Andy McNab and Battlefield 3

"These guys know what they're doing."

Battlefield earned its stripes as a multiplayer game. Fast forward 11 years and Battlefield, now promoted as the contender to the colossal Call of Duty, will have to exhibit similar skill at telling a story. Who better to hire as help, thought Battlefield 3 developer DICE, than best-selling author and former SAS member Andy McNab.

McNab, a pseudonym, shot to fame for writing Bravo Two Zero, his account of a failed Gulf War SAS patrol. He's written more books based on his own experiences since, as well as fiction and an autobiography. McNab also spent time in Hollywood advising on the use of weapons and military manoeuvres, and worked with Michael Mann and the actors on Heat. Now, his silhouetted self has turned to games.

Andy McNab is co-writing a book called Battlefield 3: The Russian to accompany the game. The book fleshes out game character Dmitri "Dima" Mayakovsky. But McNab's influence on Battlefield 3 doesn't end there; he's been working with DICE for just under a year, ensuring that the story works, the game looks believable, and that the actors behave like real soldiers.

Eurogamer talked to Andy McNab.

Eurogamer: What are you doing on Battlefield 3?

Andy McNab: Working on the game on a number of different levels. I was asked to look at the script, and I was looking at motivations and justifications for things to happen. It was more question and answer than a creative process on that.

"There's a nine year-old today, and when he comes back from whatever he's doing he can turn the telly on and he can watch rape and murder at half-past six at night."

And then sitting down with the teams doing different aspects of different levels and looking at the aesthetics, trying to get it looking right. You can look at a catalogue of tanks online, but actually what we forget is that for the tank crews that's their home, they live in it, so they personalise it. It's trying to give it that feel of being right.

Then looking at the tactics, what people are doing on the ground and the reasons why they're doing it, and transferring it into the motion capture studio. Actors want to know why they're doing something in a certain way and why they're saying things. Soldiers' dialogue is always progressive and positive, there's no "what we're trying to do". It's "what we'll do is..." - it's all that positive stuff. Trying to talk about that and why that happens, so when the actors do their two or three lines of dialogue they've got that background to it, as well as holding the weapons in a realistic way so it looks like they've been using them for years.

Eurogamer: Did you change anything in Battlefield 3?

1

Andy McNab was apparently found, as a baby, abandoned on the steps of Guy's Hospital in Southwark (maybe snacking on bullets).

Andy McNab: Certainly, on the tank attack aspects. I've already talked about tank crews, how they live and how everybody's trying to plumb in their iPhones and all that stuff. But when they're going through the compound, the big desert fortification where they build up the sand to make it like a fort complex, it's an exact replica of one that is on the Iraq-Iranian border.

You get these big, battalion-sized fortifications. It looks like some medieval embankment. So we're sitting down looking at all the bits and pieces coming out about the major tank attack and looking at the fortifications, and I remembered that about four years ago I was flying along the border with the MOD, because I do these trips for the Ministry of Defence, you know, the Brits. And we flew over these [fortifications] that we used for 10 years in the war between Iraq and Iran. And as you do I just took some [pictures]. I thought ah, you know what, I've got some pictures. When I got back to the UK I'm trolling through the lap top trying to find it and I sent the pictures back [to DICE].

So what happened is you've got an exact replica of one of the fortifications that's on the Iraq-Iranian border. I wasn't quite sure if it was going to be used, but the next time I come [to DICE] it's there, in the game. That was really good.

Eurogamer: What shape was Battlefield 3 in when you first saw it?

Andy McNab: These guys know what they're doing, they've been doing it for years in different games. But what they want to do is get it right. The meat was already there. And the beauty of it is, unlike film - where you have a point where the creativity has got to stop because you've got to film - you can still be creative and change and adapt, and everybody wants to as well. So the process was good.

Eurogamer: Did you do any motion-capture?

Andy McNab: No, I didn't get the kit on. When you got the actors there and the stunt guys there you do the walk-through talk-through with them. On part of the promotion packs there's some film of me on the motion capture, on the floor in the studio doing bits and pieces with the actors.

I'd look ridiculous with one of those suits on anyway.

Eurogamer: Has working on Battlefield 3 brought back memories?

Andy McNab: When they're in Iran and in the game it looks and feels very much like the Gulf [War]. You know, about a million-and-a-half people got killed in that war. And actually a lot of the urban stuff in Tehran takes me back to infantry days, running around the streets of Northern Ireland. The tactics, the way that you operate in an urban environment, is obviously different to a rural environment. That was quite good, because I was trying to give practical examples of why guys on the ground would do a certain thing, so the guys had some kind of context for it.

