Double Fine: Europe will get Trenched
But "it might take a while".
Double Fine, creator of delayed downloadable warfare title Trenched, has promised the game will eventually see release in Europe.
Last month Eurogamer broke the news that Xbox Live Arcade game Trenched was blocked from European release by a trademark held by obscure Portuguese board game Trench.
Apart from the similarity in their names, both focus on military strategy and army ranks and are set in the World War I era.
Double Fine designer Brad Muir has now issued a statement to Destructoid promising the game will release in Europe - but it is publisher Microsoft who must fight the title's trademark issues.
"This entire process has been very frustrating to us and it makes us sad that the people of Europe can't play our game. Microsoft owns the IP for Trenched and they are working to resolve things as quickly as possible", he explained.
"I wish there was more information to give but it's still unclear as to how things will shake out. The one thing I do know is that the game will be released in those territories!
"It might take a while, but Europeans will have the opportunity to stick it to Vlad and his Tubes," Muir concluded.
Earlier this week fans feared the worst after Trench board game copyright holder Rui Alípio Monteiro vowed to continue waging his Trench trademark battle with Microsoft "with the main goal of putting Trench in the international Hall of Fame of both classic electronic and board games".
Double Fine's Trenched.
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Comments (26) Latest comment 11 months ago
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I imagine there's a fair bit of artwork with the title in, though...
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http://www.play-asia.com/paOS-13-71-br-4...
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Will it cost more to
- change the name of the game with all the implementation required
- fight the issue in court
than it will generate in revenue from sales of the game in Europe?
I know they're saying it'll come but it would make zero sense if the exercise was unprofitable. Its also a bit of a PR disaster as the majority of XBLA titles are old news after about 2 weeks.
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*shot*
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trenches/trenched
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I would'nt have thought that much - Especially given the cost of changing the title (using one of their in-house graphic artists) vs legal costs spent so far.
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a real pity that this got held up, whilst Portugal bloke got his copyright's clearly in the rights, but seem to me that there are a lot more of big differences, in the terms of the contents, the arts, even the scales and only the name, period that causes problems.
Make me realise, which if we look at it again, is the most likely reason why we got left all the silly names for our games, Halo, Uncharted, Killzone, and so on!
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or is it more to do with how similar the initial ideas are?
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I have to ask is it really in the interest of a small company like Double-Fine to alienate half the customer-base like that? Food for thought.