Every Battlefield 3 multiplayer mode
What they are, what they do.
DICE has documented the five Battlefield 3 multiplayer modes. They are Team Deathmatch, Squad Deathmatch, Rush, Squad Rush and Conquest.
Each of the five modes can be played on each of the nine Battlefield 3 maps available at launch.
Team Deathmatch supports two teams of 12 players (24 in total). The goal is to reach a kill-count before the other team. There are no vehicles in Team Deathmatch.
Squad Deathmatch is for four teams of four (16 in total). Again, the goal is to reach a kill-count before the other squads. An Infantry Fighting Vehicle can be used. An Engineer can repair it.
Rush is for 24 players on console and 32 players on PC. The goal is for the attackers to destroy all M-Com stations, and for the defenders to kill all the attackers. Defenders have unlimited tickets (respawns). Attackers gain tickets by destroying M-Coms.
Rush has lots of vehicles, including transport vehicles, armoured vehicles, helicopters and jets.
Rush was available in Bad Company 2 but has been tweaked for BF3. You cannot use explosives on or shoot at M-Com stations, you can only arm or disarm them. If all the attackers die after an M-Com is armed, the game continues until it blows up or the defenders disarm it. If a defender begins disarming just before the timer runs out, the explosion will be prevented until the disarm is finished. If a defender is shot and killed while disarming, the M-Com will instantly blow.
Squad Rush is for two teams of four (eight in total). It's the same as Rush but more intimate. There are only two bases with 1 M-Com station per base. There are no vehicles in Squad Rush.
Conquest is for 24 players on console and 32 on PC. This is the famous all-out Battlefield warfare mode. Big maps, all the vehicles. The idea is to capture and hold flags. Doing so drains the opposing team's tickets. The first team to run out of tickets loses.
Those are the base multiplayer modes. But you can tweak them. You can opt for Infantry Only and get rid of vehicles; you can select Hardcore Mode to remove the game's interface help.
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Comments (58) Latest comment 8 months ago
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I hope they don't blow up when the building they are in is destroyed, that sucks.
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@richarddavies
I think it means if you are disarming it after time has run out. Otherwise yes it would be harsh. Actually now I think about it it still seems harsh... I mean you haven't really taken out the M-Com if you set the charge and then time runs out, but seems like that will count.
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What if they get knifed or grenaded?
Seriously though -- this seems strange -- basically unless your defence is air tight you can lose the station for your team by dieing during a disarm. Not sure what to think - i'm sure DICE know their stuff though so i trust it will play fine.
And yep - where has the 64 players on PC gone?
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I would of expected more game modes to appeal to a larger audience. In MW3 you have gun game and stuff like that that are great after 4 hours of competitive/serious gameplay, maybe after playing BF3 ill have to stick in MW3 now then.
Anyone else agree or are we all hardcore tactical SAS commandos?
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Edit : Checked Blog. All is well
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You got me worried for a minute there. Checking DICE's blog post confirms that Conquest is 64 players on PC.
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That is not gonna be popular! Charging in and being prepared to die to try to disarm a ticking M-commbomb was crucial in BFBC2.
This will discourage people from trying to disarm (which is already a problem in randowm games in BFBC2) and also make it incredibly easy to capture the m-comm as you simply arm it and then C4 the bleeder. As soon as anyone goes near it you blow them and (by proxy) the M-comm to kingdom come! In fact once you arm, you can hide, wait until someone is disarming and then shoot them. One M-Comm heading straight to high heaven!
Lets wait to see how it really plays on the Beta before any stink it really kicked up as it may be a little more thought out than described here ... but i think it will prove hugely unpopular if each station is so easy to take. Well, with me at least!!
edit:
ah, AndyTheAdequate pobably has got it bob-on already with...
@Richard- i think it only means it explodes instantly if the guy who gets shot was disarming it when it went over its timer limit, not just anybody who gets shot whilst disarming it
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It's like an overtime. You get one chance to disarm it if it has gone past it's timer and if you die, that's it.
If you die while disarming and it has plenty of timer left, you can have another go!
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Christ on a bike what is it with sites just lazily copy and pasting the same release with the same mistakes?
I've seen this erronous 32 player conquest limit on PC misquoted on SEVEN sites so far.
Sort it out.
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On another note how humane is it of the attackers to put a loud siren on their bombs? That's just downright considerate.
