DICE won't let you shoot BF3 civilians
"I think people will do bad."
Battlefield 3 won't put civilians in harm's way because, DICE believes, players tend towards doing "bad things".
"If you put the player in front of a choice where they can do good things or bad things, they will do bad things, go dark side - because people think it's cool to be naughty, they won't be caught," BF3 executive producer Patrick Bach told Rock, Paper, Shotgun.
"Me personally, I'm trying to stay away from civilians in games like Battlefield because I think people will do bad.
"I don't want to see videos on the internet where people shoot civilians," he said. "That's something I will sanitise by removing that feature from the game."
Bach asked, rhetorically, what would happen in a "more authentic" war game where a player had a gun and was confronted by a child. "Well the player would probably shoot that child," he answered.
In that scenario, Bach believes DICE "would be the ones to be blamed".
"We have to build our experiences so we don't put the player in experiences where they can do bad things," he said.
Tonally, Bach believes games are where films were in the '30s or '40s - discovering they can be political. He believes Battlefield 3 is a mature game that offers a glimpse at the perils of war. "Mature not being gore," he clarified. "That's childish actually, to want more blood."
Video games still need to "grow up a bit", and Bach believes they will as their audience - and their makers - also mature.
Modern Warfare 2 was famously lambasted by mainstream media for allowing players to gun down civilians while playing a double-agent role as a Russian terrorist. The topic was even brought up in Parliament.
Tom Bramwell flew out to DICE this week to see a brand new single-player level of Battlefield 3 on console. His new Battlefield 3 preview will be published momentarily.
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Comments (101) Latest comment 6 months ago
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from technical point of view, making civillians not-killable is just easier to program, so they can be accused of being lazy but hiding it under mask of some kind of moral superiority : P
EDIT:
so i understand that all people that gave me negative comment believe that real soldiers bullets are magically not harming innocent civilians? charming : P no-russian was sick, wrong, and probably most realistic part of the game where a snow jet ski jumped a 50 m gap. cause war is dirty and ugly, i think what EA doing here is wrong cause they try to suggest that there are clean and dirty wars. if they want games to be more mature, how about implementing some age filter for online play, so i won't have to play with bunch of teenage idiots whose favourite adjective is " gay" : P
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Combine that with his turns of phrase "because I think people will do bad." and "where they can do bad things" in the context of a video game about killing people, and I actually wonder if this guy is actually 12 years old.
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You sad, sad person.
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Seriously? I found that level uncomfortable at best. I'm not squeamish but it just wasn't fun.
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(i.e. who cares what colour the polygons are that I'm "shooting" ? I've been shooting them for years and so far have managed not to murder anyone IRL.)
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Some civilians deserve to be represented as ugly pixels so we can shoot them. Make it happen!
Edit: I'm joking - this isn't a serious post.
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"You sad, sad person."
I'm just guessing, but I think that was a joke, you sad, sad person.
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Isn't killing a bad thing in general?
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I always had a problem with the No Russian level, it was pointless and just for the sake of controversy and it's exactly these type of controversies that will negatively effect gaming in future.
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from technical point of view, making civillians not-killable is just easier to program
Actually it's more effort, you have to add a variable to differentiate between killable and non-killable NPC's, where as if everything is killable, you only have to create the different models and death animations (no extra work between soldiers/ civis)
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But why did you find it the most fun you had? or was that comment just to provoke a response so you could actually make your point?
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I'm surprised by my own take on it, but I sympathise. If you need to kill NPCs in a game to enjoy it, there might be something a bit wrong with you.
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Seems he totally understands his audience - morals-free teenagers in the most part.
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Flawed logic. When everyone else in the game is killable how exactly is it easier to make some characters not killable? It is less lines of code and therefore easier to allow everyone to be killed.
Damn cw- got there first.
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Why is it okay to kill innocent people in GTA but not CoD?
Cus dey is gangsta, innit!
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KIDS, KNIFE CRIME ISN'T COOL
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Perhaps link it to Facebook as a civilian killer... or not if you choose not to go down this path.
war is not so black and white, civilians do get killed, if you knew that a building had civilians and enemies sheltering in there, would you quicky call in air/artillery strike or reconsider your tactics knowing that there would be collateral damage in a strike and you'd lose gamer points/trophies if civilians were also killed...
