SWTOR won't launch unless "it's solid"
"We're trying as fast as we can."
With EA yet to pinpoint an exact release date for Star Wars: The Old Republic, Bioware has said its "main focus" now is making sure the game is "solid" enough to "pull the trigger".
Speaking to Eurogamer at Gamescom last week, BioWare co-founder Dr. Greg Zeschuk reiterated the official line that his studio was "targeting holiday" for the launch of the ambitious MMO.
But he explained that it was vital from day one - whenever that may be - to ensure the game was "available, reliable, [and] really solid".
He said: "We're doing our very best to get it out as fast as we can. With a game like this, getting it all right, getting all the server stuff right is just as important as getting the game right."
Seeking to ease fears that the game would slip into 2012, he added: "We're trying, as fast as we can. That's the reality. It's literally live right now; we've been doing a lot of testing with a lot of people behind the scenes.
"At any one time there are thousands of people playing the game. Starting next month [when public beta weekends are scheduled] we're really going to start expanding that testing cycle."
Zeschuk acknowledged that the challenges BioWare was dealing with for the MMO were new territory for the company.
"It's one thing to get the game done, another to ensure you can login thousands of people a minute," he said. "It's a different sort of requirement. The things you need to get done to ship this are very different from a standard game. A standard game, this is like five of them, right?"
Despite producing some of the biggest franchises in gaming, Zeschuk admitted SWTOR was "kinda daunting", adding: "This game's launch is going to be one of the biggest launches ever in the history of gaming.
"Our job is really simple: making sure it's great when it comes out. We're going to do the right thing for the fans, for the product. It's a big deal but we're doing our very best to get it out as fast as we can."
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Comments (35) Latest comment 9 months ago
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Haven't MMOs been doing that for years though... not exactly a new invention.
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/beers
/popcorn
There, all set.
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Fastforward 18 years and it looks like that dream game, that ultimate 6 year old fantasy, is going to take place in a universe that is nothing like the films I fell in love with when I was wee (honestly, the mere mention of the word 'republic' in relation to Star Wars is enough to bore me to tears). What a missed opportunity. Instead of flying X Wings and Millenium Falcons wround, you're stuck in a game where everybody's a fucking jedi.
Controversial but true statement: The reason everything involved with Star Wars apart from the original films is rubbish is because there are too many jedi, and hence, too many lightsabres. In the original films, lightsabres were used sparingly, dramatically, and elegantly. A pin drops in the universe of the 'old republic' (yawn) and a million lightsabres light up.
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Wishful thinking. I hope it bombs hard, because I don't want the future of singleplayer games to be that I have to pay 50 bucks for the game and another 10 a month to actually play it. I know it's supposed to be a multiplayer game but I played it and the reality is it is as much a singleplayer game as KoTOR. The online part is best described as what coop is for singleplayer games. You never get the feeling that you're in a world full of real people, because you aren't. TOR is a shame for both MMOs and singleplayer games.
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Couldn't agree more. I'm amazed more people, especially here can't see how hard this is going to fall. It's like they can't, or won't see past the Star Wars title.
Just like EA and Bioware.
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Everything about this game makes it seem the development philosophy was "yeah, that'll do".
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**exits fan boy mode**, reaility strikes like a cold, night time November wind to the face after an evening in the pub.
The Star Wars littany is uttered quietly, relentlessly. The hope of a generation lives or dies with you .
please be good
please be good
please be good......
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open door ; ) but I also won't judge until I played it.
also @joe, so true!
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Having watched a couple of playthroughs, I'm sorry but it's bland, not particularly attractive and the first thing anyone will do is roll a force-wielding character just for a lightsabre. It's not as though sabres will be partiularly unique bar colouring and so won't have the aesthetic impact of different weaponry found in WoW for example. It is just going to be 'Land of Lightsabres' - or LoL if you will. (Apologies to League of Legends fans).
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I wonder if it'll be one of those things where they'll keep the launch a surprise right up until the date. "Hey guys here's a batch of new screenshots and a trailer... oh yeah, the game comes out tomorrow. Have a nice weekend"
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Whilst I am sure Star Wars fans will love it there will be very few others willing to pay £45 (Standard version) and whatever else per month in addition to play an MMO which thus far whilst looking fairly good doesn't look particularly amazing. Hopefully they will lower the price and that the pre-order price is set to get the fans in early and not overload the servers with the less committed but still.
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45 GBP is roughly 50 euros. That's what it would cost me to buy deus ex HR, or really any new AAA single player game on steam. So i'd say that's a pretty standard box price.
