CCP: Greed is Good?
Internal doc debates micro-transactions.
An alleged internal CCP newsletter has surfaced on the internet.
In it, the developer discusses its approach to the introduction of micro-transactions within the Eve gaming universe. The document begins with an introduction, explaining the general philosophy behind the change of revenue model:
"...as a subscription based golden goose, Eve needs to incorporate the virtual goods sales model to allow for further revenue - revenue to fund our other titles, revenue for its developer: you. The model also supports the notion of creating a meaningful experience and identity for the player..."
Later on in the newsletter, company employees debate the merits and shortcomings of adopting such a model.
Kristoffer Touborg, lead games designer at developer CCP, argues for an increased use of micro-transactions.
"I would like virtual goods sales in Eve," he wrote.
"In fact, I'd like to sell a lot more than vanity items. Does this mean I'm an evil capitalist that, unless stopped, will cause the entire company to catch fire and be buried at sea by a secret team of Navy SEALs?
"Let 's hope not, although that's the impression I get sometimes when interacting with our customers. There is a pretty overwhelming perception amongst Eve players that these changes are bad. I think they're brilliant, but our players don't. We're going to face an uphill struggle, and the reason many of us never talk about this publicly is that we'd be burned at the stake by the players."
He went on to add that a system of micro-transactions could equally be used to reward loyal players.
"I think we should be giving money away too. Giving people small amounts of micro-currency for being loyal subscribers, or even as a reward for high level gameplay like taking sovereignty should be just as legitimate a part of the business model as charging players."
At the opposite end of the spectrum, John Turbefield argued against the proposed changes.
"When we're adding additional things into the game that enable users to gain an advantage over other people for real money in a way they simply wouldn't be able to if we hadn't done so, then it becomes an issue," he wrote.
"I feel that if people have already paid a subscription fee then unless there is a good reason for the overall community to introduce a gameplay-affecting virtual goods sales (such as with PLEX), then gaining an in-game advantage isn't justifiable. More revenue is of course an aim, but making our customers feel like they are being 'double billed' to be able to play on the same level as others is just a step too far."
Suggestions that NPC faction standings, ammunition and ships may also become available for real-world currency have caused consternation amongst Eve Online players.
The newsletter goes on to discuss revenue plans for upcoming PlayStation 3-exclusive shooter Dust 514.
"With no subscriptions in Dust, we have to be careful about selling permanent awesomeness, as there's a danger of saturating the market. When everyone has everything, there's no reason to buy anything anymore. Concepts such as planned obsolescence and perceived obsolescence thus play a key role (obsolescence referring to the deliberate shortening of a product's lifespan)."
While the document has not been verified as genuine by CCP, Seleen - member of the current Council of Stellar Management - has confirmed that the document is similar to those seen at a recent summit at the company's headquarters in Reyjkavik, Iceland.
You can view the relevant pages of the newsletter in the gallery below.
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Comments (23) Latest comment 11 months ago
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Anyway, it's an interesting debate - of course the current player base would be against it as they are the people who have already invested the time and therefore have the most to lose. Personally though, I can't play Eve as I'm time poor and already massively behind with no chance of ever catching up. If cash can level that playing field then it's an interesting topic to be discussed.
Good to see the company actually discussing it properly and openly, nice way to work.
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Know what is best about this if true? Employees are actually allowed to disagree without the fear of being thrown out. That would never happen in such official ways at Activision or EA.
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John Turbefield got my sentiments exactly.
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John Turbefield got my sentiments exactly."
Yeah, me too.
I'm just a bit disheartened that the guy who is for MT is CCP Soundwave. He comes across as EVE's No. 1 fan and volunteers to help organise and host the Alliance Tournament each year which he does a cracking job of.
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I haven't got a problem with micro-transactions. But, as long as it's only for vanity items that DO NOT effect gameplay. If people want to dress up their avatars or decorate their quarters or give their ship a unique paint job then I haven't got a problem with that. I think they would be nuts to do it though, as the cost of a monocle for your avatar is $80. I could buy a pair of real life Oakley sunglasses for that
Problems will arise though, if they start charging real life money for things that would effect gameplay. For example charging for a block of skill points. Common sense needs to be applied by CCP here or they could lose customers fast.
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"money grab era"
Edit: FFS, don't even know my own copyrighted slogan.
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If they dont start to wise up soon, they are going to have some serious problems if someone else releases a "serious internet spaceships" game.
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Firstly, I don't like the idea of having to pay twice to get an item... any item. We pay a sub (one of the highest in the MMO world) and I agree with John Turbefield that it's akin to being charged twice.
Secondly, and most importantly, this is all being paid for by plex. Increased demand for plex pushes up the prices and makes playing the game on plex all the harder. Cheap plex makes the game more attractive for all. Much more attractive than different pants options.
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They've been saying ever since the remap scandal that they'd never sell anything that gave you an ingame advantage for cash when in the document they state that they need to sneakily figure out how to do exactly that.
Utter lying cunts.
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Thank god there is still rational thinkers at game companies.
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