Uncharted 3 Drake's Deception: Beta Impressions Preview
Indiana pwns.
There's a twinge of disappointment when you first start up Uncharted 3's multiplayer mode. It's the feeling of over-familiarity: the layout of the menus, the experience bar marking the progression of your ascent through the ranks of your online career and the emblem editor. It's the perk (sorry, booster) slots in which you assign upgrade bonuses that decrease your character's sprint recovery time or allow him to run silently in order to avoid detection and so on.
It is, in short, the Modern Warfare-ness of it all, and the feeling that Naughty Dog, one of blockbuster gaming's more creative voices, has borrowed a template instead of building one.
Of course, Call of Duty: Modern Warfare's structural innovations to the multiplayer shooter have come to define the way a generation plays gun games online, and few would debate that template's enduring brilliance. But familiarity breeds contempt, and Uncharted 3's construction is oh-so-familiar, right down to the ladder of ‘finding player' messages that appears on the upper right hand side of the screen while the game hurries to match eight players up.
Besides, the Nathan Drake universe is all about Saturday matinee thrills, leaping from tall buildings, quipping while treading on an enemy's fingers as he hangs precariously from a ledge. As a myth, colourful Drake seems a poor fit for the dry, competitive machinery of Modern Warfare.
Medal kickbacks are enhancements you can activate when you have collected a certain number of medals.
But as soon as you grab an AK-47 from the menu and head into the verdant jungle, it becomes clear Naughty Dog's tribute to Infinity Ward's work is limited to the meta-game and presentation. In play, Uncharted 3's multiplayer fizzes with brash creativity and humour. There are zip wires down which you slide like the Last Action Hero. There are loot drops from downed foes. There are relics that form collectible sets, unlocking new clothes and emblems. There are spawning treasure chests full of goodies that act like honey pots drawing everyone in to a focused skirmish midway through a battle.
Then there are the incidental interactions: you can hang from a ladder making headshots with a pistol. You can kick a man hanging from a ledge and watch him splat on the ground below to the ding of a medal. You can high tail it over a wall rather than waiting for an angry grenade to flush you out, and you can throw a grenade back at him while mid-roll. You can fist-bump a teammate over the prostrate body of a downed adversary for a cash bonus. Every time a bullet whistles past your head you can launch into a headfirst roll, dodging and weaving their attacks while giggling at your irritating mischievousness. There are even Street Fighter-style taunts: a laugh, a flex, a dance or an air uppercut to rile your foe.
So while Uncharted 3's multiplayer template may be borrowed, the content used to fill it is endlessly fresh and vibrant. This generous creativity is best exemplified in the Airstrip map, which features a pre-battle chase section in which two teams battle it out on high-speed trucks, chasing a cargo plane as it races down a runway. It's a scene plucked straight out of so many family action flicks, but never has the set-up been used like this before. The trucks (manned by AI) dodge and weave around the plane, players able to use their empty holds for cover, while each team struggles to dominate the lowered ramp on the back of the plane itself. After a few minutes, the plane takes off and the action shifts to a more traditional combat arena, albeit one drenched in the warm pink of sunset.
The arenas here are expertly arranged, with no dead ends to halt the churn of play around the environment. Each character in the game (in the Beta you can opt to play as a generic treasure hunter, Victor Sullivan or Drake himself when on the good guy's side, or as a pirate on the bad guy's side) is lithe and athletic. As such, height becomes a tactical consideration, with players vying for vantage points. In the second of the two maps on offer in the Beta, Chateau, moving between the brightly lit outside areas into the dingy ruins of a castle requires your eyes to adjust, one of several stylish touches that elevate the multiplayer above its sea of competition.
Almost every interesting action in the game is assigned a micro-reward, a medal that counts towards upgrading your selected booster, a competitive perk that must be purchased and equipped. In addition to ambient boosters, there are also paid boosters, purchased before a battle, which grant a temporary one game advantage. These paid-for boosters must be bought out of money from the same pot used to purchase weapon mods, so there's a question of whether to invest in the short term or long term. While the system is ideally suited to a short term Beta test, it does raise questions over the long game, as surely once a player has purchased all of the mods and upgrades they want they will be free to invest all of their funds into paid boosters? How the developer overcomes this challenge of economics while keeping the game fair and balanced over the long-term remains to be seen.
Before each match two map options are presented, with all participants voting on their favourite.
