EA: 200 hours of play per SWTOR class
Excluding crafting, raiding, "the multiplayer".
Each of the six Star Wars: The Old Republic classes pack 200 hours of gameplay, EA has revealed - excluding crafting, raiding and "the multiplayer".
EA Games boss Frank Gibeau described the in-development MMO as "gigantic", although he wishes the game hadn't cost quite so much money to make.
"I don't pay much attention to that talk [of a $300 million budget] - I get a lot of questions from analysts and press about it," Gibeau told GamesIndustry.biz.
"What I try and concentrate on is, is it a good game and is it ready to go?
"You look at a game that has 200 hours of gameplay for each of the six classes, and that doesn't include the crafting, the raids, the multiplayer. It's vast. It's a gigantic game. And that costs money. But when you get one of these launched they persist for a long period of time."
Ultima Online, he said, still has "tens of thousands" of subscribers a decade on and "is widely profitable" for EA.
"It's just the nature of the beast that you have to build this amount of content," he added. "Do I wish it wasn't this expensive? Absolutely, but I think everybody does.
"At the same time it doesn't really do us much good to comment on how much it costs. Ultimately what matters is whether it's a good service and do people really like the game?"
BioWare opened an Austin, Texas studio in 2006 to create an MMO. BioWare unveiled the MMO as Star Wars: The Old Republic in 2008.
Since then, new owner EA has made no secret of The Old Republic's gargantuan cost, regularly referring to the MMO as its most expensive project ever. It wasn't until October 2010, however, that we got an inkling of just how expensive, when an anonymous insider named EA Louse claimed EA had spent $300 million on SWTOR.
EA big cheese John Riccitiello downplayed the rumour, however, telling investors that those numbers were "vastly higher than anything we've ever put in place".
But as development draws on, so will costs. Star Wars: The Old Republic has a tentative late-2011 release date. But with no beta date confirmed and presumably significant testing to do, that estimate may be hard to meet.
BioWare co-bosses Greg Zeschuk and Ray Muzyka told Eurogamer the quality not only of SWTOR but also the associated service had to be right before EA will press go.
Star Wars: The Old Republic gameplay.
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Comments (38) Latest comment 11 months ago
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You'd think they'd have tried to come up with something a bit more interesting than 4 hour gear conveyor belts for the 'next gen' mmo.
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What does that mean?
200 hours of storyline?
200 hours to cap level with grinding/group content?
200 hours including spending time on achievements?
Stupid thing to say.
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The more I hear about this game the more I see EQ in space and that just doesn't appeal to me.
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@ SirFuzzyDunlop - agreed. I think part of the problem is that any Star Wars MMO is inevitably going to be compared to SWG and with a hardwired class system and EQ style interface this game represents everything SWG turned into rather than what it was and could have been. We'll never see an MMO like again unfortunately, hell we won't even see a regular RPG of that depth again.
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That's a big issue I have with the game (haven't played it myself, so this isn't 100% fact) but it seems the multiplayer and single player content are completely isolated, almost like separate modes.
They keep insisting that this is the sequel to KotOR fans have been waiting for, got to wonder if they plan on having some form of subscription free mode for those who just want the single player stuff.. Would seem like a smart idea, but they do seem dead set on making as much money from this game as possible.
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Yet another profoundly inaccurate EG article.
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I know how these games work!
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@WinterSnowBlind - The game is much the same as WoW in terms of mutliplayer, some quests/areas are phased (Behind a green 'door') but the vast majority of the worlds are multiplayer enabled.
Probably not supposed to post this link but, loads of beta screenshots here: http://betacake.blogspot.com/2011/06/sta... , probably be taken down soon though.
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I just have to laugh how ready people are to swallow the PR bullshit, 200 hours of gameplay highly doubt it.
Reminds me of how they lied unscrupulously about DA2, just so that people buy it but yes with all the voiceover and what not I start to believe that they spent somewhere along 200million for this crap.
This will be some EPIC FAIL to be remembered for, altough if they spend another 100mill for marketing nonsense they can brainwash enough people to maybe have a chance.
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200 hours enough?
They just want to make the player monthly fee of a month?
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pretty, glowing truncheons of fail :/
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I'd probably buy it if I could slouch on the sofa with the 360.
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@RodHull it's not the time that matters, it's the distance.
Anyway, another shameless plug for this game by the devs themselves...
I was actually hoping they wouldn't use the R word, but they did...
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Source: Eurogamer
http://www.eurogamer.net/articles/2011-0...