Battlefield 3 Preview
Class war.
The nineties had Mario and Sonic, the noughties brought us Guitar Hero versus Rock Band, and now? Now we've got Battlefield going up against Call of Duty in the war of screaming men, waged by two publishers who shout just as hard and twice as loud.
It's a fight Activision's nonplussed about but one that EA's spoiling for, and the tale of the tape at this year's E3 was fascinating in itself. Modern Warfare 3's on-stage demo was a short sharp shot of everything that Call of Duty has come to mean: an aggressive spectacle where World War III is a skybox for a very violent yet undeniably alluring game of whack-a-mole.
Battlefield 3, on the other hand, would like to paint itself as the more considered side of the coin. The game's E3 demo was relatively plodding, a Jarhead to Modern Warfare 3's Team America, and the choice of location for the game's behind-closed-doors multiplayer reveal makes that sentiment all the more explicit; whereas Infinity Ward has taken a wrecking ball to New York for its latest, here DICE takes Paris as the backdrop for its own take on modern warfare.
The message would seem to be that Battlefield 3's the more refined, more cultured and more European choice. It's certainly the prettiest, and the startling promise of the game's early teaser videos is delivered upon fully - although this is done on PCs that look like they'd comfortably house a family of four and would require an appropriate mortgage (hands-on with console versions is a privilege currently reserved for US chat show hosts).
With the heavy script of the single-player thrown out of the window, it's short of a little shock and awe, but the basic spectacle is intact. DICE's Frostbite 2 engine brings a handsome Paris noon to life, and this particular map does its best to show the game's lighting model at work in every situation. A lush urban park is lit by bright midday sunshine, from which players storm the subterranean metro that's best navigated by the beam of a torchlight, before returning to fight between shop fronts that crumble with delightful conviction.
It's a given that a DICE game will sound fantastic, and Battlefield 3's audio, again, looks set to be best in class.
It's a chance for Frostbite 2 to flex its muscle and parade its subtly improved destructibility, an area that DICE helped to pioneer with the Bad Company games and one that, for all of its profound impact on second-to-second play, has seen surprisingly little pick-up elsewhere in the genre.
The sound is dominated by the piercing chink of cracking tiles in the Metro station as a ticket hall is slowly degraded in a pitched firefight, while out on the streets, cascading facades can now cause physical harm. It's an addition that feels like an acknowledgement of one of Bad Company 2's greatest thrills, wherein it was possible to level whole buildings and obliterate entire squads that were seeking cover within.
The map is also a showcase for DICE's design skills; the seasoned multiplayer cartographers have a wonderful knack for orchestrating the chaos of battle through canny architecture. Playing host to Rush mode, the Operation Metro map is multi-tiered, with the capturing of M-Com points unlocking new areas. There's a well-maintained pace to the match that plays out, the opening park enabling squads to organize their attacks and capitalize on several flanking positions before funnelling the fight into the claustrophobic confines of the metro. The noisy climax in the streets above is a fitting end to a squad's hard work.
As a snapshot of what Battlefield 3's multiplayer will offer, it's thrilling, though there's understandable concern from those who were fighting the good fight before the series made the move to console. Bad Company 2's maps were weighted away from the vast, open-ended maps of the mainline games and the multi-vehicle combat only played into a fraction of its selection. The narrow, defined paths of Downtown Paris suggest the same could be true here. DICE is adamant that won't be the case, and there is the briefest of glimpses of the vehicle combat that's been Battlefield's bread and butter.
A heavy metal APC is the only ride available on the map, and while it doesn't have the allure of either a tank, a helicopter or one of the returning jets, it does introduce Battlefield 3's new philosophy for its vehicles. Customisable load-outs are now available for vehicles as well as infantry, the APC in question equipped in this instance with a coaxial machine gun - all the better for turning opposing soldiers into red paste. The driver will be privy to different optics.
Alongside the retooled vehicles, the backbone of Battlefield has been subject to a fairly dramatic overhaul. The class system has been rethought, the most aggressive example being the amalgamation of the Medic and Assault classes. It's a streamlining that's justified well enough by DICE; the thinking goes that as the Assault class are the guys on the front line dealing out the damage, so too are they best placed to deal with the consequences. There's a very real danger that the balance may have tipped too much in the Assault class's favour, but it's a balancing act that, from the briefest of plays, seems to currently be in check.
