Molyneux: "Kinect has some problems"
"Navigation is a real problem."
Lionhead boss Peter Molyneux has admitted that Xbox 360 motion-sensing add-on Kinect "has got some problems".
Molyneux, who at Microsoft's E3 press conference revealed Kinect game Fable: The Journey, told Gaming Union that most of the controller-free sensor's issues revolve around navigation.
"I'll admit that Kinect has got some problems," he said. "As an input device it has some real problems. Without a thumb stick, navigation is a real problem. You haven't got any buttons, so ordering the player to do something can be somewhat of a problem. But what Kinect does have is a great sense of freedom and emotion. So that's what we've tried to do with Fable: The Journey."
Fable: The Journey's E3 on-stage demo was criticised for suggesting the entire game is an on-rails experience – and accusation Molyneux was keen to deny.
Molyneux said the game came about after Microsoft requested the UK studio create a core Kinect game.
"It started about seven months ago when Microsoft came to us and said, 'Look we want you to do a [Kinect] experience for the core gamers,' he said.
"So we sat down and thought through the problems with that, and the first thing was figuring out how we can make Kinect more engaging, more engrossing, and more emotional than any control-based game or any Fable game has ever been before."
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Comments (83) Latest comment 11 months ago
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People should not try to kid themselves Fable will be an on-rails experience.
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Kinect + Wiimote = Playstation Move
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erm... er... Move?
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I mean what games or software have ever required those elements?
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Fart once to go left, twice for right.
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Because that would involve holding your controller with both hands and then letting it go with one or both hands to wave your arms around. I don't think it would feel very natural.
Devs (and MS) needs to stop trying to work Kinect into traditional games and start thinking about how to develop original ideas for the Kinect instead. Child of Eden is the only game I've ever seen/read about that's made me even remotely interested in using Kinect.
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Perhaps they can implement a shoulder shrug to bring up ingame help?
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You bunch of feckless trolls, and I mean that with all love and affection.
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Stop making Fable shite and make a Populous or Dungeon Keeper game!!!
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Now go and figure out how to make something decent with it that we all won't hide away after 10 minutes. Go on, off you go.
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I will say you could use a combination of Kinect and regular controller, but Microsoft seem to resist this idea, probably because it would go against their retarded mantra of 'controller-free', 'casual' gaming.
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What he means: "Oops, another promise I can't keep"
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Oh and BTW, Eurogamer is so biased! Muckrakers.
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your full body and voice can be tracked by Kinect.
Your fingers can do action with Move's buttons
your arm can "aim" precise using MOVE's ball
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Because then Kinect is just Wii with added latency, and even Microsoft recognize that as very, very bad.
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Ugh, talk about corporate doublethink.
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Skip to 4:41
<a href="http://www.youtube.com/watch?v=MtY12ziHuII
">http://www.youtube.com/watch?v=MtY12ziHuII
</a>
Very fast psuedo upper skeleton - has quite a lot of potential, although admittedly its a tech demo thus far.
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Of course, he's right. His 'solution' seems a good idea though, using horses and only getting off the carriage to investigate areas.
But you know what *is* good for navigation? the bloody joypad everyone gets with a 360.
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@StooMonster What, like this? http://g-ecx.images-amazon.com/images/G/...
(not being a fanboy-baiting bastard by the way. Just a simple comment)
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The audience are too polite to tell you it looks crap peter !
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Yeah I'm baiting but I'm tired.
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This is a rather sweeping statement. No doubt Kinect is tougher to navigate a character around with than a standard controller but it also does things the standard controller can't (voice recognition, body mapping, facial scanning).
You only have to look at games like Dance Central and Kinect Sports, and even Kinect Adventures if you are a kiddie, to see that there are opportunities above and beyond standard gaming interfaces.
It wasn't so long ago PC gamers were saying a decent FPS could never be done on a console because of no mouse/keyboard. Now FPSs are the biggest console platform genre that exists.
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If this had come sooner, they could have competed with Nintendo for the "casual" market and be OK even if they didn't do anything with Kinect beside specific games. But now, whoever would have bought a Wii "because it looks cool", has. And the people who bought Kinect are probably still waiting for something that will justify their purchase. Given Kinect's price, that either has to be a tremendous game or at least a few good ones. In the end, I think MS has let those people down with not enough support for what they promised (and continue to promise) as a new platform.
