Dead Island Preview

Dead again.

If Dead Island's developer Techland is out to confound expectations, then it's doing a damn fine job. First it promised us a holiday in the tropics where sun-kissed days were spent in the company of the undead and then, after several year's worth of stony silence, it grabs our attention once more by throwing a child out of a window (backwards, of course, because a little temporal distortion helps take the sting out of such a nasty image).

The game itself was revealed to offer a vastly different tone to the sombre one laid down by that trailer, more knockabout playground fun than a controversial child-killer; a melee-based game where sticks and stones may break their bones but a pickaxe will really hurt them.

And Dead Island revealed itself to have a hunger for stats as voracious as any of its stumbling horde's taste for flesh. Alongside being an open-world, first-person adventure and a four-player survival game, it's also a loot-happy RPG. In fact, it's unfair to call it a zombie game at all: Dead Island's more of a Frankenstein's monster, sewn together from ideas from the undead genre's prolonged flourish and brought to life with a little spark of Techland's own.

Its debt to Valve is told from the character selection onwards. Four playable characters are available, all drawn from crude clichés, endearingly patched together. There's Sam B, the former rapper who wakes drowsily from a heavy night to scenes of carnage at the game's outset, Xian Mei, a receptionist on the island, ex-pro footballer Logan and finally Pruna, the fourth character of which little has been revealed.

They're more than just colourful re-skins, and Dead Island's RPG credentials seep through each character's abilities. Sam B's the tank, able to soak up more damage but conversely attracting more of it, with more of that coveted flesh hanging off of his bulky frame, while Xian Mei is fleet-footed but more prone to damage. Logan, meanwhile, is an all-rounder, with Pruna a firearms expert.

These different abilities feed organically into play - the tank naturally finds himself at the centre of the action, drawing attacks and pushing the others into support play; Pruna's best off finding high ground and providing cover with firearms; while Xian Mei is best used darting around to make quick, decisive attacks.

Playing co-operatively is not aggressively encouraged, though it's certainly useful enough to make it worthwhile. Solo runs will often end in dismemberment, and it's good to stick with team mates, if not for safety in numbers then to have someone at hand to revive you when you're inevitably knocked down cold.

There are other benefits, too: it's possible to trade items with team mates, a neat extension of the inventory management that underpins much of Dead Island. Slots are seemingly limitless; in the pause menu, items can be swapped out from the cascading inventory to an eight-spoked weapon wheel. Weapons degrade over time, their stats slowly dwindling in a manner that's reflected visually in the chipping of wood on a baseball bat or the deadening of steel on a blade.

To guard against such degradation, there's a tool bench where weapons can be upgraded or created, a straight lift from Dead Rising 2 that, for its unoriginality, is nevertheless welcome in a game of Dead Island's subtly different scope. The results are delightfully devilish as well; circular saw blades can be embedded in the business end of baseball bats and melee weapons can be entangled in electrified barbed wire, an amendment that brings with it a suitably sharp impact on the weapon's stats.

They play into some pleasingly impactful combat too. The melee's not quite as refined as you might hope and the guns a little more wayward than you'd like, but the two clunky elements make a surprisingly coherent whole. A stamina bar keeps everything in check, depleted with each swing of a melee weapon and each spring to safety, and fighting off the stumbling hordes in Dead Island is fittingly panicked, with contact met with a satisfying crunch.

It's possible to use a sprinting zombie's momentum against it, patiently battering up and waiting for the right moment to swing with a sweet hit sending a severed head flying, a crimson rainbow arcing behind it. Even more satisfying is hurling a melee weapon through the air: holding the left trigger will bring up an auto-aim, making it possible to fling a pickaxe, sledgehammer or knife straight between a zombie's eyes. There it will stay embedded, and if it's a valued item, it's worth retrieving it quick; there can quite often ensue a hurried rush from scavenging teammates all too eager to steal your precious away.

Sadly, the undead opposition don't quite measure up to the playfully violent combat. They're a stumbling, brainless lot, sure, but the few strains stray too a little closely to Left 4 Dead's existing mutations and come off poorly in comparison. The Ram replaces Left4Dead's Tank, a mountain of muscle that quickly charges the group and is only susceptible to attacks from behind, while a Boomer-esque enemy explodes in a familiar cloud of noxious gas.

