First Dead Space 3 details - report
Sequel to dump Isaac on a frozen planet.
Dead Space 3 sees series hero Isaac Clarke stranded on a frozen planet called Tau Volantis after his ship crashes, according to alleged insider info procured by Siliconera.
Believing he is the only one to come out of the accident alive, he finds his way to an abandoned waystation where he meets another survivor who tells him that a few others made it - including Ellie from the first game - and have set off in search of a facility.
Duly, they apparently all rendez-vous, with new character Jennifer then concentrating on reverse engineering mysterious tech by a group called Rosetta.
There's also mention of the trio climbing a mountain pursued by an unseen foe, while the game's enemies are reportedly referred to as "the hive mind."
EA isn't commenting on its veracity, but the leak comes from the same source that correctly called a Syndicate scoop recently.
It's not the first we've heard of Dead Space 3 either - last week an Israeli TV crew caught site of a logo and concept art while filming inside EA's Redwood office.
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Comments (56) Latest comment 8 months ago
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I'm both intrigued and appalled. Mostly appalled. But intrigued. It MIGHT be good. If they can stop the game staring at its wang in the mirror. It's supposed to be entertaining us, not being a narcissistic prick (which Dead Space 2 sadly was). "Look at me! I can ape EVERYTHING!"
Yes Dead Space 2, here's your medal. Now go sit down whilst we enjoy the dark and restrained stylings of Dead Space 1...
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/ goes to get change of pants in anticipation
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Fixed.
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Can't wait to kill Necromorphs with a orange chainsaw
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Has the potential to be the best in the series if that feeling of desperation and desolation returns, something that I just didn't feel in Dead Space 2. Being on a frozen planet will hopefully conjure up those emotions with the characters.
It sounds like there will be far fewer enemies, too, unless the planet will be taken over by this "hive mind". Too early to say.
Can't wait to see some footage.
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I hope for the next game they'll get the pacing right for a change. Both games suffered from a lack of suspense or build-up and started the gory mayhem way too soon. They could have taken some more cues from System Shock 2 in that regard, which had an especially well established build-up.
In the end I got the feeling that especially the 2nd game just went for shock value, but without a believable plot to back it up. Even the environments felt just too contrived and unbelievable. Which is a shame because after the 1st game, the sequel (while never bad) had so much potential...
Hopefully the 3rd game will take the opportunity to reinvent itself and take the story into fresh territory.
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Dead Space is about an alien (?) that takes form out of any dead tissue.
Did people even play this game, read the logs, the prequel novel about Altman and Unitology? The marker, where it came from, what its perceived to do?
Seriously.
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Did people even play this game - check
read the logs - the ones I found, check
the prequel novel about Altman and Unitology? The marker, where it came from, what its perceived to do? - Nope, it's a game, I didn't bother buying a book or DVD etc
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Can't even edit on this app...
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Would love to see it as well, anyone remember The Thing video game on the Xbox (could have been on PS2 and GC as well). It wasn't half bad i actually enjoyed it for the most part, shame the sequel got canned.
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Scares the crap out of me, even when I know what is coming.
Deffo up for more of the same ... but even scarier please.
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I do hope they go for more of a survival horror than an out and out action/shooter horror (like the last one). The best bit so far is the first two or three hours of DS1. Super suspenseful and seriously creepy.
Make it more Silent Hill than Resi Evil, please!
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"Did people even play this game, read the logs, the prequel novel about Altman and Unitology? The marker, where it came from, what its perceived to do?
Seriously."
"Their loss then. Ton of effort has gone into this so far, lot of broad Sci fi ideas that are a lot of fun. In fact, this is probably one of the fee new IP's this generation I've wanted to explore more thoroughly. Another being Bioshock."
Perhaps the book is good - I don't know as I've not read it, but I'm big fan of Dead Space (you know, the game?) and after playing both and thoroughly enjoying them, I've come to the conclusion that you are an immensely condescending prick!
Why don't you let people play their own game and make their own decisions about it rather than coming on here and cock knocking those who haven't read peripheral books you arrogant twit!
Back on topic... This does sound very interesting but I hope they introduce a new enemy as it would seem a little cliched to be constantly escaping the same enemy, only to crash/arrive somewhere and face them again (a third time)
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I think Dead Space has taken just enough inspiration from System Shock 2, just enough to give a gentle reminder and rekindle those fond memories or wandering around Citadel Station and the Von Braun, unlike Bioshock which tried a little too hard and was marketed as a "spiritual successor" but completely failed to live up to the name.
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To imply that Dead Space is just ripping off The Thing is wrong. You don't even need to have read the extra material to understand that.
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Yes, but you failed to quote the "...in that regard" part of what I said. What I just meant is that the pacing, suspense and build-up is not nearly as well realised as in their obvious inspiration System Shock 2.
For the rest I agree with you (also regarding Bioshock).
They should re-release a polished up version of System Shock 2 on consoles one day; I'd be all over it.
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Like a previous commentor said, taking it back to the more creepy DS1 would be a good idea. Less enemies, taking more to kill.
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Except I never once implied (or explicitly said) that Dead Space was ripping off The Thing. I was however pointing out how completely and utterly condescending it is to ride in on your miss-guided high horse, show boating about how you've read a bunch of game tie-in books. Do you think that somehow makes you a Professor of Dead Space or something?
Perhaps if you directed your comments to the individual who appeared to make such a claim rather than generally waving your fingers around the room, your comments might have been met with less venom.