2

Andy McNab obscures his face in silhouette because he's wanted by terrorist groups.

Eurogamer: In real-life, war isn't pretty, but a game can't go that far. How much more gruesome could Battlefield 3 be?

Andy McNab: I don't think it's about that. What we're trying to do is to entertain - it's a vehicle of entertainment. We're not trying to say, with any ideology, that this is what war is really like. What we're trying to do is give people entertainment that actually feels right, because when you're playing a game or watching a film, it's really easy for your unconscious mind to go "that's wrong; I don't know what it is, but it's wrong". All the effort is really about making this feel right. But it's entertainment. It's not a documentary.

Eurogamer: Games today resemble real-life - are video game makers behaving responsibly enough with what they portray?

Andy McNab: I think they are responsible. If you look at it as part of what people are exposed to: there's a nine year-old today, and when he comes back from whatever he's doing he can turn the telly on and he can watch rape and murder at half-past six at night. Or he can turn on 24-hour TV and watch famine in Somalia and kids literally dying in front of his eyes. People are more exposed now to trauma of all types than they've ever been before.

Eurogamer: Do you play Call of Duty?

Andy McNab: Yeah, yeah I play them all. And I lose at them, from Wii Bowling upwards. I've got a couple of godsons and they range between nine and just turned 14, and I'm really bad - I get annihilated by them all the time.

"Whether it's books or the media in general, there's always offers that come in. But nine out of ten times, quite frankly, they're sh*t."

Eurogamer: Is this a one-off or will you work with Battlefield again on four, five, six?

Andy McNab: Well I hope so yeah! All depends how this game goes, ha ha. So far so good. I like the process very much, because you've got that flexibility and everybody's involved in that process. It's good fun and I enjoy it.

Eurogamer: Is this your first game project?

Andy McNab: No. Like all these things, whether it's books or the media in general, there's always offers that come in. But nine out of ten times, quite frankly, they're sh*t. Once something comes up and it's something I would like to do [I ask] has it got its own credibility - could it stand alone anyway? It doesn't become enjoyable if you're just called on board because they think you're going to elevate it. Well this [Battlefield 3] has got its own elevation anyway, so you're joining something that is already a winner, which is a great thing to do.

Eurogamer: How much are EA paying you?

Andy McNab: Well my answer to that is: not enough! Ha ha. Unfortunately there's no one here from the EA office listening! No, it's all good, and you get loads of time spent in Stockholm. It's fantastic.

Comments (42) Latest comment 7 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • thesonglessbird #1 10 months ago

    Well, it'll certainly be no Bravo 2-0 by Andy McNab, which actually improves with every read.
  • Jamieb87 #2 10 months ago

    Hmm I'm not sure if this will help the story much. I mean I rate Richard Morgan as better than McNab and look how well the story in crysis came out.(it was pretty weak and cliche imo.)

    Tho I suppose if he's just there to help provide the feel/ incidental detail then maybe its not such a bad idea.
  • O11Y #3 10 months ago

    I enjoyed some of his fiction books, hopefully he'll elevate the dialogue above the usual dross you hear in Military FPS
  • agparrot #4 10 months ago

    Oh man, those terrorists are totally going to be staking out DICE now!
  • carlitoswagon #5 10 months ago

    @nipsen

    Have been on EA servers playing BC2 with people from LA, Japan, South Africa, USA etc and do not care if an element of lag kicks in. Its all part and partial of playing online and never once (on BC2) has it reached unacceptable levels.

    Not really a good enough reason not to purchase BF3. Your loss imo.
  • arcam #6 10 months ago

    So they splash out for Andy McNab, but don't get him to write the game, instead getting him to write an accompanying book for marketing purposes?

    edit: Ah, he co-wrote the book. Call me cynical but to me that probably means he hasn't done much of anything at all - he's just a celebrity endorsement to wheel out for public appearances and interviews...
    Edited by arcam at 01/08/11 @ 15:44
  • Madder-Max #7 10 months ago

    First there was the MOH guys spooging all over "these Tier one Guys" and now BF3 devs spooging all over McNabs silhouetted face. Is he like the Tony Hawk of Combat games now or something?