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Dice to blame?
We are still talking about a videogame right?
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Was talking about it with my friend actually where you could choose where to drop into the city, choose where to put the missile strikes and you were rewarded for causing few - none civilian casualties and severly punished for fucking up and causing loads.
I don't think Gore is "childish" as he puts it, i love gore, i love killing people in games, yet im 21 and have never got into a fight in my life, its stupid and childish im old enough to distinguish between fantasy and reality, i will shoot someone in the face watch his blood splatter all over the place and laugh casually as it happens in a game. In real life i wouldn't dream about punching someone in the face let alone shooting them.
Personally i think a urbanised "busy" city looks bland and bare where the only people running around are soldiers, and no civilians.
They wan't this to be realistic and represent current affairs, well news flash, US and UK forces bomb cities and have killed hundreds of civilians who were caught in the cross fire, put it in the game and frown upon it, show that its bad.
Stop trying to glorify war with soldiers killing soldiers, show the other side, of innocent people dying, getting killed, blown up, make it sad, make it so the audience feels for these people and wan'ts to help save them.
17/60
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That said, he has a valid concern: if they allowed people to should civilians without consequence then yes, they probably would be blamed for it.
The important thing though is "without consequence", and this is why their decision is a cop-out. If you want to deal with this problem, deal with it properly. If the player starts shooting civilians, then he gets arrested or shot by his teammates: game over. The player will soon learn.
Assassins Creed handled this with desynchronisation I believe. Kill two or three civs and hey presto, game over. So I understand, anyway; I never killed enough civilians to find out.
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But doesn’t that make Battlefield 3 an artistic relic right from the get go? Modern warfare (the thing, not the franchise) is all about asymmetrical conflicts with enemies hidden within the general population (Iraq, Afghanistan). Take civilians out of the equation and you’re not making a game about war anymore, You’re making a game of cops n’ robbers. Presenting the conflicts of today as a fight of goodies versus baddies without anyone else getting caught in the crossfire; is that really any less morally bankrupt than allowing players to open up on a crowd of civilians?
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Pardon?
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Do it too many times and you end up sharing with a huge bull of a man who, in a surprisingly gentle, lisping voice, tells you to take your pants down. The screen goes black and white and grainy.
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Is it not true that in GTA if you 'kill' any civilian in GTA and at some point they will be rescued by an ambulance and revived? If so you never killed them just really badly wounded them.
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In cartoony GTA and Saints Row going crazy is cool, because it's a fake world. But as games are getting more real, so does your reaction to them.
"No russian" diden't work becuase CoD has become a silly cartoon over the top game. But a well realized believable world with in game consequences to "friendly fire" and colatoral damage is interesting. And the Battelfield singeplayer campaign could be a place to explore those themes.
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For a start, he's still glorifying murder, implying by omission that killing 'the bad guy' is morally correct.
Secondly, as Bennicus nailed in caps-lock, they're not real people, it's a bloody game. It's about escapism, it's about being able to do the shit you know you can't do in real life. On that basis, I'm not surprised that, when given the choice, most people would blow away the innocent civilian. It's a guilty pleasure we all have for the kind of reasons that MiniAmin stated (even though he/she claims their post was a joke).
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As for all the talk about penalising shooting civilians, or other such gameplay mechanics, there is hardly a compelling case for a developer to devote time and money to such things. This is a military shooter, not some "moral compass development suite". I think the devs of BF3 have enough demands on their time without having to spend manhours catering for people wanting to shoot civilians (people that for the most part won't even notice or care in the end anyway).
The discussion seems to have turned into one about which games successfully implement the shooting of civilians in a tasteful way, and which don't... but isn't that somewhat missing the point.
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Me too. Most games don't allow you to shoot the civilians, so why this being no different would cause so many people to get worked up is odd. I bet if DICE never mentioned it then no one would have complained.
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Don't know why people are marking tjtj down, "No Russian" was wicked fun in MW2, I like it when they try to run and you catch their leg then finish 'em off!
Just as running people over or beating them to death is fun in GTA, just as slapping Mudokens to the ground is fun in Oddworld, just as beating up a kid in a lower year is fun in Bully, just like knifing that annoying begger in AC is fun, etc, etc...
It's naughty but it's nice...and more importantly it's not real!
