Sony responds to 3D glasses complaints
Glasses-free has "inherent limitations".
Glasses-free stereoscopic 3D has "inherent limitations", Sony has said.
Responding to complaints about having to wear glasses to view games and movies in stereoscopic 3D, the PlayStation 3 manufacturer explained why it's the best solution – and will be for a good while.
"There are already glasses-free TVs, big screens and small screens out there," Mick Hocking, Sony's 3D gaming boss, told Eurogamer at the Develop conference this week.
"The problem with glasses-free, or auto-stereoscopic as it's called, is that it has inherent limitations.
"With stereoscopic 3D, however you do it, you've got to get one image to the left eye and one image to the right eye to produce the stereoscopic effect. So with all these screens they typically have a sweet spot for where you need to put your head in distance and in angle, and if you move your head relative to it, you break the 3D effect until you get into the next pair of images, and you see artefacts going across the screen.
"We've also seen with mobile devices, if it's a mobile device you move relative to your head and it's got a 3D screen, that will break the 3D effect. It won't work very well.
"There's lots and lots of work going on on auto-stereoscopic screens because people wearing glasses is something extra for them to do to enjoy the content. We've been saying over the last 12 months, if the content is good enough and compelling enough, the only way at the moment to enjoy full high definition 3D is on TVs with the glasses."
In March Korean consumer electronics giant Samsung doubted glasses-free 3DTVs would be released within the next 10 years.
"Considering our current technology, we can make glasses-free 3DTV in R&D level, however it can be viewed from only a few viewing spots," Samsung said.
"To make naturally viewed glasses-free 3DTV, for instance in a living room where several people can watch TV from various angles, it needs at least 32 viewing spots.
"We believe that creating a prototype for lab-grade glasses-free 3DTV, broadcasting system and display will take about five years.
"For mass commercialisation to become possible manufacturing costs must come down and TV broadcasters will have to upgrade infrastructure, which includes securing transmission band.
"Attempts to put glasses-free 3DTV to market within the next 10 years will be difficult."
Sony has of course bet big on stereoscopic 3D, investing heavily in the tech for its TVs, movies and gaming on the PlayStation 3.
But for many, having to wear active-shutter glasses to see 3D visuals turns them off to the tech.
In October last year a study suggested 80 per cent of gamers were willing to wear 3D glasses to play video games, and Hocking told us the glasses are getting better.
"The glasses are getting cheaper and lighter all the time, and less invasive in the process," he said.
"With the way it's going, you could see a point in the future where someone will come up with a way of doing glasses-free technology without any of the restrictions.
"At the moment, if you want to sit there and watch a film or play a game, if you keep your head still you could do it on a glasses free. It would be OK. Then if your family or friends want to sit and watch it with you they can't share that experience with you at the moment.
"So it's not an easy problem to solve. Certainly in the short term, HD 3D is best enjoyed on an active shutter glass solution and big screen TV, and that's what we've been focusing on."
According to latest statistics, about 2.5 per cent of HDTVs in the UK are now 3D, and data suggests by 2015 nearly 40 per cent of all new TVs sold will be 3D-enabled.
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Comments (83) Latest comment 7 months ago
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Also, the current 3D glasses from Sony don't half hurt your head after you've been wearing them for an hour or so...
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Agree completely, if what we are viewing was an actual 3D image then many problems would disappear overnight, things like the viewing angle, annoying glasses etc.
Technology will eventually solve these problems and I will be ready to adopt it when it happens, but right now I do not want to watch a 3D TV wearing glasses and getting a headache after half an hour. Not going to happen...
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I'm sory but that has got to be outright made up bullshit. Who did this "study" Sony?
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Active shutter really does give the best effect, but I've had the pleasure of seeing some of the second gen passives that are hitting the market now (Panasonic just released one last month and Toshiba have one coming soon, the new LG is also 2nd gen passive when it releases here) and the passives have closed that gap considerably. Passive TVs also have the benefit of glasses being interchangable and very cheap, so everyone can enjoy it.
