Kotick: Activision neglected Guitar Hero
Reveals resuscitation plan is underway.
Sales of the Guitar Hero series crashed because Activision had stopped listening to its audience, CEO Bobby Kotick has admitted.
Speaking in an interview with Forbes, Kotick explained how the publisher had grown complacent following the series' early flush of success and subsequently starved it of innovation.
"We didn't really take the time that we usually take to understand audience behavior," he said.
"It was one of those things where we were resting on the idea that one of the essential fantasies of video games is to unleash your inner rock star. And it didn't really matter how you did that, but as long as you were allowing people to unleash their inner rock star fantasies, you’d continue to be successful. So we went off on a passion project that had a point of differentiation – which is called DJ Hero.
In hindsight, he conceded, that was probably a mistake.
"We should have said, 'Well, how many people really want to unleash their inner DJ?' And then out of the people who do want to unleash their inner DJ, how many want to do it in the context of a game where you earn points, versus just taking a DJ deck or tools on their Macintosh and actually being a DJ? And it turns out it's a very small market."
Kotick explained that the enthusiasm and creativity the publisher poured into DJ Hero meant Guitar Hero went neglected.
"These are the hardest failures, when you put your heart and soul into it and you deliver an extraordinarily well received game, and nobody shows up to buy it. So that’s what happened with DJ Hero.
"At the same time we were so excited about going down this new direction with DJ Hero, I think we abandoned a bit of the innovation that was required in the Guitar Hero franchise.
"And so it was the double whammy of DJ Hero was unsuccessful, and then Guitar Hero became unsuccessful because it didn't have any nourishment and care. So we made what I think was exactly the right decision last year [to cease development]."
He revealed that work is underway on reinventing the Guitar Hero series, with an unnamed studio currently exploring "technology pathways" and working on "a variety of different prototypes."
"We said, you know what, we need to regain our audience interest, and we really need to deliver inspired innovation. So we're going to take the products out of the market, and we're not going to tell anybody what we're doing for awhile, but we're going to stop selling Guitar Hero altogether.
"And then we're going to go back to the studios and we're going to use new studios and reinvent Guitar Hero. And so that's what we're doing with it now."
Freestyle Games' DJ Hero 2 scored an impressive 9/10 from Eurogamer last year, whereas the most recent Guitar Hero iteration, Warriors of Rock, managed 7/10.
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Comments (37) Latest comment 10 months ago
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Perhaps the problem was that the people who would be interested in being DJs would have a primary interest in dance music, not endless mashups of hip hop and pop music. I love dance music, but I didn't buy DJ Hero because the tracklist had zero appeal to me. Gwen Stefani? Fuck off.
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Just make better and more varied games, and price both them and the peripherals fairly.
Then I'll open my wallet. If not, then it's easy to ignore Activision.
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they listen to their audience? oh yes i remember how we continue to insist that £12 for DLC is reasonable.
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Make it happen.
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Kotick has a soul? o_O
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Nope, Kotick shifting blame to the devs and away from criticism of ruthless milking of the franchise and ridiculous pricing.
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same game year after year. where as rock band sought to improve it each time.
the same is going to happen with CoD if they dont slow down with it.
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Muhahahahahahaa
OT: I really like the shift to real musicianship. How will Activision 'innovate' in that direction given that Rock Band 3 (almost there) and Rocksmith (all the way there?) have already taken the initiative?
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I think they didn't kill Guitar Hero (and Rock Band) with too many games. They killed it with too many DLC songs. If you can select your favorite tracks for one game - why would you want to buy a new version with 90 songs of which 30 are interesting? Why not stick with the old version instead? And both games never managed to get difficulty right for the not so gifted players. Easy and normal modes were ridiculously easy, when you were trying hard for a challenge it was like you hit a wall. The jump from normal to hard is way too hard, you can 5star normal mode songs and fail them one difficulty up in the first thirty seconds.
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Does anybody know if the RB3 squier stratocastor will every materialise in the UK, incidentally? I've been looking out for one since March :S
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hahahahaa.
WHEN have they EVER listened?
What they mean is, we created an artificial gap in the market, and created a desire for the games by widthdrawing them and now we are going to reintroduce them to the market to make more money.
Kinda like a drug dealer would, to artificially control price and supply....
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I'm curious, you say that RB3 was 'almost there' with regards to real musicianship. What do you think is missing?
@madmaardigan
The Squiers have been and gone unfortunately. A few music stores got a batch of them in, but allocation filled up fast. The store I ordered from had a shipment of 100 or so, and when I ordered in February 75 had already been spoken for. Had to wait until May until I actually got my hands on it.
If you want one now you might have some trouble getting one. Fender have discontinued them (link so music stores largely haven't been able to obtain any more. There seem to be stocks of them in Best Buys across the US, so you might be able to track one down on ebay or similar if you're desperate.
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The industry is utterly fucked imo. Big console games are dying on their arse both creativley and in terms of numbers. All I can see in the future is shitty facebook games and lame iPad/phone games.
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It may be a tad unfair, but I don't like being tied down to one guitar, choice-wise.