/ twitches, polishes gun
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At least there is a shred of honesty here where he talks about not wanting to see it on you tube but i suspect its out of legal more than ethical ramifications.
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To censor the gameplayers behavior based on majority morals does not sound much like a free society.
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I have no problem with that. I'm not usually averse to over-the-top violence, but I found MW2's choice to seek enjoyment in a stage where hundreds of civilians get massacred by terrorists (and you're free to join the "party"
Patrick Bach's clumsy choice of words may anger some people, but I think in principle he's right.
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Well, American military do most of the time.
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"For fun" isn't enough for me. For some people going postal in GTA and creating massive chaos is good entertainment they could do for hours. I can do mindless killing for only about 30 seconds, then it gets boring.
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I am talking about SP btw, although if they have counter-insurgency modes in MP then it could be a very interesting mechanic. Hostage taking could complicate matters further! I want more things in my shooters to think about, rather than shoot first, ask questions later.
Damn you Deus Ex for making most other gaming experiences shallow and meaningless!
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I can kinda understand why he has taken this decision. I saw a very one-sided debate on TV once talking about GTA and when the scenarios are described I can see that they would sound horrible to a non-gamer.
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hm, good point, but we don't know just how exactly they're going to implement this civilian immunity - it might lead to stupid-looking situations, like blowing a rocket next to them, and they will just don't give a fuck : ) - in game as pretty as this one, it will be painful to swallow
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read up on world history, instead of masturbating over katy perry of femshep.. fuckwits
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Yeah, that's an ethical, family game.
Developers should keep their mouths shut when talking about things like that.
Now I won't buy your game you hypocrites.
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Last time I checked my moral compass, murdering ANYBODY was a pretty bad thing to do, and you've gone and built a game around doing exactly that...
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The game is a mildly jingoistic military shooter in which you repeatedly shoot brown people. And as fun as it'll be nonetheless, it doesn't sit comfortably to claim that this core element of the game is somehow 'moral' in contrast to gamers just pissing about shooting everything. Games like Postal (as an extreme example) are tasteless, but due to the sheer indiscrimination of the violence,they never 'condone' it. DICE are essentially taking it upon themselves to say "violence is bad ....unless it's against this type of person". As vile and nationalistic as the CoD franchise is, at least they occasionally point out that war is actually a bit shit, for everyone.
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What does that even mean? What does it mean? "You don't play games so you don't understand why shooting kids is funny"?
I'm not saying ban this sick filth. I honestly don't much care if BF3 lets you shoot civilians or not, but lets at least try and think stuff through before we say it. If only to keep up appearances.
This whole "you aren't a gamer so you don't understand" thing is completely and utterly meaningless. Its a massive diversion technique that some gamers use to defend their hobby against constructive critisism. Its not defending games by stating why they are legitimately doing XYZ, but instead it is attacking the authority of the critic to speak. Classic ad hominem, and the enemy of intelligent discussion.
If the best defense we cam muster for gaming is a different flavour of "shut up, thats why", we are fucked.
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Don't blow things out of proportion. In wars people fight against other people so in a war game you have to fight against other people too. Someone will always get offended.
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To all the "killing is bad" crowd...Just a question, if you stumbled upon a peadophile raping a child, yours or anyones, would it be a bad thing to murder him/her on the spot?, and who says its bad?, the government?(do what they like regardless, kill left and right, even their own slaves-and see your life as a number to add to their own gain). god?(if he does exist, in whatever form we decide at the time-according to race-who has had more people die in his name, and who the population in the west, as a vast majority, dont follow the rules set by him anymore, therefore-adhering to the "though shall not kill" is a bit bullshit. or from a self formed belief from within your heart/soul-which will be dependent on life experience, level of intellect, and exposure to media propagana. And is your decision based on fear of losing your own freedom, your access to heaven being denied, or the fact you cannot make decisions without some outside influence-like Heat magazine?
This is not posed as a question trying to offend, i just want to see how intelligent peeps are, or are they just doing what they think is right because of years of being told what is right by corrupt people with hidden agendas, or the fear that an invisible man wont let you finger holly valance for eternity when you die.