As well as the innovative buddy system, which randomly assigns you a buddy at the start of every game, at whose side you have the option to re-spawn on death, there are a clutch of other gimmicky features. You can sign in to your Facebook profile, allowing you to play with acquaintances you aren't necessarily friends with on PSN. Likewise, the game records videos of all matches, and it seems as if there will be options to edit these. There's even the option to use the PSEye for a motion sensor grenade throw nestled in the option menu, although the usefulness of this feature is debateable (we couldn't test it ourselves). [Correction: This is, in fact, the existing Sixaxis motion throw - sorry for the confusion -Ed.]
Four months from launch and Uncharted 3's multiplayer is in good shape. The decision to borrow Modern Warfare's super structure is initially disappointing, but it's a creative decision that has allowed the developer to focus its creative energies into improving the moment-to-moment play, which is already pacey and exciting. If Naughty Dog can maintain the quality of level design across the other maps, and include some more white knuckle bursts of creativity like that of the truck chase at the start of Airfield, Uncharted 3's multiplayer may yet blaze a trail, rather than follow one.
You may also like...
-
Dirt Showdown Review 77
-
Activision vs. Vince Zampella and Jason West: Inside the game industry trial of the decade 31
-
The Cave Preview: Double Fine's New Game for Sega 15
-
Going Hardcore in Diablo 3 88
-
App of the Day: Hiragana Pixel Party 14
-
Ghost Recon: Future Soldier Review 129
-
Judge recommends US Xbox 360 ban 168
-
Double Fine reveals Ron Gilbert project The Cave 6
-
Fake Angry Birds developer fined £50,000 21
-
Metal Gear Solid HD Collection Vita release date 42
-
Diablo 3 Review 244
-
Kingdoms of Amalur studio execs jump ship 36
-
Gearbox: Aliens: Colonial Marines a "massive" project, hundreds working on it 10
-
Screenshots of Amalur dev's Copernicus MMO leak 20
-
Dragon's Dogma Review 133
Comments (49) Latest comment 9 months ago
Comments for this article are now closed, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Having said that, regardless of what you think of COD, the front end is clean and accessible. No third-person shooter this gen has a similar level of customisation, so I welcome all the extra stuff they've added. Also let's face it, perks/boosters are in EVERY type of shooter this gen in some way or another. Halo has them with their abiities such as jetpacks/sprinting/holograms etc, COD has them, Killzone has them with it's class system and so on. As long as it doesn't over-power the player I've nothing against the idea.
Comment below viewing threshold Show
I agree I play uncharted because it's the best adventure game I've ever played but I do find it gets bogged down with the heavy gun play, I still can't wait for its release.
Comment below viewing threshold Show
This guy does realise that minus the emblem editor, everything else he mentions as being too "Modern Warfarey" was actually in Uncharted 2, a game released 2 months BEFORE MW2 right?
Comment below viewing threshold Show
Comment below viewing threshold Show
The... prostate body. Is it detached? Because that's some fancy shooting if so. Deserving of that cash bonus.
Comment below viewing threshold Show
Comment below viewing threshold Show
@sfp_noodle
True point you got there!
Comment below viewing threshold Show
Comment below viewing threshold Show
A lower level player should feel like they have a chance to compete - not constantly be beaten by people who have better perks/boosters. Balancing this is something ND have to work on.
I did love the verticality and inventiveness of the maps though. They are using height a lot better than the majority of maps in U2. The plane section at the start of one of the maps is also very clever.
Comment below viewing threshold Show
This also proves my point that this guy may have not even played UC2?!!!
Comment below viewing threshold Show
Comment below viewing threshold Show
I get what you guys are saying, there are indeed certain sections of the game that are a little too shooty, but then there are also also areas in both games where there is no shooting whatsoever for extended periods. For people who have not played the game yet I suggest you don't read the following paragraph. (Sorry, I don't know how to use spoiler tags)
POSSIBLE SPOILERS AHEAD!
In the original Uncharted, there is a pretty long section of the game with Sully where you do no shooting whatsoever and just explore the remains of a Spanish fleet. Stealth wasn't an option in the original, it was either shoot or climb, never both. There was also the bit towards the end where your in the tower and have to find your way into the place where El Dorado is located, not to mention the superbly eerie descent in darkess and silence to when you eventually encounter...well...descent babies
Uncharted 2 handled exploration and shooty bits a lot better. I loved the infiltration into the museum and that was at the beginning of the game. Then there's the excellent dagger puzzle in the temple in Nepal, the excellent trek up the mountain with the foreign dude and so on. These were coupled with excellent shooty bits such as the train sequence, the truck sequence and so on.
SPOILER END!
At it's heart, Uncharted is very scripted but the main reason it stands out is because it executes it's ideas to perfection. It's linear but you never get bored, it has the perfect blend of exploration, shooty bits and set pieces.That's my opinion at least.
