WildStar Preview

Craft your own war.

Once, we dreamed of worlds where we could be anyone, do anything. That day may yet come, but in 2011 the grand fantasy of a sandbox MMO is one that is served only by boutique or elder games which determinedly reward the eternal ardour of their existing fans but struggle to add that surface level of gloss and accessibility necessary to draw a gigantic crowd.

There is a reason that World of Warcraft is so successful. There is a reason that BioWare has made large elements of Star Wars: The Old Republic look and play a certain way. There is, similarly, a reason your first reaction to screenshots of WildStar, the major new MMO from NCsoft's Californian studio Carbine, will not be without familiarity. It wants people to come to it, and it seemingly knows some of the ways to make this happen.

Once they're there, though: then it wants to give them something else. It wants to let them play how they want to play - to be a bold middleground between that promise of true freedom and the more treadmill-like reality of traditional MMOs.

WildStar is a game about controlling a fantasy character (though actually, the troubled world of Nexus is one of both magic and high technology, its former rulers the Eldan having departed in mysterious circumstances) from a third-person perspective in an online world full of other players, fighting angry monsters in the hope of experience points and loot, and pressing number keys to activate special attacks.

Yep, tropes are tropes. It's also a game that offers you a theoretically profoundly different experience and even a different vision of itself, depending if you gravitate towards fighting, exploring, collecting or socialising.

You pick one of these four play styles in addition to picking a race - humans, fey, bunny-eared Aurin or towering, glowering mercenaries the Granok - and a class. Maybe you're a blade-wielding Warrior, maybe you're the weapon-enchanting gunman known as a Spellsinger, maybe you're one of the psychic support class called Espers, maybe you're one of the archetypes we don't know about yet. While hopefully these classes will all offer a crazy torrent of monster-bashing in their own right, they're not really why the game hopes to stand apart from its many peers. The play styles are the point.

If you're the kind of MMO player who couldn't give a hoot for world lore, nosing around distant caves or building communities, WildStar reckons you'll want to tread the path of Combat. Pick this one and your character, no matter their race or class, will be able to activate Horde Holdouts scattered across the world.

Basically, doing this provokes an on-the-spot public quest involving swarms of monsters eventually escalating to a boss fight. This means experience, loot and bloodshed, and none of that namby-pamby readin' or boring searchin' stuff. FIGHTFIGHTFIGHT. None of that grind either, in theory, but instead a series of intense battles activated at your behest.

If you're the kind of player who finds beast-bothering plays second fiddle to seeing more of the world and seeking out its hidden places, Carbine have you pegged as an Explorer. Using your Locator, you'll make your way to bits of Nexus that other play styles don't know about and in many cases can't even see. Rewards stem from reaching strange places, such as finding a spatial anomaly which grants you temporary power-jumping or activating a node on an un-climbable rock spire which shows you a secret path up its side.

Challenges like this mean a steady stream of experience points and sometimes even loot, as a true alternative to stabbing monsters. Playing the early levels (3-6) of the game, this stuff was relatively well signposted on my Explorer character's mini-map, but hopefully in the later stages it won't show up until I've genuinely roamed far off the beaten track.

The other two paths weren't yet on show, but Collector is designed to appeal to completists, comprising folk who want to know every last scrap of WildStar's lore and those who can't rest easy unless they've tracked down every last gotta-chat-'em-all achievement the game has to offer. Builder, meanwhile, is the path most in need of demonstration. It promises the expansion of in-game game settlements and of their communities, with characters taking on that play style able to embark on "social quests" and introducing extra buildings and NPCs to towns.

On top of all this is the somewhat opaque concept of Momentum, which means you're bagging bonuses for how much you take on at once and how effectively you deal with it. It's designed to reward players who want to ramp up the challenge - for instance, by tagging multiple foes at once - but leave those who want a more tranquil experience free to do things at their own pace. Like so much of what Carbine has put on show so far, the proof of this will be in the long-term pudding.

"WildStar is the product of an awful lot of research into how and why people play MMOs, and it shows."

