EA: we lost some fans with Dragon Age 2
Will take feedback on for Dragon Age 3.
EA has admitted it "lost some fans" with the release of fantasy role-playing game Dragon Age 2.
Dragon Age 2 launched in March to mixed reviews. Eurogamer's Dragon Age 2 review turned up an 8/10.
Many fans complained at the re-use of environments and the single city setting of Kirkwall.
"We were clearly disappointed with some of the response from the fanbase, because we want them to be as excited about it as we are," EA Games Label boss Frank Gibeau told Eurogamer.
"We're very proud of the game. We tried to innovate and do some different things with the combat system and some of the way we told story. For some fans it worked well. In fact, we brought a lot of new fans into the Dragon Age franchise.
"But to be honest, we lost some fans as well. They were not pleased with some of the innovations and things we'd done. We understand that and we're listening."
EA will take on fan feedback for Dragon Age 3, Gibeau promised.
"As we think about where we take the franchise next, we're going to take that into consideration and really engage them," he said.
"Ray [Muzyka] and Greg [Zeschuk] have built a long career being close to their fanbase and understanding what they want. If they do something in a direction that is innovative and fresh for some but not for others, they'll take that into consideration as we think about the next design and where the game goes from here."
Last month a tweet revealed BioWare was looking for staff to work on Dragon Age 3.
In a Dragon Age II interview with Eurogamer, lead designer Mike Laidlaw said the developer had "ideas" for a sequel and protagonist Hawke.
What about multiplayer?
"Long-term that's something we have to consider," he said, "because obviously multiplayer is something that's a huge undertaking, it presents technical difficulty. And frankly it's something that if done, has to be done really well, otherwise it feels very tacked on. So we'll have to make any decision about that within that context."
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Comments (82) Latest comment 8 months ago
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The title felt rushed in scope if not necessarily in execution. As my school reports used to say, "Could do a lot better"
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It seems things aren't going alright with this game.
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Why the fuck do you HAVE to consider it at all?
Plebs.
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While you're taking feedback and being close to your fanbase, guys, stop turning Mass Effect into a shooter.
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Wait, what do you mean it's an RPG?
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Also it kept me playing by tricking me into thinking their was going to be a massive war with the Horny men. Alas when it all came to a climax I found myself running through the same alleyways fighting slightly different enemies. And why oh why did the magician at the end turn into a massive fu@*ing monster and try to kill me?? I was bloody helping him!! what a load of tosh. All that topped off with an abysmal trade-in price due to a unique one time code for an awefull suite of Armour. Thanks but no thanks DA3.
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You should never have tried to target a broader audience in the first place. There's a large enough RPG audience that you could have continued to tap into.
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Noooo you lost some fans because you used the same small set of environments over and over again without even bothering to change the overhead map.
Don't even get me started on the magically spawning enemies, destroying any tactical depth the game had.
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The Baldur's gate series sold just as much as Dragon Age 1 and 2 (as of 2006) and that was a game only released on a single platform, at a time when the gaming market was far smaller.
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Imoen would be spinning in her grave.
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No pre-order this time Bioware, I'll give it plenty of time to see the DA3 reviews before considering a purchase.
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More like 90% of your previous origins fanbase but you won a few console people.
Anyway didn't they consider multiplayer for ME3 too???? Maybe they should try that since it's a shooter now anyway.
Multiplayer can only be tacked on if they make it a hack&slash since da2 basically is one I guess da3 will be more of diablo clone.
Of course there is Tor which will also sink to the bottom probably that's why they didn't release it yet, they are afraid.
Origins was something for old school people they shouldn't have tried to mess that up, mass effect atleast started out like a modern take on scifi and shooting rpg mixture.
I won't believe a word from them until they revert back to non voiced protagonsit and tatctical camera until then I couldn't care less for dragon effect 3.
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I've lost a lot of faith in Bioware and the way TOR is shaping up I'm scared Bioware has grown too big, too corporate and lost it's touch.
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The real disappointment for me is that it never seemed to get going, I always think of RPG's as games you can explore, but this seemed so limited in scope.
Not bad as they turned it out in 18 months, but take a bit more time over it next time.
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EG is one of the msot biased game sites I have seen and of course they seem to comply with every pressured review from big publishers.
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These two complaints are linked - one of the most common gripes was that Kirkwall never changes, presumably because it would have required spending more time on artwork rather than shovelling the game out the door as fast as possible.
Between the blatantly cynical cash-in nature of DA2 and "fine-tuning" of the Mass Effect games, I'm not going to be pre-ordering ME3 until I've seen some honest appraisals of it and if I have to wait until some proper reviews roll in, so be it.