But it's hard to get too caught up when this is a genre so dependent on feasting on the corpses of its forebears, and when so much else Dead Island is doing earns it its place in the sun. The loot-heavy RPG elements in particular are an inspired touch - after all, isn't every zombie apocalypse met with a looting epidemic? - and they're smartly woven into the sprawling open world, where each shelter encountered hosts a side-quest and an excuse to fritter another couple of hours in Dead Island's enjoyably campy universe.

And it's Dead Island's world itself that gives away where Techland is really coming from with this one, and where the game's appeal may ultimately lie. Its backdrop is the rotting tropics, an island paradise torn apart by disease - and torn from the enjoyably nasty 1979 classic Zombie Flesh Eaters (or Zombi 2, if you're being pedantic). If Left 4 Dead bought the smarts and slickness of Danny Boyle's 28 Days Later and Dead Rising took on Romero with its tongue poking through a decaying cheek, then Dead Island's perhaps more akin to Luico Fulci in its approach.

It's a little crass, a little off-key and a little low-budget, but it's set to be an enjoyably pulpy thrill - and Dead Island's final surprise, when it launches later this summer, should be a pleasant one.

Comments (39) Latest comment 10 months ago

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  • George-Roper #1 11 months ago

    Fingers crossed for the final product but I can't shake the feeling that it comes across as a bit dated. Can't quite put my finger on why or what, exactly but something about it feels off.
  • JayKwon #2 11 months ago

    *Needs to convince friends into buying this before it's a buy*
  • parrapa #3 11 months ago

    Far Cry with Zombies then...
  • parrapa #4 11 months ago

    Far Cry with Zombies then...
  • marmaduke #5 11 months ago

    Mixed feelings about this. I'm really, really hoping that it's going to be great, since Techland did put together the first Call of Juarez game, which was brilliant. On the other hand, they're also releasing Call of Juarez: The Cartel, which looks utterly dire.
  • SpaceMonkey77 #6 11 months ago

    Well after watching the OXM report on thisvgame on Live, I can say that I'll be buying Dead Island, Gears3 and Fifa 2012.

    Considering this is by a small developer, I wish them success with Dead Island. While there are a few zombie games out now, each offers something different. Kudos to Square for bagging it for publishing.
  • Gearskin #7 11 months ago

  • Scopeh #8 11 months ago

    "There it will stay embedded, and if it's a valued item, it's worth retrieving it quick; there can quite often ensue a hurried rush from scavenging teammates all too eager to steal your precious away."

    Ah i can see the tears now, this may be a succesor to L4D, probably not as refined but something to play whilst we wait for the inevitable L4D3.
  • mkreku #9 11 months ago

    I wish they had made the game a bit more low key and more dependent on survival. I don't need exploding zombies or mountains of muscle to feel fear. I just need weak weapons, a weak protagonist and big hordes of dead people. That would have been good enough for me.
  • MattEdWithCheese #10 11 months ago

    I wish people would stop going on about killing the child, as far as I'm concerned all murder is equally wrong, children shouldn't get special treatment but if I cared about its fictional portrayal, I wouldn't play games that involve killing things, which is the vast majority...

    In any case, I'm very interested in this game and I have been since I heard about the RPG-like systems
  • Xardan #11 11 months ago

    Havent people been crying out for an open world zombie game for ages? Well this is it.
  • randompanda #12 11 months ago

    Nah i'm pretty sure murdering a child is just that little bit more disgraceful. It's the murder of our personification of innocence.

    The game doesn't look cheap from the screenshots - I can only image they're PC bullshots, and I have a sneaking suspicion this might be one of those games that has all the right elements, and clunky gameplay (sorry Dead Rising)
  • ZizouFC #13 11 months ago

    Zombies.... in a game?!!
  • CaptainQuint #14 11 months ago

    Bound in Blood was a gem, but I'm not sure about this.

    Not a fan of the art style. But I'll be watching the review scores and take it from there.
  • geeza2020 #15 11 months ago

    I think I've OD'd on zombies over the last couple of years, with L4D 1&2, Resi 5, CoD zombies, dead rising 1&2, plants vs zombies, and "I made a game with zombies in it", I really wanted to see something fresh here, but it seems that was a little too much to hope for as its just another fps :(
  • CaptainQuint #16 11 months ago

    Looks like there's a phantom negger in our midst again. -1s all down the page, but I've neutralised them because I'm nice like that.

