Crytek denies knowledge of new Xbox
Plus, DX11 Crysis 2 patch due "shortly".
Crysis studio Crytek has denied reports that it's already developing for the Xbox 360's successor.
Earlier this week, a "high-ranking" insider claimed the developer was working on Timesplitters 4 for the new machine, which Microsoft would probably unveil at E3 2012.
However, today Crytek handed a statement to IGN denying any knowledge of a new system from Microsoft.
"Relating to the recent rumours, Crytek do not have any next generation hardware from Microsoft, nor do we know when Microsoft may announce future hardware or what that hardware will entail," it read.
The studio also took the opportunity to reassure gamers that the promised DirectX 11 update for the PC version of Crysis 2 is imminent.
"Crytek are working at pushing the boundaries of what current technology can bring, including our focus on DX11 which will be released shortly as an update for Crysis 2, and we believe this work, added to our estimations of what the new hardware will provide, set up CryENGINE as a next generation engine for all consoles."
Last month, a rumour did the rounds that EA is already working with next-gen Xbox dev kits, while earlier this week Avalanche Studios announced it was about to start developing a new IP for the next round of consoles.
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Comments (39) Latest comment 11 months ago
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The only reason why they deny it is an NDA. I bet Microsoft already has bought TimeSplitters and Epics next IP (the one from the UE 3.99999 demo some months ago) for the holiday season of years 1 and 2 of the next gen life cycle.
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@Subdominator
You nailed it!
Bring on THE NEXT GEN!
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Just because it takes a few years to create a AAA game, does not indicate that they must be working on a new console as that would only be true if the release date for the next consoles is the next few years and there is no real evidence of that, but some to the contrary. For instance MS were advertising for hardware architects in march. If these are for the new XBox that means that they are only just starting to design the hardware for the consoles. To get the design finalised, tested and manufactured in 2 years is pushing the limits of what is possible and would be a mistake. I'd image that we have more like 4 years left until a new XBox is in the shops and 2 until specs are released to devs.
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The games industry needs some razzmatazz, and that's showbusiness folks. Even though it sux it is needed.
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Well I am sure that Id, Epic and Crytek have their say in what they want and I am sure MS has consulted them on it. They might not know what MS hardware plans are yet because I am sure they are not finalize.
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No, we don't need a new generation yet. But an announcement at E3 next year means a year and a half down the line release - maybe later. I may be ready by then.
This rumour just doesn't give me the impression it could gave been made up.
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What if the next console is coming in 2014, Crytek doesn't have to know anything about it yet, they don't have any special relationship with Microsoft...
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I expect, or hope, the nextbox will be released late 2013, and perhaps hinted at on E3 2012. I think it depends on whether or not the 28nm production process is ready, mature and have good yields by that time. Oh, well, back to the good ol' 360.
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I agree. Lots of cross platform games seem to suffer on ps3 (i own a ps3 and 360). Bioshock, the orange box and gta 4 spring to mind. I think portal 2 is one if the few games thats actually better on ps3.
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Probably get negged to hell but I completely agree with you.
Although MS need to remember to keep the AAA games coming as they are slipping a lot lately.
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@Subdominator so yes it's reasonable enough to expect they may begin work on an anticipated launch title at this stage, but with 2013 as the most likely window it's completely absurd to think anyone knows "exactly" what kind of hardware to expect. Not even MS would at this stage. But as they make nearly explicit here, they are gunning for being next-gen's UE3, and DX11 is the best place to start right now, since they can at least be certain of API continuity on the MS platform.
@twinberettas / djronz / DAN:SOLO - I think Sony's just married to their controller design, it risks alienating the biggest bloc of platform loyalists ever to change it too much. I've always disliked Sony controllers so obviously I still don't like them since they haven't changed. Was actually all psyched for the the PS3 'batarang', as that actually looked like it'd be comfortable (for me). But I seem to recall a lot of backlash from the PS crowd, so not surprising they reverted to form, if it was ever a serious prospect int he first place.
