Insanely Twisted DLC coming soon

Plus, dev responds to "polarised" reviews.

A DLC pack is in the works for this week's Summer of Arcade release Insanely Twisted Shadow Planet, its co-creator has told Eurogamer.

Fuelcell Games CEO Joe Olson revealed that a new multiplayer mode is currently in the works for the quirky Metroid-with-flying-saucers caper.

"I can't talk too much about it as we're still in the earlier stages," he told us over the phone earlier today.

"One of the things - while we're really happy with how [existing multiplayer mode] Lantern Run turned out - we wanted to bring a co-op experience that's a little bit more like the core campaign experience. That's kind of our goal with the DLC."

Olson also touched on his future plans, explaining that though he'd like to do a sequel, it might not be the next game he works on.

"We're just going to see how this one does. But we're always looking for something new to do so if there is a sequel it might be the third or the fourth game [we make]."

It seems there's plenty of material left over for a follow-up - the original game was significantly larger than the final product at one point.

"It was a lot bigger," he revealed, "but to make it a focused experience we ended up cutting a lot. Ultimately, cutting some areas out of the game meant cutting some really good gameplay ideas. They either got incorporated elsewhere in the game or just got shelved for use down the line."

Discussions are also ongoing with publisher Microsoft regarding a possible PC release, though that's "to be determined at this point".

The third release in this year's Summer of Arcade season has met with rather a mixed response following release yesterday. Its Metacritic currently sits at a very respectable 78, but scores run the gamut either way, with Eurogamer's Simon Parkin settling on a 6/10.

Why the spread? Olson believes the decision to take a less-is-more approach to sign-posting and storytelling proved a Marmite design choice.

"It seems like the biggest polarising factor is the fact that we don't give you completely cut-and-dried, black-and-white goals. It seems like those who have an active imagination - just from what I can tell - seem to fill that in and enjoy it, and that's actually their favourite aspect of the game.

"But other people seem to ding us on the fact that we're not pounding you over the head with the task hammer every second to let you know exactly what you have to do next.

"It was a conscious decision on our part to leave that open. Even on the story side, we did it in a style that has no words, no text, no dialogue. Take from it what you will, add to it, it is what it is."

Olson also answered criticism from some reviewers that the game is too short, insisting that if you play the game as intended you'll get plenty of value for your money.

"I think that just about every game that's on XBLA has been bashed for this. In the critics' world it seems a lot of the time we're getting reviewed as if we're full retail games. We were only in full production for a year and a half and our budget was fairly small, so we did what we could with it.

"We wanted to make sure we weren't just giving people hours of gameplay that wasn't tight. We wanted to make sure that however short or long the experience was, it was consistent throughout."

"I'm reading some reviews where critics are saying it took them three or four hours," he continued.

"I'm wondering how much they actually tinkered with everything or if they just blazed through it. The idea of the game is to experiment and explore. A lot of the tools function in different ways depending on how you use them - they can be offensive they can be defensive.

"Blazing through it is a style of play you can do - it's up to you as to how you want to play it and how much time you want to spend with it. A lot of these reviews that say it's too short for the price... I don't know. It depends on how you play it. I think it's good value."

Comments (14) Latest comment 9 months ago

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  • Mildew #1 10 months ago

    Another planet would do nicely! As much as I love the game i'm flying through it a little too quickly for my liking
  • GamesConnoisseur #2 10 months ago

    Interesting re signposting and handholding aspects, I do believe that we are too weaned onto those in many modern games, when going back to Zelda or other old games, I started to miss those but then enjoyed the old trials and errors, trying our various abilities and explorings to be as fun.

    These used to be very much HOW we play games rather than endless objectives, rewards, progressions without much dead ends or trying new directions.
  • Mister-Wario #3 10 months ago

    Ah, so Microsoft published it. That explains why I haven't seen it anywhere else.
  • tassletine #4 10 months ago

    But there's a great big mark on the map as to where to go to next. Isn't that marking the goals out pretty clearly?
  • Kazzahdrane #5 10 months ago

    My problem, from the trial, was exactly the opposite! The game completely holds your hands and even shows you which - often future, undiscovered - abilities you need to use to open a path. Kind of spoils the acquisition of exciting new abilities, and the reviews I read have all criticised the too-easy difficulty and over-the-top signposting.

    Very odd remarks given I haven't actually seen any comments like the ones he's supposedly challenging.
  • Spong #6 10 months ago

    I bought the game today after reading the review here and playing the demo for a couple of minutes. I loved it, I really did, but the single-player campaign is unbelievably easy and woefully short. I was horrified when I finished it in one sitting (missing only two or three items). At less than 600MB, using layman's logic, they could've comfortably doubled the size of the single-player campaign, so I'm really disappointed to read that chunks were taken out. And unfortunately for me, I have no interest in multiplayer either (that applies to all games I buy), so I'm even more disappointed to learn that the planned DLC for this is just more multiplayer.

    It really was an enjoyable little journey, but it was way too brief and too easy for the price I paid. I won't be getting the DLC unless it has some more single-player content. As Mildew said at the top, another planet would do nicely.
  • kadooosh #7 10 months ago

    @kazza

    The trial was accelerated, the actual game is much more spread out, you have to go searching for the new abilities and there are loads of secret places to find using them once you have them.
  • HuggyAtHome #8 10 months ago

    Played it for about 4 hours yesterday and got to around 80% complete - it's more fun to explore and gather all the art and power-ups and it's not THAT easy (although my skills are on the low side!). Overall I am really enjoying it and don't have an issue with the length or signposting. There's plenty to do off the beaten track.
  • RedgeHammer #9 10 months ago

    I love the game. It is fun, and engaging with a creepy beauty that lurks around every bend. I don't get the 6, I give the game a strong 8.5/9, but we all have our own perceptions of what is good.
  • ShiroBen #10 10 months ago

    Yes, talk down to me and tell me I have no imagination, that's an excellent way to get me to buy your game.
  • mechamonkey #11 10 months ago

    6/10 was a terrible score for this, for the money its way better than that. I loved it and personally It's an 8 from me.
  • Gearskin #12 10 months ago

    Ace short game beats lengthy dull one.
  • KDR_11k #13 9 months ago

    I don't mind the absence of hand-holding, in fact pushing you along is the worst thing a Metroidvania can do and I hate games like Metroid Fusion for it. The game's length is rather short though and I don't think "tinkering around" with the tools has any real point. It doesn't add to the fun and I've already found plenty of uses for the tools in my "rushed" playthrough (still got everything except one piece of concept art). The combat wasn't satisfying though, your main gun might get upgrades but very few situations actually make use of that as pretty much all enemies have a "puzzle" to them which means you need to use a different tool or wait for them to become vulnerable. The enemies that charge at you and are invulnerable from the front are the worst, they are annoying even when backtracking.
  • Sonic_D #14 9 months ago

    Great game, doesn't hurt that it looks amazing and controls wonderfully too. The EG review was off the mark on this one. Yes it is short, but I think I got my money's worth.