John Carmack recounts Quake
Seminal shooter 15 today.
id Software wizard John Carmack has recounted the experience of creating Quake, the seminal first-person shooter that turns 15 today.
"My defining memory of the game was fairly early in development, when I no-clipped up into a ceiling corner and looked down as a Shambler walked through the world with its feet firmly planted on the ground," Carmack, who is knee deep in Rage development, said on the Bethblog.
"This looked like nothing I had ever seen before; it really did seem like I had a window into another world. Of course, as soon as he had to turn, the feet started to slide around because we didn’t have pivot points and individual joint modifications back then, but it was still pretty magical.
"It seems silly now, but at the time we were very concerned that people wouldn't be able to deal with free look mouse control, and we had lots of options to restrict pitch changes and auto-centre when you started moving."
Carmack goes on to describe the game's online play as "almost an accident". He has kind words for its 3D graphics and modding, however.
"The most important thing about Quake for me was that I met my wife when she organized the first all-female Quake tournament. She still thinks Quake was the seminal achievement of id, and she glowers at me whenever I bemoan how random the design was."
At E3 Carmack outlined his vision of the next Quake game - what would perhaps be Quake V - in an interview with Eurogamer.
"Nothing is scheduled here, people are not building this," Carmack said. "We went from the Quake 2 and the Quake 4 Strogg universe. We are at least tossing around the possibilities of going back to the bizarre, mixed up Cthulhu-ish Quake 1 world and rebooting that direction.
"We think that would be a more interesting direction than doing more Strogg stuff after Quake 4.
"We certainly have strong factions internally that want to go do this.
"But we could do something pretty grand like that, that still tweaks the memory right in all of those ways, but is actually cohesive and plays with all of the strengths of the level we're at right now."
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Comments (41) Latest comment 10 months ago
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I actually played Quake before Duke 3D although I think that was more to do with my parents buying the familys' first PC back in '95
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And then all the awesome mods that the community came up with, Quake CTF, Team Fortress. Not to mention the thriving level design community.
Yeah I'd say Quake is responsible for my best gaming memories.
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Can't help but feel Rage is a bit too unoriginal at the moment.
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EDIT: ReQuake. You can have that, id. Just make it happen.
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it was coded by lobotomy and was awesome. it was heralded as an achievement on consoles, and saturn version out performed the ps version... a first for a 3D game, on the most complicated 3D game on those consoles.
hope quake 4 goes gothic too.
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edit:
But make it so that the game starts off with you getting cunnilingus while you're playing yourself fighting the last boss of the game, then you spend the next 40 minutes traversing around and increasing your 'id' (see what I did there!) by interacting with the world in a trivial manner. Then when you do get to pick up guns you can only pick up one at a time, because fuck PC owners and their numbered keyboards, and console owners are too retarded to be able to cycle through weapons or have hot buttons selecting weapons mapped to the d-pad.
Then get Randy Pitchford to sell it by claiming it's the best title since Half Life 2: Episode 2.
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I was mesmerised when I first played it. It, along with Duke and Doom sold PC gaming to me in the mid-late 90s.
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Probably the most remembered moment for me was shooting someone's feet with the Rocket Launcher, propelling them through the air then switching to shotgun and splatting them. Oh, or rocket jumps, pinning someone against a wall with the Lightning Gun, Frying people in water with Lightning Gun. I'll stop now.
I think I'll fire it up again tonight and get some DM4 1 on 1 action.
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I had a big sticker with the Quake-logo on my PC and always thought it to be much better than Duke 3D.
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[link url=http://www.youtube.com/watch?v=YSG3JStYMuY
]http://www.youtube.com/watch?v=YSG3JStYMuY
[/link]
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I can see why a programmer like Carmack cringes, but I think Quake 1 has aged really well, particularly the 3DFX version.
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Cheater!
But seriously, John, your wife is right. Q1 is still the best FPS game of all time. I would pay 100 bucks for a remake.
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I remember being very happy when i finally got my pc to play duke nukem 3D, quake, wing commander, C&C, privateer, theme hospital and park, Dungeon Keeper!!!,...
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fact.
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Edit: Mind you, nothing compares to first playing Doom co-op multi-player. For me co-op is still the best kind of social gaming experience.
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I didn't like how they decided to develop the cyborg storyline, the hellspawn & Shub-Niggurat were so much better.
Also, Quake invented telefrag. Telefrag FTW!
And here's a secret - aarrrghhhh...
"the player joined zombies"
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The slipgate, dimension jumping theme could allow for a whole plethora of alien landscapes, or takes on our world familiar yet different to our own, with the enemies and their respective tactics or strategies following suit, and maybe, just maybe, if we all close our eyes and wish really, really hard, a colour palette that includes more that 32 thousand shades of brown.
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It's good to hear that they are tossing around the idea of Quake 5, I would love to see it after the crash and burn of 4! I beg of you though, please follow the flow and arena style of Quake 3! There are no more good FPS out there anymore, it was only Quake and UT in their prime. Now we're stuck with wannabe shooters like Monday Night Combat, Team Fortress 2, and then the garbage 'realistic' shooters like COD-BO, Brink.
It seems like the companies nowadays are more so about the money rather then the communities, and it shows by the games that are being put out and by the maturity of the players out there. Everything is Console ported and nothing but bugs, crap movement/combat flow, and lack the ability to mod/map.
Please bring back the solid FPS, PC Game standards, the MOD/Tournament communities ... And by far, bring back the true gamers respect to a well built and fluent arena style FPS.
... Oh ... and bring back Strafe-Jumping
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