Eve Online: Emergency summit reports

CSM "offended and disgusted" by email.

The extraordinary meeting of Eve Online's Council of Stellar Management (CSM), called in the wake of recent player unrest, has concluded with statements being issued by both developer CCP and the council.

"It is CCP's plan that the Noble Exchange (NeX store) will be used for the sale of vanity items only," wrote senior producer Arnar Hrafyn Gylfason.

"There are no plans, and have been no plans, as per previous communication and CSM meetings, to introduce the sale of game breaking items or enhancements in the NeX store.

"The investment of money in Eve should not give you an unfair advantage over the investment of time. The CSM, under NDA, has been presented with CCP's plans for continued evolution of the business model and agrees that nothing they saw breaks this principle. CCP has committed to sharing their plans with the CSM on this front on an ongoing basis."

The developer has also pledged to improve its communications with Eve players, and to explain the pricing strategy of the NeX store and the price tier system. In addition, CCP will now focus on lower-priced items as the store is expanded.

CSM chairman Alexander Gianturco (aka 'The Mittani') offered the council's opinion on the cause of recent player dissent.

"We believe that the situation that has unfolded in the past week has been a perfect storm of CCP communication failures, poor planning and sheer bad luck," he wrote.

"Most of these issues, when dealt with in isolation, were reasonably simple to discuss and resolve, but combined they transformed a series of errors into the most significant crisis the Eve community has yet experienced.

"We hope that this meeting will be the first step in the restoration of trust between CCP and the Eve community, and we will keep the community informed as to CCP's efforts in delivering on the commitments they made to us and to you."

The chairman also sought to re-assure players over the developer's position on non-vanity purchases.

"We are convinced that CCP has no plans to introduce any game-affecting virtual goods, only pure vanity items such as clothing and ship skins.

"We have been repeatedly assured that there are no plans for 'gold ammo', ships which have different statistics from existing common hulls, or any other feared 'game destroying' virtual goods or services.

"We have expressed our deep concern about potential grey areas that the introduction of virtual goods permits, and CCP has made a commitment to discuss any proposals that might fall into these grey areas in detail with CSM at the earliest possible stage."

While accepting that the 'Fearless' newsletter was a deliberately controversial internal publication, not representative of CCP policy or game design, the council had stronger words for the leaked global e-mail sent by Hilmar Pétursson, global CEO of CCP.

"We were appalled by the leaked Hilmar e-mail and the atrocious and out-of-touch message it contained," they wrote.

"We sympathize and agree with those players offended and disgusted by it."

Elsewhere in the statement, both CCP and the council reached agreement on technical issues plaguing the release of the Incarna expansion. The developer will work on increased support for those running multiple clients. In addition, the pre-Incarna hangar will also make a return, although a timeline was not established.

You can read the full reports over at the official website.

Comments (20) Latest comment 11 months ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • Daddy-Doom-Bar #1 11 months ago

    Nuclear war averted, phew. It's almost as interesting as real life, isn't it? Isn't it...? Hello...? Anyone there?
  • Kazama74 #2 11 months ago

    Hmm, so how will CCP fund Dust-514 and WoD now?
  • Whitster #3 11 months ago

    Let's hope this opposition to micro transactions sweeps across the gaming world.
  • Clive_Dunn #4 11 months ago

    Erm, so CCP have no plans to introduce significant micro-transaction items. Despite clearly talking about it in the internal document that got released ?

    More u-turns than a Tory led coalition government here.
  • Kazama74 #5 11 months ago

    Micro-transactions are fine if they help fund expansions or other projects/games to make them of a higher quality for the same price, or make them cheaper. It's when they go beyond vanity-items like clothing etc. If you can buy your way to the top, instead of playing and investing time, or if you can buy better items than a regular player ever could hope to gain, then that's what makes micro-transactions game-breaking.
  • linea #6 11 months ago

    Yeah, see, talking about something isn't necessarily the same as planning something.

    Christ, if it were, I'd be in prison
  • Lancezh #7 11 months ago

    Kazama74, yeah how are you going to sell standalone games ? Hmmm..... TOUGH question, i hope anyone every solves that problem -.-
  • Sodding_Gamer #8 11 months ago

    @Lancezh

    By making micro-transactions for stuff that isn't game breaking?!
  • 43n1m4 #9 11 months ago

    It seems like CCP actually informed CSM about their future plans, and because of that, I consider the meeting a win for both players and CCP. CSM did seem to ask the right questions and inform us about their findings in a general way, so all in all the system seems to work.