Other changes are subtle but far-reaching; Engineers now have a flashlight slung under their guns, which proves useful in the dark, dank confines of the Metro, and Snipers have been tempered by their need to now hold their breath to fire off a steady shot. It's a welcome change, designed to counteract the sniper camping that's blighted many an online shooter.
And then there's the Support class, returning with a new suite of tricks, having been looked over by the Bad Company games. The light machine gun is still their tool of choice, though a portable bipod now means it can be mounted across various surfaces, be that a bullet-eaten wall or the bonnet of a stricken car. Playing to this is an all-new suppression mechanic: spraying the enemy with fire and keeping them pinned down will now be met with a trickle of XP, a neat reward for an expanded role in the game.
Console players will now be able to go prone, although the camping that enables is being kept in check by a tweaked sniping system.
Underpinning each and every one of the classes is a refined sense of movement, seemingly taking inspiration from a DICE stablemate that's proving hard for the studio to leave behind. Mirror's Edge's dynamic approach to traversal makes its mark here, with the player's body swinging into view as they athletically vault a low-slung obstacle.
Faith's gymnastics understandably don't make their way across and the whole process is automated, but it's enough to lend Battlefield 3 a physicality that's absent from other shooters. The hardware plays its part too, the guns having a raw edge in the hand that makes them feel, on the PC's mouse and keyboard at least, very alive.
Battlefield 3 is a very different game to that which it is being pitched against, and also to that which has gone before it in the series. The Bad Company series has schooled DICE in the appetites of a console audience, and its lessons are explicit in the immediacy of the action in its return to the mainline series. It strikes a middle ground that's likely to offend as many as it appeases, stopping a little short of Battlefield 2's nuance, while offering a more intricate game than that seen on the hyper-caffeinated killing fields of Modern Warfare.
There's more to come from either side in the run-up to release, but one things for sure: October's going to be very, very noisy.
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Comments (85) Latest comment 10 months ago
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/flame extinguisher primed
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maps like harvest day proved you could use the tanks on big, more open maps even on consoles and that all but vanished in the second one
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Roll on Sept BF3 Beta.
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So, exactly the same as BFBC then!
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To be honest they both look really good but i've always preferred the battlefield series on the PC and on the console. Used to play 1942 and Vietnam so much back in the day. DICE have pretty much aced the multiplayer now too although sometimes the single player campaigns leave something to be desired. This looks pretty phenomenal though i must say!
Roll on Nov!
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If bf brought out a smaller more infantry based game then yes i would say its trying to compete with cod, but at the moment its not.
Different game different markets
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Not a bad move at any rate, but I still doubt it'll have the massive vehicular carnage that really separated these games from the competition.
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It's like comparing Burger King to Mc Donalds,
I love a BK double whopper with cheese
but at the same time i love a Muccy D's cheese burger from time to time.
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I still hope they have learned some lessons from Project Reality
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Heavy Metal says hi. I've enjoyed great success rolling around in tanks on that map up against other tanks and picking choppers out of the sky. Really hope there's a few more maps like that in BF3.
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No sign of the tight and open-ended maps and only 1 APC? On the whole map? Even BF2's 'infantry maps' (Karkand, Sharqi) had a lot more vehicles than that. And this was the PC version too? I hate to be thinking this, but I am starting to worry about this game. I hope there are other previews with different maps soon...
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I'm probably in the minority of Battlefield fans, but i hope the maps are similar to Bad Comapny 2's.
Not sure about the combining of the Medic and Assault classes though.
Anyways, looking forward to the games release.
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Guitar Hero vs Rock Band as the defining battle of the 'noughties'?
Err, PES vs Fifa Anyone?
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Harvest day was released for BFBC2 as well Oasis and heavy metall. All big vehicle weighted maps.
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but when will they post the official spec requirements?
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Now I love the core online gameplay of the battlefield series but each new game that has come along I've had to endure through some pretty bad experiences. The match making, the attrocious lag, no room on servers, shitty party play and glitches - I still get 'You have won' on games in BF:BC2 which I clearly didn't and visa versa.
Now every game that comes along we get the same bull shit about how they 'Didn't expect it to be so successfull etc ect'. There are alot of eyes on them this time I hope they get it right.
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You're not very bright are you? That's not your fault, you can't help birth defects. Retardation is not funny, as you've so elequently shown.
Bless.
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lets hope the sound effect isn't like you just surfaced from the bottom of the swimming pool... more of a silencing of outside noises would be better, as if you are focusing/concentrating... not gasping for air! then when the bullet is fired and background noise returns the impact will be greater.
