The Best Deus Ex Augmentations
The ones we use the most and why.
If you could upgrade your senses by having a chip inserted into your brain, or make yourself stronger by having your arms upgraded or your back covered in armour, would you do it? What if it meant you were dependent on a lifetime of expensive drugs to stop your body rejecting the changes? And what if it meant you had to fly around the world hiding behind boxes and hacking into people's email?
For Adam Jensen, head of security at Sarif Industries and the protagonist of the excellent Deus Ex: Human Revolution, this isn't even a choice. He's brutally attacked at the start of the game and has to be augmented to save his life, and spends most of the rest of the game investigating why. (He doesn't have to hack into everyone's email, actually, but in our hands he couldn't help himself.)
By now you've probably made a good deal of headway in Human Revolution, if not actually completed it, and you've probably acquired up a bunch of augmentations using Praxis Points earned by gathering XP or bought at LIMB clinics. Having finished it several times through, we've used pretty much all of them, so we thought we'd run through our favourites and what they brought to the email-hacking party.
Cloaking System
You earn Praxis Points when you hit certain XP thresholds, but you can also buy them from LIMB clinics.
When we first started playing Human Revolution, we refused to get our hands dirty. We refused even to be seen. As such, we became very familiar with the game's loading screen, and spent a lot of time sat bathed in its orange glow, waiting to respawn behind a fridge and have another go at sneaking through a Chinese gangster's apartment without being detected.
Stealth feels like the purest way to play the game, and if you want to get good at it you probably want the obvious tools first, like being able to see enemy cones of vision. But rather than max all those out - wasting Praxis Points on being able to see your last-known-position during an alarm state, for example - get yourself a cloak.
A fully upgraded invisibility shield gives you nearly 10 seconds of total anonymity per segment of your energy bar, allowing you to move almost freely across large areas. By the time you're crawling through some of Heng Sha's nastier districts that could be the difference between perfect stealth and - gnrnrngh - raising Suspicion among cameras, robots and henchmen.
Hacking: Capture - Robot Domination
Direct action is great. Using robots is better.
Then again, there's a difference between being seen in plain sight - clearly a badge of dishonour - and making your presence felt from the shadows. You'll probably hack into a fair few computers that let you deactivate security cameras and after a while they will also include references to security robots and turrets, but you won't be able to do anything with them.
As well as sounding like a late-generation PS2 game in a Japanese RPG series, "Hacking: Capture - Robot Domination" changes that. Robots in Human Revolution can be the little droid guys who look a bit like mobility scooters with mounted machineguns, but they can also be massive, stompy adversaries who look like Arsenal Gear from Metal Gear Solid and will kill you in seconds, so being able to disable them, and knowing that being spotted won't mean auto-death, is a boon.
The other option, of course, is to change their targeting from "Default" to "Enemies", altering their priorities somewhat. Then all you have to do is stride past them and pick up the pieces of anyone who is left over.
Icarus Landing System
According to the Human Revolution augmentation menus, the Icarus Landing System is "an EMF decelerator generating a fixed-focus electromagnetic lensing field, projected downward along the plane of the drop, which pushes against the Earth's magnetosphere and slows the user's descent to a manageable velocity". All of which means that a) someone at Eidos Montreal has done some fine reading on Wikipedia and b) you can jump from tall buildings and take no falling damage.
Coupled with one of the stealth augmentations that lets you land silently, and the jumping augmentation that sends you up to 3m into the air, this can really save you time all over the place. Never again will you have to watch the stupid ladder animation to descend a fire escape or enter a sewer.
One mission in particular, about halfway through the game, sees you ambushed in a hotel complex with a big central courtyard and three rings of walkways. You're on the top walkway skulking around and the exit is tantalising, just a few metres away as the crow flies but hundreds of metres away in terms of all the sneaking you'll have to do to evade the dozen or more guards stalking staircases, walkways and corridors below. So: scoff some energy pills, activate the cloak, activate silent running, and take a running jump. With a bit of skill and a flashy Icarus-assisted descent, you can be out the back door without anyone noticing your hilarious parabolic antics.
Typhoon Explosive System
If rooms like this don't get your stealth glands throbbing then this is probably the wrong game for you.
We put off getting the Typhoon for ages. It's the first augmentation you see anyone use in the game - Vasily Sevchenko demos it for a US General in Sarif's labs before the initial attack takes place - but even though it looks really exciting, it just seems so at odds with the way we wanted to play the game.
Sometimes it helps to be pragmatic though. To be more specific, it helps during the unavoidable boss fights that turn up to blight your experience every six hours or so. There's no way to play these other than direct confrontation, and being able to fire powerful explosives in a 360-degree arc for the cost of a single energy segment is much better than having to use a bunch of rifles and launchers that you haven't previously bothered with.
Social Enhancer
If the Typhoon is the side of the game we didn't imagine we'd want much to do with, then the Social Enhancer - our fifth and favourite augmentation on this list - is one we'd happily spend a lot more time with. It allows you to analyse people and persuade them to follow certain courses of action.