@ ignatius - I got used to it after a while, but I know what you mean. I don't get headaches from the 3D effect while wearing the Sony glasses but rather the pressure on the sides of my head from the arms and on my nose because I have to wear them over the top of my regular glasses, they really need to be more adjustable.
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I kind of agree with you there. However there are still a few different types of Polarised (passive) glasses (left vertical right horizontal, left horizontal right vertical and circular polarised) so you may still have issues.
Polarised are better for the viewer due to the lightweight, cheap glasses that do not require batteries and the fact that there is no flicker at all unlike active. Circular polarised are of the bunch as it doesn't matter if you are sat straight, lying down or standing on your head the correct image still goes to the correct eye.
The main problem with Polarised glasses though is that the ghosting between eyes is usually worse than active and the better that gets the less correct the colour and brightness become.
On the hardware manufactur side the problem with Polarised 3D is that the tech in the TV costs a lot more, which is probably why Sony went for Active to start with as they can start implementing it into all their TV's without really bumping up the cost and it is there for the time the viewer may decide to get the 3D glasses in the future.
I doubt it will be too long till Sony start pushing polarised 3D TV's more though.
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As for the 3DS, I've never really had any problems, although I don't have much of a commute so do most of my playing it on the sofa when the missus is watching TV which probably helps.
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The problem with that is image capture. If you have a TV that can show objects from any angle (which is the ideal for holographic TV's) then how do you make sure the film crew and cameras are not in the scene? Will everything have to become rendered (maybe directly from actors motion capture data)?
Anyway, this might interest you:
[link url=http://www .youtube.com/watch?v=lAS55_RngoQ
]http://www .youtube.com/watch?v=lAS55_RngoQ
[/link]
It's a video of a prototype TV from Sony that allows any amount of viewers to see (without glasses) a stereoscopic 3D image from any angle around the TV. A viewer from the back of the TV will see the back of the object and a viewer at the front will see the front of the same object.
If you don't mind having a cylindrical TV in the middle of your room and only watching rendered footage, then this may be what you are after.
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I can't see myself using it for full console games until it gets substantially cheaper though. I've seen a few 3D movies in the cinema and all they really told me was that I'm better saving money and watching them in 2D!
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Yes, glasses free 3D exists. No, that existing tech isn't practical or satisfying in a living room environment. Yes, in some years time technology will get better/get cheaper/get more reliable so that our practical use of it may change (unsurprisingly).
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Until someone comes up with a better technology that doesn't require perfect eyesight then I've no choice but to avoid anything 3D. I saw the recent Harry Potter and the Deathly Hallows Part 2 in 2D for example and thoroughly enjoyed it. I didn't feel I was missing out on anything not having seen it in 3D to be honest. As long as I have that choice then 3D can succeed or fail, it really doesn't bother me which.
From reading around it seems that interest in 3D is already on the wane due to the poor quality of many movies at the cinema and the poor selection of content on TV so maybe it's days are numbered anyway until someone revives it again in 10-20 years time when technology really has improved so we don't need glasses to view it. I think I can wait.
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"I don't get headaches from the 3D effect while wearing the Sony glasses but rather the pressure on the sides of my head from the arms and on my nose because I have to wear them over the top of my regular glasses"
Me too, though I don't wear glasses. The friend of mine who actually owns the telly has no such problems though. I think it is literally the shape of my head and position of my ears and nose mean there are pressure points for me that don't exist for him. He has no discomfort at all, and I have to shiftthe arms upwards to relieve the pressure on my nose after 20 odd mins.
I have to say I have no issue with glasses for 3D, I just have an issue with ill fitting ones (there are more, lighter options for his TV now - he has 3 pairs of the first generation of them, and naturally hasn't spent money on more as he personally has no probs).
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Yes to both. So I'm a jolly silly billy with a 3D tv.