Comment below viewing threshold Show
Couldn't agree more. The six-axis motion throw is also completely optional, and in fast paced MP matches, I strongly doubt anyone even bothers using it.
Comment below viewing threshold Show
I'll likely be purchasing this one on day 1 and more than likely the multiplayer will be forgotten about just as it was with Uncharted 2, the main reason I get games of this nature is for the awesome single player experience that they give and the Uncharted series is right up at the top for me.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
But shooting is the only gameplay element that the Uncharted games do well.
The 'puzzles' solve themselves and the platforming is just a bunch of sideways corridors.
Take out the shooting and you may as well be watching a low-budget movie - Probably starring Lou Diamond Phillips and Virginia Madsen.
Comment below viewing threshold Show
Comment below viewing threshold Show
I will be buying when the special edition gets cheap or when its around £15-20 as the story will be awesome but mp will be just a laggy as the previous one and the trophies will just as tedious to collect.
I think some games are spoilt by mp and this along with AC are games that don't need mp to survive as a decent well respected franchises .If i were doing reviews for a living game s like this would lose a point or two for putting it in .
Also as with many games because Sony are morons the Facebook , Twitter & Youtube connections don't work on accounts that aren't master ones which is all well and good putting it on the box but in reality players like me who have a master account but use an unchangable user account are without this functionality and will be for as long as Sony don't allow you to change the account status or the use of these functions for said accounts .So along with mp this social network crap is utterly useless to me .
Comment below viewing threshold Show
While the runway "pre-level" is innovative it's currently a real mess moving between those trucks (with jumps you should make sometimes bouncing you off the truck to your death). Spawns are also problematic with people appearing on the plane in front of an enemy making them easy fodder.
ND also need to nerf the machine pistol, it's got insane sticky targeting when hip firing made worse by people using weapon expert to equip both rapid fire and larger clip to it (just had a game of Chateau where entire opposing team used only that weapon).
Looking forward to ND rotating in some new content (and hopefully fixing the PS3 lockup on exit issue).
Comment below viewing threshold Show
Comment below viewing threshold Show
Really?! That's the best pun you could think of?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Everyday guy on an adventure, very little background or NPCs. Weird tomb raider, turned shoot them up, turned survival-horror...
Yes. Uncharted 1 was scary and spooky at some points. That also had to do with the total lack of background. It's always more alarming that people want you harm for no apparent reason.
Comment below viewing threshold Show
Comment below viewing threshold Show
DG? Dirty god? Daughty Nog?
Lol I hope that was a typo!
Comment below viewing threshold Show
1. cod is a fps and uncharted 3 third person
2 cod sucks, uncharted doesnt
Comment below viewing threshold Show
Dude you edited it and still got it wrong haha! You legend.
NAUGHTY DOG!!!! ND for short. Not Naughty god
Comment below viewing threshold Show
Close to walking away from the mp forever right now.
Out of interest , how do you know who is host etc,?
Comment below viewing threshold Show
@kirankara ....That tells you all you want to know... it's a beta, they are using it to balance the game most likely.
Comment below viewing threshold Show
It removes some of the skill and replaces it with luck and artificial endings. Deus ex machina is never satisfying in the long run. A lot of people probably won't notice this and U3 will take its place between Modern Warfare and Black Ops.
However, for those few who loved the simplicity and level playing field of U2 - this is a bit of a disappointment. It is still a good game, but it doesn't have that epic feeling of a battle well fought like U2 had because of all the fluff and interference.
Comment below viewing threshold Show
Comment below viewing threshold Show
Sorry what? Innovations?
They copied just about all the good bits of all of it from other games, and refined it. The only innovation is in being the first person to package everyone else good ideas in to one game and sell it as their own.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
it appears it was just horrible lag, well maybe anyway. I was playing this morning when i wrote original post, and was online with tonnes of europeans, and the only other english people online were crying about people not dying etc too. i couldnt really see physical evidence of bad lag ie slowdown, players moving all over place etc, but when i played a few mins ago, people were dying and everything seemed a lot fairer, although, most people i was playing against were only mid level, not 30+ like the europeans were. So im guessing its mainly lag thats issue.
So instead of them needing to seriously sort out balancing, it's lag issues they need to sort out lol
Oh and the sprint , which as someone else pointed out is functional , if I'm polite, but not very good , if I'm more honest
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Always felt uc2 Controls were pretty much perfect, although there was the occasional sticking to wall in cover accidentally etc, but this is similar to gears, which actually bored me to tears in second game, and I gave up half way through. Only thing getting me through first was the co op campaign , but that wasn't even enough in second game.
Third games controls feel fine apart from sprint, and I believe they have worked on reducing control latency for third too.
Comment below viewing threshold Show