Split/Second dev Black Rock to close
Remaining 40 staff made redundant.
Update: Disney has confirmed the Black Rock Studios closure.
"Disney Interactive Studios confirms that Black Rock Studios' current project has not been greenlit for further development, consequently the company informed employees yesterday of the intent to enter a consultation process on the proposal to close the studios," wrote Disney in a statement offered to Eurogamer.
Original story: Black Rock Studios, the Brighton-based developer of racing games Pure and Split/Second, is to be completely closed by Disney, Eurogamer can reveal.
A "reduction in workforce" happened earlier this year that left 40 staff positions intact. But Disney told the workforce yesterday, in the 'Town Hall' [internal slang for a company meeting I've now discovered -Ed], that the entire studio is now to be closed.
One anonymous source told Eurogamer that Disney handled Black Rock clumsily, outsourcing games to other companies that the Brighton studio was more than capable of producing.
The source also bemoaned the lack of advertising for recommended racing games Pure and Split/Second.
Nevertheless, from the ashes of Black Rock Studio have arisen new studios: Roundcube Entertainment, lead by Split/Second director Nick Baynes; ShortRound Games, formed by a quartet of previous Black Rock department directors; and BossAlien, fronted by Pure director Jason Avent.
Split/Second flopped commercially but reviewed well.
You may also like...
-
In Theory: How iPad 3 Breaks the 1080p Barrier
-
The Rise and Fall of Sega Enterprises
-
Ridge Racer Vita Review
-
The Essential PlayStation Vita
-
GAME to close 35 stores
-
Syndicate Review
-
Battlefield: Aftershock pulled from App Store
-
Amnesia: A Machine for Pigs announced for PC
-
GAME: "we can't stock absolutely everything"
-
Dating site for gamers launches in the UK
-
Guild Wars 2 open beta sign-up begins
-
Can SSD Upgrades Boost PS3 Performance?
-
Japan chart: Strong debuts for Binary Domain, Theatrhythm
-
Borderlands 2 release date announced
-
Leaked Mass Effect 3 DLC reveals race of secret squad member
-
PS Vita: Sony defends Uncharted, FIFA price, explains expensive third-party digital games, reveals larger memory cards are coming
-
Pokémon Company blasts iPhone game scammers
-
Doctor Who: The Eternity Clock powered by Unreal Engine 3
-
PlayStation Vita midnight launch: cosplay and commitment
-
Gravity Daze Review
-
Mass Effect 3 gets simultaneous US PSN digital release
-
Nvidia GeForce 295.73 drivers better Skyrim, Mass Effect 3 performance
-
App of the Day: Orbital HD
-
Motorstorm RC for PlayStation Vita - first 15 minutes
-
PS2 Classics Virtua Fighter 4, NFS on EU PlayStation Store









Comments (57) Latest comment 8 months ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Good luck finding work folks...
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I do wonder what may have been if Bizarre and Black Rock hadn't independently and co-incidentally come up with Blur and Split/Second. However different they may actually have been to play, I'm sure that they cannibalised each other's sales and were factors in the closure of both studios.
Comment below viewing threshold Show
Comment below viewing threshold Show
A merger with Bizzare would have ben all sorts of win
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Forgot to say how much I LOVE Pure and Split/Second!!! Please do keep going, guys and gals, you know your racing games so very well!!!
Comment below viewing threshold Show
didn't like pure myself, but i loved split second.
they were a great little dev.
Comment below viewing threshold Show
shabby practices from an insidiously evil company who practice subtle brainwashing, founded by a anti-semitic nazi lover.
Black Rock are best rid of them. i'm sure people that talented will find a new employer soon.
Comment below viewing threshold Show
Pure was the SSX we were all begging EA for to make.
Split/Second was racing mixed with environmental destruction done right for the first time.
/salute
Comment below viewing threshold Show
Comment below viewing threshold Show
Idiot publisher.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I can't help but wonder that if Split/Second and Blur had not been released head to head, thus cannibalising each others sales, that Black Rock and Bizarre Creations would still be with us.
What a shame, I loved Pure - brilliant single and multi-player fun. Gutted there wasn't a sequel.
