Halo creative director quits Halo 4
"I'm not going to waste one more day."
Halo 4 creative director Ryan Payton has left developer 343 Industries, stating work on the game had become a "crazy endeavour".
Payton was writing the game's story and headed 343's creative team, tasked with developing the fictional Halo universe for the forthcoming sequel trilogy.
"After a few years, there came a point where I wasn't creatively excited about the project anymore," Payton told Kotaku.
"The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavour through."
After several years at Microsoft's massive Halo studio, Payton lost interest in the project. His change in heart was partly due to seeing friend and developer Jake Kazdal working on indie RTS Skulls of the Shogun.
"I never thought I'd get to a point where I was so drained," said Payton, who was at one point diagnosed with severe depression. "That was when I knew I had to do something else."
"I think time is the most valuable thing we have and I've decided that I'm not going to waste one more day working on something that doesn't speak to my values," he said.
Payton already has two new titles in the works at his own start-up studio Camouflaj, and big ambitions for the future.
"Some people say I'm crazy, but I want to make a game that one billion people play at once, and it's something that hits them harder than a great book or film," Payton concluded.
The world of Halo 4 revealed.
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Comments (72) Latest comment 9 months ago
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Yeah, your P45 is in the post. Thank god he never got his own way.
Anyway, in EG's eternal quest for sensationalism/hits, I find it rather telling that in their borrowing of the original Kotaku story they [deliberately] chose to ignore this part:
This doesn't mean Payton thinks Halo 4 will be a bad game. The core team is top flight, and they are there because they want to make the best Halo they can. It's just not the Halo Payton wanted to make.
Knock that cheap shit on the head, EG.
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Mmm, okay...no you're not crazy Ryan...no put the scissors down...come on now stop drinking that print toner like its juice! Go to your happy place Ryan! Happy place!
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We need more people like this in the industry and especially neat the top , thats the only way we can prevent seeing a Halo 20 , or COD 50, or MGS45 - GL to him.
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Those people might be onto something.
Edit: dammit, gazumped by Buztafen!
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"A few months ago, Payton woke up, unable to move and unwilling to get out of bed, just staring at the ceiling. Payton was diagnosed with severe depression."
Severely depressed people opening new studios...meh
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And it took you seven installments to realise Microsoft was milking the series dry and not interested in creativity at all?
edit: where's the Sony Defense Force when you need em
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This is not a Halo problem, or even an MS problem (well it is, but you know what I mean), it's an industry problem.
And the sad thing is, with people calling for a new generation, it will only get worse.
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New franchise? lol this is Microsoft we're talking about here, they have Gears, Forza, Halo, Fable all on milking machines and Kinect crap being shoved out.
Speaking of Kinect, it says a lot when what appears to be the best use of Kinect comes from Sega, a 3rd party, and not Microsoft. Says it all.
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So he wants to make a Facebook game? I don't get it. There are more than enough people who play Halo.
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To be honest: I am glad a guy who has worked on Metal Gear Solid is no longer responsible for the story of Halo 4.
And he has not exactly a stable track record so far:
2002-2003 Seattle AM Radio
2003-2004 Xbox Nation Magazine
2004-2005 Japan Times, Famitsu, Wired, Future, 1UP, etc
2005-2008 Konami Japan | Kojima Productions
2008-2011 Microsoft Games Studios | 343 Industries (Halo Studio)
2011- NOW indie developer
Seems like it's not a problem of 343i but of himself when he changes employers so often.
Cause of depression:
ryanpayton Ryan Payton
3DS price cut, huh? Just bought one six days ago...
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Sometimes I despair at you lot I really do.
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IMO, Reach was the high point for the series, we have no idea what 343 will do now Bungie have stepped aside.
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I think you got that the wrong way round. The "crazy endeavour" was what he wanted to do with the game, but they wouldn't let him.
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Saying Halo is being milked, then running out to buy the next Metal Gear or Assassins Creed game is extremely hypocritical. I don't like that we're about to see three new Halo games, but its far from the worst offender for constant sequels.
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@arcam: His crazy endeavour was probably trying to make Halo 4 become a Facebook game played by one billion people.
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But reading this, and I know it’s a leap, this reads like a guy sick of his job, wanted to do something that suited HIM, and not the project, and then getting pissed of when put in his box.
I want to create something a billion people play at once? Hyperbole, I know, he’s exaggerating a bit, but its clear he’s a man of ambition. But he’s in halo 4, MS can’t afford the risk of doing something 100% different in a franchise that high profile that late in the game.
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In the last four years there's been Halo 3, Halo Reach, Halo Wars, Halo ODST and the Halo Remake, as well as announcing Halo Waypoint and a new Halo trilogy. Milky milky.
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The reason why there were Halo 3, Halo ODST and Halo Reach in rapid succession is simple: When Bungie wanted to quit they signed a contract with Microsoft to develop two more Halo games for them. ODST was supposed to be an addon but Bungie felt it could shorten its contract by turning it into a full game.
Microsoft obviously wants to get out one Halo game a year now, they'll probably do Halo 4 in 2012, Halo 2 Anniversary in 2013, Halo 5 in 2014 ... but that's still not milking.
