Sony: why PS Vita has 512MB of RAM
RAM halved rumour was "very funny".
Vita's 512MB of RAM enables it to run programs in the background while gamers are playing games, Sony has said.
One of those programs is cross-game voice chat via Vita's Party system.
"Part of the reason [for including 512MB of RAM] is more RAM means easier development for game developers," Sony president of Worldwide Studios Shu Yoshida told Eurogamer at Gamescom.
"But as important as that is to allow the PS Vita always to do more while the game is running in the background, or when you switch between the game and other applications or system software functionalities.
"So the reason why we were able to include something like Party, which enables cross-game voice chat, is because we designed Vita so it always has enough resources to handle something like that behind the game while it's running."
At Gamescom Sony revealed the final specifications of Vita, set for launch in Europe in early 2012.
The confirmation of 512MB of RAM ended months of speculation about the power of the machine, speculation sparked by a comment by a developer that appeared to back up murmurings that Sony had halved the amount of memory in Vita.
The RAM reduction rumour began in May when a French source said Sony had lowered the base Wi-Fi Vita model's RAM from 512MB to 256MB to lower the cost of the unit to compete with Nintendo's 3DS.
But according to Yoshida, Sony never even considered cutting the amount of memory powering the portable.
"It has been very funny," he said. "There were some rumours for the last few months. Some developer mentioned the RAM was halved. We never announced the amount of RAM, and we never changed it.
"We've been making games, right, and we've been showing the games, like Uncharted, since January. If RAM gets cut in the middle of development, there's no way we can complete the games. So I was like, what's going on?
"I got lots of Tweets saying, Sony made a huge mistake by reducing the amount of RAM. We never talked about the amount of RAM and we never cut it.
"So going into Gamescom we agreed there was no reason we should hide it, so we just added it to the specifications. We always had 512MB of main RAM and 128MB of V-RAM. Actually when you add them together, PS Vita has more RAM than PS3 [the PS3 has 256MB of XDR DRAM main memory and 256MB of GDDR3 video memory]."
The speculation around Vita's RAM caused some concern over the power of the final version of the machine. Yoshida moved to reassure gamers about this.
"So far we've been getting very positive reactions from our developer and publisher partners," he said. "We could put even more power into the portable, but there has to be a balance made between the size of the unit, the weight and the amount of time you can play. We think we've hit the right balance in terms of creating a great experience on the PS Vita.
"The PS3 provides a full HD experience. The resolution on the PS Vita screen is much lower. Even though it's four times the resolution of PSP, compared to the console, the amount of data you have to push is much smaller. So that works to the advantage of the PS Vita."
You may also like...
-
Dirt Showdown Review 83
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 48
-
The Cave Preview: Double Fine's New Game for Sega 17
-
Going Hardcore in Diablo 3 91
-
Ghost Recon: Future Soldier Review 131
-
Judge recommends US Xbox 360 ban 170
-
First Castlevania: Lords of Shadow 2 image spotted 20
-
Diablo 3 real money auction house delayed again, client side patch out next week 17
-
App of the Day: Hiragana Pixel Party 14
-
New Minecraft XBLA content incoming 24
-
Minecraft overtakes Black Ops on XBL activity chart 14
-
Mass Effect 3 Rebellion DLC release date announced 8
-
David Cameron spends "a crazy, scary amount of time playing Fruit Ninja" 41
-
Diablo 3 Review 244
-
Gearbox: Aliens: Colonial Marines a "massive" project, hundreds working on it 15
Comments (53) Latest comment 9 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Shit looks phenomenal.
Comment below viewing threshold Show
And the price is amazing for the tech.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
...and as much as this looks like a real beauty of a machine, the same things were said of the PSP and I ended up playing my DS much more.
Comment below viewing threshold Show
I've only owned 1 Sony product and that's a PSP Go, yeah laugh it up, so don't really think I can be called a fanboy. The Go was a shit idea and I'm a mug for buying one. I was wary of the Vita at first but the more I read the more exciting it gets, it really is a far cry from the Go and it would seem Sony have learned some big lessons.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Was there any need for that reaction to Timotei's comment ? Maybe your up past your bedtime and feeling tired so your a little moody or maybe you havent taken your ritalin today. More likely your just another idiot chav with zero idea what your talking about and just enjoy bashing things for the fun of it.
Go smash some more windows you idiot and leave the adults to talk sensibly for a while.
Personally I to can't wait to get my hands on it. Software lineup is looking good for now and the tech looks great. I'm also happy to wait a little longer for it to as theres already a packed few months towards the end of this year gaming wise.Will leave me with more money to spend on a couple of decent games to go with it at launch hopefully next year.