Comment below viewing threshold Show
I heard Disney offered some sound advice to all those who were made redundant with this video. http://www .youtube.com/watch?v=ejEVczA8PLU
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Best wishes and good luck for the future to all staff.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Nothing good will ever come with having a partnership with them, it's a big shame
Comment below viewing threshold Show
[link url=http://yfrog.com/z/gysgtbp
]http://yfrog.com/z/gysgtbp
[/link]
Hope the chaps / chapesses find work soon.
Comment below viewing threshold Show
Comment below viewing threshold Show
Such a shame
Comment below viewing threshold Show
Comment below viewing threshold Show
so much shit getting churned out by crap studios, yet the crown jewls of brittish gaming getting torn apart by arsehole pubs!
All the best lads, keep independant!
Comment below viewing threshold Show
Thoroughly enjoyed PURE and would have pounced on Split/Second had not a tiny wee human baby came along and stole all of my free gaming time. Shame nearly everything the kid owns has a fucking Disney logo on it (not my fault - I just a very unimaginative family!)
Comment below viewing threshold Show
Such a shame really. I hope the staff quickly find replacement jobs and that they have much success in the future because they clearly have talent and I'd love to see more games from them or even sequels to their only two games.
Comment below viewing threshold Show
Get a new home fast and start developing split/sceond 2
Comment below viewing threshold Show
Comment below viewing threshold Show
Better off without Disney guys, best of luck with the new studios. I just hope that going forward, small studios start to shy away from the lure of a big publisher purchase, as the outcome is nearly always the same.
Comment below viewing threshold Show
It's a healthy process that is going on in the UK games industry. If they can only exist with tax reliefs and government funding then there's something wrong with the system. The best will survive, the rest will be collateral damage. It's not rocket science, it's just the way any economy works. The text even says it: One company down, two new companies rose from the ashes. That's why it's healthy, every end is the beginning of new opportunities. Talent is rare, so the talented guys at Black Rock will have a new job in no time.
#22: Blur and Split/Second didn't hurt each other. Their combined sales are way below the sales that would've been needed to be comercially successful. Blur and Split/Second had the same stupid approach to racing that doesn't work: Explosions/weapons take away what you achieve on the road. That is why Twisted Metal was never successful in Europe. People don't like racing games where luck is the deciding factor on your position. It can work if a track is like thirty seconds long (Mario Kart) and the gameplay is geared towards local multiplayer.
There is a blueprint to making successful racing games. Use licensed cars. Make the controls simple (Triggers, analog stick, maybe one button for a handbrake). Or do a simulation. If you try something new don't blame it on publishers or whatever, blame it on yourself for taking the risk instead of creating something that has proven to sell. Why did Bizarre want to create the CoD of racing games? Sort of like an ego problem, they could've lived very well just by doing PGR for decades. They could've eben created something like PGR. They had a strong fan base, but they decided to not take them with them on the next project. They decided to revolutionize the genre instead. Black Rock on the other hand could've done the same, do what they're good at. Instead they decided to go after Burnout at a time when that series was already on a decline. Criterion did it right, they saw Burnout had lost its appeal (why? Because they were trying to revolutionize the series with open world racing and whatnot) and they took the right approach: Licensed cars, nice environments, easy controls, IP with a fan base. And sold 5 million copies.
The story is always the same, developer gets successful, gets greedy, wants to be even more successful, loses its way. They think that being creative means having to try new stuff. It doesn't. You can be creative in certain boundaries but after all it is an industry and a job. It's supposed to be boring at times. That's ok if it pays the bills. If it means you have to work on Forzas, PGRs, Halos, Uncharteds, Tomb Raiders for the rest of your life then be it. If you do something else you know the risks, you should learn to live with them.
There's a reason why every CoD is basically the same game with new levels: People like it, they buy it. So why change the formula?
Comment below viewing threshold Show
Comment below viewing threshold Show
It's a healthy process that is going on in the UK games industry. If they can only exist with tax reliefs and government funding then there's something wrong with the system. The best will survive, the rest will be collateral damage. It's not rocket science, it's just the way any economy works.