If they had waited a few months, maybe even a year, maybe they could have released Kinect with a lower price and a more robust and diverse software suite.
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edit: Haters gonna hate *struts in a pimp hat*
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Don't get me wrong, my kids love Kinect -- although they still love the old Wii too and probably use it more -- but for me, it could do with one or even two of these.
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But it goes against the marketing of "controller free gaming" so I can't see it happening.
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So basically even if they stay this course of nothing but casual/gimmicky Kinect only games, or gimmicky/nonessential additions to other games, I think the single most important thing right now is making all possible effort to get it responding to the simplest things easily and well.
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Because it goes agains the whole "you are the controller" promise.
Unless they change it to "you are the controller.. and here is another controller"
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Or to summarise - MS!!! Please bring out a mini stick with a trigger or something. You have a great product that is being limited by your lack of acknowledging its limitations. A small navi could work as people dont need to buy it because they could 'manage' with a controller.
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/golf clap
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Kinect's achilles heel is that it unavoidably places the player in a virtual wheelchair, despite the "freedom" offered by motion input the fly in the ointment is that the camera must remain static and the player must stay within its field of vision.
Effectively you can't use your legs for their natural purpose of locomotion; hence the wheelchair analogy where every Kinect game that allows ,movement around a virtual environment needs to run on rails or use some other byzantine, indirect method of getting around.
Its every bit as critical a flaw as the absence of buttons, and worse in some ways as it breaks immersion.
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Kinect is simply a solution looking for a problem.
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They want to sell you a Kinect.
Voice commands in console games is not a new thing, but MS want us to belive it this new and "magical" device called Kinect, that finally makes it possible.
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Really? So the voice control in ME3 is Kinect only? EndWar worked well enough with the headset.
What a pathetic attempt at making Kinect seem essential.
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But yeah, navigating is kind of an inherent problem with Kinect. It doesn't seem a particularly good fit for action games. The Star Wars game just looks ridiculous. There's latency, it takes time to perform the moves and for the game to respond to them, and the moveset seems really limited. It's on rails. So you get this sluggish, stilted, awkward, restrictive thing.
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Even though I'm lucky enough to have a living room that easily has enough space to jump around with full support and nothing in the way ... I think that Kinect is idea for dance games, very good for fitness, pretty good for (some) sports, and maybe okay at some mini- or party-games.
But I really don't see it working very well with anything else.
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Because MS won't (or at least wouldn't allow it) - at least that was the case when I was working on Kinnect - which was an horrific experience
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I know pretty well what Kinect can and cannot do. Most people on these forums do. It is not fuckin rocket science. But i also know what an eyetoy can do. And what a Move can do. Trust me, i'm not far of the mark... "kiddo"...
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You're right, its probably great for those sorts of games, but then my issue is that its really little more than an advanced dance mat. Certainly not technology that will change the face of gaming.
In principle, the idea of having a powerful camera capable of detecting motion is a great idea. When I first saw Kinect my imagination was set racing with the possibilities. But then I had the same optimism when the Wii was revealed. It just doesn't seem to have panned out that well so far. If Peter Molyneux is expressing doubts about Kinect before he's even released anything for it, then it proves there are issues. Usually, he can't help but hype all the features his game has (or won't have!) where as on this occasion - a first as far as I recall - he's actually sounding rather frustrated.
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Here's an idea, use a controller????
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Honestly though, it's time for BCI to make an appearance. Come on, we can now control wheel chairs and robotic arms with Brain Computer Interfacing.
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Their stubborn 'You are the controller' approach shows how marketing can often boss the product.
/tail wags dog
It's a shame nobody pulled off a full motion controls solution addressing all of the problems as we don't know if it would have ever have worked. One of them will have to go full hog next time round with accurate camera; skeletal detection; face and voice recognition; individual hand controllers with full motion and pointing capabilities out of the box. Only then we'll get to find out if it all really does work as a better gaming experience than a plain old joypad.
But that sounds like way too much investment for too much risk; so I'm guessing the whole idea of motion controls is going to pass over as a strange fad.
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