Brink dev bellows Portal praises
"Greatest" design "we're ever likely to see."
Few people will praise Portal higher than lead Brink writer Ed Stern.
During a Develop Conference talk he called Valve's creation "the greatest combination of premise, setting and player interaction we're ever likely to see".
Portal 1 came as part of The Orange Box in 2007. But the bite-sized compliment to Half-Life 2: Episode 2 and Team Fortress 2 quickly whipped up tumultuous applause of its own, scoring 9/10 in Eurogamer's Portal review. "One of the most interesting and delightful things Valve has ever done," Tom Bramwell wrote.
Portal 2 had big shoes to fill. But step into them it did, by earning 10/10 in Eurogamer's Portal 2 review. "It's a masterpiece," wrote Oli Welsh.
Ed Stern's comments about Portal were made answering whether Splash Damage overwrote Brink, a multiplayer-focused game.
"Brink is about frantic running and shooting, it's not exploring this world we've set up. It's a shooter," stated Stern.
"It's not about its setting in the same way that BioShock or Dragon Age or, God help us, Portal is. Portal, for my money, [is] the greatest combination of premise, setting and player interaction we're ever likely to see.
"All of this concepting and agonising and rewriting was for a shooter game that could have been red versus blue," Stern added. "Arguably we did not need a story in the first place."
Stern said Splash Damage chose a story because "we wanted to demonstrate as a story studio that we could do this stuff". Splash Damage wanted to add meaning to proceedings, although the mid-fight chaos often negated this.
"But I'm really glad we tried," said Stern. "I do not think Brink would have been a better game for having less world [built] into it."
Brink, released in May, tried to seamlessly weld single and multiplayer gameplay. Persist past its obtuse opening and you'll discover "an exceptional team shooter", wrote Simon Park in Eurogamer's Brink review - "smart, supremely well balanced and with a unique, exciting art style".
Brink: PS3 versus Xbox 360.
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Comments (26) Latest comment 10 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
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Actually, did they ever get around to fixing their game breaking lag? I see it's on sale for €22 in GAME, might give it another go if I can actually play online without bots.
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This is the equivalent of Uwe Boll saying how much he loves The Godfather.
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Edit: superfurry got in there first. £14.99 on Amazon, was considering a purchase but only if its playable online.
Cheers, won't bother. Better games on the horizon.
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So true.
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most perfect games forum quote of the year
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Only thing missing for me was the ability to explore, I have run a couple of maps purely solo in custom matches with no bots and the environments are fantastic but massively under-used, such a shame.
A strategy games as metalangel suggests would have been brilliant. A sort of world map metagame where you can choose the next story mission or go on a resource raid or defend a given location would have been a nice touch. In fact some sort of Security vs Resistance metagame for ranked online would have been nice, with each location being under the control of one of the factions based on which side was winning matches at that location on a global scale. Something to think about for the sequel perhaps.
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The lag is largely fixed, but it's still limited to 4v4 with bots picking up the slack and the matchmaking (on PS3 at least) doesn't find people to play with most of the time, a team based shooter like this really needs a server browser.
Hopefully the upcoming (and free) DLC will bring back some interest, but I fear too many people may have abandoned the game after getting all of the trophies/achievements. I still have it and play matches with friends, but the community is utterly dead.
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Simon lied.
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errrr..try the server browser its been in and running for a while and I've had no probs!
There are still a lot of people playing the pc, ps3 & 360 versions
Lag was fixed month or so ago and it is an amzing team shooter if you get some mates together
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Single player SUCKS ASS, the ai is fucking retarded.
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He's right about Portal of course. It's a master class in design.
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Lame.
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If anybody hasn't read it please do. It reveals stuff like for two years during development Portal 2 was supposed to be anything but that: It had no portals. On purpose.
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I know it's churlish to complain about a score of 9, but anyone who didn't give Portal top marks simply got it wrong
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Isn't that how game development works?
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This makes four times. I know now that you do it deliberately to drive me insane.
But it won't work I tell you. It won't! Haaaaahahahaha!
/scratches own forearms vigorously, swats at nonexistent flies etc
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It was pretty much more of the same from the old portal game with longer storyline moments mixed in between the levels.
The goo was great though, bouncing and speeding up as you went over it.
Classy game for sure but with batman 2, uncharted 3, gears 3 and a few others coming, it certainly won't be my game of the year.
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Portal. Not Portal 2.
Read the article, people...