Randy Pitchford: "customers love Duke"
Plus, voice actor hits out at critics.
Gearbox Software boss Randy Pitchford has taken to Twitter to comment on sales of Duke Nukem Forever.
"With sales data, it seems like *customers* love Duke," he said. "I guess sometimes we want greasy hamburgers instead of caviar..."
Duke Nukem Forever, thought lost in development hell before Borderlands developer Gearbox rescued it, was panned by critics upon its release last week.
Eurogamer's Duke Nukem Forever review returned a 3/10.
Take-Two stock fell by over 4 per cent to $14.80 earlier this week. Stocks are down more than 15 per cent since mid-May, although up for the year overall.
However, the incredible hype surrounding Duke Nukem Forever's launch has propelled the game to the top of the UK charts, and will presumably have a strong effect on the US sales for June.
Meanwhile, Jon St. Jon, the voice of Duke, hit out at the game's poor review scores.
"I have no comments regarding bad reviews by clueless critics," he told The JoyPads.co.uk.
"They seem to want to compare Duke Nukem Forever to Call Of Duty and other FPSs and they are missing the point. My thoughts about Duke Nukem Forever: It freakin ROCKS! Lots of action, lots of fun, sexy, funny, irreverent... It's everything I hoped it would be."
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Comments (67) Latest comment 11 months ago
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Only a few weeks ago this game was apparently going to be the dogs dick and anyone who dared to suggest otherwise was shouted down in 0.5 seconds.
Honestly, some of you people are complete dickheads.
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Marketing sold your games so good job on that front, but your product was fucking shoddy. Even on an objective, TECHNICAL level, it was poorly made. That's nothing to do with fun, that's craftsmanship.
You fucking dick.
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Also, no mention on here about the blacklisting?
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THOSE BASTARDS! I've never been so disgusted in all of my life.
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I'm not a Duke-lover or hater - I'd totally be open to the idea of a game with him in that was actually good - but... what do you all love about the guy? Isn't he just a hand with a gun and a load of lines repeated from movies? It seems like there's nothing there to have an opinion on, and the only reason people remember him from DN3D is that the plagiarism of a load of other people's dialogue gave him slightly more personality than the Doom marine or whoever.
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The best thing you can do, is forget about it and take the license to make a good game. You know, like most Gearbox games, so that we can all quickly forget about the shit that's just been realsed and bask in a game that deserves the Duke name.
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Then goes on to comment about the reviews?
I'm really enjoying DNF, great mindless fun.
More disappointed with the "quality" of the limited edition. Statue was much smaller than the images made it look and the playing cards, wtf? They're rather small... why not include normal sized ones!
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To make the statue look bigger?
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I constantly want burgers over caviar, but never want terribly made games over quality ones.
Funny that.
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But to get pissed at Gearbox or Randy Pitchford is ridiculous when they had pretty much zero to do with the game other than glue the mess together.
Its like blaming your optician because your girlfriend is ugly.
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Don't worry though Randy, there's still Aliens: CM and Borderlands 2 that could well put you back in favour again. Just please in the name of all things holy don't make the same mistake twice.
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Speak for yourself. Some of us are old and grizzled enough to spot a shit game at the preview stage.
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Just read the comments of the review here on EG. IMO if you play it on PC, are over 25 years old and chuckle at the humour of games like Postal 2 oder the GTA series, then it is a shitload of fun.
If you have followed the development and consider how hard it must have been to combine all the ideas of three development teams into one game, then you will appreciate the result that Gearbox delivered, at least on PC.
Oh, and read the User feedback on metacritic.
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Even if it came out 10 year ago it would still not have been up to standards of the FPSs of the time.
Stop bullshitting people, admit the mistake and make the Duke game everybody wants, a modern FPS with a sense of humor.
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"So... Spiderman on Broadway finally opened the same day that Duke Nukem Forever shipped. COINCIDENCE?!?"
Hmm, isn't Spiderman on Broadway also supposed to be an absolute train wreck? COINCIDENCE?!?
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Let's look at it this way: If it wasn't Duke and didn't have the branding, does the game stand on it's own merits to be a successful IP and be raved about by critics and the public alike? No.
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Let's see what the sales data says in a month, shall we? Good week one sales are indicative of good marketing, not a good game. Longevity is the key.
If by next month it is still selling well, with a large amount still playing it while connected on-line ( because we wouldn't know the data tracking of offline ) then, and only then, do *customers* love Duke.
Keep an eye on trade-in rate too.
To think ljust last week, i had a pretty good opinion of Mr. Pitchford.
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I suspect a lot of second hand copies will be hitting the shelves soon, unless the publisher does some kind of damage limitation and asks shops not to dispaly second hand copies for a few months, or asks for them to be sent them back to the publisher to hide the fact the games performed so badly
It seems to me everyone involved in making the game is talking utter bullshit, they knew it sucked, and they still released it,
with a nice short review period just to ensure some sales were had.
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We all knew that the game was a mess. We just wanted it to come out, play it and get this chapter in gaming over with.
I knew what I was getting when I bought it for my PC and I am pretty satisfied that it met my expectations - which were quite low. I never expected it to surpass Call of Duty in FPS quality (it didn't) but that wasn't why I bought it for either. Result? I am okay with the money I spent on it.
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MP is really fast, never a moment to let up. SP is pretty fun, good humour, decient length...
Its about a 7/10 from me. If you take it for what it is, you might like it. Just don't compare it to COD, or anything like that. Those FPS'es passed it years ago.
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Its a pretty fun game, i think if they'd have been more forthcoming with review copies and sent out the Ps3/PC version it wouldnt have faired as badly as it did - its definitely a far, far more entertaining campaign than that godawful AVP game that came out last year and im not terribly MP minded but i noticed that the guy on the top of the leaderboard had accrued 48 hours of playtime so presumably it has its charms in that department too.
Do feel a bit sorry for the reviewer having to give up a weekend playing a game he obviously didnt enjoy though, was impressive getting the review up ahead of schedule.
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The level design is far more interesting, with lots of secrets to discover, opening up new ways to play and interesting guns. The art direction is more colorfull, the action is better. The jokes are funnier because it´s not yet so outright obnoxiouse and self indulgent.
DNF compares badly to the kind of game it wants to be: an old style shooter like Half Life or Unreal. Those games are far better too, they´re still retro fun and interesting.
DNF is just badly made.
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Duke pretends to be an old school shooter, even mocks current titles. Yet it has a two weapon limit (great for tactical shooters but otherwise the dumbest invention ever), some of the most linear levels I have ever seen (Duke 3D had linear gameplay but pretty open levels) and reload animations. The game wants to be worthy of Duke 3D (which is why they recycled so much of it) but totally fails getting the things right that made D3D a success. DNF feels clunky and boring, D3D is fast paced and fun. And they made the exact same mistake: Promising lots of interactions. Just like in D3D it's pretty much only the first two levels where you can actually do something with the environment. After that - nothing. And even in the few parts where you can interact it feels very shallow, because you can only interact with 10 % of the objects. The rest are totally static. This wasn't a problem back in 1996 when there were very few objects overall and you could interact with everything you saw. But now you have ten objects in a scene and you can use one, yet you try to use them all because you don't know which are interactive and which are not. It ruins the pace of the game. I enjoy D3D much more than DNF - even after all those years. George Broussard should burn in hell for stopping development on the 2001 E3 Duke Nukem Forever. Because from the trailer alone one can see that that game would have been much better than what we have now.
http://www.youtube.com/watch?v=NHU3sq8Wfjs
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what?
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