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I've no doubt that will be true if the *only* HDTVs people can buy are 3D ones but it doesn't mean that people will use the technology. People have only been able to buy HDTVs for a number of years now but I'd wager most people don't use them to watch HD content. I may have no choice but to buy a 3DTV for my next TV but I certainly won't be using it to watch 3D content.
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Wearing the glasses doesn't bother me - even the baseline SSG-3100 Samsung glasses (which retail for around £40) are comfortable and relatively light, and the twice as expensive SSG-3700 that I bought as my second pair, are about as easy to forget I'm wearing as my sunglasses.
Battery changes (3100) or charging (3700) isn't an issue that's going to bother anyone on a frequent basis, considering you get around 40+ hours on a charge, and it takes a couple of hours to recharge (or seconds to change battery in the 3100).
You won't need to fiddle with a power button on the SSG-3700 either, as a pressure sensor (or something similar) registers when you put them on and sync automatically with the TV if there's a 3D signal. They obviously also turn off automatically a few minutes after you take them off (even the SSG-3100 do this, although those you do need to manually power on with a button).
As for the dreaded flickering. The only time I can see visible flickering is with direct, bright sunlight in my field of vision (no issues with indirect daylight or lamps, including with energy saving bulbs) - or fluorescent lights, which is what often makes for such a bad impression in store demonstrations of active 3DTVs (passive 3DTVs reportedly have their own set of issues that can make for problematic store demos though, such as a narrow vertical viewing angle for 3D content, which also makes them unsuitable for high wall mounting).
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I'm just glad that Sony have a single standard for their active sets, that means that when the newer, lighter and hopefully more adjustable glasses do come out I can look at investing in those and have an even better experience with my TV, also granting me a spare pair for when I have people over.
Incidentally for those interested, the Sly Raccoon Trilogy in 3D looks top drawer, one of the best I've seen so far. Tumble still has the crown for best 3D though, never ceases to amaze every time I switch it on.
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Holographic television is being worked on as I type this. BBC Click had a demo on a few weeks ago
[link url=http://news.bbc.co.uk/1/hi/programmes/click_online /9393762.stm
]http://ne ws.bbc.co.uk/1/hi/programmes/cl...[/link]
Looks to be in the very early stages and can only be viewed by 1 person at a time using 1-2-1 eye tracking but it's certainly being worked on.
Holographic TV combined with a 'Kinect' like experience could inch us closer to the star trek style holodeck living rooms. I'll be skipping 3DTV for the time being..
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When done right I'm a big fan of 3D, the bigger issue here is crap 3D that adds nothing to the experience. This is not only hurting people's enjoyment of it but the perception of 3D in general.
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I, a customer, have spoken. And what I want is no glasses-free 3D, no glasses 3D, in fact it's no 3D at all. You (and I mean all hardware manufacturers) keep pushing stuff that I don't want, be it motion controls (remember how the PS3 didn't even have Rumble in the beginning because Sony decided it is not necessary?) or 3D gimmick. We want games. I already know that the best way to experience those games is with a controller. Oh wait, I think that the best control method for a lot of games would be mouse and keyboard. But you don't give us that either, because then you couldn't sell us your $10 controllers for $50 anymore. No matter how good controls with Move or Wiimote or Kinect get - they are sometimes (with the exclusion of stuff like Dance Central, but that could be done with the $10 Vision Cam just as good since Dance Central doesn't even use the 3D part of Kinect) worse than a gamepad. Just like it is with 3D IMHO. There are games (platformers, mostly) where the added depth helps to time jumps. But for the most games it is a loss in resolution, a loss in framerate, a loss in brightness and a loss in colors, except on the PC where 1080p60 is perfectly possible in 3D on a lot of games if you've got a decent PC. So why, dear Sony man, why should I want 3D?
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Every other line is polarized on the tv which means you only get half the vertical resolution in 3D. The separation between the lines is also visible if you're not sitting far away.
