EVE revolt to cost CCP $1m – report
Users cancel subscriptions en masse.
The user backlash to leaked documents outlining EVE Online's future microtransaction plans could cost developer CCP more than $1 million, according to a Develop report.
A list of customers who claim to have cancelled their subscription to the popular sci-fi MMO following the leak has been published online.
Currently it contains 5511 names, equating to about $1.03 million (or £648,000) in lost revenue for the studio.
Players have been in an open revolt over the last week or so over a leaked internal document discussing plans to introduce new charges for in-game items. Late last week users flooded the game's systems with traffic in an attempt to bring its economy to a halt.
CCP has announced an extraordinary meeting of the company's Council of Stellar Management between 30th June and 1st July to address players' concerns.
For a more in-depth look at the controversy, take a look at John Bedford's recent EVE Online In Crisis feature.
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Comments (46) Latest comment 11 months ago
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I doubt thats even nearly as cool as it sounds
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No way they can make that back from monocles and pants.
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10 thousand players ask if they can have their stuff.
How is this anything different to a normal week in the life of an MMO?
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This is why, if you have a good thing going with a loyal fanbase, you don't change stuff for micro-transactions and force it on players if your game is still broken in some places. You should've fixed all the bugs before even thinking about micro-transactions and Dust.
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]http://users.telenet.be/mmodata/Charts/S...[/link]
It's going to be interesting to see what that Graph looks like once it gets updated.
As you can see from that graph, CCP managed to wipe out all the subs it gained from the Tyrannis expansion launch last summer due to the :18 months: drama and from Tyrannis being devoid of interesting content.
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SWG is going from strength to strength yeah? oh
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However, ccp may have had more luck if their last few expansions were more than just patches which they've rebranded as expansions.
I know they are free but other games have regular(ish) content patches with more stuff in than the eve expansions recently.
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If 5511 accounts were cancelled then that is only $82,665 in subscriptions lost.
Because you can only assume they would've subscribed for the next month, not anything beyond that. For all we and anyone else, know, these players could have been planning to jump ship to another MMO in a month or two anyways.
Really, I know EVE players are rabid zealots, but it is NOT a big problem, 5000 out of 400,000 is NOTHING!
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The critical piece to take away here is the act of sending of a message. We're all, as far as I can see it, prepared to step away if CCP were to introduce economy-breaking "pay to win" items into the game. And it's not like there's a consensus -- there's a definite spectrum of opinion from "ditch NeX!" (not gonna happen) to "I was kind of drifting away anyway, and this kind-of broke the camel's back" (probably not coming back). Really, it's the only thing we can do as a player base to tangibly express our discontent short of the nuclear option of deleting our characters, as "disgruntled forum post" is worth even less than the literal cash-value of a single "FOR the KIDS!" voucher they give out at supermarkets for every £10 you spend in-store.
Tortured analogies aside, I'm optimistic that a reasonable agreement will be reached between CCP and the CSM, and out of this gigantic PR clusterfuck will emerge a beautiful butterfly. With a monocle, and sporting shiny Icelandic $1000 pants.
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We can assume that 4 in 5 of the people who claimed to have cancelled their subscriptions were bullshitting, right guys? Guys?
Where'd everybody go?
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Happens all the time in all MMOs people get passionate about some change and so say they try to give the developer an ultimatimum. The only difference with Eve is the player base is what you might call hardcore and will invest in years and years of there time if they can so if they did quit it would be a massive blow.
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I used to run it; it's obviously not as good now as it was then, but they're still a good bunch of guys doing their best, struggling manfully under the burden of not being me.
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I find the uproar slightly baffling - as a game, EVE is designed to be a timesink where the only way you can make a remote difference in game terms is by joining a megacorp and putting in thousands of hours (most of which will be accumulated whilst you're not even playing the game). It's a game for MMO players with larger bank accounts, basically.
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~5000-7000 people online was the average for the first few years.
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The Develop report (read it) was taking into account a potential annual reflection... accounting is done on an annual basis, not monthly. Apples and Pears I know, but there you have it.
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that just rocks
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awesome, it's like RPing about seroius stuff.
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