SSX Preview

Deadly dissent.

What's in a name? Enough for EA to drop it. The first proper SSX snowboarding game since 2005's On Tour and the first on PS3 and 360 was originally announced late last year as SSX: Deadly Descents.

The gritty cinematic trailer, tough-guy subtitle and steely logo had fans of the series up in arms. After such a long wait, had the SSX's breezy, OTT charms been abandoned in an attempt to tap into poker-faced testosterone and the fad for franchise reinvention?

It seems the protest was loud enough to reach EA Sports HQ, and to convince executives that the SSX brand had more inherent value than they'd thought. In April, the subtitle was dropped for a simple SSX - implying an exchange of high-concept reinvention for grassroots reboot. More colourful, ebullient videos and screens started to appear. By E3, there was a chunky, bold logo and a new cinematic trailer, which was basically the first one with the brightness turned up. Everyone breathed a big sigh of relief.

All of this is likely no more than marketing manoeuvring. At the E3 demonstration, there's no suggestion that the game itself, in development for a couple of years already at EA Canada and due in January 2012, has undergone a major change in direction. It's still based on real-world locations and still features the formerly titular deadly descents as dramatic, high-action "boss" levels.

Nor is there any suggestion, even from this pre-alpha code, that it's anything less than a fantastic addition to a much-loved series. SSX looks great and plays as smooth as virgin snow.

The demo begins with a lengthy, nerdy preamble about mapping all the world's mountain ranges from NASA data that makes SSX sound worryingly like an over-reaching sim. However, it's not long before we're pelting down a twisting tunnel of ice that is supposedly in the heart of Kilimanjaro's frozen volcano (but looks more like something from Mario Kart crossed with WipEout) while our demonstrator tells us the team's aim is to deliver "Burnout on snow". Phew!

In trick mode, a perfectly-timed landing sends an exaggerated shockwave through the surrounding snow.

It's a best-of-both-worlds situation. In a "Google Earth-inspired" interface, you can spin a 3D globe and select famous mountains from every one of Earth's major ranges. These will be modelled on the real thing thanks to that satellite data, and completely open for exploration - you can ride anywhere on them from preset drop points in a free ride mode covering vast, open-world areas.

But within these, you'll find areas that are sculpted, with a great deal of creative licence, around SSX's wild attitude and three gameplay styles. These are, inevitably, defined in terms of three buzzword "pillars" in our presentation: "race it, trick it and survive it". Race events and trick events will be familiar to any SSX fan, while "survive it" refers to the deadly descents - more on those shortly.

We start with the race inside Kilimanjaro, beginning in the Kibo crater and plunging into its fancifully imagined intestines. In many races, riders start from different points on the mountain before converging on the track; here, Mac, Elise and others start scattered around the crater rim before meeting at the tunnel mouth.

It's fast and vertiginous, but the tracks have been designed with a view to presenting racers with a good deal of freedom across multiple paths. EA Canada expects finding the best shortcuts and fastest or safest lines to add replayability and a sense of adventure to this race mode.

The track ends with our racer leaping across a huge crevasse with the aid of a helicopter, grabbing onto its runners for a lift (there will also be a Pilotwings-style wing suit for protracted aerial glides). Featured prominently in the trailers for the game, helicopters will be companions and familiars for the SSX riders, dropping them at and collecting them from event locations, assisting races or dropping flares to guide you along dark courses.

Next it's off to the Himalayas - yes, Mount Everest will be in the game, and you'll be able, with glorious improbability, to board right from its summit - for some tricking. This activity generally takes place at lower altitude on softer, more forgiving and more open terrain. Today we visit Makalu on the border between Tibet and China, so - in another deliciously silly flourish - we can grind along the Great Wall of China.

The goal for the trick mode is to capture the style, flow and sense of self-expression of old SSX or the early Tony Hawk games, we're told. You can use either an old-school button configuration or the more modern twin-stick approach; I use the latter when I get to try the mode out and it is very fluid, responsive and slick.

A few minutes is nowhere near long enough to tell if it has the requisite depth, but it's certainly an effortless and flowing ride. There's a great sense of freedom to the environments too, with no artificial restrictions to your movement and a physics system, rather than design scripting, dictating which edges you can grind.

Even the deadly descent "boss fights" are only so scripted. These nine challenges are summit descents on the "gnarliest terrain that we could find". Each acts as the final challenge of a geographical region and gateway to the next, and each has a particular hazard as its theme: snow, rock, ice, thin air, gravity, fog, wind, whiteout and darkness.

