Limbo on PS3, Steam: why now?
End of Xbox 360 exclusivity opens door.
Limbo developer Playdead has explained why it has taken a year for superb downloadable game Limbo to launch on the PlayStation Network and Steam.
Limbo began life as a PC game, but Danish developer Playdead decided to make the abstract puzzle platformer multiplatform. It was through this process that Microsoft secured Xbox 360 exclusivity in exchange for its support.
Limbo was then released as an Xbox Live Arcade title in July 2010 as part of Microsoft's Summer of Arcade promotion.
Now, a year later, Limbo is coming to the PlayStation 3 and the PC.
"Initially, Arnt Jensen, my partner and game director for Playdead, was interested in releasing Limbo as a PC title," Playdead CEO and co-founder Dino Patti told Eurogamer.
"During production, however, we decided to bring it to all platforms, which would offer the full experience to the gamers.
"When it came to the actual coordination with the specific platforms holders, Microsoft provided us with an excellent opportunity, which included a lot of support for the title which in the end would mean a better visibility for Limbo.
"That deal also included exclusivity. So that and production/QA are the things which has been keeping us [from releasing Limbo on PS3, PC]."
The PSN and Steam versions of Limbo contain a "little extra secret" but Patti refused to reveal what it is, or discuss pricing.
He did say, however, that Limbo's success - a whopping two million people played the Xbox Live demo - will help Playdead make games the way it wants to.
"We love that the the game has been seen and played by so many people," he continued. "Over two million people have played the demo. Besides that Limbo has gotten a lot of positive attention by the fans, people and magazines we respect.
"We hope that this foundation will make it easier for us in the future to get our games created as Arnt and the team would want them to be."
So what's next?
"Arnt will be directing our next title as well, and the team has undertaken many new challenges, so I can't wait to show it, though there will probably be a while before we are ready."
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Comments (35) Latest comment 11 months ago
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Imagine a numb crowd of souls rocking back and forth, in a nightclub, listening to the dull echoes of Limbo....
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Well that's 1....
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Oh yeah then I went back to playing Gears of war 4 because i'm a boneheaded xbox owner who can't appreciate games like this.
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Thanks for letting us know, EG. Whoah. I'm shocked.
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Question is though, i'm playing through Outland at the moment, and think its fantastic. Is Limbo on par with, or better than, Outland (directed at those who own both)?
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Am I the only one who finds this habit of Microsoft to stall games on other platforms rather than making their own pathetic, annoying and feckless?
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Started as a PC game uh? Too fucking little to fucking late IMHO.
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Strapline negates further reading.
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This is only a good thing for gamers.
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As for the exclusivity, it's not like the game was finished and Microsoft just paid to have it delayed for other platforms. They helped with the production costs.
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@junky
actually you can do that, just connect the xbox HDD to PC using microsoft transfer cable. THen you just need a program to copy the datato PC and voila, you get the sounds.
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You're kidding me, right EG?
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If I were in his position I'd have kept this fact to myself. While many will know and understand why some indies sign exclusivity arrangements (the support offered by MS and Sony is great) admitting that your game was intended for everyone and then tied to a single platform for a whole year isn't going to fill many with confidence regarding your future titles.
Looking forward to finally having the chance to play Limbo though, I just hope that with freedom of pricing they don't try to put a markup on it, there was heavy criticism for the game costing 1200 MSP (PlayDead wanted to charge 800 MSP but MS set the XBLA prices), don't really fancy the idea of paying in excess of a tenner for what really should be sold at the £6.29 price point given the amount of content on offer.
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and if the little secret is BIG enough might even get this on ps3...
lovely game
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and if the little secret is BIG enough might even get this on ps3...
lovely game
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That's the way the industry (unfortunately) is. A similar fact is that (bigger) Dev's/Publ's hand out 'exclusive' content to bypass critical submission failures.
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Everybody should play Limbo. And, although totally different in their own artistic genre, Braid for that matter.
@ Playdead, no worries, even a lot of non-gamer friends who come to my house really enjoy playing your game although they couldn't buy it. Maybe they now will
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In my experience that's something that the middle ground guys have to do, the big boys will get a free pass because neither platform holder will risk giving the other a big exclusive by failing it. Take Fallout 3 as a perfect example, there's a 100% hit rate progress halting bug (GOAT bug) all of fifteen minutes into the game, an instant fail on both platforms yet the game was not only released but the bug is still there, another version of the same bug exists in Operation Anchorage as well. (Chinese General bug) Then there's the memory leak of course. Had that game been made by anyone other than Bethesda it would have been failed and pushed back until Christmas or even the New Year to be brought up to release standard.
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Limbo on the other hand is really quite short but pure genius with intelligent puzzles and a quirky and numbing sensation to it which completely sucks you in. You will sit there for a few hours working your way through the puzzles, dying a lot, but always with a smile on your face!
I highly recommend both titles, they are completely different and awesome games in their own right and they both have great art directions. Enjoy!
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