Sometimes arguments have to be settled with weapons. For everything else there's Social Enhancement.
To help with that you get an "optical polygraph", a wavy line that indicates how persuasive you're being; a "personality analyser", a list of character traits; and a "synthetic pheromones proagator", which tells you their personality type and lets you target them with an appropriate pheromone.
Between them, it allows you to tangibly affect the outcome of a conversation. You can have debates with your boss about the semantics of company security and clearly out-argue him, and you can convince guards to give you the full run of their facilities without having to hide your presence.
Rockstar's L.A. Noire was rightly celebrated earlier this year for its amazing facial animation and the way you could read suspects' mannerisms and responses, but it fell down constantly because of inconsistencies and gaps in information or logic. With the Social Enhancer on your side, Human Revolution is quite the opposite: a logical, rewarding game of verbal jousting backed up by sharp but hammy writing and a great sense of personal decision-making.
All the things we wanted from Deus Ex: Human Revolution, encapsulated in one handy augmentation. Would you sacrifice your essential humanity to hack a few more inboxes, then? Absolutely.
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Comments (59) Latest comment 9 months ago
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404 Article Not Found: 1393517
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Not a bad thing though!
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Deus Ex Video talkthrough
Game of the week: Deus Ex
Deus Ex inspired article on choice-and-consequence games.
Face-Off: Deus Ex.
Retrospective: Deus Ex.
The Best Deus Ex augmentations.
Deus Ex: real Human Augmentation vid.
This is just the front page. Honestly, at least try to come across as something than an advertising mouthpiece. At this point I'm starting to have more respect for IGN and Gamespot who at least blatantly admit that they let the game publishers dictate their content.
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Still, it's good to be finally seeing the content a game of this scale and with this history deserves. EG had me worried by this time on Thursday!
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For instance, while sneaking about on the roof near an apartment I was supposed to be infiltrating I found two Belltower mooks discussing the shoot-on-sight policy towards infiltrators such as myself. So I casually walked up behind them and tapped the takedown key. Result: Jensen smacks both grunts on the head, then while they're staggering he crouches down and grabs a leg each before viciously pulling up and flipping them around so hard their heads smack into the ground.
Non-lethal? Apparently.
Needlessly cruel? No doubt.
Had me in stitches for the next five minutes? You bet.
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you sir have just convinced me that reflex booster has a place in my augmentations
I love the take downs. Sneaking into the sarif factory I performed a non-lethal takedown on a guard only to have the alrms sound and cause me to scuttle back into my airduct. the other guard came and awoke his fallen companion and walked away. At which point I came straight back out of my duct and puched the same guard out again. Just made me chuckle at the fericoity of the punch animation and how this poor guy just wasnt having a good day
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**Watch out possible spoiler in lower paragraph!**
So to add to the list I would say the Dermal Armour is a must, especially the EMP / Electricity (Primarily for the second boss and a few areas that have electric in water puddles etc). Its a Godsend though during the battle as you can shoot the generators which makes the floor charged, stops the woman in her tracks as she doesnt have the dermal armour and you can kill her quite easily with the heavy weapon that is lying about.
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Forcing you to spend points/practice killing instead of stealth, hacking, social.
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Besides, the hacking minigame is actually fun; or at least more fun than Deus Ex's "press Alt-H and do whatever you need to do before the green bar runs out" system. The only time passwords are actually superior to hacking is situations where you have to access computers in full view of people who are at least tolerant of your presence. If they see you hacking then you're in trouble. Oh how I laughed when I started hacking through a computer in the police station office pool that I already had the password for only to get shot in the head without warning by a trigger-happy cop.
My current Jensen is a somewhat moral character. I get the feeling that my next Jensen will be leaving a lot of dead cops behind.
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Its not like I gave away spoilers, Even this article has given more away on what happens in later levels. If you dont want spoilers you really shouldnt have read the article and certainly shouldnt be looking through the comments thread!
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Tase the bitch. As soon as she runs for you shoot her with the taser, and don't stop until it kills her. She won't get a hit off. Electricity and water don't mix well!
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The character models are SHIT and the jerky animaitons in conversation are really annoying. It's like talking to a plastic dummy being held by string by someone with late stage Parkinsons.
Great game in general but fuck me, the person responsible for those animations should never work in gaming again.
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@CaptainKid
While I agree that there should have been options to deal with bosses in a non-violent manner, I can tell you that the boss fights in "give me deus ex" were quite exhilarating. I didn't spend any points on skin/armor augments so a couple of shots or being anywhere near an explosion pretty much had me, but I still enjoyed a game of cat and mouse, using the optical camouflage, cover and an upgraded sniper rifle as a weapon (my youth spent playing various unreal tournaments taught me that the sniper rifle can/should be used in any situation). They were fun and fairly doable even with a stealth/hack build.
And don't worry too much about wasting points: if you do the side missions, and buy them whenever they're available, you'll have plenty to play with. I was extremely stingy with mine, always second guessing my choices before actually spending them, and I reached the end of the game with plenty unused. Sure, seeing through walls is hardly necessary, but it can be helpful, so when I finally wasted them all before the end I was all like "d'aww... look how fun all these augmentations are".
