Dragon Age 2 DLC to address fan feedback
Future games to appeal to a wide audience.
BioWare plans to release downloadable content for Dragon Age 2 it hopes will address some of the feedback it received from core fans.
Without revealing exactly what the DLC will contain, BioWare said it has an opportunity to listen to core fans of the first game in the fantasy role-playing series as it moves forward with the franchise.
"We have some new DLC that's upcoming that's going to try and address some of the comments and try and provide the fans with the things they're looking for, both the core fans and the new fans," BioWare boss Ray Muzyka told Eurogamer.
"We're committing to making sure all the products in the franchise going forward are going to appeal to a wide audience, both the core and more."
Last month BioWare used Twitter to call for staff to work on Dragon Age 3. "We haven't formerly announced it," Muzyka said when asked about the tweet. "We obviously have more things planned for Dragon Age in the future."
Reflecting on Dragon Age 2, Muzyka said, "It's been one of the most polarising launches we've had, frankly."
Eurogamer's Dragon Age 2 review cast an 8/10. "An enduring classic?" asked Dan Whitehead. "Not quite. A satisfying epic? Absolutely."
"It actually drew a lot of new players in who really love it," Muzyka continued. "Many people who played Dragon Age: Origins loved it as well.
"But also there were a lot of fans of the original Dragon Age: Origins who weren't as happy with it. Maybe they were looking for more of the same, and it was different and innovative in ways they weren't expecting.
"Commercially, it's been very successful. Critically it's been successful with a lot of new fans, and many of the old fans.
"We take the feedback of all of our fans, our core fans particularly, really seriously. We're committed to trying to address that feedback.
"We think it was innovative. We're proud of the risks the team took. We think it's the right direction for the franchise. We also think there's an opportunity to listen to the core fans who loved Dragon Age: Origins to make sure they're with us on the journey going forward.
"We need to work hard to make sure that happens, that that is the case."
Muzyka's comments echo those from EA Games label boss Frank Gibeau, who told Eurogamer last week that "we lost some fans with Dragon Age 2".
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Comments (63) Latest comment 11 months ago
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I won't touch anything with Dragon Age in the title now unless there's absolute proof they've ditched the 'wider audience' mandate.
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EA investment reports / leaks also imply that DA2 sold substantially less than DAO, barely scraping past the million mark globally.
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When BioWare was first talking about Dragon Age Origins, they were keen to note that it was a traditional RPG with strategic combat. Seems they forgot that for Dragon Age 2 in their haste to broaden the game to more people. For what its worth, I quite enjoyed the politically-charged story of DA2 and appreciated the narrower focus, but I grew bored of the combat, with waves of copypasta enemies to mow down with only a few useful skills.
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(I'm talking PC version here)
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Oh hey we'll tell you there is an auto-attack option in the console version but really there isn't.
*plays rogue*
x x x x x x x x x x x x x x x x x x x
WHY? I don't even care if they fixed it, I swear my thumb was twice the size of my other thumb by the end of it.
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Bioware is going from the king of rpg to the shovelware rpg creator. It sucks, and i hope they try to correct it.
I am okay with Mass Effect, they originally announced it as something different, more action based, so i was warned, but with DA2 they lost a sale from me, if i ever feel the urge to play the game, ill get it preowned or rent it, they arent going to see my money on it.
And ive bought all bioware titles with the exeption of DA2 and MDK
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Way to piss on your fans... "well... we are innovative, but our fans can't adapt". Just admit it, you removed everything that made DAO epic to save time and money for a quick cash in.
Honestly, I did like DA2 a lot, but it was NO WAY NEAR the first one. The city was just horrid. Small, boring and very repetitive. Add to that, there were basically 5 "outside locations" which were repeated end on end.
On another note. The PC version was well done, though. Not a horrible port job like Mass Effect 1 and 2. Nice textures (when using the high res texture pack, that is), usage of recent technology... One of the few games currently that actually taxes my system.
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The combat. Everything about it was crap compared to the first one. I can't even try to be constructive - like someone mentioned before, each class had a couple of decent skills and they got spammed endlessly until all enemies are dead. Rinse, repeat.
If the DLC is free I may redownload from Steam and see what's new and different. If, more likely, its £7-10 then they can go sit on a sharp stick
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I was rather disappointed with DA2, but I'm at least happy that they seem to have taken the criticism onboard.. it's going to take a lot to bring me back though. Making this first piece of DLC free would certainly help
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What? Witcher is basically an action game (combat wise)
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It's not though! it may look like one, but there are "dice" rolls for everything,
Im not sure about DA2, it seemed like every time i clicked an enemy they exploded in blood, so i dont know how much dicing, is in the background.
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There was an auto-attack option on 360 but it was hidden away in the gameplay options in the pause menu.
Personally I actually prefered DA2 to the first which I found to become a bit of a slog around the 30 hour mark. My only criticism woiuld be the fact that the whole game was set in one city.
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And whatever was with Eurogamers "Are you sure you were reviewing the right game" clincally insane 8/10 score about exactly.
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Good luck with that on the long-run; We all know EA's resume when it comes to that.
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Not perfect though... some things could've been better, and it wasn't as good as Origins.
However, i'm eagerly awaiting this DLC. PLEASE, PLEASE show how they all ended up splitting up. Hawke and co left Kirkwall... yeah, so what were the 'events that forced them to seperate', expect for Hawke and Anders (on my save block, anyway).
If it can be on the same scale as Awakening, which single handedly changed my entire perception of how a DLC should be done, then i'm there day 1.
