Game of the Week: Radiant Silvergun
Remembrance of things past.
As far as reviews go, we spend an increasing amount of our time playing old games here at Eurogamer. Some companies, like Nintendo, have always been keen on repackaging their classics for new audiences. But the current fad for high definition (or portable) "remasters" is rapidly turning what was an occasional, indulgent cash-in into an important subsector of the industry, complete with its own development specialists and standards.
Just this month sees the release of new HD re-versions of Ico and Shadow of the Colossus, the first three Splinter Cell games, the two PSP games in the God of War series and Resident Evil 4 and Code Veronica. Nintendo's Starfox 64 3D might not run in 720p, but like the recent reissue of Zelda: Ocarina of Time, it has had no less care expended on it in rendering a relic from the dawn of 3D gaming surprisingly fresh, pretty and playable. We hope the same for the forthcoming iOS version of Eric Chahi's minimalist 2D classic, Another World, also out this month.
Before the year is out, we'll also be treated to HD versions of the Metal Gear Solid series, the first Halo and, as Rich discovered recently, an astonishingly lavish reworking of Oddworld: Stranger's Wrath. It's the games industry's equivalent of reissuing a film back catalogue on Blu-ray - with the important distinction that the original versions are no longer available and only run on obsolete hardware.
When I started as reviews editor last year, I was inclined not to spend too much time or effort covering such reissues at the expense of brand new games. And I still prefer to award game of the week to something new, as when I recently chose 9/10 Child of Eden over 10/10 Ocarina. I might even have done so this week if our TrackMania 2 review had made the cut. (We just need a bit more time on live servers; look out for it next week. We're really enjoying the game.)
But I'm changing my mind about this. As Dan pointed out recently in an excellent Saturday Soapbox on the subject, we all have a vested interest in the success of the "retro" marketplace. If gaming classics can survive commercially, our medium and hobby will be all the richer for it.
It's also important for us to praise the good remastering work and criticise the bad: the difference between the slapdash Splinter Cell Trilogy and stunning God of War Collection Vol. II, both released this week, is night and day. (It's an odd challenge for game reviewers, though, who ultimately need to consider the games themselves before the technical side: if you've never played Splinter Cell, the new version is certainly better than nothing.)
Mostly, though, we run remaster reviews because these games wouldn't be getting the treatment in the first place if they weren't brilliant and fascinating. They deserve to be discussed in more depth and promoted to an audience that might have missed them the first time. None more so, perhaps, than our game of the week.
Radiant Silvergun
Treasure's Sega Saturn shmup has been an almost mythical phantom haunting the classic game canon for over 13 years now. A Japan-only release for a fated console, its critical stature was matched and then outstripped by its coveted rarity and inflated trading price. That made it the ultimate in geek collector chic, but a frustratingly difficult game to track down and play - and its genius was spoken about more than it was actually understood.
That's why its release in a fine new version on Xbox Live Arcade this week is cause for true celebration. That's why Simon Parkin (who has an original arcade board of the game in his house, by the way) emailed me the day the release date was announced (subject: "OMFG RADIANT") requesting the review, saying, "I have been waiting my entire life since 1998 for this moment!"
That's why Martin was sending me excitable messages from Tokyo this week after a rare opportunity to visit Treasure's offices, fizzing with as much excitement at meeting these reclusive and eccentric masters as if he'd been pressing the flesh with Shigeru Miyamoto at Nintendo EAD. Look out for his report soon.
That's why Simon wrote, in our Radiant Silvergun review: "Radiant Silvergun [brings] together all of the themes of boutique developer Treasure's oeuvre into one glorious, tightknit experience that invites long-term study.
"It combines the colour-coded puzzling of Silhouette Mirage with the weapon mixology of Gunstar Heroes and the giant multi-part bosses of Alien Soldier in a way that transcends tribute, instead making a bold, singular statement of its own. It is mesmerising, fascinating and without question one of the only games of the 32-bit era that is still relevant today... a master class in game design."
Oh, and one more thing. It possesses what might be the finest title in games, two words that transcend the typical charming Japlish nonsense to become sheer poetry, expressing all the optimism, beauty, thrill and rakish danger of an irrepressible young art form in the raw.
Radiant Silvergun! Say it. Sing it. Above all, play it. Because, at long last, you can.
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Comments (28) Latest comment 8 months ago
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I've had it for quite some time already, like a lot of the shoot 'em-up fans on Eurogamer. The HD release is a great game though for other less committed gamers to try out. My main concern with its release however is the very poor demo, which begins at a very tricky part of the game, before thankfully ending at one of the game's best bosses.
The deoo is too short and very inaccessible then. Why not let players just start from the beginning and play it through for a few stages? Would have been a lot better in my view then plonking them straight into the middle of the second level....
Having said that, the demo looks great all the same, and the overall port is truly wonderous. A great game that everyone with an ounce of sense needs to pick-up now that its as cheap as chips. Just don't judge it on that brief, and brutally hard demo!
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http://www.lensoftruth.com/cliffy-b-upse...
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If you prefer your shmups to be boring as fuck, then i agree with you. Otherwise, RO can't touch the amount of satisfaction RSG gives to the player.
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typing as a man who's lost many hours to RSG, that's piss-poor trolling.
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Renegade Ops, yes, we're playing it and the review is almost done - we just had so much to get through this week it didn't make the cut by a whisker.
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/Expects loads of Gears 3 advertising next week and a Game of the Week award for it.
How very poor.
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Thanks for pointing that out. I had never played the game before that demo, and it felt a bit overwhelming indeed. They could have at least inserted a little tutorial before the shooting began, as Cave did in Deathsmiles.
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Pure gaming magic!
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The scale and atmosphere are off-the-wall good, the game has maybe the best soundtrack ever, and it has maybe the coolest boss fights ever. This is, truly, one of the best games I've ever played.
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Thanks for the link, what an amusing story. I think Mr B needs to realise that due to the austerity mesaures Eurogamer is now marking down games to help ease the burden of when they used to give out very high scores which were not really deserved. Will be interesting to see if MW3 gets a deserved 8/10 although I doubt it ....
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Because EG don't only give GOTWs to genres you personally like? I know that's kinda crazy but... something to think about!
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It drops players part-way into the game with zero help - it's almost like the chump who made it couldn't be bothered to bring people onboard...
I also think 1200pts is taking a mickey a bit - I've already overpaid for RSG once (import Satutn etc.) - I can wait for a sale here...
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gears didnt come out this week dumbass
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Deus Ex, Battlefield 3, Radiant Silvergun, Crysis, Skyrim... Far Cry 3