Katamari creator resurfaces with Glitch
Eccentric MMO launches today.
Glitch, a cute free-to-play browser MMO from a team that includes Katamari Damacy creator Keita Takahashi among its ranks, launches today, developer Tiny Speck has announced.
According to the announcement, you can expect a "non-violent, highly social, web-based, massively multiplayer game that takes place in the collective imagination of 11 particularly imaginative giants."
"The world exists on a persistent, ever-evolving playground with the aim of creating infinite play. Designers and players create the Glitch universe in tandem, the former constantly modifying and improving the platform, while the latter cultivates a sophisticated and irreverent online civilization."
The suitably bonkers launch trailer below might, or might not, shed a little more light on what you can expect. If you're tempted to give it a whirl, you can try the game out now on its official website.
Vancouver-based Tiny Speck brought Katamari man Takahashi on board as a game designer earlier this year. Takahashi, who also made 2009 PSN curio Noby Noby Boy, left Namco Bandai in 2010 after 11 years with the publisher.
"The reason why I quit Namco was because I started to feel like I didn't belong there any more," Takahashi told Eurogamer at the time.
"The games I was making were not necessarily the best-selling ones. I realised Namco was, as a business, going down a bit."
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Comments (10) Latest comment 7 months ago
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LOL wut?
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And the people who hire him.
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Its very addicting, funny rpg. The graphic style is very different from other games, and it runs in a browser.
The begining really sucks, but after you get out of the tutorial zone, the awesomeness will start
My rating: 76/100 so far.
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Anyway, I hope it works out for them! I really appreciate the non-violent, imaginative approach they're taking, and if some of the Takahashi magic/drugs can rub off onto the project then even better.
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Oh, and heh: http://insertcredit.com/2011/09/22/who-k...
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Glad you linked the 'Who Killed Videogames' article. It's the first thing I thought of when I tried out Glitch.