And DA3 can get stuffed - they've killed any interest I had in the series.
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The randomly spawning foes out of thin air was an interesting design decision as well.
For me, the end result was a game that just reeked of budget cuts.
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Really? Not understanding very well then.
Please put the RPG back into your RPGs.
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The 6/10 for DA 1 was for the 360 version (I don't think the PS3 version was reviewed, but it would probably have gotten a similar score). The PC version of Origins got an 8.
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It would be nice to play an RPG (or anything really) with genuine imagination and a sense of wonder. Of course you could say the same thing about fantasy literature.
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I can only imagine the higher ups thought they could widen their profit margin by doing less work.
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Regarding story, though, I just liked the characters better in DA2. In the Witcher, the only character I liked, in either path, was Vernon roach (in one of the best VO jobs in games history). But every other character, including (almost especially) Geralt was bland to the point of blankness (and the VO for triss, in the prologue in particular, was terrible).
The political setting vs. the Qun was, for me, amazing. I loved the inescapable fate i knew was coming, no matter what I did. My choice at the end of the game, as to what to do with one party member, even when I knew he was going to cross the line was incredibly difficult. This was one of the few games I’ve had to make a choice, which I knew went beyond the key story. This character was an integral part of my quartet, and by removing him, I was severally hampering myself until he could be replaced.
I contrast this with the Witchers choice, Vernon or Ivoeth, and it was never a competition. I only picked Ivoerth the second time just to compelte the second path, but never felt a resonance. But I know these are personal choices, and so some people will disagree. The ending part of the Witcher was also massively disappointing. I was expecting so much from my meeting with Letho. Only to find out what the spectral hunt actually was. Talk about a letdown. I won’t spoil it, but not only is it a letdown, but the stunning leap of logic that geralt uses to come to his conclusion comes out of nowhere. I chose not to fight, just because I no longer felt like I cared.
From a technical point of view, the witcher has it, but overall, from a fun perspective, from a likeability perspective, I find it difficult to consider going back to the dull, small world of the witcher.
At the same time though, I find it ridiculous the over top hate for DA2, which has very little to do with the game, and more to do with the imagined superiority some rpg fans seem to have. I only need to look at comments about dumbing down to see that.
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What, like the 6/10 they gave to the first DA, as referenced by the poster above?
Your use of the word 'biased' is charming in its simplicity too.
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I was disappointed with DA2, but how can you say it looks bad compared to Skyrim, which isn't even out? Especially when Oblivion is perhaps the worst case of a game being dumbed down for the masses since Deus Ex 2.
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Still really enjoyed it mind, but the recycled areas and single city setting were incredibly poor design, no matter what way you shake it. It was rushed out the door. Simple as.
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Fable is another series that attempts to 'streamline'. Result? Fable 3 sold worse than Fable 2.
Why? Because RPGs as a genre are bought by people who LIKE RPGs. Removing the RPG-ness doesn't attract many new people. The setting and the genre are enough to put non-afficionados off, not whether or not you have an inventory. To put it another way, I will never buy a racing game, no matter what a developr removes or adds to try and tempt me. Not interested.
No coincidence that Bethesda reign in the console RPG charts, having never broken the magic formula of their games since Morrowind.
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Personally I am waiting for a Dragon Age 3, 75% sale on Steam...
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That was the last time they were truly excellent, and catered to their RPG fans. Everything since has been gradually dumbed down and watered down for the console crowds.
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I can see why people didn't like it though. I hated the recycled environments, for example. I hated that the only High Dragon in the game was in a side quest. I hated that the loot system was crap.
But, I still loved it. Not as much as Origins, which is actually my favourite game ever, but loved it nonthe less. I even bought the lithographs and t-shirts off the BioWare store.
But where's the DLC, BioWare? Varric says that they all seperate, except for Hawke and his/her romanced companion. A full blown Awakening style expansion that explains what led up to them leaving Kirkwall and splitting up would be brilliant.
Please don't jump into Dragon Age 3 and forget about this game. Its sold well. DLC will sell. Those that like it like it, and there are a lot of us. I know that, like me saying I like Homefront, this post will get me negged for liking something, but dear God, if you don't like it, don't play it.
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As evidenced by this thread.
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Hate to break it to you, but at E3 Bethesda said that they have streamlined Skyrim to make it more accessable to non-Elder Scrolls fans.
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A game developer, with ideas, in my lifetime. I can barely contain my excitement... but I managed.
