PS3 CS: GO supports keyboard and mouse
PS3/PC cross-platform play confirmed.
PlayStation 3 owners will be able to use a keyboard and mouse to play download only online shooter Counter-Strike: Global Offensive.
Xbox 360 owners will only be able to use a gamepad, Kotaku reports from PAX Prime.
PS3 owners also have the option of using PS Move, and, of course, the DualShock 3 controller.
Cross-platform play between PC/Mac and PlayStation 3, as seen with Portal 2, is also confirmed.
Valve boss Gabe Newell told Eurogamer at Gamescom last week that he would love for the Xbox 360 version of CS: GO to include Steamworks, but faces a tough job convincing Microsoft to let it happen.
The game includes five maps for Bomb/Defuse mode and two for Hostage Rescue. All the maps are based on those from Counter-Strike 1.6 and CS: Source.
Valve will host its own servers for all versions of the game, although gamers can host their own. Only on Valve's servers will players be matchmade based on skill.
The beta begins in October. The first trailer is below. CS: GO will be playable at Eurogamer Expo next month.
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Comments (70) Latest comment 9 months ago
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This makes me hope that the Xbox 360 version remains closed, because I LIKE using a controller. I retreated from the pc desk to the sofa about five years ago and I like mouse/keyboard free gaming.
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Still, Valve are ticking ALL the right boxes.
- Dedicated servers
- Cross platform competition
- Mouse and keyboard support for the PS3.
Good going Valve, even if you take a lightyear to release a game after announcement.
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but if keyboard and mouse is compatible, I can continue on PS3.
Saying that, I have enough peripherals spewing out of my PS3 at the moment. ^_^
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Steam is quite an ecosystem
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It is weird. Both 360 and PS3 have USB ports for m&k, not to mention how easy it is to plug them into a PC monitor.
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You think MS didn't consider cross-platform play in the past? Well they did. Their tests proved conclusively that mouse and keyboard was massively advantageous over controller gaming - simply put: those using a mouse hammered their controller using opponents. It's not speculation, it's fact.
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Lightyears measure distance, not time. a lightyear is a the distance that light travels, in 1 year. So... 1 year? Fine.
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Take note ms, the closed system will cost u in the end.
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Like i pointed out in my first comment, mouse is a very accurate pointer. It moves relative to your hand position so therefore it is an easy and very accurate control method which gives it an advantage over game pads. Using an analog stick is the equivalent of using the A & D for left and right and the UP & DOWN arrow keys while using the space to shoot. You can obviously see how the mouse shines, i never argued the contrary. I simply said just because you game on PC doesn't mean you know how to play better than those who play on consoles. You dont need microsoft to tell you a mouse is a better and accurate pointer than using an analog stick.
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Well said and a good lesson. Perhaps you could extend the lesson a tad to let us all know exactly how far light travels in one second, in a vacuum obviously
And remember kids, we are seeing the sun as it was 8 minutes ago.
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The implication in your comment is that the reason games such as CS: GO don't support kb&m is BECAUSE MS think it unbalances games. But those are two independant issues.
MS's discoveries about the implications of kb support on gameplay may be fact (a link would be handy in establishing that btw). The influence of those discoveries on what technical restrictions they place on the development decisions of independant studios is pure speculation on your part.
As a general rule, facts speak for themselves. Whenever someone goes to pains to point out that something is indeed a fact, and certainly NOT the speculation it might appear to be to naive eyes, I have to admit to feeling skeptical.
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Ah my bad, I misunderstood you there, sorry.
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Here you go: http://kotaku.com/5593259/rumor-microsof...
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No worries. What that article effectively says is Microsoft kills any chances of cross play between PC and Xbox 360 because they dont want to add keyboard support to 360 which sucks. Who says console gamers have to only use game pads and PC gamers have to only use keyboards? i mean after all console parts are essentially PC parts.
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As a compromise between k&m and sixaxis, Move works well in FPS.
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Hey, nice one. I didn't expect a link. I commend you.
It almost makes me feel bad about drawing your attention to the bold use of the "rumour" in that article
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Googling for yourself would be handy BTW.
Last year Voodoo PC founder Rahul Sood stated “I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse. The console players got destroyed every time. So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative.”
[link url=http://www.rahulsood.com/2010/07/console-gamers-get-killed-against-pc.html
]http://www.rahulsood.com/2010/07/console...[/link]
Unreal Tournament 3 was originally announced with cross-platform compatibility with PS3 versus PC, but this was never delivered ... despite the game offering k&m option on the console.
Shadowrun, Universe at War, and Lost Planet were PC/Xbox cross-platform titles where you can Google more commentary.
However, PCWorld asked Kevin Unangst, Microsoft Senior Director of PC and Mobile Gaming:
GO: Did Microsoft run internal studies pitting gamepad players against keyboards/mice opponents?
KU: Absolutely. When we developed Shadowrun, cross-platform play was a brand new technology and we tested it at length to find the right balance for each platform. These tests played a strong role in the development of Shadowrun and included testers who were hardcore Counter-Strike players on PC and Halo players on console. The attention and detail that went in to play balancing between mouse/keyboard and controller was also something that informed a white paper on the subject, which we make available to developers as part of our development tools.
