Single-player games "gone in 3 years"
Predicts veteran designer Mark Cerny.
The traditional single-player only game experience will not exist by the end of 2014.
That's the prediction of veteran video game consultant Mark Cerny, who has worked with Sony on games such as Crash Bandicoot, Jak and Daxter, Spyro and Ratchet & Clank.
"I believe the traditional single-player game experience will be gone in three years," Cerny told an audience at a behind-closed door, Sony-organised panel discussion on the future of video games, attended by Eurogamer, this evening.
"Right now you sit in your living room and you're playing a game by yourself – we call it the sp mission or the single-player campaign. In a world with Facebook I just don't think that's going to last."
Cerny pointed to 2009 action RPG Demon's Souls as an example of the single-player campaign of the future.
"We're already seeing the wall starting to crumble a bit," he said. "Demon's Souls, even though on one level it's a single-player game, as you're walking through the world you're seeing the ghosts of everybody who died in that world via the internet. You can leave messages for them. They can leave messages for you. There's actually a boss you fight in that game which is controlled by another player.
"We're talking five, 10 years out. I believe three years from now, if you aren't doing that, you are being criticised in your reviews for your lack of innovation."
This shift from single-player only experiences to connected single-player experiences presents a unique problem to game developers, Cerny said.
"The funny thing here is, we don't even know what to call this. Is it single-player or is it multiplayer? We don't even have the words. It's kind of Orwellian. If you don't have any word for freedom you can't have a revolution. How can you be talking about design when we don't have the words to describe it? Yet, that will be the standard, I believe, in 2014."
Sitting alongside Cerny on the panel was Sony president of Worldwide Studio, Shuhei Yoshida, who said that in the future, all games will have social elements because hardware will be connected.
"I believe almost every electronics device will be connected," he said. "It's going to be very natural to have the social connectivity behind your game. So, whether or not it's a real-time, synchronous, head-to-head game or traditional single-player game, you could be connected to the world."
"A game without the presence of other players in it – you go out three or five years, I believe that is unthinkable given how connected we're becoming," Cerny concluded.
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Comments (133) Latest comment 6 months ago
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sigh, also , another ConsUltaNT. He worked with Sony on some games, but what qualifies him to make such an odd prediction.
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Also, have some fucking respect people. Mark Cerny isn't just "some guy". He didn't just "work with Sony on some games," and suggesting that is all he did betrays a complete ignorance of videogame history.
edit: heh, degree of self-ownage there. Never mind! My second point still stands, of course.
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Unlike now where we criticise games for shoehorning in social aspects where they don't belong?
I sort of get the need for social gaming. I respect it. I even admire it. However, I don't think reviewers or gamers will completely reject single-player-only experiences. Because what happens when you want some... well... quality alone time? Much like someone may sit down and read a good book, sometimes one would just like to sit in front of a screen and play a game and enjoy it.
Books aren't going down the pan - if anything, the sales of books is increasing, despite electronic devices doing the opposite. Single player games won't be muscled out by forcing in social aspects unless all developers collectively do it at once, and it's quite likely a lot of gamers will collectively scream bloody murder if they even so much as attempted such a thing.
Developers also need to demonstrate how this will work in a real-time concept. For all we know, they could be talking about something like the Uplay connecting your games on all consoles to one central account (we know Sony, Microsoft and Nintendo won't join forces after all) rather than all games will have some griefer running around killing all your quest NPCs because he's a 15-year old asswipe loser who needs a punch in the face (or three), no tea and sent straight to bed. What?!
Telling us what we want, or what we can expect, doesn't work. It hasn't for Sony, it didn't for Microsoft and even Nintendo of late have found you can't tell people what they want. Which renders all of this totally moot really, it's a load of pontificating with very little in the way of logic, reason or common sense. It's so unbelievably VAGUE.
When they have a working concept to show us, by all means, come back and show us all. Until that time, sometimes those little thoughts in your head - those little tiny flights of fancy - should be left in your head.
After all, that's what got Peter Molyneux into the mess he is in today...
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I don't understand? What does facebook have to do with single player videogames?
I don't really want a "connected" single player anyway. Sod off I'm relaxing playing games at my own pace in my own little world, muliplayer is too much like work and I don't want my single player experience messed up with "connected" single player getting in the way.
Less unconnected Single player mean more retro so less money spent on new so I hope this guy is talking the absoute rubbish I certainly think he is.
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And so will I.
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We could, of course, apply Cerny's exact argument to books: "Right now you sit in your living room and you're reading a book by yourself. In a world with Facebook I just don't think that's going to last."
