play the game if your using the account that bought it, now if you have a family where your son has his own xbox, it means he cant play it, now you could argue he should have to buy his own copy, but that doesnt happen with any other entertainment media, so why should it with games.
Its a difficult area to solve fully, but i think most agree sharing games among family members that live in the same house should not be banned, just cos they want to use there own account.
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That's easily solved, by using the account on the xbox which didn't buy the content, which means, Live "solution" only draw back is if a family has 3 members/xboxes who want to play the same content at the same time.
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In many cases, the people that bought the games with that DRM would not have been aware of it, or would have underestimated the effect of it (since many people have an attitude of "meh, I'm online all the time anyway"
They would only later have discovered that the DRM existed, or that it could inconvenience them (for example, during the extended PSN outage earlier in the year, or during a routine maintenance, or when the purchaser was unexpectedly without an internet connection).
So the sales of the games with the DRM wouldn't have been drastically lower than Capcom might have expected - but you can bet that a lot of people who bought those games are now extremely wary of similar purchases in future, and Capcom have definitely lost at least some goodwill as a result (though the effect of this may be even more difficult to measure, thanks to multiple other recent things that Capcom have lost goodwill as a result of).
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probably because account sharing isnt anywhere near a big problem as some publishers would like to think, id be surprised if anyone has any concrete numbers on how much account sharing goes on, and even if they do they wont know how much is just people with multiple consoles in the family.
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I ll have no choice but to sell PS3 for £1 and feel sorry for whoever bought the console. Maybe I should just burn it instead? To prevent the spread of DRM.
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Fixed
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The problem people have is that being 'always connected' has its limits. PSN's been down for maintenance 3 times this last week, and if that happens you can't play your game. If your internet goes down, you can't play the game. And its already been proven, time and time again, that DRM is able to be cracked. Its pointless, and inconvenient. Its not affected me because the games with this have never interested me, but I can see why it would bother some.
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"One time fee for use of downloads on up to 5 activated PS3 systems"
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I suspect a great majority likewise find it easy to stay connected but sure its a problem for some for various reason. If Sony's PSN is not secured enough then DRM will be required, but if it is, then why.
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That said, game sharing is wrong and I see their point why they included the DRM. You're not really allowed to game share at all, it's just incase you have multiple PS3 machines for some reason (or possibly for the future PS4, PS5, PS6 and PS7). You're not allowed to share your account details with others.
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Fixed
OR it could mean, "We are a business who employ over a thousand people, who have families and who needs to get paided. We would like to make sure we make a profit so we can pay our employees and grow our business so we can continue to make games that people like to play."
Thats the problem with most of you is that you think whats best for you is best for everyone which it's not. If you cannot afford to pay the price for the product you want then live without it. You are not entitled to something just because you can obtain it without the permission of the person or company who created the product.
With that said, game sharing can help sales for the next product if the people you shared the game with like it and then purchase the sequel. The thing is how do you measure that, promote it without losing sales. I believe the steam solution where you can gift a copy of your game to a friend is on the right track.
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That comment sir, is horseshit. With lending discs only one game is in play at any one point. With game 'sharing', several people have the game at once. Example 1 does not have any lost sales. Example 2 very potentially does.
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David Jaffe is a stupid evil bastard. And so is anyone questionning this very fair policy of SONY's.
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Of course example 1 has the possibility of lost sales. You lend (or give) a game to a friend, and he plays your copy instead of buying one himself.
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You should be rewarded for buying a game, never limited by it!
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But usually gamesharing involves sharing account passwords, and that's against the PSN T&Cs.
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If you want an analogy, it will be you making 4 copies of the disc and giving them to friends, something that is quite clearly piracy. Somehow I don't think 'I'm just lending to my friends' won't stand up in court...
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OT: I'm pretty sure one of the higher ups in Sony fully condoned game sharing at one point, as long as it was done by legitimate means (not sharing your password). I think this is a very positive move, as without it, the scenario of sharing your games with friends pretty much goes out the window. Plus it incentives PSN purchases ("I don't want this game that I can't resell... but hey if I can share it with my friends it might be fun/worth it"
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Everyone who's suggested such so far is also of the belief that the words 'borrow' and 'lend' are somehow inter-changeable.
Sorry for being a pedantic online grammar policeman but my god it's worse than when people confuse 'brought' and 'bought'. Rant over.
DRM sucks, game sharing promotes piracy, though unlike out and out piracy it does mean one genuine purchase was made in at least every five copies being played. I also doubt game sharing is that widespread an issue, and it's impossible to ever gauge how any form of piracy translates into number of lost sales, as much as people hate the argument, there's no guarantees pirates would have ever bought the game if that was their only means of obtaining it.