Comment below viewing threshold Show
Comment below viewing threshold Show
Even better would be to suport HDMI out and Sixaxis connectivity, to have a mini portable console that you can play as a handheld and on the big screen. Could just upscale rather than render 720p - that'd be good enough. Considering Sony's launch lineup is basically PS3 titles, a Portable PS3 Lite seems a natural product. Otherwise we've all got LBP, Uncharted and Infamous in better quality on our PS3's, so what exactly is the point in buying Vita just to pay for and play the same games?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
seriously why the hell did they put 256mb ram in the ps3.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Looking forward to this coming out, hope it does well. Alongside a 3DS success, this could shut up people that whine about handheld gaming's future being on a phone as crappy Angry Birds clones.
Comment below viewing threshold Show
They thought that the ''almighty'' cell processor could render everything and would requrie less RAM. Well, we all know how it turned out and why almost every 3rd party game is better on the xbox.
As someone who absolutely loves his PSP i am looking forward to VITA. I think that the 3DS is a bit of a disgrace at the moment, perhaps with more software it can be remedied. Doesn't change the fact that actually don't like the 3D effect, after 20 minutes my neck hurts and my eyes start to feel itchy.
Comment below viewing threshold Show
Depends what you want running in the background..?
Comment below viewing threshold Show
Damn, I think I just outlined PS4
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You're better off with whatever alteration of USB they'll push on you, if that can help keep the price of the thing down
PSV+Wipeout+Uncharted DAY ONE
Comment below viewing threshold Show
@Rajin
... beeeecause they're made to at least be able to run on the 360, that is, keeping with your logic since obviously no one is a developer here, relying on such RAM as the 360's?
We all know how it turned out, 360 will never be a match for the likes of UNCHARTED 3 and God of War 3.
Comment below viewing threshold Show
Wipeout may have changed framerate because it was in development and being optimised!
Geeez.
Comment below viewing threshold Show
Right and every developer can optimise the cell processor as all those first party developers. You sound more or less offended like i attack sony(i never want to use terms like fanboy since worshipping a company is imo utter bullshit)
First party and third party developers aren't equals in this regard. Since the first party developers recieve funds to show off the technical supriority of the console.
Sony however learned from this and makes VITA developer friendly(and hopefully) the PS4 as well.
Comment below viewing threshold Show
Just picked up a 3DS for £105 though, never really craved for one but at that price I couldn't resist and if I did it how many more people out there bought one in the same fashion, I can really see Nintendo shifting a lot of them at their new price point hopefully Vita isn't too late to the party.
That said as long as it gets a good sales base and is easy to program for it should be great, i am hoping titles like Limbo/Outland/Costume-Quest/Deathspank get easily ported to Vita (not necessarily these specific titles but these types of PSN/XBLA titles)
Comment below viewing threshold Show
I fixed that for you.
Comment below viewing threshold Show
quite right. exclusives will always look better. I do wonder at Gears 3.
Back on tracks, it's a bit wierd that a portable will get what a home console should have had from the get go, ie, cross game voicechat.
Will the thing let us listen to music too? While playing a game?
Comment below viewing threshold Show
I think we can safely say the days of Bayonetta and The Orange Box are behind us.
Comment below viewing threshold Show
2. PS3 has 512MB RAM hard partitioned into 2x 256MB, 360 has 1 512MB RAM that is shared
3. VITA retail unit was to have 512MB RAM and 128MB VRAM. It was already said at GDC that VITA had more combined RAM than PS3 but the amount was not specified. The developer unit has 1GB RAM and an HDMI port. Retail unit does not because they dont want it to compete with PS3 in the living room. People dont mind using handhelds as their main console so if it has an HDMI port, no one will be likely to buy a PS3 and VITA instead they will buy either PS3 or VITA
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
eviroboy's response demonstrates that the right forums for a discourse more suited to the level of his intellect would be available on Megaton.
Comment below viewing threshold Show
Comment below viewing threshold Show
Now i know this'll piss off a lot of fanboys.. So, if you still live with your parents, and think the sun shines out of sony's bottom.. and have the vita on your xmas list... because your rich parents will buy it for you just to keep you happy.. then please look away now....
>they've got almost everything right with Vita thus far.
LOL!!!!!!
Comment below viewing threshold Show
.. Sold less than the gamecube... same as the orignal xbox did.. .before they attracted the casual gamers (like yourself) who only like shooting games.
*SHOCK!* Yes - i said it... Most FPS fans are CASUAL gamers!!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Strange interpretation of "funny". If you don't counter false (and negative) communications about your hardware specs, then maybe something "funny" is going on with your own perception of things.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show