Vita: Sony won't repeat PSP mistakes
Admits to PSP interface failings.
Sony has pledged to right the wrongs of the PlayStation Portable with its successor, the PlayStation Vita.
One of the first questions Sony asked itself when creating Vita was how to improve on the PSP's controls.
"What we didn't do right with the PSP was where we started when we began the development of PlayStation Vita," president of Sony's Worldwide Studios Shuhei Yoshida told Eurogamer sister site Gamesindustry.biz.
"We were very happy with having something very close to the PS2 experience in a portable format with the PSP, but we didn't do a good enough job creating the proper interface to really play games with graphics in 3D.
"The lack of a right analog stick, for example. That's something we wanted to attack with the PS Vita because we wanted to enhance the portable core gaming experience and we have to do it right."
Another problem faced by the PSP, Yoshida said, was that its visuals were rendered outdated by high-definition home consoles soon after release.
This is why Vita features touch-screen controls, a rear touch pad and motion sensors as well as enhanced graphics and dual analog nubs.
"The other thing was that after a couple of years with the PSP people get used to looking at pretty pictures and especially after the launch of the Xbox 360 and PlayStation 3 the expectations for graphics moves on," Yoshida said.
"Just having great graphics on a pretty screen wouldn't have been enough. That's why we spent so much time innovating with user interface devices like the touch pad or camera and motion sensors."
Vita is without a release date or UK pricing. Announcements are expected at German show Gamescom next month.
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Comments (40) Latest comment 11 months ago
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The Vita has Uncharted and Killzone, which already puts it way ahead of the PSP.
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PSP didn't do as well because Sony launched a really cool device and then assumed that would be enough. All the extra cool things it could have added it to keep interest going, it never bothered with:
Users wanted YouTube on it - never happened (instead we got a pissy video RSS theme).
Users wanted indie games on it, long ahead of iPhone, Sony belatedly launched 'minis' rather than adding a sandbox (i.e., legal) protected homebrew mode.
There have been about three graphic/visual novel releases in the west - something the PSP does really well - how is that trying?
All the music playing features have been half-arsed at best, how long did it take to get folders and suchlike? Qriocity - five years too late.
And so on, and so on - but hey that'll all be fixed on the Vita
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The CONTROLS were a serious problem. Many of the games just couldn't work well without a right analogue.
In addition, only on game that I'm aware of would use the MemoryStick in the same way that PS3 games use the hard drive. That game is Gran Turismo, and it took WAY too long to arrive. The PSP's portable experience, with all of the load times was affected by the UMD drive in many games.
Also, don't get me started on the online features. Where were they!?
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I firmly believe that this will be a massive success. I'm really looking forward to seeing what the games are like once its out and developers have got their imaginations running.
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I could be wrong but I just cant see it doing that well
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You're saying that the lack of a right analog stick isn't a hardware problem?
Sony should definitely release an SDK and an app store for the Vita so that we can create games and apps for it. Give us a sandbox and some limitations so that our games won't compete with retail/downloadable games. Satisfying homebrew demand will keep (some) hackers from it and having access to free/cheap apps and games will help sell the platform.
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my personal opinion.
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After several returns and replacements, I was left with a useless left analogue nub that needs to be taken apart every 2-3 hours play to continue to function properly.
I won't be getting any more portable Sony consoles after that ordeal.
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Add to that the PSP software was absolutely dire. Publishers would release a console game and give you a watered down version of the same game on PSP, why the hell would you buy 2 versions of the same game? Admittedly sometimes that worked with the GTAs, fighters, racers being good examples but in general the software was awful, by the end of my time on the machine I was playing the GTAs and Tekken over and over and just using it for emulators.
It was bold machine, with a lot of power and it gave me a lot of fun in gaming (mostly my own though through CF), video (again my own not the awful UMDs) and music. I do believe the Vita *snigger* will improve on the PSP mistakes but these days I'm just really not up for a souped up PSP.
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Monster Hunter was the stand out title for me, with almost 200 hours clocked...
There did seem to be a gap year or two where nothing really appealing came out,
However it can hardly be seen as a failure with 68 Million units sold.
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Really? you found it to be badly made?