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Sure there's not a trillion people on Earth, but aim high!
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So he is working on the next CoD game then?
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"ohhh my vision can't be realized!" - it took you 3 years to figure that out? How far into the wrong direction did you push development and how much hassle is that now creating for the rest of the team?
How do these people get into the positon of being a Creative Director anyway?
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Probably because it was an commercial failure...
The definition of "milking" is subjective, but personally I think for a game that is supposed to have a significant single player portion, releasing a game every year is nearly always to the detriment of the series, and that includes Halo or any other game.
The kind of gaps we saw between Halo, Halo 2 and Halo 3 are a much, much better way to keep the series interesting IMO.
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Fool should have known there is neither use nor need for creativity in the sequel factory known as Microsoft Game Studios.
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Sorry, but that is pretty much the definition of milking isn't it?
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Of course, the odd thing about Halo is so much of the criticism is just plain factually wrong.
In 10 years there have been 4 core FPS Halo games, an expansion that was changed to a full retail release in the form of Recon/ODST, and an RTS that I personally found very enjoyable.
We're getting the Halo remake as a HD 10th anniversary release, a common feature in the gaming industry today, and over the course of the next god knows how many years, a new trilogy has been announced.
You can say milking all you like, but the facts just don't support that claim.
Assassins Creed is on 7 releases (including handhelds) and 8 including facebook in just 4 years.
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I just take issue with people who say Halo isn't subject to the same sequelitis as other big franchises. That may have been true before Halo 3, but it's now subject to the same kind of pressure for similar sequels as many other AAA games, and I wouldn't be surprised if that kind of anti-creative attitude is part of the reason for Ryan Payton leaving.
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You telling me NOONE moved out of Naughty Dog, Ico Team etc etc?
Sure PR wise, it's doesn't look good. Same way when Big Phil Harrison said he quitting Sony. Why?! Great job and company to work for, where millions would give up their right arm for! ( I m left handed and so switch your limb of choice yourselves!)
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Depends on the person, the job, and what you want out of life. Could be you're doing the job you're doing because that's what you want out of life.
That's especially important in a creative job. Someone doing it to pay the bills isn't going to produce anything nearly as good as someone who's doing it because they want to achieve something.
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He's only been there 3 years and 343 haven't released any games yet. The first one they will release is a remake where the story is already in place.
Given that, I don't think he has earned the right to take it off in a "fundamentally different" direction.
Basically, he's been mostly working on ONE Halo game/story, Halo 4; and because he wanted to do something that key people at the company didn't agree with, he left. Depression and having his own Studio may have also been factors.
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"The Halo I wanted to build was fundamentally different and I don't think I had built enough credibility to see such a crazy endeavour through."
Let's hope his ego didn't derail the production too much.
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Who does? Maybe because it's an FPS and as of yet there's no other series like AC. That said, I ain't buying another AC installment. Stop crying.
If they were milking the franchise, why has there only been one spinoff with Halo Wars? Why no Halo Racing, Halo Adventures, Halo Kinect, Halo MMO?
Because it doesn't lend itself to that. They would if they could, and you know it.
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On one hand there's doubtless the relative job security that comes with such success, but as most of us will have experienced at one time or another, that isn't necessarily enough to stop you becoming sick of your job.
In the end, we're still going to get Halo 4, but now we have the chance that this chap might turn out his own game that's worth buying too. So fair play to him I say. I wish him all the best in his new endeavours
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And EG use this as an excuse for fan bait.
/slowclap
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Achievement unlocked - 5g "The Crazy Endeavour".
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Funny you mention Assassin's Creed, because there's a couple of things wrong with that.
1) There's only been 3 (coming upto 4) main games. A couple of portable spinoffs don't count, as Halo's have all been on console.
2) Assassin's Creed was a mediocre game at best, but they took all the criticism and gave us the brilliant Assassin's Creed 2. And Brotherhood was even better. Everything, from the graphics, to the lead character, to the setting, to the gameplay, was much, much improved. Bungie never improved Halo, as we all remember the Halo 2 release when people hated its SP. And Halo 3 had a wank SP as well. Brilliant MP, crap SP. And then ODST was pretty crappy, even a lot of diehard Halo fans didn't enjoy it. And Reach was an improvement, but nothing spectacular. Anniversary I doubt will be known as a AAA classic.
3) Assassin's Creed is one of the best new IP's this Gen.
4) This is Ezio's final game (*sniff*), and Ubisoft haven't announced an entirely new trilogy (sequel is fine, new trilogy is pushing it) before a remake of the first is released.
Assassin's Creed maybe getting slightly milked, but the core game quality isn't decreasing, and its not being farmed out at the rate Microsoft are farming out Halo.
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Funny you mention Assassin's Creed, because there's a couple of things wrong with that.
Namely, everything you posted is based on the fact you don't rate Halo, which is not what we're talking about. Also, If there have been 5 Halo games in 10 years, and 4 "main" Assassins Creed titles in 4 years, the point still stands, Assassins Creed is being "milked" twice as fast as Halo, faster if you count handheld titles.
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When one is depressed, it is very difficult to have a rational and balanced take on things like work, relationships, etc. I know this from personal experience.
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