The UK games industry survives on the talent of the people. The point of the proposed tax relief is not to survive, but to stop the investment of publishers going to other countries where production costs are cheaper thanks to tax reliefs provided elsewhere. It's not the games industry holding out it's hand and saying "we are poor, we need help", it's the games industry saying "Hey, you think we can compete against the rest of the world without our hands tied behind our backs" We've always punched above our weight as a country in this industry, but it's getting harder. Thankfully the indpendant/iOS markets give us the space to shine again, but I wonder what future this country has with AAA game development, given the costs involved.
Anyway, best of the luck to all ex-Black Rock. Hope you all find new places quickly.
Comment below viewing threshold Show
#10 No, it's not. F1 2010 has 4 million, Hot Pursuit 5 million, Gran Turismo 8 million copies. Dirt 3 stands at 2 million, Forza 4 is supposed to reach in excess of five million. It's got nothing to do with the genre, it's only the games that aren't what people want.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
It's a screwed up gaming world when you can have a company that can create 2 racing games of pure quality go down the river and still have some truly chronic titles scraping onto the shelves expecting to take our money.
Maybe it is just a case that as gamers have matured over the decades we've simply grown up and prefer simulations. The kids are all playing CoD anyway, so they're not interested, which leaves the hardcore gamers who still appreciate a good arcade racer.
My Xbox pad will be at half mast today. Good luck in finding work, folks
Comment below viewing threshold Show
( and yes I did buy s/s on launch day, even pre-ordered it)
Comment below viewing threshold Show
Christ, I know what you say is probably true but these are all features I either don't care for at all or are even reasons to stay away. I like arcade racers. I don't give a shit about pretending to drive about in certain 'real life' cars. And I don't want to have to deal with the complexities involved in sumulated driving.
Maybe there's just not enough of people like me to keep the genre afloat
Comment below viewing threshold Show
What utter rubbish.
Its a different type of racing game is all. (Blur is essentially MK with real cars and PGR tracks and last I heard MK did very well)
Though I preferred BLUR to S/S it was personal preference. As for Bizarre wanting to make a 'cod' racing game I suspect this was not the plan at all. I would suggest that they made blur, and a certain (well loved) publisher decided in order to try and make it as successful as their biggest hit they should simply steal some of the elements from it. Personally I think it actually
works ok because you get the same 'If I have one more go ill rank up' that you got when you played COD online.
As it happens I prefer BLUR to S/S but I think the blackrock team has a lot of talent and hope they all find new jobs.
(And for the record I also happen to like Forza and GT, but I think ive probably had MORE fun on blur. Not suggesting its better just saying is all)
Comment below viewing threshold Show
Just out of interest - do you work in Gaming industry? The way you describe points almosts suggests to me that you do.
Comment below viewing threshold Show
Comment below viewing threshold Show
And like I said, it works for Mario Kart because a race takes less than two minutes. In Blur it's more like seven to eight minutes and thus much more annoying to lose because of a powerup.
#52: I worked for some developers and various publishers, yes.
#53: The money won't stay there forever. If you're not bound by family or friends, then go. But it's not exactly a long term solution.
Comment below viewing threshold Show
Disney did not do very well marketing Split/Second. Take it from someone who knows.
And if you work in their marketing department then I can fully understand why you think you did a good job, however, in reality, you're fucking clueless.
Comment below viewing threshold Show
Agree completely, the campaign quality and quantity that BV Games employed for Split/Second was both laughable and amateurish. New IP needs a solid media campaign to support it. Granted no amount of advertising is likely to bring success to new IP if it's sub par quality but Black Rock made a truly great game, as did Bizarre with Blur.
Comment below viewing threshold Show
It just feels that complexity and originality are what people crave now, with possibly the exception of certain genres (platformers, puzzle games etc.) and the good old fashioned arcade racer just simply cannot keep up with it.
I am and will always be a lover of retro games and deem myself one of the hardcore (as do we all) but there are less and less of us left when it comes to embracing the teachings of the old tarmac.
If only the defunkt workers of all of these companies could get together and do something spectacular....
Comment below viewing threshold Show