LA Noire developer investigated by IGDA
Brutal working conditions looked into.
The International Game Developers Association is investigating L.A. Noire developer Team Bondi following reports of brutal working conditions at the Australian studio.
IGDA chair Brian Robbins told Develop that it intends to look into claims made earlier this month and wants to hear from any affected Team Bondi employees.
"Certainly reports of 12-hour a day, lengthy crunch time, if true, are absolutely unacceptable and harmful to the individuals involved, the final product, and the industry as a whole.
"We encourage any Team Bondi employee and/or family member to email qol@igda.org with comments about the recent past and current situation - positive or negative."
Staff at the studio have reported being asked to work 110-hour weeks during crunch periods, often without overtime pay. Studio boss Brendan McNamara was accused of being abusive to staff, while 130 developers have complained of being left off the game's credits.
McNamara then offered little in the way of denial or apology when asked to answer the accusations earlier this week.
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Comments (44) Latest comment 11 months ago
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He seems like an arrogant meglomaniac and I hope he is found out
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I.e., it's an entirely pointless exercise for everyone concerned.
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'Didn't they have unions?'
'FIRED'
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Can't abide the credits issue though. Where's the problem with having a couple hundred more names on something that no one ever looks at. The other thing is that there will be plenty of Rockstar staff who automatically make it onto all credits, regardless of amount of work/time spent on the game.
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McNamara: "That is simply not true."
*Y/Triangle*
Phelps: "You're lying, Mr. McNamara... We've got about 130 testimonies that claim otherwise so spill it! Or we'll take you out in the alley and we'll knock it outta you!"
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Bosses shouldn't be allowed to milk their staff dry. Hire a few more staff or wait longer for it to be finished, it won't affect your profits that much. And if it does, you've got a shite business model.
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PHELPS: Thanks Mr. McNamara, you've been a big help.
CRAZY CAPTAIN WHO IS IRISH DON'T YOU KNOW: Well done Phelps. So long as we send someone to the gas chamber, even if it's obviously the wrong guy, I'm happy. Have four stars. I'm docking you one star for no apparent reason. Begorrah!
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I'm pretty sure that these practises weren't known about at the time of the review, makes sense, no?
Regardless if which, it shouldn't factor into the games overall score, a good game is a good game, regardless of how they got there in the end.
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Hahaha, no.
Not that this isn't bad, but this kind of behaviour is ridiculously common across the games industry, and the IGDA pretending to be shocked at the whole thing is a freaking joke. It's a regular occurrence and they know it, and devs associated with the IGDA even tacitly endorse it. Heck, devs like Epic positively revel with pride about getting people to "crunch" for weeks and months on end.
[link url=http://www.gamasutra.com/php-bin/news_index.php?story=22945
]http://www.gamasutra.com/php-bin/news_in...[/link]
(the comments section is fairly telling there)
And another post on this issue.
[link url=http://playthisthing.com/mothers-dont-let-your-children-grow-be-game-developers
]http://playthisthing.com/mothers-dont-le...[/link]
Specifically of note is how it's pretty frequent for game devs to burn out within 5 years of entering the industry. Pure freaking attrition. But hey, if you can get them to work for free for longer, out of their "passion for the goal", that's good right?
Across the industry it's viewed as standard behaviour instead of what it should be: A real failure of planning and management. You'd think everyone would have learned that after the EA Spouse debacle.
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Maybe we (gamers) didn't know, but surely an "industry"website like Eurogamer has more inside information than we do? If this is just about getting hits from new stories, then I'm not impressed.
The issue about the score isn't about whether La Noire is a great game or not. It is about what standards we feel apply to this things we consume. Would you buy a game/anything at all you knew was made by slaves? I wouldn't and I don't think you would either, no matter how great it was.
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The issue of working practices at the developer is only coming out now. Why didn't Eurogamer know about it? Well why didn't anyone else know about it? Any of the other games websites? Why didn't YOU know about it?
The information wasn't out there. It's only recently that some of the former developers behind the project started coming forward with this (largely in light of them being left off of the credits roll).
Eurogamer is a games news / reviews website. I don't see how being part of the "industry" means that they are now either mind readers or fortune tellers any more than anyone else is. They have as much "inside information" as people are willing to give them.
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thumbs up to people who dedicate themselves to their work
and to the guys with 100+ hour weeks; I'm sorry to say but L. A. Noire really isn't a game. It's the pit of real life simulator we all fall in once in a while.
going for the record in thumbs down
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Be brave and come forward, employees!
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Also, humans are not supermen, no way crunch time stress leads to the same quality that a rested employee can do in normal hours. An hour spent coding while in an exhausted stupor just leads to two hours the next day spent fixing the bugs introduced in that hour, for a net loss of time.
And even if you compensate the crunch overtime with time off, the comp time is usually then taken right after launch... when you want people around for bug fixes and the like...
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For example, instead of saying that Mcnamara "offered little in the way of denial or apology", how about "McNamara replied by claiming he was a rock-star and that he expected his workers to die for him."?
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Libel is fun, kids!
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Sing it!
110-hour weeks? If they were mining a coal face, I could sympathise. But 110 hours sat in a cushy chair staring at monitors and tapping away on a keyboard? Well boo hoo, pardon me if my heart can't bothered to bleed.
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Why do all the suspects who turn out to be innocent end up legging it away from you remains a mystery to me further confusing things with the slightly flawed facial interrogation thing. I just plodded through the whole game and was glad when it ended probably reflecting the thoughts of the staff who worked on it.
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As much sympathy as I have for the people living under McNamara's reign of terror at least they're still working in an industry which they love. Can't say the same for the poor entry level guys who get dumped upon release and left to fight their way back into the jobs market, those are the guy I really feel sorry for having been in that sorry position myself.
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WTF ???!!! more than 15 hours/day ?
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LA Noire is fucking turd anyway, so all that effort was in vain, much like the crap I worked on. Ho hum...
BTW, we didn't get paid overtime either. Also, my particular favourite, I was once approached by a Producer who informed me that I should do more overtime. I told him I was on top of my (heavy) schedule and he told me that that was not the point - the bosses had noticed I wasn't doing as much overtime as some of the others. So he suggested giving me some extra (pointless) work so that I would fall behind schedule and thus have to do more overtime. Fucking mental.