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It sounds like they're still trying to appeal to the CoD crowd by having too much emphasis on infantry combat and loadouts and stuff. One of my favourite aspects of older BF games was you could generally decide what you wanted to do (soldier, engineer, tanker, pilot, etc) and be able to go do that on every map. Now with tiny maps and small numbers of vehicles, it's much harder and without the variety you get bored.
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Or maybe digital distribution has made making PC games worthwhile again.
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I love how their map designs can start in wide open spaces and end up in street battles as part of the crescendo. They're masters at it and there's no reason to doubt B3 will be more of the same.
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How many players in each team were there on this map?
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Also, no way in hell is PC the lead platform, I just hope they fixed the server browser from BFBC2. It took me ten minutes to get into a game if I was lucky.
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Already pre-ordered BF3 on Amazon though.
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Also, suppressive fire as an actual mechanic is going to be a game changer. Can't wait.
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The end of the year is going to be literally ridiculous. Modern Warfare 3, Skyrim, Mass Effect 3, Battlefield 3, Forza 4, Arkham City. That's £240 quiz right there! On essential games! Did everybody really have to play the 'Xmas release date' game FFS.
Even the Jurassic Park game sounds interesting - it seems strange to release a game so long after the movie if the concept isn't at least half decent as it's hardly likely to sell off the back of the film now in 2011.
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Dice do a great job at making vehicles powerful but fair.
A great player always has the weapons to defeat any vehicle in bf so I'm not worried at all
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In Battlefiend, it is just die, go to farwaway spawn point. Respawn, get killed my turd in helicopter. Respawn, try to shoot helicopter with unguided rocket (as that is all I'm afforded at my low rank) and killed in the process. Respawn, try to make out enemy hiding in rubble, aim gun, shoot, nothing happens to enemy and die. And so on...
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I've definately had a few totally shite games due to a team dominating with a helicpoter or two. The 'guided' rockets are shite to (unless i don't know how it use them). I try and use a turret to take down choppers.
Prefer the maps with no helicopters though.
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Thats a screencap from the Thunder RUn Gameplay vid. For the most part, yes it looks that good all the way through and yes, they do travel all the way to the smoke.
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you can choose where in the map you drop in after you die.. that's important. usually i drop in to the orange zones to re-take bases or you can drop in next to a team mate, that's useful if your team has no bases... you probably are running too much instead of watching out of enemies, take it easy.
the game is class. well worth getting into.
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All this chest puffing just seems a bit pointless TBH
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]http://www.gameshadow.com/gamepedia/1439...[/link]
"Even the Jurassic Park game sounds interesting"
There is a dino in this too. 8)
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Dice do a great job at making vehicles powerful but fair.
A great player always has the weapons to defeat any vehicle in bf so I'm not worried at all "
Kidding, right? Jets screwed BF2 completely, even after all the updates, AA didn't do shit.
Fearing a bit they're not ready at all to release the game, so few things have been shown of large-scale multiplayer that I expect another unfinished game like BC2 was.
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You're joking, right? So that's why this preview was played on PC and why everything shown so far (bar that Fallon show in the US) is PC?
Anyway, I've got it pre-ordered (for PC, obv). Hoping, as others have said, for a really good, sprawling map that BFBC2 lacked (at least at launch) and definitely for the Commander to make a return in some form or other.
Going to buy a new GPU just before launch so I can play this game at full whack. Saving starts....now.
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They demo games on PC because they can activate graphical options that are not available otherwise. Hell, sometimes they activate options that -are not available in the game's menus-! You have to hunt through config/ini files just to find all the stuff they turned on.
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omg...
isnt that will
- encourage sniper class to CAMP as long as posible
- discourage sniper class to rush
in BFBC2 i usually become sniper using SVU to RUSH....
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BFBC2 is widely considered by readers of EG forums to be better than COD BLOP.
There fixed.
COD sold 3 x that of BFBC2, so how is BF considered better ?
I have both, BLOPS is a great MP game of fast gun play and quick reactions (I get the same feel when play transformers, an equally quick twitchy game). 60 FPS is necessessary for this game type, and so we get lower resolution, but a fast game.
BFBC2 is a slower, strategy type shooter thats equally fun, but just different. They dont compare, this type of game has a larger map, better res, 30 FPS.
I will never get my COD (twitch shooter) fix from any battlefield game, they are too slow.
I wil never get my large map, vehicle, war type strategy feel from COD.
