Dota trademark: Blizzard, Valve respond
Blizzard DOTA may launch with a new name.
Blizzard has vowed not to let Valve's trademark of the name Dota hold up the launch of its own DOTA mod for StarCraft 2.
It is prepared to change the name of the mod rather than see the game delayed as a result of a trademark dispute, Blizzard Executive Vice President, Product Development and Co-Founder Frank Pearce told Eurogamer.
Last year Blizzard game design boss Rob Pardo told Eurogamer Valve's attempt to trademark DOTA "doesn't seem the right thing to do".
Pardo said Blizzard was confused by Valve's move and believed it had the right to use the term in the name of its free StarCraft II mod, Blizzard DOTA.
DOTA refers to the hugely popular online gametype born of the famous Warcraft 3 mod, Defense of the Ancients, and maintained by the elusive IceFrog.
Valve is currently developing Dota 2 for its Source engine, with IceFrog's help, after employing some of the DOTA mod development community.
At Gamescom, where Valve unveiled Dota 2 via an invitation-only tournament, Pearce reiterated Blizzard's stance on the issue.
"From my perspective, DOTA is a genre in this space, at this point, and almost a sub genre of the real-time strategy space," he said. "It doesn't seem like something someone would want to trademark, but the US legal system lets people do just about anything they want to try."
If Blizzard goes ahead with its planned launch of Blizzard DOTA near on at the release of StarCraft 2 expansion Heart of the Swarm, expected some time next year, will Valve object?
"That's a really good question," Pearce replied. "I don't know the answer to that. Hopefully not."
"I can't speak to it from a legal perspective. From the development team and the leadership at Blizzard, we want to make great games and we want to get those great games into the hands of our fans.
"At the end of the day, the name and the label we put on that mod for StarCraft 2 is not as critical as the gameplay experience we create and deliver to the fans. We will not hold back the experience from the fans because of a naming conflict. We'll find a way to get it into the hands of our fans either way.
"I don't think it's critical [to have the name DOTA] to delivering that experience to the fans, personally."
Now, for the first time, Valve has explained why it has trademarked the Dota name.
"The issue with that was, when we were talking with IceFrog originally, he wanted to build the sequel to DOTA," Valve boss Gabe Newell told Eurogamer. "So the reason to call it Dota 2 is it actually does a pretty good job of communicating to gamers what it is the game is going to be.
"If a gamer looks at this game and you ask them, is that Dota 2? They're going to say yeah, that makes sense. That's a good name for it. That's really what's driving that."
Newell, who has played Dota 2 for a whopping 800 hours already, denied Pardo's accusation that Valve's trademark takes Dota away from the community that built it.
"The community is usually pretty unambiguous in their opinions about stuff, so, now they've had a chance to see the game they're going to tell us pretty clearly whether they think it's an appropriate name for it," he said.
"I haven't had any customers or gamers react negatively to it. They seem to be pretty comfortable with it."
Does Newell anticipate any trademark dispute when both games launch next year?
"I don't know," he replied. "That's really not my domain. I'm sure there will be a bunch of nattering back and forth, but I'm more concerned about the game than anything else."
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Comments (38) Latest comment 7 months ago
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I've been having a protracted argument about whether Valve/Steam are actually cunts or not. Doesn't their making a sequel to a mod of someone else's game (DOTA 2) qualify as a majorly cuntish thing to do?
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Not really. The mod is the game, the game it's a mod for is basically just a tool.
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The guy making DOTA2 is the same guy that made DOTA, why shouldn't he have the trademark?
The game it is made on is irrelevant, the mod is the important thing here.
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I think it's ridiculous to try to take away the rights to the name of the product that IceFrog created and maintains. It's HIS work that should get the DotA label, not Blizzard's.
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Same thing as TF2 - Valve making a sequel to a mod of someone else's game (Team Fortress was a Quake mod). I don't think there's much wrong with that myself.
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If the person who originally developed the mod went to valve to create a sequel to his own creation good on him.
To me it seems that blizzard are pissed,
YES the mod was made on their game
NO they didn't make the mod
the original creator over rules in my mind.
I don't see valves as theifs or anything, at the end of the day a talented community member created a good mod, valve snapped them up, blizzard didn't bother, they could of, it sounds to me blizzard jumped on the band wagon and tried to get a mod out after Valve announced DOTA 2 after the acquiring the community member.
