Ubisoft confirms online pass
Uplay Passport to cost $9.99.
As rumoured yesterday, Ubisoft has confirmed the impending arrival of an online pass for used copies of its games.
Dubbed the Uplay Passport, it will charge US gamers $9.99 for access to the online features of "many of Ubisoft's popular core games" when purchased second hand.
If you've bought the game new, you'll find a one-time use registration code included in the box to enable multiplayer modes and "exclusive bonus content".
Driver: San Francisco will be the first game to incorporate the system when it launches on 2nd September.
A UK price for the pass has not been confirmed at the time of writing.
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Comments (52) Latest comment 10 months ago
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Thanks Ubi
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Its tied to the gamertag on the 360. When I changed my xbox I kept the old hard drive and all my DLC and arcade titles worked just fine.
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If you buy a game pre-owned for £34.99, but a brand new sealed copy is £39.99, you're just being cheap.
I don't buy pre-owned, I only buy brand new as i'm not supporting the industry if I don't.
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alot of people buy first hand games with traded in games, if you take away the second hand market you'll end up taking away from the first hand market which means less for developers.
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Car manufacturers, book publishers, music publishers, electronics hardware manufacturers don't have the code to ensure that they get money from every physical resale of their product, and they thrive. They don't have the power to belittle the concept of ownership.
Digital Distribution has become so widespread that publishers can't wait to take more money from us - one license, one player. Gone are the days when publishers relied on bricks and mortar to distribute and sell their product. In their eagerness to help ease us into this glorious age we get gimped physical copies that generate some tasty profit and wound used sales prices that are often used to offset the purchase of a new game.
Never mind that with gaming it is all too easy to charge micro-transactions at every possible opportunity. Paid map packs, accessories and DLC are already bringing in money from second hand buyers, but that's not enough - they want every last penny. Plus this way they don't have to bother so much with pesky things like innovation and post release support. The money will just keep rolling in.
So, we can look forward to a future of Digital Distribution price fixing, physical copies that can't be passed on or exchanged, shitty peer to Peer online, the endless sexing up and dumbing down of games to fit mass market models, publishers buying studios and then realising they don't have the vision to make the new acquisitions meet targets.
I say we take to the streets! Burn our modems! Start an online petition (oh wait, my modem)! Talk utter bollocks that reeks of the fear of change and the resentment of savvy industry opportunists!
Yeah, I'll do that last one.
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AND it'll lower the price of the 2nd hand games...
WIN - WIN!
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Like make the game?
>Car manufacturers, book publishers, music publishers
When you go into a book/music store and they ACTIVELY try to sell use the used version over the new one.. Then you can use that analogy.. When you can buy a 2nd hand car/book which is just as good as the brand new one.. Then you can use that analogy.
Until then - you're comparing apples to oranges.
In fact - it IS like buying a 2nd hand car.. in that the quality has deterioated (in that it no longer has online)
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They got payed from the initial sale of the game. If the game is any good or offers a uniqueness then it will be worth holding on to. If it isn't worth holding on to I believe it should be in the owners right to recoup as much of their outlay as possible. Especially in an age where glowing sponsored reviews are released early, bad reviews are not forgotten and release day embargoes are common place. It's not like the industry plays fair all the time. If the market is flooded with used copies of a game, that says a lot about the game, imo.
Are used game sales diverting money from the industry? Yep. Destroying the industry? Nope. Make games that are actually worth keeping. Don't churn out cookie cutter shite and expect it to sell gangbusters and have staying power.
I grew up exchanging Master System, Megadrive games in swap shops. That makes me a relic, and my attitude to 'owning' a game is similarly archaic. I make no apologies for it. As for my analogies being shite, I can't argue with that
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Anyway, in theory the more money they get the more likely new ip will be produced and bigger budgets for bigger games.
Was it pes08 that did this kind of thing first? Except there was no buy in option... Just a block out
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No doubt. I'm not holding any industry up as a paragon of virtue.
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The explicit cost and additional effort to buy the ability to play online is a deterrent to second hand users buying a game with online support. That's not necessarily good as it means the original purchaser has dropped out of the online community and now the person picking it up second has also (they might just complete singleplayer and trade it in again).
This could all lead to a more rapid decay of the size of communities for online games rather than supporting a vibrant community for as long as possible for a title. But then again the publisher will most likely have a nice sequel waiting for everybody so shortening the amount of time they have to provide infrastructure for a particular game post-launch couldn't be their plan... could it?