It would be especially bad if you use the side by side 3D as input source (eg tv broadcast). You're 1920x1080 image is split to 2 960x1080 images for transmission, then scaled to 1920x540 by the tv.
Maybe next year we'll see 1920x2160 panels to do full 1080p passive 3D.
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Of course, it's less impressive in what it can accomplish than glasses 3D, and the technology is clearly only suitable for small devices, but it's a great way to lend videogame visuals more 'pop'. It's a fine achievement for what is, after all, a handheld toy.
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Yeah it can like this:
[link url=http://www.geek.com/art icles/geek-cetera/kinect-hacked-to-make-uav-quadrocopter-201 10331/
]http://ww w.geek.com/articles/geek-cetera...[/link]
Capturing a 3D scene is not the hard part, capturing a 3D scene that allows viewing from 'any' angle is.
How can you film an object from all angles? You can get a single 3d view from 1 angle quite easy by having 2 cameras. So using 3 cameras you can get 2 different views. To get a full 360 view you would need a big ring of cameras. But then the cameras would see the other cameras that are opposite and so break the illusion.
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I myself have a HD 3D projector and the results are excellent, when done right. Tron Legacy (filmed using 3D cameras) looks fantastic 3D but for every Tron or Avatar there's a dozen Clash of the Titans or Piranhas, sporting dodgy post conversion 3D effects.
As for games, and this really is why we're here, if one takes advantage of 3D tech then great, it's costs me no more for the game and those who can't or don't want it have the choice not to. Personally I can't think of a better game than Uncharted to be in 3D and can't wait for that one.
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A: yes and no. It depends on the TV. Sony 3DTVs come with a little sensor bar that you place with your TV and this syncs with the glasses and the viewing angles are taken from the bar rather than the screen. In theory as long as the glasses and the sensor bar have a direct line of sight you should see the effect, but much like any other stereoscopic 3D effect you really need to be in the sweet spot to get the most out of it. The key benefit of the of the sensor bar approach rather than having it built into the TV is that if you intend to lie down you can change the position of the sensor to better suit your physical location and lessen the disruption that would usually occur by not being sat in the optimum location for the TV. Though newer TVs now come with multiple sensors to give a better range of angles with less effort for the user.
Must admit that I've never tried to lie down while using my 3D TV as it's mostly used for games I'm either sitting or if I'm playing KZ3 with my sharpshooter, standing.
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No, that's the typical limitation of passive polarized glasses found in cinema and passive 3D TV's.
Which is why I prefer active shutter glasses.
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In the cinema, you currently have to sacrifice picture quality for 3D, which is something I'd rather not do. At home, you're stuck wearing stupid looking glasses just to watch the TV, and given that I already wear glasses and wearing two pairs at once is a) uncomfortable and b) just stupid, that's not something I'm up for either. Plus, we have a lot of friends come round. If they all wanted to watch a 3D film they'd each have to have a pair of glasses, which would be expensive, and then we'd all look daft.
And then there's the 3DS, which does its glasses-free 3D remarkably well, but the 3D adds so little to the games it barely seems worth it. Look! There's some extra depth to the landscapes in Zelda! Wow. Doesn't make it a better game though, does it? Look! 3D cars and tracks in Ridge Racer 3D! Wow. But it plays every bit as well with the 3D turned off, doesn't it?
Plus, as has been said before, current consoles can't even ouput modern games at 1080p with stable framerates. Asking them to do it twice just to add a tiny bit of completely unnecessary depth seems ridiculous to me.
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With some types yes.
@Funkateer - No, that's the typical limitation of passive polarized glasses found in cinema and passive 3D TV's.
Which is why I prefer active shutter glasses."
Not always true. Yes it is true with the sort in cinema (as why would you lie down in the cinema), but for home TV's you want to be getting yourself a circular polarised screen and glasses.
Linear polarisation basically works by light wavelengths being sent out horizontally for one eye and vertically for the other. The glasses then block the horizontal or vertical wavelengths of light so that the correct eye only gets the correct light.