    Oh and why are they asking him (a non gamer) what he thinks of agame?
    Edited by Madder-Max at 01/08/11 @ 15:33
  • neilka #8 10 months ago

  • obihobson #9 10 months ago

    I have total and complete faith in DICE... If battlefield 3 isnt awesome I will jump on the nearest grenade!!!!

  • knightmt #10 10 months ago

    There is not that much rape and murder on at 630, not literally anyway.
    He will undoubtedly help the single player game stylistically as well promotionally.
  • username84 #11 10 months ago

    nipsen

    Enjoy posting exhaustive lists of server numbers in forums while we're all playing Battlefield 3.
  • MattyD #12 10 months ago

    Why moan about the servers? I've never played on an official EA server, I prefer to trawl the clan-hosted servers and stick to the ones with good players / atmosphere.
  • aldo_14 #13 10 months ago

    I think EA pissed in nipsens coffee this morning.
  • arcam #14 10 months ago

    @nipsen

    Cheers for bringing some knowledge into the comments. What you say is interesting (although I'll be playing on local PC servers, wouldn't dream of playing on a Chinese server from the UK). Unfortunately you're preaching to the wrong audience - mention a client/server relationship, or God forbid an IP address, and you can almost hear people's eyes glazing over...
  • Doomspoon #15 10 months ago

    Madder-Max: "First there was the MOH guys spooging all over "these Tier one Guys" and now BF3 devs spooging all over McNabs silhouetted face. Is he like the Tony Hawk of Combat games now or something?

    Oh and why are they asking him (a non gamer) what he thinks of agame?"

    I wondered at first why choose McNab over someone like Dale Dye, especially as I thought the campaign was focused on US marines.

    I think it's good EA have asked ex-soldier writers for input. I'm not sure if Chris Ryan had any input for the campaign of MoH. When you look at the painfully bad story accompanying the last few Call of Duty titles this has to be a positive move. Andy McNab may not be a literary genius but his books are far better than the insultingly bad story accompanying Modern Warfare 2, Black Ops and Bad Company 2.

    Like EddieMink posted "More developers need to accept that they simply aren't writers..."

    I generally don't give a toss about a game's story unless it's in any way important to what I'm doing ie RPGs however I don't want to have my intelligence insulted as I play. Just because FPSs sell to a lot of retards, they shouldn't be written for them and by them.
  • arcam #16 10 months ago

    I guess it's not for most people. But I honestly have no idea how you can enjoy an FPS with a ping of over 200ms (just a guess, I've not played on Xbox, don't know what the figure would be).

    You wouldn't even be able to get on most Chinese servers on BF2 - the game would kick you because your high ping ruins it for everyone else.
  • soviet_ #17 10 months ago

    @knightmt, never watched Hollyoaks have you?
  • CaptainQuint #18 10 months ago

    What a croc of shit this is.
  • arcam #19 10 months ago

    @nipsen

    As long as there are still unranked servers and votekick commands, I'm pretty sure I'll be OK. You just need to find a good server with a decent community.
  • Geordiemp #20 10 months ago

    In London UK, so we are not exactly in a 3rd world network wise....

    So many other online games are rubbish due to lag, servers far away or just poor netcode.

    People should have the option (console) for local game only and limit the ping...

    People moan about COD and P2P. but selecting local only I get 4 bar connection and its good.

    Almost everythingb else has been rubbish, including BFBC2

    Shame, dont give a damn about the COD BF pissing contest, just want playable games...
    Edited by Geordiemp at 01/08/11 @ 17:07
  • bratmandu #21 10 months ago

    Randy Mc Knob!

    *no love for the Partridge refs!
    Edited by bratmandu at 01/08/11 @ 18:59
  • jest0r #22 10 months ago

    Andy Mc Knob. I dare you to say that to his face
  • orangpelupa #23 10 months ago

    EG, maybe you should change his photo to another?
    the darked photo is still can reveal his face. I just tried quick on photoshop and its still revealing....

    or maybe just overlay the darked region with solid black.
  • digitalash #24 10 months ago

    "nine out of ten times, quite frankly, they're sh*t... joining something that is already a winner."

    I hope that's not the SAS line when it comes to hostage scenarios...
  • metalangel #25 10 months ago

    What does he think of the ArmA games?
  • arcam #26 10 months ago

    What does he think of the ArmA games?