As far as im concerned, even if legally Blizzard owns the mod, they didn't make it.
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fanboy alert
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@Vyggo - He may not have been the one to come up with it, but he's certainly the one who stuck around to nurture and develop it when everyone else jumped ship when they decided to monetise. He has more claim over it than anyone for his dedication alone.
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Having never played an action RTS or whatever you call it, all I care about is the fact that Valve are releasing a new game and having watched a massive tournament over the weekend it looks like fun
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The original creator (Eul) didn't maintain it. Technically the name is his creation, but he wasnt really involved for long. He in turn took inspiration from an old Starcraft custom map called Aeon of Strife.
Guinsoo created DotA Allstars, the popular modern variant that came out after Eul stopped maintaining it. This was when DotA really hit the big time, so Guinsoo could be said to have a claim to its success, but neither the name nor the game could be said to be originally his creations.
The community that developed around DotA is often credited collectively with its success, such as by Valve above, which is convenient because they are unable to litigate. This was centred around the DotA-Allstars.com website created by Pendragon. I really don't think anyone could claim credit for creating a community based around someone else's game, and I doubt he would lay claim to DotA as a name, but he's in for completion.
Both Guinsoo and Pendragon now make League of Legends.
IceFrog took over from Guinsoo on version 6. He maintained DotA Allstars for a long time, and made a lot of changes and additions to the roster. Does that entitle him to the name? He put a lot of work in, sure, but the game was never 'his'. He inherited the position of maintaining it, not the ownership of it.
Blizzard - well, it was based on their platform, used their assets, and some of their IP. But it certainly couldn't be considered their game or their name. "The Ancients" of the name refer to an element of Warcraft lore, of course, which makes it ironic that another company should trademark it, but I doubt it provides them with a basis for ownership, legal or otherwise.
As for Valve, given that none of the other parties involved have a clear claim on the name, I think it's a bit of a dick move to trademark it. Especially considering that other DotA-type games went with completely new names, regardless of who their developers were. The very fact that the games are generally thought of as DotA games (rather than the more correct "MOBA"s) suggests that it is more of a genre title. Calling your game DOTA 2 is a PR move, an assertion that while other games have branched off, yours is the main trunk, the true continuation. And that is something which should really be judged by the community response, rather than the developer.
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Bollocks
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They'll get Gabe to sit on your face.
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Notch probably thinks that he could beat you at Quake 3.
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Get some f'ing work done mate! No wonder we don't have HL3 yet. tsk.
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What Blizzard is completely ignorant of is how DotA is not a genre as they "perceive" it, rather it is a title, the title of the one that began it all(next to Aeons of Strife). Let's say 007 was the first FPS game. Does the company have the right to trademark 007? Yes.
DotA was the first big successful MOBA - Multiplayer Online Battle Arena.
Now, the argument of who's the creator of this mod, it was Eul. Eul left it to Guinsoo who turned it into DotA AllStars and then came along IceFrog who was left to work on it himself. IceFrog would then on be the owner of the Warcraft III mod. That is not up for debate.
Eul and Guinsoo worked on the project for about a year. IceFrog developed the game for 6 to 7 years, with help of the testers. IceFrog rightfully claimed the DotA Trademark, he deserves it, he deserves respect.
Blizzard gave building blocks to the people, Eul and Guinsoo built the town, but IceFrog transcended that, he built the city. IceFrog created the DotA we all know today. Should Valve be taking part of this trademark? Well, that's purely up to IceFrog.
From IceFrog's perspective, he probably feels Valve deserves it more than Blizzard. Valve's employees took interest in DotA, a lot of them play it on a regular basis while Blizzard didn't even give it a glance. Blizzard now sees how huge DotA really is. Now they're bitter about the fact they missed an incredible opportunity. Regardless of what the ToS may have stated when using the Map Editor, Blizzard did in no way create, develop, or help DotA. They have no right to take another person's(s') work.
As a fan of Blizzard's games, I hope they do keep on creating great games. I've played the Warcrafts, Warcraft III being my favorite(Modded and unmodded). World of Warcraft, although a great MMORPG, it's possibly the most overrated. Starcraft, the theme isn't really in my taste but still a very well-made game. I'm not interested in the Diablo series but I am considering buying the 3rd Diablo as it does seem to kick some major ass.