Ubisoft readying online pass - report
Uplay Passport to launch with Driver: SF.
Ubisoft is the latest publisher to jump on the online pass bandwagon with the Uplay Passport, according to a GamerZines report.
Apparently launching with Driver: San Francisco later this year, the system will ask players to enter a code included with all new retail versions of the game in order to access the title's multiplayer modes.
If you buy a used copy you'll need to purchase a Uplay Passport code from Xbox Live Marketplace or PlayStation Store in order to access online play.
We've put in a request with Ubisoft for clarification and word on whether the pass will extend to all of its future titles. Look out for an update soon.
If confirmed, the move would see the publisher finally join the likes of EA, Sony, Codemasters, Warner Bros and THQ in charging used game purchasers for online play.
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Comments (37) Latest comment 10 months ago
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It's one thing to sell something second hand on Ebay, it's another for major high street retailers to base their entire business model around it.
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Thought they were getting better after Brotherhood, oh well plenty on offer from companies not run by cunts.
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Anyway, why doesn't every publisher bundle in online passes and get it over with.
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When will publishers realise that the people who trade stuff in do so to fund buying new ones? When a customer knows a game has a resale value, that can be factored in to the purchase of his £40 title. Take away that residual value and suddenly a full price game is too much of a risk, especially in these days of 9 hour campaigns.
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I for one wouldn't consider spending £40 on a game that I wouldn't be able to reclaim some thing back. I remember doing the same with "By fair Means or Foul", a BBC Micro game that I believe cost £7.99 on cassette. I traded that in for another game at the local market many, many moons ago!
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"Putting to one side for the time being, the fact that Game have recently targeted the second hand market more, above that of new game sales, Developers may want to think strongly about killing the second hand market altogether (which is effectively I think, what they wish for) as it may cripple the industry. "
Despite what you seem to think, GAME are not singlehandedly propping up the games industry, globally or in the UK. If they folded tomorrow it would make no difference to anything other than next month's unemployment figures.
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I expect servers to be running for at least a reasonable amount of time after buying my pass.
Well, think again. EA is the first major publisher to implement online pass, and they are know for closing down servers for older games.
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Xbox owners already pay to access Live servers, what the fuck has it got to do with the publisher?
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Despite the economic downturn game companies especially the big companies are still recording massive profits and sales.
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There is zero chance of MS scraping that revenue scheme, especially seeing as with all the other online passes, it only puts the charge on second hand users and so many 360 owners are willing to pay the XBL Gold premium.
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I'd argue that. I own Dead Space 2, one of EA's titles that supports their online pass. I've never used it (the pass that is), if I sell it on then any subsequent second-hand owner will still be able to redeem it. Anyone who buys a second-hand game that requires an online pass would be stupid not to try and redeem the code that comes with the game first (before buying a new one).
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on my country piracy is rampant, you even can easily buy pirated games but hard to buy original game (need to import, wait long delivery time, the customs give trouble too, etc). Like when i buy BFBC2 pc retail dvd box, it took 1 month to arrive on my house... ugh...
when i buy portal 2 also the same... more than 2 months to arrive ...
so in PC gaming here since long time ago, since before Xbox 360/PS3 era....
gamer buy pirated PC game, play SP. Then they buy the "online pass" when want to play MP.
like in BFBC2 the "online pass" is about 20USD.
so instead buying original dvd box that expensive and take long time to arrive, (that if customs not custody it).
instead downloading pirate game for long time (download speed in my country is very slow, imagine dialup speed x4)
the gamer can just buy pirated games that every gamestore, every shopping mall have, then buy the "online pass" to play MP.
Thus these gamers that buy pirated games also support developer.
sorry bad english.
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I however would have a problem if they started doing this sort of thing in single player modes, as if you bought an old game new and there was a problem with the servers or they had been shut down for whatever reason (studio went bust since the game was released for example) you wouldn't be able to play the game you've paid the new price money for. I also have a massive problem with Ubisofts "Have to be connected to play" bullshit, which is simply punishing legitimate customers for being loyal, while pirates can have a massive laugh at our expense while playing the game without the need to be connected. Ubi' need to realize that piracy will always exist no matter what they try and do and just accept it and make a better quality product which legitimate people will want to pay for and support them. A pirate would never buy a game anyway so its not like they've lost a sale out of it.
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Its making my decision to abandon commercial gaming after this generation's out feel more justifiable by the day.
EDIT: Also, gaming is a luxury, not an essential part of life. Developers and publishers would do well to bear this in mind before screwing over their dwindling consumer base in future.
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If a game costs £40 new, but I know I can trade it in for £20 in a month's time, then the effective cost of that game to me is £20. For people that trade-in games, preventing trade-ins effectively doubles the cost of games.
It's a silly business model, where publishers get paid once because the same game is traded in over and over, with GAME skimming a crap-load off the top, but it happens because games are so expensive. Make games untradable AND half the price of the new games and you might have something that vaguely works.
[See: the PC - DRM has pretty much killed the second-hand market, but it's been replaced by mega-discount Steam sales]
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