We're at the highest peak in North America, Denali (otherwise known as Mount McKinley) in Alaska, and our enemy is snow. What that means in practice is procedurally generated avalanches created by your own snowboard: everywhere in the game, the terrain is subject to a stability analysis, and the forces you exert on the snow while riding - a heavy landing, a hard carve at high speed - have the potential to loosen snow, creating spray, slough, slides and even different categories of avalanche.

The deadly descent sees us plummeting 1500 metres down the south face of Denali in a dim twilight, the boarder's head lamp flickering across the snowscape and a frightening apron of tumbling snow chasing him down the sheer face of the mountain.

Although offering fast and extravagant action, SSX generally isn't afraid to pull the camera far back from the boarder and simply fill the screen with white mountainside, to great effect. This deadly descent unusually reverses the camera angle, looking back towards the mountain and the boarder tumbling down it in a distant, almost 2D presentation that looks like filmed helicopter coverage. It's really effective, although hard to imagine how it maps to the controls. The demonstrator only makes it halfway down before being engulfed in his own wake of snow.

The fact is, SSX isn't really what was suggested by either its first appearance as Deadly Descents, or its subsequent, minimal rebranding. It looks, very unusually for an extreme sports sequel, like a game made to high standards, with considerable creative and technical ambition, but also sensitivity to its arcade roots. It might not be the game SSX fans imagined - but it probably is the game they've been waiting for.

Comments (41) Latest comment 11 months ago

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  • Tricky #1 11 months ago

    /waits for SSX Tricky fans to start complaining that this sounds too much like SSX3
  • Darren #2 11 months ago

    The last SSX game I played was on the Wii (and pretty dreadful at that) so I'm looking forward to being able to play a proper sequel with a conventional controller. Sounds good and coming from EA, who seem to be focused on quality not quantity these days, it is unlikely to disappoint. Hopefully!
  • Hantheman #3 11 months ago

    Sounds incredible. I loved SSX1-3. This sounds awesome.
  • asphaltcowboy #4 11 months ago

    "Burnout on snow"

    I just came.
  • coolbritannia #5 11 months ago

    Awesome, must bust out my copy of Amped as well.
  • Deano_98 #6 11 months ago

    Great to see that EA listened to the fans, with SSX3 being my favourite of the series, colour me excited

    Now if only Capcom would see sense with DmC aswel
  • Beano #7 11 months ago

    Sounds really great... would be perfect for 3D.
    Edited by Beano at 22/06/11 @ 16:58
  • ZizouFC #8 11 months ago

    They really did a 180 with the concept since the first trailer.... dude.
  • SilentTristero #9 11 months ago

    Huge SSX Tricky Fan.

    But fuck, this sounds delicious. I've been waking up in the middle of the night, crying out for a current-gen SSX, for years.
  • lemonfist #10 11 months ago

    So, sounds like they're getting back to what made SSX 3 great, adding the incredible sense of speed from Burnout and none of that waggly bullshit - in addition to the snow dynamically altering your surroundings. That is surely a recipe for intense awesomeness.
  • Vixremento #11 11 months ago

    Pity the video clip we saw wasn't something new (I'd really like to see some more in-game footage) but I'm not complaining...hopefully being the first true next gen sequel that we've all been waiting for it'll live up to it's name from the originals that we all came to love.
  • agparrot #12 11 months ago

    Any word at all on *anything* to do with the multiplayer?
  • kangarootoo #13 11 months ago

    I'm a bit of a purist with my snowboarding games. I know SSX is a good series with lots of fans, but I am more into freeriding than track style racing with trickz'n'stuntz.

    Transworld Snowboarding and Amped 2 (improved the controls of Amped 1 by nicking them from Transworld) and my long time faves. Amped 3 can kiss my shiny butt with its RAD stylings and ludicrous camera that doesn't show you where the ground is when you jump in the air (yes I know the ground is down - less of your backchat).
  • spongebob #14 11 months ago

    Hopefully the soundtrack is as good as the one in SSX Tricky. Ahh.. Back when nu-breaks were hip.
  • ThrowingTuba #15 11 months ago

    This will never be as good as 'Coooooooool Boarders!'
  • stevetuck #16 11 months ago

    Game needs more Kensuke Kimachi!
  • JoeGBallad #17 11 months ago

    Loved SSX Tricky and 3. Never got a chance to play any of the others.

    I always saw them as a good counterpoint to my absolute favourite snowboarding series: 1080º
  • Eraysor #18 11 months ago

    I cannot wait for this. Drooling with anticipation. SSX3 was arguably my favourite game of the last generation, and a technical masterpiece.

