Kotick: "We give people freedom to fail"
Activision boss on how he rewards staff.
Oft-demonised Activision boss Bobby Kotick has outlined a few of the ways in which the publisher attempts to encourage and reward innovation within its ranks.
Speaking in an interview with Forbes, Kotick explained that one of the company's key strategies was to allow staff to experiment, fail and then learn from their mistakes.
"The most important thing we do to encourage innovation is give people the freedom to fail," he explained.
"And I think you can articulate that and establish that as a value in a lot of different ways. I don't want to say celebrate the failures, but in a lot of respects it's sort of that.
"We have what we call the post mortem process, really evaluating what is it that caused an outcome not to be aligned to the original expectation."
He added that Activision has an internal initiative set up to reward innovation and hard work among its staff.
"So if you create a great game like Modern Warfare 3, which is coming out this fall, or Call of Duty: Black Ops, the entire team will make tens and tens of millions of dollars. And then the head of the studio that made the game gets to determine how to allocate the rewards, there's a big pool that comes to them, and they allocate to the rest of the team members.
"One of the criteria that they're going to use to make those allocation determinations is who came up with a great new idea.
"And I as the CEO have a separate, few million dollar fund that I can use for a spot bonus, to reward a really great idea."
Kotick was coy when pushed for a specific example, though did recount the tale of how he once surprised a few team members with a new TV.
"I was taking a tour of one of the studios, and they had just moved into a new building, and there was a group of five people in a pod. In this case they were doing cinematics, and cinematics is a very visual part of what we do.
"I went into their little cube area, and said, 'What are you guys working on?', and they showed me what they were doing on a little 18-inch monitor.
"And they had their cubes – everybody gets to decorate their environments however they choose – and their cube was set up with a fake fireplace that had a little gas fire, and had a couch and a coffee table," he continued.
"I was sitting there and I said, 'You're really missing the big screen TV, it would go well with the décor, but also to show people cinematics, you really want a big screen TV.' And they were like, 'Yeah, we haven't gotten to that yet.' So the next day I sent over a big 65-inch flat panel TV.
"Even though we can do the spot bonuses for innovation, those kinds of things sometimes have more of an impact on people than a reward for a specific technology."
Elsewhere in the interview he explained how Activision generally tried to "promote from within" to reward loyalty.
"You know, we have really really long tenure, the people who come to Activision generally stay for a really long time. So we have a long history of seeing who’s performed and who’s been successful in developing new innovative ideas, and we would generally try and promote from within."
That said, Kotick also revealed what happens if a team loses focus, citing the example of an unnamed open world action title that it cancelled recently.
"In one case we were doing a game that was more of an open world Grand Theft Auto style game, something that our company had aspired to build just a little bit more audience friendly, not as violent as Grand Theft Auto, but more focused on the driving and the fighting, and less about the profanity. And so it wouldn't have been as controversial content, but really great dynamic in the game play.
"We recognised that after giving it a good college try for three years we didn't have the skills at the company to do that type of game, so we canceled it.
"And I think that it was a demonstration to the organisation that focus is going to get rewarded, and that if you can't after a sustained period of time get to that level of excellence, then we're going to have to make a change."
Might he be referring to United Front's recently euthanased True Crime: Hong Kong?
Of course, United Front isn't the only team to have felt the sharp end of Activision's stick of late. Bizarre Creations, Budcat, 7 Studios, RedOctane and Luxoflux have all been shut by the publisher since January 2010, with significant job cuts reported at Vicarious Visions and Freestyle Games earlier this year.
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Comments (44) Latest comment 10 months ago
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if Kotick were chocolate he'd eat himself.
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Basically means, a studio that fails to meet it's projected financial earnings will no longer be supported internally, by improving the quality of staff, or externally, promotional advertising shall cease, followed by employees and studio being made redundant and subsequently dismantled.
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My goodness.
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"So if you create a great game like Modern Warfare 3, which is coming out this fall, or Call of Duty: Black Ops, the entire team will make tens and tens of millions of dollars. And then the head of the studio that made the game gets to determine how to allocate the rewards, there's a big pool that comes to them, and they allocate to the rest of the team members. "
Ahem.
Claiming to reward innovation and then using COD as an example is pretty fucking rich.
You might give them the "freedom to fail" but how do you then treat those failures?
Oh yes, you close down the studio.
So, not much freedom then.
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no wonder he 'was coy when pushed for a specific example', he doesn't have one.
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Pity Bizzarre weren't told that.
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Activision employees have "great new ideas"? Or maybe they don't, and that's why Kotick is a multi-millionaire; he keeps the pool of money for himself.
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"We take a look at the bullet holes in the corpses, sometimes my grouping of shots isn't that great but then we work on that, we've changed the ammo and now put down plastic sheeting which is a great way to save the walls and carpet. I remember this really awkward time when we had this dev team who'd missed their target by $5 and my gun jammed. It was so embarassing we all had to laugh but then I remembered how innovative Activision was and went and got my samurai sword..."
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Failing is not free if it costs you your employment
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However Bobby 'Bizzarre' please rectify.
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"and the best idea in 2011 so far was... closing down Bizarre Creations. Incidentally, that was my idea, so I can use my few million dollar fund to reward myself. This is magnificent on so many levels that I decided to bestow a medal of excellence upon myself."
"PS: I love games ;D"
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Probably the biggest lie that ass ever told. The man who invented nazi zombies for cod got a 10k bonus for DLC that sold millions.
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any recent rewards???
i once gave away tvs to couple of people for their good ideas......
anyone impressed?
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These are the millions that should have gone to the founders of Infinity Ward and the employees who got fired/stepped up after the MW2gate right? Where Bobby didn't want to pay them their bonus cause they didn't start with MW3 the day after the launch of MW2. Or are it those millions he earned for lame map packs?
Who does he think believes him. Both gamers and game developers see him as the devil, read the interview with double fine studios about how Bobby treated them when making Brutal Legend.
@tezza192 i hope you where sarcastic. What good did Bobby ever done? He milks every succesfull activision game dry. He closes the doors of every gamestudio that doesn't meet the sales numbers he wants to see (so even more ironic this ass says he allows them to fail). He hates games, only joined the game industry cause of the big money in it thats all. He made CoD a terrible milking cow, he is responsible for the death of guitar hero cause he wanted a new one every year so gamers started to hate it.
Remember the game Blur, it sold reasonable but not great. Bobby wanted it to sell great so was disapointed and closed the doors of Bizzare studios. So what do you mean he leaves you freedom to fail. Or was he talking about himself, allowing himself to be the biggest fail in gaming history?
Here the article: http://gamerant.com/bizarre-creations-to... So Bobby pathetic little man, if you read this then try to tell us gamers again you allow failing, pathetic feck piss off out of the game business, you are not welcome!
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Stupid thing is, Activision used to have a nicely rounded portfolio that could challenge EA, but they've become too risk averse in recent years and EA have torn off ahead again, and following a resurgence of popularity in the Tom Clancy franchise and the creation of Assassins Creed Ubisoft are vying for that number 2 spot. I'd suggest you worry less about your personal image and get to thinking about just what Activision's output is going to be in 2012 and 2013 because you don't seem to have much of anything going on at all.
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Yeah it's called 'Try to leave us and we'll withold your bonuse / royalties and sue you'.
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Bizzare makes a great game but fails because activision didn't market it, and there closed as a result....case closed
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But gobsmacked at his saying giving freedom to fail, knew instantly that in content of studios closures over the time under his stewardship, would be a contender for the most fail statement of his!
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Yes, it's like crying kids in Sparta "we give kids freedom to live" (but we throw them off the cliffs)
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