The Secret World to follow subs model
But expect an in-game store too.
Promising MMO The Secret World will follow a traditional subscription model, publisher Funcom has announced.
However, the title will also have an in-game store from launch, where, according to the game's community manager, players will be able to purchase "convenience items and character customization items such as clothing".
Funcom stressed that microtransactions will be largely cosmetic and not make characters more powerful..
"As developers we are being very careful in making sure that items purchased through the store does not give players any unfair advantage against those who do not use the in-game store.
"Character power in The Secret World will be determined by how well you play the game, not how much money you are willing to put into it."
Funcom's first new project since Age of Conan is due to launch next April, though beta sign-up starts today. For more on the game, give Eurogamer's The Secret World preview a read.
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Comments (24) Latest comment 9 months ago
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Guild Wars 2 will have already buried it by then.
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Also, all MMO's don't need 12 million subscribers to be successful.
I'll probably try out GW2 when it's in the discount bin. Another boring generic fantasy world just does not appeal to me.
Different strokes and all that. TSW caters to a completely different type of player than GW2 or any other upcoming MMO. No levels, no classes, "the whole game is end game" and a contemporary real world setting.
About MT's, I sorta agree with Gmmonkey. People, stop buying them.
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You don't know the difference between 'of' and 'have' and you're calling people idiots?
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And sorry, but this is competing with GW2. They're both MMO's, and both have many similar elements. The fact this is asking for a subscription, automatically puts it right up against any other game that's doing so as well. People have to ask themselves why they should pay for this, when they could be paying for something else (or in GW2's case, playing without paying at all).
This pricing structure alone has put them at a major disadvantage and has pretty much doomed the game.
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Everything I have seen from this game screams SP and a bloody good one at that.
The universe is interesting and some Lovcraftian references could make it an excelent game but as an MMO it just isn't fun for me.
I personally don't have anything against MMOs, but when they mention rich world and immersion and whatnot just like Bioware do with TOR, it's just not working because the other idiots (mostly) will ruin any kind of immersion and rich world for me by simply being in my game world and being 12 year old twats to be precise.
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Because a lot more people will be willing to take a gamble with GW2 because it's just £30 and that's it. If TSW is going to adopt the traditional subs model, then that means it will be a full-priced boxed product with a ~£15/mo sub that doesn't even give you access to everything in the game. Yes, GW2 will also have a cash shop, but it will be vanity items only (not convenience items like TSW), and many of these vanity items will apparently be dropped by mobs in-game anyway.
The advantage of GW2's B2P model is that you buy the game and that's it. You are not compelled to play it because you're paying a monthly sub. Instead, you should be compelled to play it because it's an enjoyable game. Also, the lack of a monthly sub would also mean there's no artificial grind mechanism in place to keep you paying every month.
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It's a shame that character aesthetics can't follow this as well; it would be nice if everything that makes you better in game was earned in game. >_>
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If it's cosmetic and doesn't affect your character's options for play, why do you care so much if someone buys a natty jacket / hat / armour for their horse? Personally, I think if a game I like can make money the money it needs to keep going in that way, then great!
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I refer you to the quote below from the above article:
"However, the title will also have an in-game store from launch, where, according to the game's community manager, players will be able to purchase "convenience items and character customization items such as clothing". "
"Convenience items" to me sound like XP pots, weapon mods, armour mods and other items that allow for rapid levelling. In other words, we have a two-tier subscription service - the standard one that everyone pays which merely gets you access to the game, and microtransactions designed to propel you straight through the game content without any effort at all.
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I must admit I had missed that phrase when I read it, and it might be significant, but it's still an assumption that the standard sub experience will be harmed in any major way.