Almost half of the world's population are introverts, and probably more than half of gamers are introverts. These people like to be alone for extended periods, and one of the things they like to do alone is play videogames.
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Is this true, how does that work? Or does he mean the black phantom thing I've heard about.
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Having said all that from a players perspective i just dont want it in every game. It makes each game more similar, even with innovation. Sometimes competition is nice (even indirectly like Autolog on NFS), but sometimes I just want to experience something alone. I don't want player tags, pseudonims, competitive stats in all my games. Sometimes I want to experience atmosphere, story, and my own personal journey alone.
EDIT - I would also point out that this guy being a consultant and working with publishers such as Sony is clearly going to parrot what the publishers are currently asking for. I have no doubt that someone looking to pitch to a publisher in 3 years time may well be critcised for lack of innovation if they don't include these features, as they are there to make the publisher money and they are a fashionable label to add. However, that doesnt make it right for every game, and it doesnt mean every game developer is going to have to bend over and just accept it.
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They are not going to disappear, certainly not within the next 3 years. I can't believe somebody so high up in the industry could make such a stupid prediction.
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Over the last couple of months, I put down the WoW and other online games and have been playing some pretty old single player games: Dungeon Keeper, UFO, Terror From the Deep, Baldur's Gate. Why? Because I'm just burning out on stuff that is, to be frank, second rate zoos to these games.
I look forward to games like Bioshock, Deus Ex etc. Games focused on story and a single player experience.
What world these jokers are living in I have no idea.
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Nintendo
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Facebook will be dead and gone by then.
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Total Bollox.
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I have been gaming for longer than i care to remember & all of my favourite games without exception have been single player only (or i didn't notice or touch the multiplayer aspect)
Mr Cerny may want to pay a little less attention to focus groups & XB360 online forums.
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Witcher 3 ? And then what about The ELder Scrolls which have a cycle
of 5 years. Skyrim will be the last RPG from Bethesda ? The same goes
for Fallout and Half Life, Metro 2033, Stalker, Batman, Syberia, Dreamfall:
The Longest Journey and many many other great games.
My point is that the best quality games in terms of story, characters,
cinematique presentation and graphics are the single palyer ones.
Multiplayer games have social features but have also seriouse drawbacks
like trivial missions especially in the MMO games, weak story, poorer
graphics and in general offer quantity rather than quality.
My predicition is that the two game categories will co-exist because a
vast majority of gamers appreciate the qualities the single player gaming
experience can only offer.
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That is correct. You can invade other single player world's (providing they are in a 'living' rather than 'dead' state). If you are lucky you will appear as one of the end of level bosses. It really is cool.
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Also is anyone else sick of having social network push onto them? Yeah so I have a facebook account but I only use it to send mates stupid things. I do not want to know every little detail of anyone i ever met, or have my personal details passed about.
Ah... the good old days...
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We'll see much less of single-player only games in the future, but they'll not dissepear.
We see it allready with good single-player games getting more multiplayer-focus, i.e. Assasins Creed, Uncharted got multiplayer.. I expect mass Effect, and most other franchises will get it aswell.
I also had the same problem trying to explain Demon Souls, to a friend, I ended up saying it's a multiplayer singleplayer-game.
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the truth is things will evolve and things will also remain exactly as they are. its no good having innovation if you cant also have choice.
When the day comes when i have to rely on the cheating general public to play through a campaign is the day i stop gaming. it isnt going to happen so im not worried.
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All shooters, racers or mmo go here kill 50 baddies collect item rinse repeat.
Single player = better immersion.
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]http://ww w.spacevidcast.com/wp-content/u...[/link]
Nuff said I say.
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But assuming he's right and I am the nutcase for not seeing the 'obvious' then the industry is hell bent on shrinking its market.
Facebook-o-holics are a bane in society today. Facebook is for a bunch of egotistical twats who don't value personal privacy and promote corporate greed.
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The problem seems to be that every dev and his mother wants in on the online action and paid subscriptions.
That is until the bubble bursts as it seems it is very likely that it will happen sometime in the near future and it comes down crashing.
I said it a long time ago that gaming is really heading down stream really fast but no one seems to care, too many stupid people who buy into anything.
Unfortunately only those people could change this trend by voting with their wallets and that is really sad.
Another aspect that the companies seem to ignore is cyber terrorism the more exposed we are to the always online register everywhere kind of datafarming the bigger the risk that something similar happens like with Sony.
Sorry but first and foremost I'm an SP gamer and I will certainly vote with my wallet against these practices.