I have an original Japanese Launch psp, which functions perfectly after having the hell played out of it / been chucked across the carpark by accident, sat on, dropped...
Maybe you were just a little rough with it...
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To me: Sony tried its best with the PSP, but you kinda got the feeling that the content released for it was a cut-down inferior versions of PSOne/2 franchises, especially the Western franchises. Only a few Japanese games made the most out of it.
You don't get this feeling with the NDS, where Mario and Zelda games feel like brand new AAA+ titles.
The PSP got a whole lot better when PSone titles got added to it and full Japanese titles were released for it. It's great to play FULL Final Fantasy titles and other Square Enix stuff on it!!
I don't think PS Vita can emulate, PS2 games (not the original e boots anyway!), because it lacks pressure sensitive buttons. Lots of good games like MGS and Silent Hill used this feature for the PS2.
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"We denied the shit out of everything and willingly lied to the public for years about the interface flaws, but now (near the end of the products life cycle) we're willing to hold our hands up to it. We guarantee there will be nothing wrong with the vita, though..."
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I don't really agree with the comment above about games though, but I guess that's a matter of taste. I still think there are many more good games for the PSP than most other systems (including all of iOS / Android), simply because there are way more 'big' games that I enjoy. I'm not going to list anything - you can look up the list of 9/10 games right here on Eurogamer.
It was clear though that the DS did have the edge in terms of originality, and in that respect I think it's very important that the range of controls on the PS Vita has so vastly improved.
Overall the PS Vita definitely looks like it is set to improve on all major issues that the PSP had, and it's getting pretty close to my perfect portable gaming device.
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(these are the only two games I repeatedly come back to)
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i wish sony release "new" PS Vita soon, then reduce the "old" ps vita price....
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This is why Vita features touch-screen controls, a rear touch pad and motion sensors as well as enhanced graphics and dual analog nubs."
Yeah, that's exactly why it features a touch-screen and the rest. Absolutely nothing to do with the success of the DS/iPhone. Not at all. Totally unrelated.
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I'm sure I'll make use of all the Vita's inputs, but I'm more curious to see what they'll do with the touch surfaces. A second analogue will probably mean lots of FPS games, but we're far from short of those. I want to find out how developers will incorporate a rear touch surface into games, as that's the new trick on offer.
@layleeloo
Loco Roco is a great example there. I was much more keen to play that than any of the countless ports. It didn't even use most of the buttons on the system to play, never mind a second analogue stick.
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Not here
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Spot on.
Nintendogs sold the DS. Monster Hunter sold the PSP. None of them were to be had in better editions on PS3.
The PSP was, and is, great. It think it sounds like Sony still doesn't know what they're doing when it comes to positioning. It's inevitable that home consoles/PCs will outperform handhelds. That's not the point. The point is, does the handheld supply a fun, unique experience, or not?
And will Sony be willing to put enough money into the machine to go full steam at two platforms, or is this essentially trying to fight a two-sided war?
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@ #10
actually I want hackers to breach its security just so that i will be able to play N64 games on it someday. just image what a talented hobby developer could make out of it. i don't want be left alone with what Sony offers me, remember that you would not have been able to watch youtube on your PSP otherwise and ive got the feelin that i'll still be missin atleast something on the Vita. SDK my ass
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A bunch of games did actually, theres a thread on playstationcollecting.com that keeps track of them
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The problem was trying to run ports of PS2 and PSOne titles without the second stick, but even if you only count the stuff where it doesn't matter so much, like RPGs, puzzlers etc, it's a great little machine.
Shame about the death of UMD though- upgrading to a Vita means that I can't trade the old one in against it without abandoning a pile of imported games that aren't on the EU store. Won't miss the grinding sounds they used to make when loading though.
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Why has eurogamer not a vita page yet? I would bookmark it.
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Another issue (at least over here) is the downloading of games without paying for them. Of all the people I know with a PSP I'm one of the very few that actually pays for his games. I've seen people come into game stores asking for big memory cards and saying they need them for cracked games. It's accepted practice here. I suppose this requires change in people and not change by Sony, so it's a lost cause, but I still believe that it had an effect on the success of PSP.
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