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PC 32 player on Rush
(PC 64 player on conquest only)
Just wanted to clear that up.
Edit: am assuming PC 32 player on Rush as having 64 players attacking/defending a couple of m-com stations at a time = cluster fuck.
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I concur, this will not be popular at all! There are so many things Dice could potentially fuck up in this iteration and that sounds like the first mistake, snipers are another colossual problem in this "team" game and here's hoping it's now one sniper per side, cross team chat is another thing that needs sorting as is forced squadding on spawn, there should be absolutely no lone wolfs.
Spotting and spotting scopes are hopefully a thing of the past as well, or at least drop the amount of time the triangle appears over the target, a second is more than long enough to gauge enemy movement.
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And no, a station in a destructible building shouldn't blow up if the building falls - it negates the entire point of the station as they are piss easy to blow up, you just need to ground the building.
But, as mentioned, luckily there will be no stations in destructible buildings, so it's been fixed ^_^
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Had to caps that because people are getting the wrong end of the stick.
In BC2 if a defender starting disarming as the MCOM was blowing up, it blew up anyway. This is MUCH better.
Full context quote:
"If a defender begins disarming just before the timer runs out, the explosion will be prevented until the disarm is finished. If a defender is shot and killed while disarming, the M-Com will instantly blow. "
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ONLY IF THE EXPLODE TIMER RAN OUT WHEN YOU STARTED DISARMING
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It will only blow when you are killed while disarming, if it was going to blow anyway!!
READ THE ARTICLE AGAIN!!!!
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Jeez that's one hell of a laundry list of things you don't like about BF games. Perhaps you should buy something else? I'm not gonna be forced to spawn on your location when you will no doubt get me ran over by a Quad bike. I'll take my chances "Lone Wolf" style if I feel so inclined cheers.
Here's a recommendation for you. 'Anal Warfare - Crybaby Edition' if pre ordered you unlock explosive toys to throw out of your pram!
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Monstar Communivator?
Main Computer?
Man Child Old Man ?
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I am still very excited about the game and the amount of content it has I an even thinking about getting it on PC (mp) and PS3 (co-op).
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Although i like the Rush tweeks, always pissed me off, when i got to the MCOM disarming and blew up in my face lol,
39/60
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Um hardocre tactical commandos tbh...
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So am I. So hard infact... infact I, I.... http://www.flixya.com/files-photo/j/e/r/...
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First and foremost it's a team game, Dice fucked it up from the start with the option to drop out and play alone, the object of the game is to win not get high KD ratios, this is practically impossible in a game full of selfish twats who could'nt give a rats arse about attacking properly or defending!
Oh and i actually play in a BF league on a team that constantly wins in any given situation, because are entire team is squadded and in communication.......so excuse me if i tell you to feck off and shove your M95 where the sun doesn't shine!
Bloody kids!
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Kids huh? I'm actually 32. I'm well aware that team play is the way to go on BF and I welcome that. However, I think that if you had your way the game would be 48% less fun to play. I am perfectly capable of working towards a common team goal without your restrictions and who are you to tell anyone else how to play?
I play solo most of the time and don't have to be hooked into your snooty combat briefing to get the job done.
If you and your crack commando hit squad are as good as you say you are then other peoples play styles aren't hampering your game at all. So why don't you get off your elitist high horse and quit bitching.
Dice aren't trying to please your nerd squad league buddies alone. They're trying to make the game accessible and enjoyable for the masses.
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Its supposed to come out this month. This month is half-over and next week marks one month until game release.
The folks at DICE are going to have to work their arses off in order to have a beta, get feedback, fix problems and (hopefully)release a "Day-1" patch all in one month.
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Not harsh at all. Infact, it is pretty kind to let you continue disarming if the timer hits 0 while you're mid-way through.
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Still, preventing people covering a UAV with C4 and flying it into the M-COM is a good change, at least.
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With the new rules it will always be worth denfenders rushing in to disarm at any stage of the countdown, the excitment will be if they can clear the room and get to the m-com in time.
We will now be treated the classic hollywood scene of people rushing into a building only to have it instantly expolde.
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will DICE offer some kind of offline/bot mode to practice? without angering hordes of foul mouthed teenagers...
BTW are any general differences between MW and BF players.
I have been mostly playing MW2 and Black ops where often enough I am very happy there is a mute button