    Somehow I don't think he would answer that question if you asked him...
  • Lunatic4ever #27 10 months ago

    I dont know what it is about him but I dont like him
  • Dribbler #28 10 months ago

    As an ex-infantry soldier I respect Andy Mcnab, or any ex-blade for that matter, especially one who holds the equivelent to a CGC and MC, I couldn't do selection, I never even tried.

    But he doesn't half talk a load of bollox.

    I know he makes a living pimping himself out and good on him, but when listening or reading anything he says take it with a massive pinch of salt.
  • peeps #29 10 months ago

    really big fan of his books (along with Chris Ryans) so will be interesting to see how the story is in BF3 + I'll prob check out the BF3 book that releases the same day as the game. Anyone else recommend any good military writers? I haven't really branched out past McNab and Ryan
  • Dribbler #30 10 months ago

    Peeps, try Spike Miligan "Adolf Hitler and my part in his downfall" you'll learn more about real life in the Army than you ever would by reading McNab or Ryan.
  • Stockings #31 10 months ago

    Well the fort sounds good, even if he gave them only that ;)
    But obv he'd be able to point out stuff that is really bad or wrong, it's a good thing.
  • puddleduck #32 10 months ago

    @Lunatic4ever: Maybe it's just something about his face?
  • gjgjg #33 10 months ago

    "Andy McNab obscures his face in silhouette because he's wanted by terrorist groups."

    Erm, that picture requires 2 seconds of photoshop to remove the shading and get a reasonable image of his face - even tilting my screen gives it a lot more clarity! I'm not a paranoid person, but if the caption is true then I recommend a new pic.
  • xuiton #34 10 months ago

    andy mcnabb is a joke who talks crap in his infamous bravo two zero book. Read the one that got away for the truth.
  • 3william56 #35 10 months ago

    Was interested to read an article (think it was on Ars, but not sure) recently which asked squaddies in Iraq why they were playing an FPS for fun on rest days. Reason: because it was about as close to real combat as playing Street Fighter is to getting your face kicked in by some thug down the town on a saturday night.

    Until a war game where anyone who uses full auto runs out of ammo in 3 seconds and gets shot to sh*t half a second later comes out, please give it a rest with the "realism". They are cartoons. Fun cartoons, but f**k all like real combat.
  • Jorendo #36 10 months ago

    @Nipsen

    I didn't experience any lag in BF 2 though so no idea what the heck you are talking about. Also you can filter servers on ping...if you know a little about it you know the higher the ping the more laggy it is, just pick one with low ping. I been on crowded servers with low ping, so can you!

    And Andy Mcnab i don't trus at all. Read the book "the real bravo two zero" you will find out that mister Andy is a writer with imagination indeed but not so much of a great fan of what really happened rather making himself more heroic. "The real bravo two zero" been writen by another SASer who investigated the whole incident and found out some major mistakes on Andy's side and the other team members on that fatal mission. And casualties could have been prevented by simple things he found out, simple, basic SAS procedures.
  • DwarfyP #37 10 months ago

    Fast forward 11 years?
    Battlefield 1942 was released 9 years ago not 11.
  • Gecks #38 10 months ago

    i think it's weird the somewhat hostile reception nipsen is getting. chinese servers notwithstanding, every single battlefield game has suffered from fairly significant lag, especially the console versions, and especially immediately after release. i reckon you can probably find identical news stories in the week following each new BF instalment "we didn't predict the amount of users," etc - aye, but somehow you did predict the amount of discs to ship?

    EA need to be called out on this stuff.
  • roundhed #39 10 months ago

    @nipsen
    Well said mate. I for one am sick and tired of shitty network coding from Dice, Activision Crytek etc.
    The whole point of online shooters is that they are competitive.This means we compete on an even footing...doesn't it? From Cod 2 to Rainbow to Black Ops I could seriously say 15 to 20% of my gaming deaths are due to lag or host advantage. Anyone who says lag doesn't matter or doesn't exist in these shooters is frankly, an idiot.
  • roundhed #40 10 months ago

    I need to amend that figure. Say 10% of deaths due to lag. And another 10% due to fucking campers...
  • abzddon #41 10 months ago

    @Nipsen
    Thanks for clarifying why BF servers suck, or should I say EA servers! Whether it be on console or pc. Atleast more and more people are coming to the realisation of lag (on console atleast). But ofcourse there are others who will fight to the death to support even the likes of COD as it is "lag free" and it must be my connection xD.