Honestly online gaming is boring after a while it took up some 7-8 years ago and now it's the primary form of gaming just because people got bored of Sp games and now it's the opposite few SP games and people are bored of MP games.
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*Forgot to sign out of friends*
*BING!*
I look forward to inescapable social interaction, really I do. Note to self : delete entire autolog friends list.
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The thing is: We are already there. Every game on PS3 and 360 is online aware, meaning you can chat with your buddies and show what achievements you have collected. And that is about as much as it gets. For every person joining Facebook there is one person who is not willing to join Facebook. The numbers already show a decline in Facebook users in the US. That is more people deleting their accounts than people signing up. To base any expectations on the future on Facebook is just stupid. MySpace went from undisputed world leader to bankrupt in three years. And it was just as dependant on the US as is Facebook.
Right now many publishers are trying to push multiplayer because it's an easy way to include their "project ten dollar", "online pass", whatever they call it. But the truth is only a minority are interested in multiplayer. The majority of multiplayer gamers are playing Call of Duty, Halo, Counter-Strike, Team Fortress 2, Battlefield. Nobody cares about multiplayer in games like Mass Effect 3 or Prey 2. The only reason people play that for a while is achievements. In the end you only hurt yourself. You spend one year on a multiplayer mode to sell an online pass and it leads to shorter singleplayer games and in the end to lower overall sales.
Coop on the other hand is a different story. I can see that three years from now almost every singleplayer game offers a coop mode. But that's not the end of singleplayer, it's just an evolution. Why did Battlefield never become as big as CoD? Because it had no singleplayer. That's what drives the industry and gamers, not how connected the experience is.
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Let's just sit back and see how many copies Skyrim sells...
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That day, videogames will die.
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It's like every game has to have a MP aspect... WHY? How many of you are still playing Singularity online? How about Dark Sector? We have our Call of Duties, our World of Warcrafts. Why must these people always wish for the demise of single player experiences.
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However given the amount of bullshit coming from the industry I doubt they will make it to that year.
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[link url=http://de monssouls.wikidot.com/walk3-3-boss
]http://de monssouls.wikidot.com/walk3-3-b...[/link]
I turned off my network connection for that fight simply because I'd read that you had a bloody good chance of getting a griefing twat as an opponent, and I don't need that in my life. Nice idea in principle, but give it to the average gamer, and there's a large chance it all turns pear-shaped.
I loved Demon's Souls. Killed myself every time I got resurrected though to prevent other people coming into my single player game. Fuck that. I had a couple of random battles, and quite enjoyed them, but that wasn't what the game was for me, and so I decided I'd rather go through the game with 75% health than have to deal with random incursions. I liked the messages and ghosts that the online component brought, but the other people can fuck right off.
There will always be single player games simply because there will always be people who don't want to feel obliged to play games by other people. Maybe the mainstream industry will move further away from single player, but it won't abandon it because there's plenty of money there. Publishers quite like money.
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Hold on, if you aren't doing what everyone else is doing you'll be criticised for lack of innovation?!? Is this man dribbling this stuff out of his backside? Somebody please pass him the Andrex...
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The day single player dies is the day I quit gaming.
I just want to sit down and play games in my own time without constant social interruptions. I am forever hiding my online status so I don't get invited to games.
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Anyway, the Demon's/Demons' Souls "experience" is a mixed bag. The ghostly notes are a nice touch and invasions can be exciting. It is, however, a royal pain in the arse to come back from a well-deserved piss to find some hoodlum hacking away at you and endangering your lucky charms.
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Imagine trying to get through an f1 game season and every other race there's a kid driving the wrong way around the track and confusing it for stock car racing.
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How can you criticise games for lack of innovation when they don't do what you expect every game will be doing? If every game is going to be doing it it is NOT innovative.
Edit: Damn Skunkfish got there first!
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That's the scariest thing I've read this week! Seriously, this is gonna be the problem games will face; there's nothing wrong with single player games at all, but the suits and the breifcase swingers will MAKE the develepors put some kinda connected shit into games because it's keeping up with the joneses. Take TDU2, a perpetually connected single player game that at a moment's notice can go from SP to MP. Some might say that's a good thing, but I'll tell you this; the most annoying thing in the world for me is driving along in my single player mood only to have some shrill-voiced teen start smack-talkin' me coz I ain't in a Veron, and then smashing into the side of my newly decorated car. Because of this I have to go into my PS3 XMB and disconect the WHOLE MACHINE from the net, just so I can enjoy MY game at MY pace without being insulted.
PLEASE don't let this idea happen to games, or I'll have to find a new favorite past time.
