Codemasters closing Bodycount dev
Staff just told. Pub to focus on racing.
Codemasters has told Eurogamer it is "proposing to retire" the studio responsible for lacklustre shooter Bodycount.
The 66 staff at Codemasters Guildford have just been informed. The 30-day consultation period begins today.
If "progressed", the studio will be closed 30 days from now.
Guildford is being closed so Codemasters can focus on and beef up the successful racing team at Warwickshire HQ (Dirt, Grid, F1 Online, EGO engine). Additionally, a new team will be formed alongside the F1 2011 team in Birmingham to work on "a new racing IP".
Should Guildford close, staff will be "encouraged to apply for suitable positions on campus [Warwickshire] and in the Birmingham studio".
"As Codemasters looks to take greater leadership in the racing category, the company is proposing a studio structure that adds resource and strengthens our best-in-class racing teams," the company told Eurogamer.
"The output from the studios on the Warwickshire campus and in Birmingham is on the increase with multiple continuing game series, brand extensions and new racing IPs in production. Both the Warwickshire and Birmingham studios have won BAFTAs for their critically acclaimed, multi-million selling titles and the company is adding resource to ensure they constantly over achieve in this competitive sector."
Bodycount suffered a turbulent development. Months after the game's March 2010 announcement, star signing and executive producer Stuart Black - maker of acclaimed last-gen shooter Black - left the team. He was followed months later by the studio's general manager Adrian Bolton.
Rumours of departures and lack of funding dogged the project throughout 2011. In June, Bodycount game director Andrew Wilson went on the record with Eurogamer to deny the rumours.
Eurogamer has discovered that Andrew Wilson has now moved to Ubisoft Montreal.
Bodycount was eventually released in September 2011.
Eurogamer's Bodycount review awarded a disappointing 4/10.
Bodycount went on to barely dent the UK software chart, debuting in the all-formats top 40 at 36th.
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Comments (77) Latest comment 8 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Poor fucks.
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I'm just pleased that developers in Japan such as Platinum can still survive. Even with a modest success.
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An indie would consider 1 million massively successful. It is all based on company size. Codemasters is in the multiple million unit sale bracket.
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My original post has disappeared. Any idea why? It did have a swear word in it but that's never been a problem in the past.
Yours Faithfully,
T Woodwark
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"Guildford is being closed..."
"Should Guildford close..."
So which is it? Are they or aren't they?
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"Staff just told. Focus on racing to pub."
Best of luck to all concerned.
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Hooray for success!
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I'm just pleased that developers in Japan such as Platinum can still survive. Even with a modest success."
The difference being, of course, is that every game Platinum has made so far has been genuinely brilliant, yet Bodycount was genuinely poor.
Not every needs to be a massive hit, no, but it would nice if every game had some semblance of playable quality. Imo, Bodycount didn't qualify for that particular benchmark.
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Did you even play F1 2010 or DiRT 3? Both those titles were excellent and came after Playground Games announced their intentions. Honestly they are one publisher in the world that people don't need to worry about, especially after all the money they get from their Indian investors.
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Half way through making Bodycount somebody higher up the chain diden't want to do shooters anymore. "lets just get this one out the door with as little money as possible and then close down the studio".
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I'm not saying they are DOOMED, just saying I don't feel it's a given that they can keep going as they are.
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I don't understand why british developers are producing such weak uninspired titles. Is it lack of funds or short development time? Bodycount sounds great as a title even in its name they could have done something new like count every body you kill. So as you play it totals how many people you kill and you get a body per minute rating as you play. I don't remember that in the demo so assume it wasn't there, apologies if it was.
Its annoying as a game player when you see games like Bodycount and you realise you could design better games yourself and you think how do these people get these jobs in the first place they are clearly pretty lazy and not particularly imaginative.
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This is what's wrong with gaming today, every fucking announcement sounds like a god damned sound bite. What do these executives study from at university, a Corporate Bullshit Haynes Manual?
As long as these risk-averse money men run the show, game announcements will remain as dry and unappealing as a meringue made from cotton wool.
Okay, Bodycount was a poor game, but to be fair did you even give them a bloody chance? Just how much investment was made in the game to make it good in the first place? Not as much as Dirt 50 or whatever you're planning next, I'll bet.
Is this how its going to be from now on? Unless everyone who's ever placed a claymore in a certain modern military shooter goes out and buys their game, publishers are just going to shut down the team responsible?
I've said it before and I'll say it again, I love gaming but the industry can go fuck itself!
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Sad for the people losing work but another FPS, a rather poor looking one was never gonna work. FPS is so saturated now the mediocre ones or non-sequel ones just aren't being looked at by many gamers anymore. They should have remade BMX Simulator instead.
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Old school Toca was awesome!!
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I think they have to do it so they look strong to investors and share holders, though I bet such people are used to such rhetoric and see right through it anyway!