    The closest lag free experience I had on ps3 was Killzone 2. Even Killzone 3 couldn't match it, though KZ3 servers were leaps and bounds better than all of its competitors, including BFBC2. I think im off shooters for good. When Lag defines who wins and loses.... whats the point?
  • MeuEsforco #42 7 months ago

    A Window into World War III - EA's Battlefield 3 Announces US Invasion of Iran and War with Russia

    From the ghosts of Tom Clancey's 2001 release of Ghost Recon, with its single player campaign plot involving the exact, prophetic, Georgian invasion of South Ossetia with Nato backing that later occured in 2008, comes the latest, greatest, First Person Shooter Video Game from EA: Battlefield 3. Battlefield 3 features the latest gaming engine, Frostbite 2. It looks real. but what is so interesting to me about this game is that not one reviewer chose to comment on the plot of the Single Player Campaign, with most of them preferring instead to devote the majority of the substance of their reviews to praising how wonderfull it is to blow each other up in such great detail in multiplayer and co-op mode. Not even the prestigious site Gamespot.com's Video Review host Chris Watters could be bothered to tell you what armies you are representing in multiplayer or co-op mode during his 5 minute commentary.

    The multiplayer mode storyline has the Pacific Asian Coalition led by Russia invading Europe in France and battling NATO with American troops on the ground in France. In other words WW III. This article will focus on the storyline of the Single Player Campaign. The story is told in a disconnected, non-intuitive way, revolving around the protagonist's flashbacks that he recounts as he is interrogated by Homeland Security. In fact the two DHS interrogator characters actively and forcefully push the protagonist and in so doing you the player to constantly reinforce your casual dismissal of the plot.

    The story features US Marine Sgt Blackburn, the protagonist, and has you the player live through his quest to capture an Iranian PLR agent named Solomon who has 2 Russian suitcase nukes that he plans to detonate in Paris and New York City. As the story unfolds, US Marines conduct small scale black ops incursions into Iranian cities in order to secure strategic intel objectives. One of these missions involves your in-game character and it consists of a force of 50,000 US Marines invading Tehran, Iran without provocation to look for suspected Russian double agent/terror mastermind Solomon. You get to be the navigator/gunner in an F-18 airstrike on Tehran's main airport. This mission allows you to discover that Solomon acquired 3 suitcase nukes. One of them is still there, and you see maps for Paris and New York City. Next thing you know Paris gets nuked. Yes you read that correctly. The suitcase nuke goes off in Paris and kills 80,000.

    In response a full scale invasion of Iran is launched, and in the next mission you participate as a tank gunner in a full scale tank battalion assault into Iran as part of a multi-pronged air, land, and sea operation. Meanwhile Sgt Blackburn is desperately trying to catch up with PLR leader Solomon before he detonates the third suitcase nuke in New York City. The war escalates in Iran as US Marines engage Russian Paratroopers dropping out of Russian heavy troop transports all over Iran by the tens of thousands and backed by Russian Migs in the air and tanks on the ground in full scale war. In the end Sgt Blackburn stops New York City from getting nuked, but not before you the player are forced to shoot a fellow Marine dead or the proverbial "millions will die" scenario will happen and the door is left wide open for future Downloadable Content to weave more tales of world destruction behind a foreground of very realistic fire and brimstone.

    What adds to the eerieness factor in this campaign is the way they use their disconnected, flashback method of story telling blended with the establishment view that the Homeland Security characters promote from start to finish to totally marginalise, minimise and in fact dismiss the fact that the story line is about war with Russia in Iran with nukes going off all over the West.

    Below are links to the main game site and youtube clips of some of the scenes I described earlier.

    I strongly recommend that you look at each link, and while you watch those video clips, think about the fact that this blockbuster, number one game was released Oct 25, 2011, while Israel is openly green lighted to strike Iran, and we are massing troops in Kuwait after conquering Libya, and major figures in our government have said that we are preparing for a major military offensive in the near and middle east, to include Iran, Syria, and Pakistan in November.