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I trade in games all the time because I love gaming but I'm not a collector so I don't care for having dozens of old games kicking around. I don't tend to buy 2nd hand games myself but if the ability to trade in games were ever to end it would seriously effect my capacity to purchase new games, as I fund my new purchases with trade-ins.
There must be millions of other people who do the same as me, so I too believe that killing the 2nd hand market will have an adverse impact on the industry as a whole.
The publishers have got a bloody great bee in their bonnet about this in the past few years simply because they see online-enabled consoles as an opportunity to extend the profitability of their products. Were that not the case, we wouldn't have seen so many stupid attempts to control what we do with games once we've bought them. Clearly EA found the perfect system in the online pass concept, and so every publisher is bound to get in on the act eventually.
Sadly, there seems to be an awful lot of consumers who seem willing to play the apologist role for these massive corporations, perhaps to appear even-handed. But let's not be under any doubt here; this generation the games industry has invested an enormous amount of energy into limiting legitimate consumers' rights whilst having little or no impact on either piracy or for that matter, 2nd hand sales. The reality is its got nothing to with curbing these issues, its just another revenue stream with a handy excuse tacked on to help them get away with it.
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I don't see these £10 DL as ripping off gamers but to get a share of the money that shops get. If anything it should drive down the cost of 2nd hand games, when you can at least choose if you want the extras.
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To be fair, their after-sales support probably runs rings around EA, UbiShaft and all the other shitty nickel-and-diming publishers out there!
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Another point... on the PSN anyway, these passes are displayed when the game is released and in no way does it mention you would have received a code if bought new. So you can guarantee some poor people are buying the pass not knowing they already have a code.
Whats next? watch a 2nd hand movie and have to pay again for the last 20 mins?...
Fucking disgusting.
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He's right. 1. If you don't pay the developer, you're not entitled to anything, including the right to whinge about it. and 2. Comparing the 2nd hand market in games to cars/whatever is ridiculous and deep down everyone who uses that argument knows it.
The whole "2nd hand games help people buy new games thing" doesn't really hold up either, as there's nothing tying those games purchases to any particular developer, so Dev A might still end up getting nothing.
@resident_evil - they get ONE payment and TWO people have now had the game. The shop got paid for the "2nd" copy, instead of the dev. You honestly don't see any problem with that at all from the devs point of view? Thats one of the reasons the car analogy doesn't work. Games are far more fleeting and you are likely to have them for a much smaller period of time, so the impact is felt more.
Basically, there's little point in even arguing about this. The people that are anti-online pass just want cheap games, and they really don't care that the devs only get paid once whilst multiple people experience the game.
At the end of the day, they're not even stopping you from buying the game 2nd hand. They just have the nerve to ask you to pay a fraction of the total price for the game they made if you want to play online. What a bloody cheek eh?
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I don't think this is entirely fair. There have been a number of games, like Resistance, Infamous and Bioshock that I got cheap and thoroughly enjoyed, and I'm most likely going to get the sequels now. Heck, I got the Bioshock 2 Limited Edition for my birthday. The point is, I wouldn't have checked those titles out if they weren't cheap.
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This doesn't even speak to diminishing the quality of the product to reclaim sales that don't belong to them. If I rented one of these games to see if it was worth the money, I would just see a broken game, not think "Oh, I need to enter an unlock code to get permission to access content I paid for!". With the billions the industry is raking in they would like us to think that they are in dire straights.
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Thanks Ubi
Damn, why didn't I think of doing that with my Dead Space 2 online pass? Oh wait...Dead Space 2's online multiplayer is shit. But still, this means AC: Revelations will no doubt have a pass, I'll sell that instead.
/online multiplayer is shit
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Example: Settles 7 on the PC requires you to log on to Ubisoft network. This is used for updating your "levels" and is supposed to create a better matchmaking system. Here is the "awesome" part. Me and my friend were going to play multiplayer but even though we were in the same room, hooked to the same router we had to go through Ubisofts service. That service seems to check every connections ping (as far as I can guess) and then decide what games it shows you can connect to. So, we couldn't find each other (or any other internet game) even with firewalls off, correctly forwarded ports on the router, etc. - because our ping was probably too high, because we were in a country too far away from the servers. Genius stuff going on there.