Fallout: NV Lonesome Road delayed
Downloadable add-on not yet ready.
Bethesda has delayed the launch of the fourth Fallout: New Vegas downloadable add-on, Lonesome Road.
"We just wanted to drop in here and let you know that due to circumstances beyond our control, Lonesome Road won’t be out this month," senior producer Jason Bergman wrote on the Bethesda forum.
"This isn't due to any major issue with the code or content, but there are lots of factors involved in releasing these things, and one of those is causing us to slip past our intended release date."
Bergman, while unable to provide fans with an updated release date, did say the development team was working to get the DLC out as quickly as possible.
"We'll be announcing the final date, along with a couple of other interesting FNV-related items in the near future."
Meanwhile, Bethesda released the first screenshot of Lonesome Road, which you can see below.
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Comments (25) Latest comment 9 months ago
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I'm wondering what they want to announce for NV, previously they said the game was done after the fourth DLC. Maybe they changed their mind?
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Can anyone confirm if last months patch actually fixed the major stability issues? I stopped playing about 12 hours in because it started crashing even worse than Fallout 3 did. I have no interest in continuing until it's fixed so as you can imagine DLCs aren't really a priority for me at the moment.
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Since the 1st DLC i've played loads and not had any errors or crashes at all (touch wood!).
This is on the 360.
It is a very good game!
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@Snufkin
I'm playing a copy I picked up from Amazon for 7.99. Been playing for around 60 hours and really enjoying it.
Have had one crash, one AI freakout which means I couldn't complete a mission how I wanted to and one thing which is unexplainable. On the whole three glitches in 60 hours gaming isn't too bad. I'm hoping to get at least another 20 out of it before I start on all the DLC. In my opinion it's well worth buying especially as you can pick it up for under a tenner now.
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Hoping Skyrim won't suffer simialr problems.
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I wonder if said courier ( I think it's Olympus ) be the antagonist of this.
Also Dead Money was a horrible mess with some nice characters but the severest slowdown I have seen in quite a while. Haven't played honest hearts yet and Old World Blues is being saved for my Energy weapons character in non-hardcore mode because Dead Money was a nightmare in Hardcore.
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It's not that bad a thing. Most of the problems that are in Oblivion, Fallout 3 and New Vegas are not a problem of the engine but a problem of the developers who wrote buggy scripts. Then again with such variety and the sheer amount of quests you can't think about every combination of events that might occur. If they made a straight linear game with the engine I'm sure there would be no problems at all. The bugs are the downside of the huge open worlds that Bethesda offers us and for what they are they work pretty well most of the time. There will of course be annoying bugs in Skyrim. And one of the real problems with Gamebryo is (on consoles) that you can't just patch them away easily. A patch on the consoles can only be an updated version of the executable file. They do not allow to replace existing files with new versions. So a buggy script remains in the game and they have to make all adjustments in the executable file. That itself leads to buggy code and some times more problems than before.
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Now that we have gameplay footage it should be pretty clear that the "Radiant" engine is nothing more than the latest modification to GameBryo. Which means we can look forward to dungeons that are too bright, quest logic that occasionally breaks down leading to uncompletable quests and of course, memory leaks that make the game nigh on unplayable.
It should be mentioned though that GameBryo isn't inherently bad. Mythic used it in DAOC and Warhammer Online, it was used for the Xbox version of Bully, it powers Epic Mickey on the Wii and Firaxis used it for Civ 4 and Pirates and all of those games worked, so it probably isn't the engine and just a lack of talent or interest on Bethesda's part to get their version of it working properly.