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It can be. Innovative does not mean unique.
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Secondly this article intrigued me to Demon Souls and upon checking Wikipedia I discovered the online support is being dropped this October barely a year after the games release locking off a chunk of the game, do we really want every one of our games to be in the same boat where half the functionality is cut off when the publisher can no longer financially support it or has a sequel to flog?
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E.g opflash dragon rising was quite a broken single player game but played co op with three other humans who wanted to play it properly transformed it into a fantastic experience.
Trouble is finding people like that. Last night I played a few games of f1 2010 online for the first time. 1st one was with the eurogamer group and it was great fun, everyone playing hard but fair and loads of evidence of sportsmanship. After that I played a few more with ransoms. First one at Monaco I stopped after two laps because I've never seen anything so insane in my life. Second one was going ok until some weirdo decided to hang around on the final chicane in turkey and basically ram everyone who came past. Last one the guy who won quali was 2.5 seconds faster than anyone else. Came to the race and he was utter shit and had piled his car into a wall and taken three of us out in the aftermath after 3 corners, so I have to suspect there was something a bit weird about his quali time......
If strategies to enable like minded gamers to play together then this can work, but I think it's quite a long way into the future
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If this creeps into singleplayer games, then the industry can stick it up its arse and fuck off while its doing it as far as I'm concerned.
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Certainly I've had excellent multiplayer moments but they were all a different kind of memorable.
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To a basic degree this is already here in most new games, certainly just about all PS3 and 360 game has achievements/trophies (and a large protion of steam games) and they fall under this sort of things.
If handele well you really shouldnt notice this. Things like radio reports in a game like GTA or Saints row are perfect for this. Done prorely then yes it will hurt.
THe biggest issue with what this analyst says, as others have mentioned, is that it isnt the death of SP games at all, it's just that theres some conecitvity being added. The big worry here is that it is a always connected DRM through the back door entry method.
SP games are safe (hell LOTRO nominally a MMO is becoming more and more a SP game with conectivity and the odd safe lock away for those MP weirdos than a full on MMO).
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I think it will be the oppostire. Pure MP gaming is stale. capture the post, deathmatch, team deathmatch etc....yawn. I think these will be gone in 3 year and we will have a more co-oppy type of format, either direct Coop or indirect such as Demons Souls
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I only play single player games anyway as I prefer story-driven games with a beginning, middle and end and find multiplayer games, especially shooters, tedious and repetitive. As long as single player games exist then I'll continue to play games. If they should disappear for good though then I'd stop playing games, simple as that, but there's lots of others things I enjoy doing anyway so it wouldn't really bother me as much now as, say, 15 years ago.
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There will always be a place for immersion in a story all by yourself.
Co-op and MP are great; but it usually involves messing around and having a laugh. If games are to move forward as a form of interactive media they need to be more emotive not less.
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So what he's saying is, if you aren't copying everybody else by including multiplayer, then, you aren't innovating... Have I understood that? :-/
What tripe, we need a campaign to save true single player!
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don't use facebook
so where does that leave me Cerny?
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fable 2
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Single Player
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Anyone that plays games and frequents a couple of forums could come up with more insight.
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Do you guys get Conan (O'Brien) out there?
No? Then never mind.
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On the plus side, I don't see it where all rpg games are multi-player or strategy etc or sim, the list goes on.
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I haven't played an MP game in ages. Between the griefers and the veterans who boot the casuals, plus myself having young kids and needing to hit a pause key - MP has zero room in my entertainment bubble.
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I stop playing video games.
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I also believe multiplayer has been progressively and aggressively pushed onto the consumer by the publishers in an attempt to combat the secondhand market. Understandably they want gamers to stop trading so as to limit the availability of secondhand copies of their game, forcing the next customer to buy it new. The most successful business model to combat this so far has been 'multiplayer'. Keeping the gamers playing online for the first 3 - 6 months, slows them from secondhand trading during the highest sales period for that title.
Just because publishers often force MP onto the market, doesn't mean every gamer is asking for it. Did 'Dead Space 2' sell more units because of its sudden inclusion of multiplayer? Or was it due to a great single player campaign? Did 'Batman: Arkham Asylum' shift less units due to a lack of MP? I doubt it very much. I seem to recall gamers being relieved that Rocksteady had continued to forgo MP in the forthcoming 'Arkham City'.
Personally I believe the majority of gamers continue to purchase a title for the single player campaign first, with MP being an added (if not occasionally unwanted) bonus. CoD, Battlefield etc often being the exception to the rule. But that's just me.
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