Vehicle armour replenishes in Battlefield 3
DICE details new customisation options.
Vehicle armour in Battlefield 3 will replenish if kept out of the line of enemy fire, DICE has revealed.
However, according to a new post on the official Battleblog, the vehicle will be disabled once it passes a certain damage threshold, with fire and smoke indicating that it's about to explode.
Unlike in previous Battlefield games, you'll still be able to fire a vehicles' weapons while it's disabled, allowing you to lay down covering fire while engineers attempt to patch up the damage.
A range of new vehicle customisation options are also incoming. There are over 80 unlockable specialisation upgrades spread over the 12 different vehicle classes, with each class offering three unlock slots: one secondary weapon slot, one gadget slot and one upgrade slot.
As with the weapon upgrade system detailed last week, the new set-up lets you tailor each vehicle to suit your way of playing.
For example, a fighter jet can be kitted out with anti-air missiles for dogfighting or laser-guided air-to-ground missiles to blitz enemy tanks.
Similarly, you'll be able to equip IR flares to dodge missiles, or instead take your chances with a fire extinguisher in the event that you get hit.
"I think the ability to kit out your favorite vehicle depending on the situation combined with the new dynamics we've added to vehicle damage and repairs makes for a lot of interesting choices for players," explained lead vehicle designer Patrick O'Shaughnessy.
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Comments (24) Latest comment 9 months ago
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It does sound a bit of cheap fix for vehicles being a bit weak at times, though.
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Saw some footage from the alpha trial, bloke placed some C4 down and destoryed the LAV there was no disabled mode. Guess you do enough damage it bypasses the disabled mode
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But the disabling feature was cool at the time, hit the wheels with C4 or a rocket, and the LAV stopped dead.
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24/60
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I don't think it's a good idea at all.
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That is bullshit!!!!!
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The amount of damage the Tanks take in BC2 was waaay too little. Obviously the game has to be balanced but when these tanks are taking dozens of hits sometimes in reality and still going, it's a bit of a joke that 3 can take them out in a game. If tanks in reality were as effective as in BC2, I doubt anyone would even bother using them as you'd be losing guys left right and center.
Not that I expect total realism or anything, but maybe a little bit less of a gap. Hopefully this will go some way to rectifying it.
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Personally, I've never had any game breaking problems with BC2 servers, just maybe the odd time where your own stats wont load for the first couple of minutes so you cant customize your loadout. I'd still rather that, than the shitty system used in CoD games.
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i will buy bf3 and enjoy it but im not going to support it if day 1 we cant get a good match due to the lag
and i hope the vehicles do take a bit more to destroy because two rpgs with explosive mk2 equipped is just taking the piss the m1a1 american MBT can withstand a tomahawk hit and still drive off its been done when it arrived in the late 80's with its first version then later the m1a2 variant was retrofitted with the IR/nightscope we see in the thunder run trailer and the tank can fire at a target 1/12 miles away while travling at 40 mph and hit it smack on. DICE need to get the vehicles smack on or they just seem too far fetched, and as for the balancing issues.... make the c4 the weapon to take them out in real life footage of the first iraq war there is vids of the iraq army shooting one m1a1 5 times with rpg 7s and all it done was dent the armour and give the crew a headache for a few days.....
cant wait for this though!!!!
check out gunsforhire.co.uk for joining a bf3 clan ready in waiting for release
please EA sort it out just for once....please....
also dont we pay for our servers already when u buy the disk isnt that what the argument is for online passes so theres no excuse for the online being slow....
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Go away with your exhaustive lists of tedium.