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Yeah, 1.5 million copies for DA2 compared to 4m for DA1 is really "successful", when you consider that everyone is "polarized" because they dumbed DA2 down specifically to sell more than DA1 (CoD levels of sales).
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I don't think any "core" fans still own the game so why bother?
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NEG AWAY!!!
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Why even play RPG's if you feel that way? RPG fans *like* the stats and 'spreadsheets' as you call them. That's the one of the most satisfying aspects of the game for us.
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It wasn't a flop. It scored almost the exact same and sold more copies. If thats a flop, i'm sure many devleopers would love more flops.
@bobfish
Well, i;m glad to prove you're talking UTTER bullshit. Here, for the third time i've posted the fucking link, is a report to the SEC, which means it has to be externally audited, or people go to jail for fraud, is a link that states it sold more than 2 million units.
[link url=http://investor.ea.com/releasedetail.cfm?ReleaseID=574530
]http://investor.ea.com/releasedetail.cfm...[/link]
Do your homework before you talk shit.
Again, i love the fact that people that say the game is good get negged to oblivion, but the beardies will plus anything that gives over the top, unrealisitc, anti corporate bullshit rants.
Seriosuly, some of you need to let go.
The game was good. The city itself was disappointing, and deservedly caused the game to lose points. The re-use of enviroments, ok, disappointing, buti barely noticed to behonest. As for combat, at the end game, the witcher2 (the new shining light of rpgs, apparantly, because its indie...) end game combat, in a specced out swordsman tree, jsut the exact same. I didnt even block in the end, i just popped a specced quen shield, and hacked and slashed. Don't tell me the combat was any deeper.
@HL706
I'm an rpg fan, i have little time for stats. I;m more interested in choices and deciding the outcome of the story. To me, thats role playing. Not stats, not dice, or any of that crap. I hated KOTOR, where i could hit a guy with a light saber, and he'd still be alive, because the dice weren't with me. If i want endless stats and grindy combat, i'll get a JRPG.
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This is your time to fix quite a lot of things (please no more repeating the same location)
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Oh look, DAO sold more than DA2.. so I got the number wrong, it doesn't change the fact that DAO SOLD MORE!
http://files.shareholder.com/downloads/E...
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Silly me. I wasted all that time and money playing Witcher 2 instead.
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And what a waste that was, playing a roll and slash. Worst game of the year.
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And while they're at it bring back elevator convos for ME3.
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Stop trolling, I haven't played The Witcher 2 yet but the first one is one of the best RPG's of the decade and by all accounts the sequel is even better.
On topic, given Biowares track record for DLC (post Neverwinter Nights anyway) i'm skeptical that what they release will appeal to many people in either camp. I predict a couple of hours of fighting in new locations, maybe with a slight increase in difficulty to appeal more to the 'core' fans. That said, I liked Dragon Age 2, massive disappointment compared to the first of course, but i'd still rather play it than pretty much any modern RPG that's not made by CD Projekt or Obsidian.
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rpg fans were the original audience and they said that they were going after a wider audience.....and released a game that was dumbed down.
do you PR types ever lose yoursleves in this world of bullshit or what?
This is bioware pannicking because they realise that the whole 'ting can collapse around them very very quickly
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Well if that's the case, if playing a "role" is what you crave from games you're in luck as nearly every game ever made involves playing a "role". From Gears of War through to Football Manager!
Here's a quick, concise defintion of RPG as it applies to video games;
Single player role-playing video games form a loosely defined genre of computer and console games with origins in role-playing games such as Dungeons & Dragons, on which they base much of their terminology, settings and game mechanics. This translation changes the experience of the game, providing a visual representation of the world but emphasizing statistical character development over collaborative, interactive storytelling.
HTH
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This game could have been so much more, but think what was really lacking was the gameplay. The mechanics need a complete revamp and so does the artistic direction which is pretty bland in my opinion. Level design was laughable and don't let me get started with the dungeon overuse of the same maps.
Story wise it kind of delivered what I was waiting for right from the beginning, it was easy to know what would happen in the whole three arcs...
I dunno, the game just didn't live up to it's expectation nor to it's reputation.
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Yes DA2 has serious flaws - reused enviromnents and a shocking slew of bugs chief among them - but give the game credit for what it did right. Class balance and synergy was better and the setting was a refreshing break from the norm. Bioware tried to be innovative and got mixed results. Of course 'innovation' is a dirty word for a lot of RPG fans - I remember the boards bemoaning DA
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Oh and revert back the combat from that japanese style hack and slash with naruto like moves.
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You do your homework before saying people are "talking shit". Despite your link, DA2 did NOT sell 2 million. It sold IN 2 million. A "sell in" is where EA dumps (say) 2m copies into shops and everyone waits. If customers do not buy these 2m copies, then EA has to take the unsold ones back. So basically all that press release tells you is the size of the first shipment. EA CEO himself in a 2009 conference call admitted that he used the term "sell in" instead of "sell" as bizspeak to fool unschooled gaming journos and make games appear to be selling better. Well done for falling into his word trap.
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The flaws with DA2 weren't dumbing down they were: recycled areas, enemies spawning directly in battle to make up for lack of areas and hastily added lost objects.
What Bioware won't admit is that DA2 needed probably another year to add many more environments, sidequests, and a remodeled city after the chapters with differing areas to show the passage of time, not changes to the game mechanics.
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da2 was a mess imo.
i want baldurs gate and icewind dale, and while your at it turn back time so i can be a kid again.
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It was exactly the wrong direction for the franchise. I wish they could admit it.
Successful my ass.
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