There fixed. They are not in competition, they never will be, ever. Nobody that plays COD moves to BFBC2 for the same experience twitch shooter gameplay.
Comparing COD to BFBC2 is like comparing Halo to assassins creed, different in every way.
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[link url=http://www.youtube.com/watch?v=am8JCVF2sXU
]http://www.youtube.com/watch?v=am8JCVF2sXU
[/link]
makes me laugh every time, the proud noob with the rocket launcher...look at their faces, god are they enjoying it
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Battlefield 3 uses the same soldier class scheme from Battlefield 2142. Is not streamlined at all, is just that in Battlefield 2 some classes were useless and ridiculously underpowered (i.e.: assault; why would you choose assault when the support PKM and medic G36E were WAY MORE efficient killing machines that any thing that assault class had to offer?).
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But really, they are just now adding holding your breath to make sniping more challenging...wtf? That mechanic has been around for as long as I can remember. I am so going to get this game because the single player looks intense in a far more emotive way than MW (which in all honesty sometimes does get a little much - especially when playing it on veteran) but I can't really see myself dedicating as much time to this as MW.
Honest question, as I don't have enough experience, do any of you guys love BF for the FPS element in MP rather than the vehicle combat, and if so why do you prefer it to MW? Honest question. What are the real differences that you think make it superior?
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I prefer BFBC series for the single player, with the vehicles and the size of the maps for the fun. COD single player is a scripted mess.
However, much prefer COD multiplayer, and for me BLOPS is the FIRST properly balanced multipleyer where I have a counter for everything and dont feel that some perk or gun or gamestyle is overpowered.
Cant say that about MW2 and the stacking killstreaks / OMA noobtube frag fest that it was. BFBC2 full of snipers and vehicles.
Blops you can have a level 1, no perk player with lightweight and an MP5K and do well on any map, and to every perk there is a counter. Yet to see a more balanced game.
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Makes CoD look like a kiddies game tbh.
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"Honest question, as I don't have enough experience, do any of you guys love BF for the FPS element in MP rather than the vehicle combat, and if so why do you prefer it to MW? Honest question. What are the real differences that you think make it superior?"
Vehicle warfare has never been a draw for me in Battlefield games.
Not in Battlefield 2, Battlefield 2142 or Battlefield Bad Company 2.
The real draw for most Battlefield fans is that you actually feel like you have a meaningful role to play in the Battle.
In CoD, the vast majority of players play death match type games (and many who play objective type games still just treat it like death match).
"Kill that guy" is pretty much the name of the game in CoD. If you're not killing guys, you're doing something wrong.
With the Battlefield series, shooting at the enemy is a choice you can make as opposed to being the main aim of the game. That is personally one of my favourite things about the series. I'm not really a front lines player, but any class I choose allows me to support my team in one way or another.
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As an assault player, I can lay down a wall of smoke in Rush mode so that my team can push forward if all their cover gets blown up (having destructible cover is another thing that separates the two games).
OR I can just be munitions supplier (boring imo, but if someone wants to, they can).
OR I can just use my nicely balanced, all round arsenal to shoot people/destroy cover with grenade launchers etc.
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As a medic, I can focus my loadout in many ways. I can give my LMG an optics and/or damage boost so I can lay down more effective suppression.
OR I can give my med kit a boost in range and/or healing speed so I can keep my team mates alive on the front lines to keep up the pressure.
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As an engineer, I can use my silenced SMG to go on sneaky infiltration missions and take out enemies where they think they are safe without making too much noise as I do so.
OR I can be a vehicle specialist.
OR I can just dedicate all my time to making sure that my teams vehicles doint get destroyed by using my repair tool.
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As a recon player, I can sit back and use my power scope to search for and "spot" enemies so that players on my team can have the upper hand in terms of positional intel when attacking a certain objective. Occasionally helping them out by calling in mortar strikes.
OR I can put down my sniper rifle, pick up an assault rifle/smg/shotgun (and some C4) and stay on the front line with my team, using motion mines to give my nearby team mates an upper hand when attacking or defending an objective.
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Its this flexibility, ability to directly support your team via your own actions (without having to kill an enemy) and just all round choice of gameplay options that imo makes the Battlefield games what they are.
Vehicles are just part of the overall package imo.
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Still it's a day pre-order purchase for me regardless. I reckon DICE and Naughty Dog are the only devs (of games that fit genres of my taste) that I trust enough to pre-order their games before reviews come out.
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