Rockstar's Housers in MediaGuardian 100
L.A. Noire helps brothers to 27th.
Brothers Sam and Dan Houser, the founders of Grand Theft Auto maker Rockstar, have climbed The Guardian's annual list of the 100 "most powerful people in television, radio, newspapers, magazines, digital media, media business, advertising, marketing and PR".
MediaGuardian 2011 ranked the Houser brothers 27th - one place higher than in 2010.
MediaGuardian credits the Housers with having had "the biggest and most influential video game release of the year": L.A. Noire.
"Rockstar raised the bar with its Grand Theft Auto series and Red Dead Redemption, defining a new era of sprawling open-world adventures. With L.A. Noire, inspired by Raymond Chandler and LA Confidential, it has done it again," claimed MediaGuardian.
Sam and Dan Houser finished above Wikileaks founder Julian Assange, chef Jamie Oliver and Lord Sugar. Facebook's Mark Zuckerberg topped the list.
Whereas Grand Theft Auto and Red Dead Redemption were internally developed Rockstar titles, L.A. Noire was created by Australian independent studio Team Bondi. Rockstar signed as the publisher in 2006.
L.A. Noire has attracted a wealth of coverage from both specialist and mainstream press. And not all of it has been good.
Allegations of unfair working practices have been rife, as former Team Bondi staff incensed by exclusion from the game's credits blew the whistle on conditions at the studio.
The Housers may have had high profile success with L.A. Noire, then, but former staff claim Rockstar will never work with Team Bondi again.
Eurogamer's L.A. Noire review awarded 8/10.
L.A. Noire.
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Comments (12) Latest comment 10 months ago
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Is it just a reaction to the bad press about working practices, or did it take a while for people to realise the game wasn't what it first appeared to be?
I ask because it's been announced for PC, and originally I was very interested...
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I'd like to say that from a moral standpoint I'd do the same for any game, but I'd be most put out to miss the new Batman or Uncharted.
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So despite the flaws, and the apparently terrible working conditions Bondi employees worked through, I enjoyed the game. I thought it was fresh and fun.
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It doesnt seem a well thought out list in my view.
taken with a pinch of salt
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Good to see the L.A. Noire hate-wagon still rolling on. OMGZ DEY DINT PAY OVERTIME DA GAME IS CRAP
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Well before the Bondi 11 story broke it was pretty evident the game was good on the surface, but dig a little deeper and you find it's a game that lacks depth. Then the Bondi 11 thing happened, and I have to admit it did tarnish the game for me.
Crunch periods are an unfortunate neccessity in the games industry, but finding out the dreadful hours they had to work shocked me. To be honest I hope the hard workers at TB get to move onto bigger things and better working conditions, I hope Brendan Mcnamara gets sacked.
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The overall plot (because games need one, it can't just be a serious of episodes each of which are interesting on their own) really worked against them, not least of all with those fucking newspapers expecting you to both be interested by and pay attention to shit which was both dull in the extreme and made absolutely no sense until the very end.