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Shit, and I was really looking forward to Uncharted 3.
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For the life of me I don't know, games have gone 3d and research in ergonomics has greatly improved since then too. But Sony still sticks to placing the analog stick on the bottom of the controller. If they'd have gone with the boomerangs I would've bought it day one, now it's just crap imo.
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/getting back to testing Xbox 720
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No, I'm not sure where anyone even gets that idea other than a general "the world revolves around Sony" perspective?
Feature: ergonomic molding - Mega Drive (not a big deal yet or a great example, but it sets the tone, later Sega Saturn design still regarded by many as best 'fighting pads')
Feature: shoulder buttons - SNES (otherwise almost still a rectangle)
Features: double paired shoulder buttons, added side grips - PS1 (good if simple ideas, cheap implementation, still a variation of the 'rectangle')
Features: analogue thumb-stick, optional rumble - N64 (this is the one that really changed everything, probably the first fully ergonomic design as well)
Features: dual analogue, integrated rumble - Dualshock ( twin stick is a great idea if not relevant till the next-gen, and still just doubling up on what Nintendo did first again, ergonomics virtually unchanged)
Feature: fully analogue triggers - Saturn Nights pad (unlike Dualshock only one analogue thumb-stick, but it's given place of priority above the d-pad, also a deeper 'square' design, generally duplicated for Dreamcast)
Feature: pressure sensitive buttons - Dualshock 2 (very little relevance other than as a surrogate for analogue triggers for throttle in driving games)
Essentially, the only features the original XBOX controller might owe to the Sony design are dual-analogue sticks and pressure sensitive buttons. It's worth noting that Nintendo also adopted dual-analogue even ahead of MS, and both opted for the same asymmetrical configuration, which takes it's precedent more from the Sega layout. MS also adopts the fully analogue triggers of the Sega design as well as the basic shape. The actual dimensions of the original "Duke" were closer to the N64 pad than anything else, though more bulky. One subtle feature I actually don't like is the flared angle of the side grips, it's one thing that can still at times be intolerable with the Dualshock, because holding it naturally forces a very incorrect alignment with the analogue control. And in that respect the 360 is even slightly more like DS, and slightly worse IMO. But it becomes far more of an issue with the DS precisely because of that low inside placement of the analogue, the effective angle is even worse. Otherwise, I guess you could say 360 takes a further cue from the DS with the relocated shoulder buttons, and it was a pretty obvious improvement at that point, but it also loses the pressure sensitive buttons. But the bigger point I'm even trying to make is that no one can claim any clear archetype status, though if you're going to call anyone as having the greater influence on control pad evolution, it clearly has to be Nintendo overall.
Regardless, the area of debate was more about the controller design rather than the features. And MS took almost all of it's cues from Sega rather than Sony there. Which had a direct effect on my own preference, since the Nights pad was essentially the first pad style controller I ever even found comfortable. Of course I do have large hands - like easily 1/100 large - and so I understand full well why other people may even prefer the DS overall, but I still have to agree there are some decidedly stunted, cheap elements in the design. But now that the consensus has shifted to where most people say they prefer something else for the most popular games (FPS in particular) Sony might make some significant changes next round. Then again everything could be very different by then.
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Wrong.
just because MGS are publishing titles like Sesame Street and Disneyland Adventures doesn't mean MS have given up on the hardcore. Its the natural result of a console near the end of its cycle - every console goes mass market towards the end of its life as the price points get lower. Games like Gears of War and Halo will still come out, but they're recognising that the ownership of the 360 is now broader and that pretty much every traditional 'gamer' who wants a 360 has got one by now
You can guarantee the next Xbox will be hardcore games focussed, as they know that's how to entice early adopters to spend £300 on a new system
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But having recently seen someone else claim that MS copied the Gamecube controller, and now this idea that everyone else copies the Sony controller... it offends in the first place because everyone has been copying everyone else all along. And as an old school SEGA fanboy, it's particularly offensive to see when MS so obviously adopted the spirit of the DC pad for it's design. It's hijacking credit.