Circular polarised light can be polarised clockwise or counter-clockwise and filtered in the same way.
http://en .wikipedia.org/wiki/Polarized_3... and as clockwise or counter-clockwise is the same no matter what angle your head, then you can tilt your head.
The problem with lying down (with both active and passive systems) though is that the 3D image will go a bit screwy as it was shot from 2 lenses side by side. If you are laying down your left and right eye are actually in the same position horizontally but your left eye will be getting an image from further left then the right eye. Does that make sense?
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To be honest with you, I haven't heard many people who own a 3D TV actually complaining about that. Probably about the same amount that I used to hear complaining about head aches using CRT displays for a long period.
I wouldn't worry about buying a TV specifically for 3D either. The added cost of 3D to the consumer is minimal if anything now. When / if you look at upgrading your TV you may as well get a 3D TV (if you even have the choice not to by then) as it won't cost any more than the same quality TV without 3D (if you are going for an Active Shutter one that is Polarised will cost a fair bit more)
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Yes. Well I do anyway. In the right games and done in the right way it really adds the to immersion of the game.
I just can't wait for VR to make a proper comeback.
I negged you before because you were asking us our opinions and then insulting us for them. Even is "silly billy" isn't actually much of an insult it is quite condescending and we should all be allowed our own opinions?
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@bad09 and tjtj
While I can't really judge the study Eurogamer mentions (not having bought the full report myself, of course), it does seem to be a really commercial and non-independent study.
http://ww w.eurogamer.net/articles/2010-1...
http://www.mtbs3d.com /why.shtml
http://www.mt bs3d.com/methodology.shtml
I'm guessing the 80% figure is skewed and scientifically worthless due to the fact that the researchers promoted the survey on 3D interest websites like iZ3D Inc and Meant to be Seen.
(And again, Eurogamer: please be critical when reporting on research done. It's very easy to do research in a wrong way or to draw the wrong conclusions from research and it's imperative to stay critical as a reporter. Don't just parrot a press release. If you're not careful, you could be parroting inaccurate or even false information, turning Eurogamer into a marketing tool instead of a news outlet. Unless you guys bought the full report and judged it scientifically sound of course.)
(Edits for spelling errors and broken links)
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But often it's not the glasses that cause this, it's the 3D content itself, and the problem would occur with or without glasses. The problem is where the content requires your eyes to be constantly adjusting themselves, particularly in fast action sequences - often the content asks too much of the eye, to be needing to shift focus too quickly to cope - the muscles get tired and hence the headaches. I'm a 3D vision convert on PC, and the games it works the best on are slow paced games - Civ 5, Portal 2, Oblivion and top down games like Dungeon Siege 3, Titan Quest. Games such as Crysis 2 and Bulletstorm, whilst looking amazing, they ask too much of the users eyes, there's just too much going on and yes headaches occur after 30 minutes.
EDIT: Legendary director Werner Herzog talking with Mayo/Kermode about 3D (Skip to around 04:30 for the reason you've been getting headaches when watching 3D movies)
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That boom didn't really work out did it?
I'm not overly fussed with 3d but if I get a new TV I'll get a 3d enabled one just because I might as well if all tvs are going to end up with it enabled. However I'm more fussed on clarity and I'm a little bothered that this soon after selling HD to everyone they're trying to get people to buy another TV. This equipment, for most people (i.e. mainstream) are a once every 5 years purchase minimum. My mum is an xfactor watching, Pete Andre following mainstreamer and she's still got a CRT.
Trying to shorten the gap between purchases was always going to fail, especially for what has become such a contentious feature. All it's doing is making people suspicious that when they buy this new thing there's going to be another new TV in the near future. The fact that Sony have made this statement in defense of their tech as opposed to 'glasses free' proves my point that we're already looking ahead.
edit: I will say that I have yet to see a 3d tv yet, my only experience so far is Avatar in the cinema. My reticence in bothering with 3d may have something to do with the fact that I thought the film was beyond awful.
