Battlefield dev doesn't want 500+ devs
DICE wants to make other games too.
Activision puts 500 developers to work across seven studios to ensure Call of Duty remains the biggest brand around. But challenger EA DICE, with Battlefield 3, doesn't. Nor does general manager Karl Magnus Troedsson believe he has to in order to compete at the very highest level.
"There's no self purpose in having a certain amount of people working on a product," Troedsson shared with Eurogamer. "It's more about what we want to try to build.
"At DICE we're about 200 people, something like that, and not everyone has been working on this product. Right now, more or less everybody is. We have much less people - it's more or less like one studio working on this [plus engine team plus consultant partners]. It's going to come down to what we want to do with the games in the future; maybe we need more bandwidth, so to say, from people - then we'll continue growing and getting more people in.
"I, personally, don't believe in distributed development," Troedsson added.
"I believe you can definitely make it work, but there's a lot of other things that you lose by doing this - anything from the kind of culture that you want to keep within the company, to it's going to be harder with ownership. And also, the more people you throw on a project, the less traction you get; you get more overhead, you get more red tape, and all these kind of things. We try to keep things pretty lean and mean when it comes to our development process. We want as many people as possible, preferably all of them, sitting at DICE and sitting close at hand so we can work very tightly together.
"If the question is are we are ready to continue investing to make Battlefield even bigger in the future? The answer is definitely yes."
Karl Magnus Troedsson, general manager, DICE
"If the question is are we are ready to continue investing to make Battlefield even bigger in the future?" Troedsson asked. "The answer is definitely yes."
For those several Activision studios, Call of Duty has become, essentially, their everything. Should Battlefield 3 take off as EA hopes it will, and mount a serious challenge to the galactico-brand Call of Duty, then what will become of DICE, the studio that once broadened our horizons with eye-catching game Mirror's Edge?
"At DICE we are naturally very very focused on making Battlefield games," answered Troedsson. "I'm not talking about just Battlefield 3 of course. As a studio we're also dedicated to making sure that we're not only working on Battlefield games. It's part of our strategy, so to say, that moving forward we want to look into making other games.
"By no means am I now confirming that we're working on Mirror's Edge - don't write that!" he blurted. "But it is our ambition is to work on other titles as well.
"We have been helping out on other projects within EA and doing these sorts of things. But we are game developers at heart and we are eager to come up with new concepts and try them out, and some of them might see the light of day and actually be released as real titles, and some of them will perhaps become prototypes that we can learn something from, and that we can put into some of our bigger titles that are actually on the shipped-plan, so to say."
Battlefield 3 will release two weeks before Modern Warfare 3.
Battlefield 3 on Xbox 360.
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Comments (28) Latest comment 8 months ago
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DICE: It's not the size mate, it's how you use it.
Players: Could you please stop acting like babies and concentrate on the development of your games!
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I also feel this is the real reason for spiralling development costs. Yes, more staff are needed for higher quality games, but I think many companies have expanded too quickly. Ironically however, Activision are probably one of the few publishers that can actually justify it.
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It sounds pretty drastic. Can someone enlighten me.
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The irony is that your post comes off as a bit childish
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Right, gotchya.
Mirrors Edge 2 Confirmed everybody!!!
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http://en.wikipedia.org/wiki/Screen_tearing
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But the questions DICE have to consider are: would it sell any better than the first one and alternatively, what could they do to make it sell better?
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DICE with 200 odd people have created an amazing engine and a huge game which isn't just a rehash of it's old games.
Activision on the other hand have needed 500 odd people to create what is essentially just DLC for COD4.
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Battlefield 1942, Battlefield 1942: The Road to Rome, Battlefield 1942: Secret Weapons of WWII, Battlefield Vietnam
Battlefield 2, Battlefield 2: Special Forces, Battlefield 2: Modern Combat, Battlefield 2: Euro Forces. Battlefield 2: Armored Fury, Battlefield 2142, Battlefield 2142: Northern Strike, Battlefield: Bad Company, Battlefield Heroes, Battlefield 1943, Battlefield: Bad Company 2, Battlefield: Bad Company 2: Vietnam, Battlefield Online, Battlefield Play4Free,Battlefield 3. All since 2002.
Sure BF3 has a amazing new engine. But gameplay won't be too drastic to all those games/expansion packs that have preceded BF3. When COD gets a new engine, people will be interested by it again despite it still being essentially the COD formula. Still, though, can't wait for the BF3 beta. Eagerly awaiting it!
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I was just pointing out that if you are going to stigmistise one game with the DLC comment, you're going to have tarnish them all. with both games you are just getting refinements to the formula behind both games. to balance, weapons, perks, maps, graphics. Levelling up. New single player etc.
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Rather than just throwing shit at a wall and hope it sticks which seems to be Actis way. This way is a lot more logical, rope in Graphics artists when you need them, when you don't rather than say oh there working on BF3 when they don't even need to be there get them to do something productive on something else.
45/60
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excellent news
*stops reading article
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