    I never thought I'd miss the hangar in EVE, but after the Cpt. Quarters was introduced, I miss the stable framerate and the 'vanity' view of the ship (and the clutter-less interface). CCP has been waving the 'walking on spacestations' carrot in front of us so many years, but now we now that it's simply not possible. If they can't handle 1 character model in a confined space without the framerate tanking, how about hundreds of players in a large station? My laptop starts to sweat and hum by the very thought.
    Edited by 43n1m4 at 04/07/11 @ 09:21
  • bobfish09 #10 11 months ago

    Outcome...

    EVE players over reacted and blew the whole thing out of proportion.

    CCP never planned to add more than vanity items to shop, are not adjusting the price of anything in the shop and are working on issues already raised by the community.

    So... the outcome? Business as usual for CCP, this whole affair had zero impact on their plans because they weren't doing anything wrong to begin with. Can those who neg'd my comment to that affect in the first article eat their own words now please? :)
  • Spekingur #11 11 months ago

    This is better than RL politics. In RL we just go and bomb the heck out of a country if we surpass it in power (or believe we surpass it in power or even if we don't). Oh, humans, we are so fickle little beings.

    @Clive Dunn: The internal document you refer to, do you mean the newsletter? Because, if I remember correctly, the newsletter showed arguments on both sides of the coin - for and against micro-transactions.
    @43n1m4: Is that your experience or general experience? Neither me or my friends that play Eve have had any framerate issues with Cpt Quarters as of yet. I would like CCP to give players an alternative to Cpt Quarters (either the old interface or, possibly, an 8-bit sidescrolling thing. Just for the awesomeness of it.)
  • 43n1m4 #12 11 months ago

    @Spekingur

    I know several others (and a lot if you look at the EVE forums, enter if you dare..) who has the same problems with performance - of course, if you have a desktop system with a reasonable GPU, you might not feel the impact of Cpt. Quarters. But I play EVE on my laptop (9600m GT gpu, C2D 2.51 Ghz CPU, 4 GB ram) and as soon as I enter Cpt. Quarters, my framerate goes from silky smooth 50-60 FPS outside the stations (on relatively high settings) to around 15-20'ish inside the quarters (and lowering the graphical options doesn't seem to help much, and makes it all really ugly).
    I have an HTPC I could play EVE on with much better hardware, which also runs Cpt. Quarters without any problems, but unfortunately EVE is unplayable with it small fonts and icons, from 7 feet away on a 40" screen. Besides, with the laptops fast replacing many desktop systems, increasing the workload is not really the way to go, imo. And Cpt. Quarters seem to increase the workload excessively, especially when you consider how little the area is, and how little (if anything) is gained.

    But yeah - an 8-bit interface would be awesome!
    Edited by 43n1m4 at 04/07/11 @ 10:36
  • 00.00.01 #13 11 months ago

    @43n1m4 04/07/11
    The CQ partition alone takes up to 1Gig RAM...So with only 4Gig RAM available on your laptop, I can see where your frame rate drops come from.
  • 43n1m4 #14 11 months ago

    @00:00:01

    Are you confusing RAM with HDD space? Btw. 2 GB RAM is recommended for EVE Online.
    Edited by 43n1m4 at 04/07/11 @ 12:56
  • Ahskay #15 11 months ago

    I wonder if they would still be disgusted if that email stayed intern.
  • overcorpse #16 11 months ago

    Truth be known their's a few forrmer players that now work for CCP,i bet one of them leaked it and i say good on them.

    I know it was you Enslaver!
  • timewarp87 #17 11 months ago

    Much as I think this game is boring (role on on Dust) one thing I utterly respect is the community and how this company interacts with the community. I do not know of another game out there that the community and the company have such strong links, that they can form a comittee, go to the HQ sit down and have a chat with the guys. Its a game where pretty much all those that run it are as much dedicated players as the the players themselves.
    I have to laugh at the players that moan and boycott - the game is all about politics, emabrgos, spying etc - and it looks like it spilt out onto the real word and people were up in arms. Maybe you players should get a few of your corp into CCP and change it from the inside ?
  • Dave #18 11 months ago

    So they had a couple of beers, a few laughs and everything worked out in the end. Crisis averted.
  • mustardkid #19 11 months ago

    wasn't eve always about scooping up cash anyways? from the off they had a leveling system that was wholly dependent on maintaining subscription payments over fixed periods of time and was completely unaffected by players in-game performance or actual skill. It's barely even a game, it's either a space themed chatroom or interactive screensaver depending on how sociable you are.
  • Jaapie #20 11 months ago

    I hope they lose the rest of their customers too.

    ''We are going to sell a monocle for 80$, we know the players will complain but we will do it anyway because it makes us money''

    Fucktards.