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System Shock 1 and 2 remade in HD for the consoles would be a smash hit, the number of beloved 90s franchises that EA is just sitting on is insane. Break SS out of retirement and people will realise just how average Bioshock is and that really all it has in common with SS is that the first weapon you receive is a wrench and the only interaction you have with other characters is through collecting their diaries and receiving transmissions from a mysterious benefactor who you trust less and less as the game progresses.
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Why would you assume I was talking to you when you hadn't even posted yet?
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Zero G sections were too much fun in both games.
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Played the on-rails shooter.
Read the book.
Played the 'second'.
Bought the graphic novel.
Perused the wiki.
Ironed the T-shirt.
Made the tea.
Let the cat in.
Went to bed.
What I didn't know about games until recently is that a lot of the time the writing is done to glue together the scenarios and set pieces that the game designers come up with. This smells a lot like that. To that end, I fully expect that I won't get to find out why Ellie is utterly immune to the maddening effects of the marker, or why Lexine actually immunises those around her, or what the hell happened to Nathan after the escape in the shuttle. In fact I'm betting these characters never, ever meet. The action is great, the plot (with a small p) is much better in DS2, but the Plot (the overall story) seems to leave a lot hanging and is willing to kill off important characters on a whim for the sake of looking good on screen.
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If I need to spell it out for you then I will.
You said: "Did people even play this game, read the logs, the prequel novel about Altman and Unitology? The marker, where it came from, what its perceived to do?
Seriously."
To me, this is a very sweeping comment directed at a collection of people. It also reeks of someone who is trying to show off at how they've read some game tie-in books and therefore know more than everyone else. This is what I objected to. Largely because it's complete bollocks but also because it's just plain rude.
In actual fact only one person on this thread - Kami - made a comment about how this news sounded "eerily close to The Thing". This clearly got your back up but instead of directing your comments towards him/her, you decided on a more sweeping comment.
After I picked you up on it, you then came back implying that I was suggesting that Dead Space was ripping off The Thing, which I wasn't. This not only makes you rude but either a) Blind and incapable of reading previous posts. Or b) Lazy for not reading previous posts.
The irony of all this is that your original assessment of The Thing is false. The alien in the films doesn't "hide" inside a host (perhaps you're thinking of an eerily similar X-Files episode in season 1?). It actually kills and re-purposes their DNA into it's own, which ironically is rather similar to Dead Space!
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A Dead Space that doesn't take place in SPACE.
What Fun.
This news is even worse than seeing how they turned Dead Space 2 in to a mindless Shooter.
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"To me, this is a very sweeping comment directed at a collection of people. It also reeks of someone who is trying to show off at how they've read some game tie-in books and therefore know more than everyone else. This is what I objected to. Largely because it's complete bollocks but also because it's just plain rude."
And this comes back to my little latest crusade against the quality of script writing in games today.
IF a game needs books, comics and flash movies to explain a plot, then the games are badly written. Books, comics, TV shows, movies - they should EXPAND on a concept, not flesh it out. This is why Kingdom Hearts is so unbelievably screwed and will be moreso when they finally get KH3 out - most people won't have played the spin-offs in between and so the plot of the "third main installment" will be more broken, confusing and impenetrable than KH2 was. Milking a franchise by splitting the story between multiple formats, media types and genres just makes it confusing. It doesn't flesh it out - it's corporate greed, pure and simple, and I long for a day when this sort of thing is made illegal. Or at least until we can convince people that it's only making things worse.
I said of Dead Space 1 not long after its release that on playing and finishing it, it reeked of The Thing. But, at the time we were starved for decent horror games - still are, to a certain extent, and it was slow and well-paced, and just restrained enough to be a thrilling experience. Dead Space 2 was hyperactive, more interested in itself and all its references and to be honest, not that scary. And Dead Space 2 did pull away from The Thing - not by much, but just enough to sort of be making something of itself.
And now we crash land in a snowy area where there's some science facility. One step forward, ten steps back. That said, they didn't expressly state that the Necromorphs are back - although one can assume that they are.
This is a project where EA will have to tread VERY lightly. I can only assume they haven't got permissions/licencing for The Thing, and you can bet that the directors and company behind the movie/s and game are going to watch this one like a hawk, waiting for that moment when it just accidentally slips into their territory and then pounce.
And if they have got permissions for it, why not just make a game of The Thing? The PS2 game was actually pretty bloody decent. More of that certainly wouldn't be unwelcomed...
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Gears of War 2 must be a horror for you then...
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The ps3 has a cell, is it like that one?
Like DS1 an DS2 but DS3 should be set in space though.
I got the Thing on bluray its ace and the xbox1 game aswell.
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Up until that point you felt you had some chance because you could kill any enemy. To then bring in something that can't be killed by the player is idiotic and cheap. What the hell is the point of playing on? Luckily I ran away as I realised I must be near the end but, what about the thousands of poor souls who would have wasted all their ammo trying to kill it.
Indestructable creatures in games are like the developer pissing in your face for a laugh at your expense. It makes a nonsense of everything that came before. You automatically ask (if you have a single braincell) "So how come the monolith didn't just throw a dozen of these things at me from the start and stop me ever reaching it?".
Sorry for the rant but. I got the horrible feeling, when they said you were being chased by something, that it will be that stupid thing all over again and if that proves to be the case I'm not even touching this new game.
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