"But you also have to pay a monthly fee!"
Well.
I pay 50EUR for a single player game, play it for 2-3 weeks, then it's done and i can throw it away.
I pay 50EUR for a MMO, play it(for the initial price) for 4 weeks, then i can either throw it away or buy another month(if its fun)
What's the better deal? I think that purely from the cost-effectiveness perspective, MMO's are hard to beat.
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And that, good sirs, may be half the problem.
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Ahh? Just bought Deus Ex HR for £21.50 and installed it on Steam...
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I'm comparing the price of SWTOR preorder to a standard AAA single player game price. I went with steam because that's as close to standard as it gets. Sure, you can get a better deal on deus ex elsewhere, but then so can you on SWTOR. The point is, there's no big difference between the two.
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Let me tell you something. You either take your time and do things properly, or you rush to meet deadlines and try in vain and rush to meet that precious "X" that EA Marketing are so fond of, and consequences be damned.
True enough, there are people who want the game now, and people who want it done right, but you can't please everyone. In those circumstances, you could at least try to please the ones who aren't idiots.
This is what marks developers like Blizzard and Valve apart from the rest. They don't promise dates, they don't even talk about it, until they're sure of themselves and their product.
But of course, this will get downvoted because it's on a gaming news site, and here I am advocating news blackouts...
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You're correct about the films, but a game has to be different.
The thing is that Jedi and the Force are what made Star Wars different and stand out. So people are going to want to play a Jedi. Yes you can play a bounty hunter or a smuggler or whatever, but what's so special about that - it's not like you get to be Han Solo is it.
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Your saying you've played it and it doesn't feel like an mmo. Maybe as its beta and you wont run into as many players. I mean the game isnt even out and your saying things like that. Is it so hard to think before you even type things out.
The game enviroment is obviously going to be different in beta. If you ARE a beta tester, you should be testing and not playing it as a finished product, expecting a solid community with lots of people around.
Saying you hoping it bombs hard is funny as people like you still have to come on the forums of the game and whinge instead of finding something better to do lol
But thanks for the laugh
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"I hope it bombs hard, because I don't want the future of singleplayer games to be that I have to pay 50 bucks for the game and another 10 a month to actually play it."
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And how many single player games have you bought for 50 bucks that lasted you longer than a month? Most of what's coming out these days lasts me around two weeks, maybe three.
The MMO which you pay the same 50 bucks for will last you four weeks minimum(as that's the free month included in the box price). How is that a bad deal?
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Was WoW ever considered a great game? No.
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The quality/worth of a game is not really defined by it's longevity. I preferred and would pay more for Portal 2 than LA noire for instance. I don't think many MMOs are great value (Some are) as you are essentially repeating many quests over and over at different levels and whilst most computer games retain a level of repetition MMO's are one of the worst at hiding this.
That said I feel MMO's live and die on their subscription holders not their initial buyers and by putting the buy in price at this level will prevent the more fiscally minded from taking the plunge. people such as myself.
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"It's a bad deal if it only lasts that long because it relies on repetitive grindy content."
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I did not say it will last that long. I said it will last MINIMUM that long, because that's the amount of time you have pre-paid with the initial purchase of the game. I'm comparing the value you get for $50 when buying a single player game and when buying an MMO. And for $50, you get a month. That's why it's the minimum you get.
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"The quality/worth of a game is not really defined by it's longevity."
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I am not disputing that. I am simply stating that, assuming both games are equally fun, you get more (longer) entertainment from $50 invested into an MMO than $50 invested into a single player game, as long as the single player game will be finished within a month of purchase(which most of them are)
Thus your complaint that the initial purchase of an MMO is too pricey "because you also have to pay subscription" is off. The subscription only comes into play after the first month, a point when most single player games are already done and offer no further entertainment, while MMO's still offer some, if you are willing to pay $15.
Look at it this way: To continuously fund your gaming hobby, you can either spend $50 a month buying single player games, or spend $50 the first month and $15-$10 a month after that as long as the MMO is fun. IMHO, the MMO comes a lot cheaper.
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i don't see why people should continue playing after they're done with one campaign. Do they seriously think everyone will start a new character in THE SAME GAME? Story may be different(who cares about story, c'mon), but mechanics aren't.
And waht's going to be so good and awesome about the story anyway? PLEASE tell me. Is it the choices? How do choices work?
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Um, what happened to all the experience acquired through Mythic? I recall them making an MMO or two...