Social augmentation, on the other hand, is pretty useless. You can tell how to lead a conversation even without it, and only once I found it useful to force someone to give me a code for a safe I didn't have a high enough level to hack.
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1) Hack turret to target enemies
2) Pick up turret with strength aug
3) Carry your new best buddy around until it's eaten by a cutscene or some bugger uses an EMP.
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Yeah I'm the same. I'm going for the ghost xp bonus every mission, but I haven't actually seen/used invis, I get the feeling it will make things too easy, at least on 'normal' difficulty.
I might pick it up when I play through again on hard.
+1 for one of my fav games this generation
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I died to her loads of times i don't have the immune to electricity augment, so it was a absolute bitch
but in the end i beat her this way extremely easy on hard
I basically stood next to the generators that explode and deal shit loads of damage, as she was a split second away from me, i strafed away so she hit it then launched typhoon. Her impact blows it up, deals her shit loads of damage, i am immune from her damage because im in the typhoon cutscene, as a result i am also immune for over half of the duration of the electricity running through the water. The resulting typhoon is confined to a small place as a result she takes shit loads of damage. Combined with a few shotguns from a pimped out shotgun, that fires 2 bullets at once, i killed her only using 2 generators on the hard difficulty setting.
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At least there are a few different options to play the bosses. Trouble I had initially was that she was rushing me then using her Typhoon and it was hitting the generator and causing the floor to become electric which was what was killing me. Thankfully I noticed I had a praxis point available so put i into the dermal armour EMP protection.
Its a damned good game regardless, will be going back the the origional Deus Ex once I get through thi one. 23 hours in and loving it just as much as when I started playing it. Just playes so well, damned good game.
Just gone back to China and trying to save someone at the start, you have to b damned quick to suceed!
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But there have been some quest based conversations where I got the distinct impression that convincing them strictly through dialogue wasn't an option without the Social Enhancer, so I had to go dig up eg. some incriminating evidence first.
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The first boss. Ugh. Had me reload about 20 times till I decided to use the stun gun. Did it first time with that.
Also I've had a couple of nasty bugs. One is the side mission where you do for his missus' mum. Once it's done, when you present her with your findings there's a game breaking logic error that forces you to quit and reload.
The other was quite nasty too. I fully emptied my inventory (which was upgraded to max and full) so I could rearrange my guns etc. I had a really well upgraded handgun with laser sights, armour piercing, faster reload and extra ammo, which I dropped first. When I came out of the menu there was a huge pile of weapons but my prized handgun (at the bottom of the pile) was nowhere to be seen. I think the physics may have forced it out of the world. Worst thing was it was right after the boss fight.
Kind of wish there was an omnipotent weapon locker like resi 4 has.
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Edit: this was aimed at the short tank woman clothing range, which seems to have now been zapped.
I feel spoilt for choice when upgrading. The battery one is the only let down so far. I assume it is buggy because the two battery icons do not recharge (just the first) unless I eat an energy bar.
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That's how it's meant to be. Only the first battery segment will always recharge, although the others will as well if they are only partially drained (using it for cloaking for instance).
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The action and story are bland and the musical score is more film-like not video game like.
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I don't know what game you're playing, but it's not DE:HR.
The action is great - it's the first game in a long time to give more than the illusion of choice; you're rewarded however you play the game and it encourages you to experiment.
The story is second to none. As a transhumanist I found it to be a fascinating exploration of what it means to be human and whether augmentation really would be beneficial for humanity. I can't stop watching the end videos on YouTube - they are beautiful.
And as something of a connoisseur of game soundtracks, Michael Mann's work here is astounding and ranks up there with Halo and Mass Effect.
Anyway, my favourite augs had to be ICARUS, for being able to get out of some sticky situations, and the robot/turret domination augs for providing many lulz. There was a great moment on Panchaea when an assault robot I had turned to friendly mowed down a few dozen crazy civilians. >
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@AphoticCosmos ; I disagree about almost all your points, but especially about the soundtrack. Yes, it's good. Good for a movie, not a game!
Soundtracks for movies and games may interrelate somewhat, but a great video game soundtrack needs to have a more immerse feel to it to create tension and other emotions for the interactive user.
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Normally their preorders are sent on Tuesday and arrive day before release but this time I got the despatch e-mail on the Sunday prior and it still hasn't arrived.
I've tried contacting them but I'm getting no response. Last time I order from them (after I use up the points saved).
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Thanks for that ellaborate answer.
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Sheesh, you may want to stay off Eurogamer, or any other site for that matter, when Battlefield 3 comes out. And then again as well when Modern Copy And Paste 3 comes out.
Deus Ex is legendary among the proper gamers (PC) and this new entry deserves the lime light.
Now quit whining and go back to your little boxes.
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Idiotic comment like that can really ruin an entire article.
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This game seems like a next gen version of the original splinter cell to me. The augments add to it obviously but its very similar, which is a good thing.
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"proper gamers" LOL - what does this even mean!?!? Dick.
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