And on top of that are pop-up, context-sensitive challenges in theory tailored to what you're doing and how well. Take down a passing monster, such as one of the loping, goblinoid Skeeches, especially speedily and the game will ask you if you reckon you can do better still. How about knocking out five more in less than five minutes? There's a reward in it if you can... Again, this hopes to take the grind out of grinding - so even if you are inclined to spend your time in WildStar harassing every monster you can find instead of following quest lines or the other challenges, the game will offer you a personal sense of purpose, escalating difficulty and the promise of tasty, tasty loot and experience for taking up its gauntlets.

WildStar is the product of an awful lot of research into how and why people play MMOs, and it shows. This is a game that's spurting rewards and mini-challenges all over the place and near-constantly, and even in the hour or so I've played, its torrent of gifts and dares seemed a far cry from the stop-start trudging and kill-ten-rats mentality that so many other MMO's starting zones fall prey to. All this is built on top of something that will inevitably draw a ton of World of Warcraft comparisons: this is NCsoft's most concerted effort by far to look Blizzard square in the eye.

What I'm most curious to see is how its play styles combine and entwine on a large-scale basis: how an Explorer can involve Fighters, Collectors and Builders in their remote adventures, how Builders can create a better world, what happens when a Collector is busy scouring a zone for datacubes while his mates fend off any lurking horrors. There's a lot to prove still, given how many promises Carbine are making about this being the "deepest" MMO ever.

WildStar certainly talks the talk, and already it's demonstrated that its got at least some walk to back it up. Let's see what else is under that swagger.

Comments (27) Latest comment 6 months ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Miths #1 6 months ago

    The screenshots you chose for this article are simply breathtaking.
  • technotica #2 6 months ago

    A game for "everyone"? I don't think that will work.
  • Instinct #3 6 months ago

    I want to be interested in this, but I just can't play another action-key MMO. After seeing Tera and playing Vindictus, I need real-time combat, with reticules and all. They can say all they like about deconstructing the MMO genre and making a game for everyone, but unless they really have managed to pull the rabbit out of the hat, their game will mostly consist of combat. Combat and travelling are the only ways to pad out the hours in an MMO, and if the combat isn't satisfying, the game, the detailed world, the lore, the characters, the quests, none of that matters. Hitting the numbers on top of my keyboard no longer does it for me.
  • frunk #4 6 months ago

    Actually sounds interesting...

    Gotta dig those giant bunny ears!
    Edited by 1 at 17/08/11 @ 08:48
  • TriggerHippie #5 6 months ago

    I burned out on WoW and its ilk a long time ago but this does look exceedingly lovely. If the gameplay is solid I'll play it just to have a look around!
  • 3william56 #6 6 months ago

    So, "fey" = giant norks, does it? Jessica Rabbit is back.
  • Eraysor #7 6 months ago

    There are simply too many great looking MMOs on the horizon. How am I going to fit this in between TOR, Planetside, The Secret World and GW2?! I'd quite like to keep playing WoW and dip back into Rift too...
  • TruSmiles #8 6 months ago

    Would you be able to switch between play styles though? I dunno about others, but in a MMO I switch between activities depending on my mood. Sometimes I want to grind and take part in massive battles, other times I want to explore or craft. Hopefully game won't peg me into a certain style and will allow me to switch as I please.
  • GamesProgrammer Verified Games Team Programmer, Eutechnyx Ltd. #9 6 months ago

    Damn thought this was sony going a bit more Riskay after SingStar and DanceStar
  • OverWind #10 6 months ago

    The game sure looks nice. I love the art-style. :D
  • scoop #11 6 months ago

    Not my bag, but I have to admit it looks...strangely compulsive.

  • CloisterBlack #12 6 months ago

    The cinematic trailer was nice! Different from anything else as far as MMO cinematics go.
  • Sikosh #13 6 months ago

    Mmm, Beyond Good & Evil art style wrapped in an MMO, AND I get to choose giant bunny ears?