GO: Are Rahul Sood's (of Voodoo PC) comments accurate when he claims the best keyboard/mice players "demolished" the best gamepad players during Microsoft-led play tests?
KU: I can't speak to where Sood got his information, but having seen our tests it's not an accurate generalization. Game design choices can balance or tip the scales--much in the same way that a PC game can be built to use a gamepad or keyboard and mouse, and can implement either or both well or poorly. It's the developer's job to find the right balance.
[link url=http://www.pcworld.com/article/203559/answered_did_microsoft_kill_crossplatform_xbox_360_and_windows_play.html
]http://www.pcworld.com/article/203559/an...[/link]
So, Microsoft's cross-platform whitepaper is about "the right balance for each platform" and "play balancing between mouse/keyboard and controller" (which applies to only PC versions too that support k&m and joypad as options).
Interesting in the PCWorld article, Unangst (is that the opposite of angst?), dodges questions about why cross-platform is non-existent with Xbox and whether any titles will be cross-platform in the future.
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I don't undestand stand the reason that people dont like the pc as they think desk only, i have my pc plugged in to a 50 inch 3d tv and i play it from my couch just like my ps3 and 360, i use a combo of my mouse,360 controler and ps3 controler on pc depending on the game.
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Googling for myself would be handy, but if someone else states something as fact I expect THEM to be the one backing it up with a link (as was provided in the end).
Edit: and I say yet again, everything referenced so far is regarding one specific title. The influence of MS's testing on that specific title can I conceed be taken as fact (thanks for the links
For the record, I'm not saying I doubt it. I am just being a pedant for the difference between fact (proved) and speculation (suggested). We don't have proof at this time, so its not fact at this time.
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The reason why gamepad gameplay in Shadowrun was actually competitive to mouse/keyboard was because they messed up keyboard controls so much that it was just as laggy and unresponsive as the gameplay.
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As one who was there from the early days summer '99 wasn't it? Bleddy ell I'm feeling old....). I look forward to this with baited breath. I just hope they don't mess up the fundamentals of what made this game what it is. Well I say that but some might argue that CS:S has become a bastardization of it's former self.
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Actually that was Time Crisis: Razing Storm's Story and Multiplayer I believe, but you may have off-handedly dismissed it (it certainly is difficult to consider as a significant title).
There are third-party peripherals that allow you to workaround keyboard and mouse controls, but official support I'd say is sorely needed, if we could use that in conjunction with RTS it could open a wide-swathe of gaming.
@Danhese007
What do you mean by devs supporting kb/m indirectly? Do you mean simply the creators of the third-party peripherals?
P.S. Still holding out hope that Valve will release a Move patch for Portal 2. It seems more than feasible with this announcement. PC Move support would be great too
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I wonder if those complaining about the inclusion of mouse and keyboard would also complain about the inclusion of Move support in Killzone 3 and MAG, or even steering wheel support in racing titles which mixes it up with controller users all the time?
Also cross platform play isn't included with the 360 because Live is a closed environment and there is no way that a Valve game would support GFWL.
The tone I've been getting from some 360 owners (some, not all) on here in articles concerning Valve and the consoles since Steamworks was confirmed for PS3 Portal 2 is:
Cross game chat = must have and total justifies XBL Gold premium
Cross platform play and chat = worthless and still doesn't justify a free service
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Apparently not in this case eh? It's also not always true in other cases either. It's often exagerated tbh. And sometimes the other way around, like for example In the case of Castlevania: Lords of Shadow.
Still, i mostly play on my 360 at the moment, so this isnt a fanboy response.
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Ok.. FYI: Controller works fine, i agree. But you simply CAN'T compare it to someone somewhat skilled with a mouse&keyboard. And how can you say a controller can do stuff that a k&m can't? A keyboard has over 100 mappable buttons. Hell, even my mouse has 13 mappable buttons. Like i said, a controller works fine. But you can't even begin to say it's remotely close to being as effective.
But sure, if you prefer it that's fine. But that's a whole other matter.
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The reason that there was no noticable advantage of mouse/keyboard players over gamepad players in Shadowrun is because the developers utterly neutered the keyboard/mouse resonsiveness and speed. They also implemented huge auto-aiming for the 360 players.
Those two factors combined to even the playing field. The use of liberal auto-aim I didn't have any problems with but tampering and restricting the mouse controls to bring it DOWN to the gamepad level instead of bringing the gamepad UP to the PC level just didn't sit well with me. It was clear which platform Microsoft wanted to please of the two.
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I'm still pretty much hinder by my poor left thumb control (to move and strafe) in Killzone 3 using it, but the speed at which you can use a sharpshooter to line up shots, turn and shoot accurately has me convinced that there will people who will take it beyond the keyboard and mouse in the coming years.
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I will buy the PS3 version for sure if so.
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Took long enough.
Having said that... I might as well just get it on PC then.