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That to me a seemed like a better business plan - only invest as much as in the game, as you hope to make back. Instead of betting the farm on making a AAA hit.
I fell bad for those affected, and wish them well.
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Eurogamer has discovered that Andrew Wilson has now moved to Ubisoft Montreal."
say's it all really.
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Euphemism of the year!
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What, like, LittleBigPlanet, Crackdown and Wipeout? Geometry Wars, Darwinia, Joe Danger, Burnout, Driver: SF and Need for Speed: HP? Rockstar North have had their fingers in some half-decent games over the years too...
Those are games from the bigger studios that have put out games over the last few years and off the top of my head. There are plenty more. There are a fuck-tonne of indie developers doing great things as well. But yeah, weak and uninspired.
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I have a mate there, with a family. Good luck old friend..
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Actually, I'll go on the dole and slide into depression and drugs if it's all the same to you
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OFP Dragon Rising - shit.
OFP Red River - shit.
Bodycount - shit.
GRID - awesome.
DIRT - awesome.
F1 - almost awesome.
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"Its annoying as a game player when you see games like Bodycount and you realise you could design better games yourself and you think how do these people get these jobs in the first place they are clearly pretty lazy and not particularly imaginative."
Actually most of these people are very hard working (as in they'll do months of unpaid overtime) and have plenty of good original ideas, only to have those ideas shot down by execs and producers who want to make a clone of the latest big thing.
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He/she also said weak, which NFS:HP is far from.
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Good point. It always bothers me when people who aren't fully aware of how the industry works claim they can do a better job. Many game designers, programmers, coders, junior producers & QA have some great ideas for the games, however, they are often overlooked, ignored or just shot down by execs. Quite often these execs, don't touch these games and just spout ideas into what they want, ignoring what will work in the game.I fear BodyCount was another example of the higher uppers, looking at the success of games like COD, and thinking they can cash in on that market, without making sure the game has some identity of its own.
In the end it looks like someone decided they just wanting to cut the studios losses on this game with many 'Will Not Fix' bugs left in the game.
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Worked there back in the Dizzy days
Tis always a major shame when studios close
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A lot of honesty amongst them all, a few agreed the game could of been better, but senior management wanted the development rushed. Small studio, big title. (Black sequel for all its worth) and bad management. Sucks. The guys didn't exactly praise their bosses... haha. Who does tho!?
Good guys, especially Steve.
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It's a shame because Britain earned a good reputation for games development and it's eroding. Look at what's become of Lionhead and Rare, or what David Braben has to do to pay the bills.
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There were a lot of good guys in the studio, unfortunately some of the "good" (read "nice"
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On another topic tho, I sure did let them know about my feelings on the Dirt/Grid series of games. Bring back TOCA and Colin Mcrae!!! A lot agreed, most didn't. Apparently Worldwide sales mean more then European sales... :/
Still, I have Criterion/EA and Little Big Planets developers to talk too. Yey for me! Few more free pints misplaced (hahaha) and I'll have me a free copy of Need For Speed The Run!
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Hoped after he left that the team might come out with some good stuff.. I guess the damage was already done...
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the sad thing: those who worked their arse off and got the boot will have to work hard to find a new job. those ultimately responsible for it either already have new jobs, or will land on their feet very quickly. they always do.
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Fully aware there are plenty of great british developers still about but in recent times it seems like quite a few developers have knocked out substandard titles and basically just self-destructed. In these difficult times you expect people to put more effort in to secure their jobs.
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If I remember correctly, The Dizzy license is owned by about 3 different companies, sadly it would take all of them to be in agreement to release it all. Unfortunately a lot of politicking and willy waving means it probably won't happen anytime soon.
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Whilst I am a big fan of te FPS genre it's no revelation that the FPS is in need of an adrenaline shot. Bodycount may as well have been on a come down!
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I'd like to see the day when lead designers are allowed to design the game and execs handle the money/staff/publicity rather than dominating the design process with ideas ripped from last week's top seller. I think it could be a while before that happens.
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i dont work in the industry but imagine some will probley transfer over but not everyone will want up and leave.
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They need the oliver twins back for it , they went formed blitz games but not sure if doing anything now.
The games from my childhood : (
"@Architect_z: yes! bring back Dizzy! (but they'll probably turn it into an FPS...) "
LOL
Forget Mario kart we need Dizzy kart
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However, Bodycount was a terrible, terrible game.
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Sadly, quite a few developer get this wrong. It's how users interact with the game. If that interface is gimped, then everything else in the game is gimped as well.
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Standard practice seems to be to sack everyone after they have just crunched to get a game out the door. Then you are left with a core of four or five seniors who do the fun bit and come up with concepts for the next game. When you are ready to go into production, start hiring drones, ramping up the numbers until the game is out the door.
Fire, rinse, repeat.
Cunts.