    For those of you that don't play PC or Gaming Console (XBox) games you probably don't realise that movies are obsolete. In the same way that the internet made non-interactive TV obsolete, computer games have made non-interactive movies obsolete because in a computer game you don't just watch, you are the protaganist in the movie. And many of todays games have plots that are determined by your actions withing the game. The point being that in the same way that movies promote mass mind control and show glimpses of the future, games accomplish the same but to exponential proportions. There are entire virtual worlds built to tell you what they are about to do, and you can go inside and actually be there. (See Fallout or Rage and especially Deus Ex, the original [Deus Ex is actually an anti Illuminati game showing the future with good intentions])

    The way that this game (Battlefield 3) generates cognitive dissonance by turning the plot line into a picasso to distract the player from the actual plot content, i.e. the invasion of Iran and nuking of Paris, not to mention the beginning of open hostilities with Russia, will produce millions of young males with an affinity for war whose memories will blend Iran with Iraq and therefore they will eventually come to believe we have always been at war with Iran, and they will think its fun. In fact if you play the game, or just watch the mission video clips, you will see how they casually present each new major invasion of Iran and escalation of the conflict, and they are major escalations, headed straight for total global war, as if it was just routine and had always been happening. The plot never addresses a beginning of hostilities. In fact it implies that we have been fighting on the ground in Iran since as far back as you can remember. But they use all the authority of the top game in its genre with the latest, cutting edge engine. backed by the military industrial complex, to bestow upon their version of history, present and future not only the appearance of legitimacy, but the a-moral high ground. lol

    So in short, if you want to know what the beginning of World War III will look like, those video links below are your oracle into the future. And the oracle of the military industrial complex produced video game has always been right so far. I had a foreboding feeling as I anticipated the release of this game, and when I saw the plot, I was not pleased. I can't imagine how all the Iranians must feel about the West as they watch millions of us gleefully pretend to blow their ancient capital city to rubble in Frostbite 2 3D. Could you imagine a Chinese game where the goal is to conquer as much American territory as possible, and capture as many slaves as you can catch in the process? Think it won't happen? lol Think again.

    Release Date: Oct 25, 2011

    Battlefield 3 Official Website:
    http://www.battlefield.com/battlefield3
    "Better Engine: Frostbite 2
    BF3's new technology allows you to experience superior animation, unparalleled lighting and special effects, epic scale and incredible sound design."

    Gamespot Review Page:
    http://www.gamespot.com/pc/action/battlefield-3/index.html
    "Americans and Russians collide. Our Battlefield 3 Walkthrough gets you ready for the fight with info about online multiplayer, kits and equipment, and unlockable goodies."

    Video Review (Chris Watters downplays the single player campaign plot while promoting the online killing mode saying "that reason is all you need" to buy his game):
    http://www.gamespot.com/pc/action/battlefield-3/video/6342258/battlefield-3-video-review?tag=summary%3Bwatch-review

    Single Player Campaign

    12 Missions in all

    Mission 4 - Go Hunting
    Bomb Tehran, and take out the Tehran Airport in Iran with airstrikes and Iranian bogies in air combat over Iranian capital (before Paris gets nuked)
    http://www.youtube.com/watch?v=a_dt9_tC7ZE&feature=sh_e_se&list=SL

    Mission 5 - Operation Guillotine
    You are part of a 50,000 strong US Marine force that invades Tehran, Iran with armor support and air superiority in order to attempt to capture Solomon. During this mission you don't catch Solomon but you find a suitcase built to house 3 suitcase nukes and two are missing (before Paris gets nuked)
    http://www.youtube.com/watch?v=v1PWUd9LAr8&feature=sh_e_se&list=SL

    Mission 6 - Comrades
    Nuke in Paris (last minute of video)
    http://www.youtube.com/watch?v=APhh8ENU1Ls&feature=sh_e_se&list=SL

    Mission 7 - Thunder Run
    Follow up interrogation, 80,000 Parisians dead, tank invasion of Iran
    http://www.youtube.com/watch?v=R9xdVK-KiPM&feature=sh_e_se&list=SL

    Mission 10 - A Rock And A Hard Place
    US Marines engaging Russian infantry in Iran
    http://www.youtube.com/watch?v=kFG7pd6vmMI&feature=sh_e_se&list=SL

    Mission 11 - Kaffarov
    Scene where they make the player shoot a fellow Marine dead or the proverbial "millions will die" scenario will happen (at 11 minutes and 45 seconds)
    http://www.youtube.com/watch?v=dBBGoDQjOs4&feature=sh_e_se&list=SL

    In the end New York is spared the detonation of the suitcase nuke. But the war with Russia and Iran is on, with a lot more Downloadable Content waiting in the wings.

    Watch each mission of the game here (mission numbers on this youtube playlist do not correspond exactly with actual mission numbers in the game):
    http://www.youtube.com/show/minecraft18adventureupdate?s=1