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edited for grammar
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You cannot film something from all angles. It's simply impossible, and any attempt to do so is way, way way in the future and breaks the basic laws of physics. This means 'holographic' screens or screens which recreate a 3D image in front of you, which you can move around and see from different angles, is the stuff of Star Trek grade sci-fi.
At least, not with live action images. Realtime CGI, however, is a different story. And realtime CGI = games.
Even that is not the same as stereoscopic 3D though. Stereoscopy adds distance that isn't really there, in theory to an infinite vanishing point. Some sort of 3D 'dolls-house' type display would only give you as much depth as the size of the box.
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I missed that bit at the end. There is no reason why that can't happen with standard 3DTV's either though.
The best thing for me about that tech is that your eyes actually focus where the object should be rather than always on the screen and so reducing / eliminating eye-strain. Very interesting.
Check this out: http://ww w.microsoft.com/showcase/en/us/...
It's MS's approach to eye tracking stereo displays (which can also potentially handle multiple viewers). Starting at about 4.00 (but the rest of it before is really interesting too)
Edit: Fixed the link
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It was good and Provided a brighter picture and no crosstalk.
Very simular to the theater exsperience except....
... The resolution is cut in half vertically.
This was not a obvious as you would think probably because both eyes share simular image elements and there probably is a small temperal resolution increase of about 15 percent or more.
But if your looking for full 1080p for each eye then you have to wait till the passive tvs have twice the vertical resolution 1980x2160p.
When that happens I am totally in.
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"Autostereoscopy is way way WAY behind, and anyone who spends the tiniest effort looking into how the technology works will see this."
Indeed. From what I understand, Autostereoscopy demands that the TV be able to recognize the number of viewers, and transmit separate images for each viewer without inhibiting the other viewers' perspectives, and track if the viewers eyes move. That seems to just demand that TVs have an insane amount of processing power as well.
The only other option I can see (with my limited technical knowledge) is holographic televisions.
Both options seem pretty much in their infancy right now. And it will probably be a fair number of years before we have well-working commercial models of either.
Any technology has to go through growing pains to reach where it's at. 3D has to go through similar ups-and-downs as well, until we reach the "final perfect 3D on the distant horizon" many people seem to be waiting for.
I for one don't want to wait a decade or more just to enjoy current 3D movies and games.
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"Capturing a 3D scene is not the hard part, capturing a 3D scene that allows viewing from 'any' angle is.
How can you film an object from all angles? You can get a single 3d view from 1 angle quite easy by having 2 cameras. So using 3 cameras you can get 2 different views. To get a full 360 view you would need a big ring of cameras. But then the cameras would see the other cameras that are opposite and so break the illusion. "
It would probably have to be an overhead "camera" of sorts that captures information like objects, their shapes, size, colors, distance between objects, movement, etc and then translate that to visible images that can be interpreted by corresponding hardware from multiple angles.
/secretly hopes James Cameron is reading this and implements it for Avatar 3
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does seeing your reflection in a mirror confuse you?
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I also don't want to wear glasses at home to play a 3d game with dodgy frame rates.
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If so, then I genuinely pity you, you're missing out on something really good and for a really, really stupid reason.
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[link url=http: //www.youtube.com/watch?v=ZzRq7GhBLRQ&NR=1
]http://ww w.youtube.com/watch?v=ZzRq7GhBL...[/link]
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I do want 3D gaming. I don't want passive glasses cause they cut the resolution in half. And auto-stereo like the 3DS simply sucks. I don't get the people claiming it works well, it works horribly. The SLIGHTEST movement and it stops working. And holography isnt coming any time soon.
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"And so far, the best example of 3d STILL on Ps3 is Stardust HD... If all other titles played as well as this is 3d, we'd all be on to a winner."
Try Motorstorm Apocalypse. It's the one of the best implementations of stereoscopic 3D I have ever seen, and that includes both movies and games.
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