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More seriously, it seems difficult to do an intelligent and mature war game that doesn't involve "collateral damage." If one cannot even accidently kill innocent civilians, then it would be like the shoot-outs in The A-Team where nobody ever gets shot. Sure, the game may still be good fun, but would it be a serious and intelligent take on war? Probably not so much, since the deaths of innocent bystanders is a not too small part of what happens in major wars and a reason to abhor them.
Perhaps DICE might find a middle-ground: do not let the player kill innocent civilians directly, but at least make it possible for innocent people to die as a consequence of the player's decisions.
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This guy sounds like a pretentious goubemouche. I'll stick with my super violent/bloody games such as Gears of War and Ninja Gaiden, thanks.
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This is a very naive outlook. The simple fact is that we are all members of a civilised society (yes, we really are), and as such its unlawful to kill except under clearly prescribed conditions.
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Ok, several points.
"I would never get into a debate about Marquis de Sade because I've never read his stuff"
That is no reason not to get into a debate. The first thing you can do upon joining the debate is ask questions, and hope you aren't greeted by the same "no right to talk, fuck off as far as I'm concerned" response you levelled.
Second, subjected aren't divided into clear sections. You don't have to play games to understand many of the issues raised in them (are films, books, games and stage plays all so different that the subjects explored within them cannot be discussed collectively?).
The idea that only a gamer can understand what I shall for the sake of argument call "killing of innocents" in a video game, and only a film buff can understand the "killing the innocents" in a film, and only a board game fanatic can understand "killing of innocents in a board game" is surely obviously guff. We aren't talking about a physics simiulation game here, where only the initiated can embrace even the basic concepts.
Thirdsly, the principal I made about ad hominem stands regardless. If someone asks us to justify violence in games, we should be able to justify it one way or another. Their initial understanding isn't relevant, if we present a clear case in support, as in presenting that case we improve their understanding. To say "you don't understand so I'm not going to tell you (besides clearly being a ludicrous standpoint) does one thing more effectively than anything else - it tells the outside audience "this person clearly doesn't feel able to justify or defend that video game, and if they feel it is indefensible there is no reason why I shouldn't continue to think so".
Of course there are ignorant idiots out there dismissing games without doing their homework, but when faced with stupidity the very last thing we should do is seize the excuse to join it. Be better.
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Much easier to code and moral high ground too win win
tho I did think the COD level was morally wrong in every way
like its been said already have punishments for civilian casulties keep it gritty and realistic not an other generic shoot anything that moves affair.
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Only so far as you accept the validity of international law =)
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Which is all well and good, but the law's the law.
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There are people who will behave similarly in videogames, and other people find that disturbing. The game is not "supposed" to be enjoyed in that way. People want to prevent others enjoying things like that. A movie can unambiguously portray such behaviour as despicable, heinous, and evil through the use of standard directorial techniques. A videogame, on the other hand, is far less scripted. The only full-proof way to prevent people enjoying a game in this objectionable way is to rig it so that such acts are impossible within the game. That may detract from the game for everyone else, but a lot of people seem to think the trade-off is worth it.
As a solution to the problem, it's a bit like banning alcohol to prevent drink-driving.
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Obviously artists can make whatever moral statements they want, and perhaps DICE aren't deliberately making one at all. Making this distinction, for the reasons quoted in the article, simply doesn't resonate with my values regarding human life. I'll still buy the game, and I'll still enjoy it. It's not a big deal, just an interesting discussion.
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Absolutely. The lack of WILL to discuss something rationally doesn't mean the ABILITY isn't there. Of course, news channels (channel in the widest sense) are at heart selling a product and they can't do that if they don't keep peoples' attention. Balanced debate can be pretty dry for spectators, so they go for drama and conflict, and a few lies, diversions or misrepresentations won't get in the way of a good headline.
Which unfortunately brings us to one of my modern dislikes - the idea that a balanced debate is two opposite but equally uninformed viewpoints battling it out. Balanced in the sense that a seesaw is balanced if you saw it in half.
Anyway, I can completely understand why DICE are taking this route. They are making an entertainment product, and they don't want to risk bad publicity. Its their investment, their risk, their profit margins. They don't owe it to us to make their game a certain way. Companies make decisions like that every day - just because sometimes we agree with the decision doesn't mean the thinking behind it was any more altruistic. ANd in the end, it really won't matter to players of BF3 (not that we shouldn't discuss it, as we have been doing - its what these pages are for
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And I wouldnt say locking up a murderer is a "wrong", the whole point of having a penal system without the death penalty (like we have here in the UK) is that we arent lowering ourselves to the level of murderers by killing people who kill others. The US is a whole different can of worms that I wont go into here.
