BioWare: SW:TOR to last for "decades"
Wants to add dozens of worlds post launch.
BioWare hopes massively multiplayer online game Star Wars: The Old Republic will last for decades.
The game has 19 major worlds, senior creative director James Ohlen said during a Comic-Con panel reported by the wonderfully-named Darth Hater.
"Well, I can say that we have 19 major worlds," he said. "Then we have an indeterminate number of minor worlds. And our goal, obviously this being an online game, that we're hoping is going to last for decades, we're going to be, obviously, adding more to the galaxy map as the game progresses.
"We want to add dozens of worlds. Hundreds of worlds eventually. In 2025, we'll hopefully have 500 worlds."
Each of the six Star Wars: The Old Republic classes packs 200 hours of gameplay - excluding crafting, raiding and "the multiplayer" - according to EA.
EA Games boss Frank Gibeau described the in-development MMO as "gigantic", although he wishes the game hadn't cost quite so much money to make.
Last week publisher EA confirmed a 2011 release date for The Old Republic.
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Comments (49) Latest comment 7 months ago
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They are gonna get a massive shock when half their subscriber base leaves after 2-3 months because there is nothing left to do at end game.
This is a single player rpg with MMO tagged on so they can justify a subscription, which no one knows the price of as yet.
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Completely agree! He said it as a throw away joke and there were laughs from the audience who took it as such. I would have thought EG would only report from reputable sources; as it stands this is a non story aside from the third paragraph. I wonder if EG will be attending Comic Con next year considering they've been slow to the table with the news.
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In the Star Wars universe all planets are only allowed to have one topographical feature. Hoth = Ice Endor = Forest Tattooine = Desert etc..
After 50 or so worlds they are going to have to start combining features and this will anger the bearded one as he hates duality.
It just won't work.
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Thing is it's star wars and even if its just WoW with a star wars skin there will be a large loyal population, SW galaxies had a very loyal following. It really just depends if EA is happy with a sub million population or if anything less than 12 mill is a seen as a failure.
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/yawn..
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And I wish they put even more money into making the game better and less in marketing it. Once the woed is out that the game is solid gold, ppl will come. On the other hand if they hear it's not... APB flashbacks..
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Like Rack said, 8 months!
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Any game where it takes eight hours to upgrade your shoes from 'broken' to 'made of leather' is not worth playing.
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"Why does everyone get so up tight about this game? Is it because it actually has a real chance of being fucking awesome?"
Have you been under a rock during the fiasco around overpricing and pre-orders not being honoured? The game might be the best thing in the world, but it doesn't stop gamers being rightly pissed off at how this has all been set up commercially.
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The main problem I see is hardware requirements. WoW could be played on everything from low end systems to netbooks to high end gaming rigs. TOR is supposed to require a decent PC. That's already gotta hurt them. Star Wars Galaxies had a strong fanbase but that could be counted in the thousands. Not the millions that EA wants to reach with TOR. Star Wars Galaxies sold 1.5 million copies but they never had more than 300.000 subscribers. And the number has been going down from 2004 continuously.
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I think 95% of the players will skip those parts so they can get quicky to the combat -- which feels like and afterthought, something like a cheap WoW clone.
Sure the game will have a population of rabid fanboys, but that's going to be about the same as Star Trek Online I'm afraid. And because the game cost so much to make, it's going to go bust soon. Over 1 million players during the first month, less than 100k after that, levelling out to around 20-30k after a year.
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If you can go to Ja Ja's homeworld and slaughter all of the gungans it might be fun for half hour I suppose.
Lightsabers are sooo eighties
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It will be interesting to see how effective the implementation of the 'fourth pillar' is, whether other aspects have suffered at its expense and how it shapes out in the long term. So many of the traditional storytelling devices which work so well in other formats simply won't translate into a persistent game environment. If the writers pull it off it will be quite some feat.
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This will have such a big hype train that afterwards if not else people will be dissapointed becouse of the massive overhype.
I can't await to see the disapointed masses just like LA Noire all talk and no walk.
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Actually I have only sporadically been following the development of this game, but I definitely plan on giving it a try. However I also fully expect me to get bored with it within a few months, but that's pretty much happened with every single MMO I've ever played over the last ten years (the original SWG and EVE are the only two I remember playing for a bit more than three or four months).
I'm perfectly fine with a month or two worth of entertainment though, although I do suspect most people probably expect somewhat more from an MMO - which this game may or may not deliver.
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Star Wars has never been an IP that does great in Asia.
What? Star Wars is bloody huge in the east.
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What I can't figure out is what they spent that money on. It certainly wasn't the collector's edition.
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Anyway, here's hoping this MMO takes off....not many have really, except for WOW, Eve and.......( Insert next big thing here ).
Here's hoping.
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As wow developers say, class based quests are expensive because it is 6x the work to keep everyone happy in this case.