    EDIT: Also it looks like they've decided to retain the old control scheme alongside a new one, which makes me drool even more!
    Edited by Eraysor at 22/06/11 @ 17:42
  • RedSparrows #19 11 months ago

  • asphaltcowboy #20 11 months ago

    "Any word at all on *anything* to do with the multiplayer?"

    This! All we need is for them to say the multiplayer is going to be like "Paradise on snow", and my life will be complete!
  • The12thMonkey #21 11 months ago

    I whiled away so many hours on SSX and Tricky. Never got around to number 3, but I'll be popping a pre-order on this bad boy.

    SSX totally sold the PS2 to me. I picked it up when Onimusha came out, but that was soon dusted off in a couple of sessions, so I was feeling like I'd bought too early, and wasted my money. And then I played the SSX demo of Elysium Alps....
  • marmaduke #22 11 months ago

    Not sure about the helicopters- it'll make all the characters seem like trust-fund bastards rather than fun kids out for a good time.
  • Golgo #23 11 months ago

    @marmaduke: doesn't "trust fund bastards" accurately describe the snowboarding demographic?
  • ScepticMatt #24 11 months ago

    I loved SSX on my PS2. I want this for PC too :(
  • greenllama88 #25 11 months ago

    "Mario Kart crossed with WipEout"

    Yes!!!
  • Doctor_What #26 11 months ago

    I'll be very angry if the Himilayas are not 100% accurately modelled... Oh really, why did they bother being accurate? I can only hope that it was easier to use real world data than making these things themselves, otherwise that was an utter waste of time.

    Stupid production methodologies being driven by bulletpoints to go on the back of the box aside, the game sounds great.
  • paulf #27 11 months ago

    way to turn things around
  • BuddyChrist #28 11 months ago

    Awe man! I wanted Modern warfare with flips..... (shhh, I'm joking, just trying to spin EA out).... Yeah, I wanted Gears with skis! Rah rah rah
  • karaokequeen3 #29 11 months ago

    Yes please - would like to see Zoe Payne back :)
  • Oli Verified Reviews Editor, Eurogamer.net #30 11 months ago

    @agparrot - Nothing on multiplayer, no.

    @FluffyTucker - from memory, I'd say no, not 60fps. But don't quote me on that - and it was pre-alpha code anyway.
  • taurus82 #31 11 months ago

    @Oli, has anything been said about the soundtrack (artists and custom soundtrack like B: Paradise)?
  • spidermanalf #32 11 months ago

    I kind of liked Snowboarding through the city streets!

    But to be honest I would be happy as long as it is good as 1080!
  • Oli Verified Reviews Editor, Eurogamer.net #33 11 months ago

  • mcreddie #34 11 months ago

    PLease let it be vsynced. PLEASE! I've waited too long for this to be tearing all over the place!
  • Tonasaurus #35 11 months ago

    It's been a while since there's been a really decent snowboarding game and I'm looking forward to this one. I still think Amped on the Xbox was a great game if a bit fiddly on the older xbox pad. Amped was less flashy than others but had a really nice feel to it, the closest to the real thing I've played. I hope SSX manages to nail this part of the game as for me its the most important part.
    Edited by Tonasaurus at 23/06/11 @ 12:23
  • taurus82 #36 11 months ago

  • Freek #37 11 months ago

    It all went downhill after SSX3, but maybe they can redirect the avalanche of bad ideas and shovel up something good with this reboot. And good to hear that the mountain of feedback made EA slide into action.
    A dark and gritty SSX is a slippery slope nobody wants to go down to.

  • McFly55 #38 11 months ago

    Picked SSX3 up in a sale for 5 quid and absolutely loved it. Cant wait for this, sounds like its shaping up quite nicely. Now if only namco would follow a similar strategy with the new Ridge Racer, drop the "Unbounded"(ugh) and focus more on drifting round street corners at ludicrous speeds instead of focusing on how its kinda like Burnout now
  • KrazyFace #39 11 months ago

    @ThrowingTuba: "This will never be as good as 'Coooooooool Boarders!"

    Pffft! Cool Boarders was left eating yellow snow churned up from 1080's wake as it sped past it...

    I was pretty dissapointed in SSX on Tour's effort, the customised charicters always seemed weirdly transparet somehow. I mean that visually by the way, although the lenth of the mountians were great! I remember it took me near a full 30mins to get from the sheer top to the very bottom finish line.

    Either way, I'm VERY glad to hear they're not making it all dark and "adult", it's just not what SSX is about at all.
  • technotica #40 11 months ago

  • cjb110 #41 11 months ago

    I hope they still keep the half-pipe mode and the insane tricks, loved that!