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So can we have evil children and it'll be okay to kill them?
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The total death count, if you include disease and poverty from WW1 and 2 was 121 million.
Some 23 million died directly or indirectly under stalin as part of his cosolidation of power
Under Mao Ze-Dong, anything up to close to 80 MILLION people were killed or died as a result of the policies enacted
Pol Pot 1.7 million
Kim Il Sung 1.6 million
These are just some of the top of my head. I haven't even mentioned the horror that is africa.
In short guys, its not religion thats killing people. Its civilization thats killing in numbers that would have beggered belief even 150 years ago.
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But sorry if I caused offence, you just sounded a lot like I did when I was about 19/20, pissed off that the system allows for all the horrors in the world to carry on, while people in the West gorge themselves on celebrity lifestyles and fast food and soulless corporate rubbish. Then I realised that it was pointless to worry about such things, as I cant even begin to affect the way the large corporations run their businesses, and I also cant change the way people want to live their lives, and if it makes them happy to watch dancing on ice, and read about Geordie Shore or The only way is Essex - as long as they arent directly and knowingly harming anyone else, whats the problem? Go out, get laid, forget about other peoples idiocy and enjoy your life. I was pretty miserable until I realised that. Sorry to condescend, you're probably in your 30's lol
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The current system involves locking offenders up for a set amount of time, in shit conditions (a playstation and access to mars bars does not equal living like royalty, by the by) until society has deemed them to have suffered enough to "pay" for what they did. It's a bizarre currency of suffering, which pretty much undermines any effective ways to study, understand, and prevent crime. Thankfully, the justice system is slowly becoming more rational (the Scandanavians are certainly heading in the right direction), and reoffending - and crime itself - is pretty consistently declining, despite what Sky News and the Daily Mail would like you to believe.
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And here I was thinking that dice were going for the realistic approach.
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edit: which is another way of saying that he is the modern day Lenie Riefenstahl in a sense.
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I've played enough games where you're offered a moral choice to know that I frequently take the more righteous path than simply going on a killing spree. But then I know a lot of people don't think that way.
Some games - like inFamous or Fallout for example - offer different story paths for being bad or good, but in a real world setting that kind of branching could be considered highly inappropriate.
Perhaps then, rather than avoid the killing of civilans, there could two options in a game. One, where civilians are invincible and another "simulation" mode where the genuine ramifications for shooting innocents could be portrayed; the player character facing an abrupt and unceremonious court-martial rather than the actual game ending? At least then there would be no glorification of senseless killing and games may actually take a step closer to reflecting real life.
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I'm totally agreed with you...
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It's patronizing and political to assume people would shoot in-game civilians, but in my opinion, likely an accurate assessment. A certain percentage of the gaming population will want extreme gore/violence - where do you, as a developer, draw the line? I'm in favour of the devs taking some responsibility.
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"I bet americans will have a hard time dealing with this. After all, to them shooting innocent civilians and throwing puppies off a cliff in real life has become a well-respected tradition."
...seriously? 37 people +1'd this?
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and no, i generally don't do bad things in video games.
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Tell that to everyone complaining that you have to kill the bosses in the new Deus Ex, when they've made pains to not kill any other NPC in the game. He's seriously underestimating gamers here. Generalising about player types is just not a good idea. Taking choice away from players is a bad thing.
Surely, it adds to the game's immersion if you can choose to kill anyone, just as it would add immersion if you were arrested by MPs, received a dishonourable discharge and got locked up for war crimes. I guess since it'd be a waste of dev time doing the latter, it's just easier to disallow the former (but a simple mission failed for killing virtual innocents could solve that).
This smacks of mollycoddling and just trying to avoid potential bad publicity, when he should be focussed on making his game as good as it can be. Being able to shoot civilians does not inherently make the game better, but giving the player more freedoms and more choice, and showing appropriate consequences for their actions, will increase the immersion the game can create, and prove to be a better game in the long run.
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Er, it wasn't meant to be fun. It was meant to make you think and feel something. Sure, it was ham-fisted, but the fact that it made you feel squeamish means it did what it was designed to do.