    Makes you wonder who the sad twat was, though.
  • Retro_ #17 11 months ago

    "and Dead Island's final surprise, when it launches later this summer, should be a pleasant one"

    Which is what exacty?
  • sadakos_fury #18 11 months ago

    I think there's a chance this might be good, but I agree that a proper 'survival in a zombie apocalypse' game would've been preferable.
    More 'The Walking Dead' than a camp, tongue in cheek knockabout.
  • krisskross2 #19 11 months ago

    Can't wait for this personally! love looting in games, Oblivion and Fallout did it well and Bioshock's was incredible so if they make it anything like those this will be a day one purchase for me!
  • sirtacos #20 11 months ago

    Excited for this... I've been waiting for a good zombie RPG. With LOOT!
  • A-Trak #21 11 months ago

    They could put Zombies in any old rubbish game & I'd probably buy it.
  • BBIAJ #22 11 months ago

    @Retro_:

    It wouldn't be a surprise then if they told us now, would it!?
  • Collymilad #23 11 months ago

  • Pumpatron #24 11 months ago

    I like the ideas behind this, open world, zombies, RPG elements, all good. But the jovial, tongue in cheek tone puts me off. If it had a dark and sinister feel to it I'd be really excited, but as it is, it just ain't quite doing it for me.
    Edited by Pumpatron at 13/07/11 @ 17:56
  • Jolly_Armadillo #25 11 months ago

    Game looks really good, would love to play this game right now!

    Is this an xbox exclusive? Wouldn't be surprised if Microsoft have bought out this game with their xbox gold memberships
    Edited by Jolly_Armadillo at 13/07/11 @ 18:24
  • jaceace #26 11 months ago

    Guys just watch zombie flesh eaters lucio fulcis classic nasty then wait a couple of months then youll be playing it minus the dodgy dubbing : )
  • cyber_nicco #27 11 months ago

    Sounds pretty good to me. I'm a little hesitant though, as I never really "got" the whole Left for Dead thing.
  • coomber #28 11 months ago

    Four playable characters are available, all drawn from crude clichés, endearingly patched together. There's Sam B, the former rapper who wakes drowsily from a heavy night to scenes of carnage at the game's outset, Xian Mei, a receptionist on the island

    Oh Jesus...not the old receptionist cliche again?!
  • Max_Powers #29 11 months ago

    I got negged for this when everybody was still fanning over the trailer but this was never more then a 7 out of ten at best.
  • stryker1121 #30 11 months ago

    How will this play for those of us flying solo? Is this gonna be another Borderlands that's great w/ friends but kinda dull and grindy on one's own? Come on, EG, give me the goods!
    Edited by stryker1121 at 14/07/11 @ 02:31
  • shave_my_donkey #31 11 months ago

    where am i going to get all this money from, Dead Island, Skyrim, ME3 (next year but still...), Deus Ex, Arkham City, Skyrim, Battlefield 3, MGS Rising, Skyrim.........................FUCK
  • mukki #32 11 months ago

    if reviews are good
    I will have to convince my friends to get this...
    Also hoping for a decent PS3 port/version.
  • gav082 #33 11 months ago

    Sounds like another good multiplayer game, if so it will be a day 1 for me and my friends
  • Madder-Max #34 11 months ago

    "It's a little crass, a little off-key and a little low-budget, but it's set to be an enjoyably pulpy thrill - and Dead Island's final surprise, when it launches later this summer, should be a pleasant one. "

    Its slants with an ingrained sort of snobbery like in this preview and reviews on this site that are really starting to grate now

  • SirScratchalot #35 11 months ago

    That looks massively better than I expected honestly, might shake me out of my game buying blues.
  • SpaceMonkey77 #36 10 months ago

    I find it hilarious that some are raging about that kid in the trailer. Kids dying might not rock anyones boat, but guess what, many die every day, just as many are born every day. Frankly, its a bold move for a game and it worked well for it.

    Do you think the infected zombies are going to stop their rampage, see sense and offer little girls a pass and a cup cake? If you don't like the harshness of the zombie apoc game, don't buy it. Simple as.

    Go Techland.
  • skuzzbag #37 10 months ago

    If it hasn't got a zombie cheerleader, a zombie american footballer and some kind of half naked zombie woman then it's raising the bar right there.

    I bet it has though :)
  • Azhrarn #38 10 months ago

    Yes, I want this game.
    Open world + zombies + looting + crafting/weapon modding = buying.
    I would like to have some skill development too.
  • ajaxpliskin #39 10 months ago

    The weapon models and animations look very cheap in this game. I hope the controls feel good.