I too thought it was puzzling that they talked as if combat and story telling were the major gripes among gamers. Discussions on those subjects are to be had, no doubt. But I think CTRL-C CTRL-V level design is the more pressing issue.
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Dragon Age 2 = just another game
reminds me of...
Mass Effect = Masterpiece ... made me enjoy everything from the game
Mass Effect 2 = just another game... pretty cool tho
at least (leaving Bioware)
Crysis 1/ Warhead= good game, excellent visuals, somethings to remember
Crysis 2 = very good game, good visuals, story has a little more to remember... and forget (I'm looking at the end of the game)... same level as the first
Dead Space = meh
Dead Space Extraction= WoW
Dead Space 2 = still to be played.... not so soon
Bad Company = WoW... LOVEDIT
Bad Company 2 = yeah, just another CoD game (SP related)
and then "(...)And frankly it's something that if done, has to be done really well(...)"
Don't effing do it, or you'll kill what is already dying =D
yeah, EA... keep on going....Don't you dare mess with Mirror's Edge and screw that up
I've fired only 5 shots, punk!
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Please make Dragon Age III less boring in its story-telling, less repetitive level design-wise and stop dumbing it down (the lack of party customisation and multiple camera angles for example); just make the third game more like Origins. Thanks.
Love Darren XXX
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@Platinum makes a good point - one I've been behind for a while - that they should split the IP if they want to do crap like this. Have an Origins series that's a proper RPG and a separate action RPG franchise for people who don't like good games.
EA's surprise acquisition of BioWare was probably the worst thing to happen in gaming since ET on the Atari.
P.S. Anomagnus, you're an idiot. And even the swamps in The Witcher 2 were bigger than Kirkwall.
They tried to turn DA into something like TW. A move that should never have been made.
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That's a psychological defense mechanism - your mind rejecting a traumatic event.
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Streamlining and accesability themselves are nothing bad its their implementation that's an issue. A lot of "core" concepts are there only because of technological limitations or inexperience ( the medium, not the designers). Things like lives in games exist because it was a workaround for no save states, turn based combat exists because realtime battles were too taxing on hardware. There is no reason for these too exist in modern gaming other than the fact they are gaming conventions and we are too attached to them.
Its because of companies like Bioware and Lionhead who equate dumbing down with being more accessible that we automatically assume all companies do that and we forget that companies do get it right. Relic's removal of basebuilding from the Dawn of War template, while controversial, made the game more intuitive and accessible without running it down. Blazblue's assigning of the special moves to the D-Pad has simplified the game and made it more accessible yet its still regarded as one of the most tactical competition fighters while Mortal Kombat sticks with the less intuitive button combinations but will only be regarded as a bit of fun because it lacks the tactical depth of other fighters.
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"Press a button and something awesome happens"..only time I ever experienced this was when I hit the button marked "quit".
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here's what "some" are:
dragon age origins: 3.72M units sold
dragon age II: 1.38M units sold
(source: vgchartz.com)
"some", my ass! also raises the question: why did i have to look for this information myself and post it in the comments? it should be the job of eurogamer's reporters to check whether companies are delivering facts or bullshit.
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We'll have to see how Bethesda will do with Skyrim, they sadly seem to be going in the same direction. Oblivion was worse than Morrowind, and sadly Skyrim seems to be following the downward spiral.
I wish someone out there would realise that there actually is an audience for a proper RPG with stats, etc (I can imagine it's hard for some marketing suit to believe it, but some of us actually find that stuff fun) and would leave the formula alone, or at least work on it from the premise that it's not broken.
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We already know that's there less skills which means less customisation, we also know that there's less stat management as levelling up allows you to directly increase your HP/SP/MP rather than having to engineer the changes through managing your STR/END/AGI/INT/WIS stats. Since Todd Howard became exec producer we've seen a steady dumbing down of all Bethesda developed games, shame really as they, like Bioware, used to be the kings of the RPG genre and now the throne just sits vacant waiting for someone to step up. Hopefully Obsidian's own IPs currently in development will see them take their rightful place as the genre leader, given that they're the only guys still interested in creating a rich and deep RPG experience.
Personally I'm looking forward to the actual action RPGs this year, the supposed core RPGs have turned out to be little more than action adventure RPG pretenders, at least the likes of Dungeon Siege and LOTR War in the North know exactly what they are and therefore shouldn't disappoint when it comes to depth.
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DA3 though is in no such position! I couldnt care less about Hawke and as for the "troubles" that unavoidably happen at the end of DA2... i don't care. Neither side deserves my help or support and all my companies (save Varric) can go spit as none of them have the personality of Shale or Morrigan! Hell i almost missed that idiot Olgren!!