    Do want.
  • CaptainKid #14 6 months ago

    Very impressive video, although filled with stuff I've seen before but I don't mind when it is done well.
    Also impressive reading how different classes really have a different experience.

    Not quite sure what the sandbox intro has to do with anything though; this doesn't read like a sandbox game at all.
    Edited by 1 at 17/08/11 @ 12:32
  • Lemming81 #15 6 months ago

    Sounds interesting, but the bunny-earned....thing just smacks of trying to get the Furry pervs in I'm afraid.
  • Machetazo #16 6 months ago

    @2: I couldn't disagree with you more. They make a game - you like, you play. If not, then move along, wait for something else.

    That way, you don't get EVERYBODY thinking the game's for them, that they have to fight across message boards to preserve the scrap of it that attracted each of them, with the heads-up of a patch update! Additionally, because you have to affect every player of the game, there wouldn't necessarily be a unified group of players happy with the decisions made to push the game forward, since it's inevitable that their gameplay will alter.
    Edited by 1 at 17/08/11 @ 14:11
  • darc #17 6 months ago

    Art style is great, although many of those screenshots look suspiciously like concept art to me. Regardless, they've obviously put some good artists to work.

    Lots of great ideas elsewhere, too. I love the idea of game that intentionally rewards exploration, and has content specifically designed to make that challenging. The Momentum concept sounds great, too, if they can keep it varied and properly balanced.

    Now I have to just try to wrap my head around the idea of actually playing an MMO again. Swore of them over 5 years ago!
  • Compass #18 6 months ago

    Have tried and discarded so many MMOs lately I'm loath to get my hopes up on yet another one. First impressions not good though...

    Art style not for me but I can see why other folks like it. Bunny Ears looks like someone just had to tick the cute Elves box without actually having elves.

    I'm not convinced about having too many play styles; there are folks who want some variety (and I'm actually one of them) but getting the game design right so all are appealing without impacting on the others is tough.

    And nice trailer - but Warhammer Online had a good one too and look how that turned out.
    Edited by 1 at 17/08/11 @ 15:04
  • Chibi-Kibou #19 6 months ago

    I'm.. going to call myself cautiously enthusiastic.

    It has goals I'd certainly sign on to, but.. I worry for their achievability. And it sounds like there's nice gameplay, too .. but.. while the graphics are certainly nice the actual visual style is, for me, really kind of uncomfortable.

    We'll see, I guess. Still, I'm glad that someone is actually angling after the old promise of the virtual world again, for once.
  • coldfoot #20 6 months ago

    TruSmiles: you can always have multiple characters in your account and play with the one that suits your mood at the time.
  • Springchicken #21 6 months ago

    "A game for "everyone"? I don't think that will work."

    Considering the fluffy-eared, bouncy-titted bunny girl race, I think it's not really designed to appeal to women.
  • FortysixterUK #22 6 months ago

    Shame it's an MMO.
    If this were a single player RPG with 3 massive campaigns, one for each character, I would have been there on day 1.
    As it stands, I would be surprised if it gets anywhere in the already over burdened MMO market.
    Star Wars in about to talke on the main contenders for MMO kingness.
    That intro would have been an awesome advert for a new animated film by Pixar or someone like that.
  • CRB_Robeardo #23 6 months ago

    @darc - Hey, darc - This is Robeardo, the Community Manager at Carbine Studios. Just wanted you to know that every single one of those screen shots is definitely from in-game and were all taken within the last month in preparation for announcing - and it looks even better when you're playing. We have the most amazing art team here and it shows!
  • darc #24 6 months ago

    @CRB_Robeardo - Well, alright then, you guys have my attention. Can't wait for the roll-out!
  • Slipstream #25 6 months ago

    This may be my entry back into MMOs.

    I will be watching this one very closely as it sound incredibly ambitious, thanks for the heads up EG.
  • CRB_Robeardo #26 6 months ago

    @darc - I can't wait, either! I'm so glad to be talking about the game now
  • dragonlion #27 6 months ago

    yeah screenshots are gorgeous. im not a fan a the rabbit-girl type but man thars tasty!